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Items

For combat items and traps, see Weapons.

An Item in Darkwood is an object that is accessible within the environments of the game world, the player's inventory, hotbar, crafting menu and journal, a container's inventory, a workbench's crafting menu, and a vendor's stock. There are over 200 items serving diverse purposes that can be interacted with. They play an essential role in furthering gameplay, story elements, and the lore.

Items can be picked up, harvested, examined, dropped on the ground, crafted, and bought or received as rewards from other characters.

Most items that spawn naturally on the ground or are dropped by the player do not disappear over time and therefore can be picked up anytime. Dropped items appear as individual small bags on the ground.

The following is a fairly complete list of items in Darkwood. Some items may appear in more than one category.

Ammunition

Ammunition is the material that is used to keep firearms operational and serves no other purpose. Reloading is performed via the R key.

Ammunition is consumed upon reloading.

Icon Name Use
Pellet
Small Caliber Magazine
Shotgun Shell
Medium Caliber Bullet
Medium Caliber Magazine

Consumables

Consumables are goods that the player can ingest or use on themselves to receive certain effects. They appear to be natural or mutated food items (animal products and vegetables) and medical items. Most consumables cannot be crafted, and some can be bought from vendors.
Consumption is done via two ways:

  • In the inventory UI (the player's backpack's or a container's), hold the left mouse button on the item when a "plus" icon appears next to the cursor to open the Context Menu with the option to consume (Eat, Drink, Use, Use bandages), then release the left mouse button on the option to consume it or anywhere else to cancel the action.
  • From the hotbar, select the item to equip it and hold the right mouse button to prompt the option of consumption, then press the left mouse button to consume it.

Consumables are divided into three types: edibles, hallucinogens, and healing items. Some consumables may fall into more than one type.

Edibles

Edibles can be ingested to gain or negate temporary effects. These include some hallucinogens and healing items. Most edibles appear to be mainly food, and some are medicine.

All edibles except antidote cannot be crafted.

Icon Name Effect Duration
Bread 120 s
Chicken Egg 60 s
Fish 60 s
Insect
150 s
Ice 30 s
Odd-Looking Mushroom [?] 60 s
Odd Meat
150 s
Red Egg
60 s
Potato 30 s
Embryo +1 [?] Permanent
Alcohol
30 s
Antidote 30 s
Pill 60 s
Pill Cures  Instant

Hallucinogens

For perks granted from leveling up, see Skills.

Hallucinogens are primarily used to level up when converted to essence at the oven, but they are also food items consisting of edibles and healing items and therefore may be consumed for various effects. Hallucinogens cannot be crafted.

Some hallucinogens decay over time. Those capable of decaying will turn into rotten mushrooms if they are not used up in time. Note that unsearched hallucinogens do not decay, so all containers that are known to have decayable hallucinogens may be left unsearched. Hallucinogens stop decaying during the night [unconfirmed], but those that spawn randomly on the ground or exist within an enemy corpse should be collected as soon as possible before they all despawn after a while or in the morning.

When converted to essence at an oven, the player receives the hallucinogen's base essence times the oven's efficiency.

Icon Name Base essence [?] Decay over time
Odd-Looking Mushroom 10 ml Yes
Odd-Looking, Glowing Mushroom 20 ml Yes
Odd Meat 12 ml [?]
15 ml
Yes
Red Egg 25 ml No
? 25 ml No
Embryo 40 ml No
Dead Rat 30 ml No
Fish 15 ml No
Insect 30 ml Yes

Healing Items

Healing items, consisting of some food and medicine, regenerate health over some time upon consumption. Few basic healing items can easily be crafted and some others require a certain perk to be consumed. Some edibles and hallucinogens possess healing properties.

The healing value is displayed in Health Points (default max health 100 Health Points). Note that the amounts of healing are approximated. Also, many of them can be outdated.

Icon Name Duration Rate
Bandages 170 HP 60 s 2.8 HP/s
Alcohol 85-125 HP [?] 5 s 17-25 HP/s
Bandages With Alcohol 190 HP 45 s 4.2 HP/s
Pill 150 HP 3 s 50 HP/s
Antler 375 HP 5 s 75 HP/s
Embryo 300 HP 3 s 100 HP/s
? 40 HP 30 s 1.3 HP/s
Dead Rat 115 HP 60 s 1.9 HP/s
Fish 100 HP 60 s 1.7 HP/s
Jar with Meat 350 HP 40 s 8.8 HP/s
Odd-Looking Mushroom [?] 110 HP 40 s 2.8 HP/s
Odd-Looking, Glowing Mushroom [?] 80 HP 30 s 2.7 HP/s
Board [?] 18 HP 5 s 3.6 HP/s
Wood Log [?] 58 HP 15 s 3.9 HP/s

Crafting Materials

For materials usable as weapons, see Improvised Weapons.

Crafting materials are resources used for crafting items and repairing or upgrading weapons, all of which can be carried out at a workbench. A few basic items can be crafted in the player's inventory while other complex ones can only be crafted on the workbench which can be upgraded to higher levels using some of these materials to craft even more advanced gear.

Certain breakable props (such as furniture) and buildable/repairable ones (such as doorways, fences, the well, and the compressor) can be repaired with various common materials or unique parts.

Some materials may have other uses outside of their crafting potentials.

Icon Name Unifunctional [?] Other uses
Alcohol No Consumable
Axe Blade Yes
Bandages No Consumable
Board No Barricade
Consumable [?]
Bolt Handle Yes
Compressor Parts Yes
Fabric Yes
Gasoline No Tool
Handgun Frame Yes
Long Barrel Yes
Matchstick No Throwable
Tool
Light source
Metal Pipe Yes
Nail No Barricade
Odd-Looking Mushroom No Consumable [?]
Pliers Yes
Rag Yes
Rope Yes
Rotten Mushroom Yes
Scrap Metal Yes
Shell Yes
Shovel Blade Yes
Tape Yes
Toolbox Yes
Tubular Magazine Yes
Weapon Parts Yes
Welder Yes
Wire Yes
Wood Log No Consumable [?]

Keys

Keys are instruments that unlock unique locked doors or locked crates that cannot be lockpicked otherwise, with the exception of the underground key, which is a useless miscellaneous item. Most keys only show up in the KEYS tab of the journal when picked up.

Few of these keys are quest items that can be shown to specific characters in order to make use of them.

Icon Name
Big, Metal Key
Cellar Key
Chest Key
Key
Key Covered in Chicken Feces
Key from the Burned Cottage
Key on a Keyring
Key to the Burned House
Key to Wolf's Hideout
Sawmill Key
Shed Key
Mushroom Granny Key
Room Key
Rusty Key
Twisted Key

Light Sources

Light sources are devices that illuminate the dark and can be used to burn away the Black Substance. Some of them can also neutralize the Shadows.

Some light sources are useful as tools capable of causing fire.

Icon Name Duration Craftable
Matchstick 10 s No
Flare 80 s No
Torch 336 s Yes
Lantern 1320 s Yes
Flashlight 120 s No
Military Flashlight 90 s No

Maps

Maps are navigation tools that can be picked up to reveal certain undiscovered locations by adding distinctive markers on the player map. Picking up a map that reveals already found locations will simply notify the player about it and have no other effects.

Maps can only be examined and are lost afterward.

Icon Name Chapter Locations found
Map of the Forest 1
Map (Pig Shed)
Map of the Old Woods
Map (Train Wreck)
Map (Burned Cottage) 2
Map (Doctor) Two unmarked camps
Map (Holes)
Map (Circle)
Map (Radio Tower)

Miscellaneous Items

Miscellaneous items exist in the game and have no apparent use whatsoever.

Some of them have a moderate to high value and therefore may still be sold to vendors for a good amount of Reputation.

Icon Name Value
Arm 0
Bone 10
Book 20
Chicken Head 3
Clothes 20
Detergent 20
Ear 0
Finger 0
Leg 0
Money 20
Odd Stone 60
Partly Digested Ear 0
Partly Digested Finger 0
Partly Digested Nose 0
Pear 20
Scissors 20
Shiny Stone 130
Spray Can 20
Sweater (the apartment) 20
Towel 20
Underground Key 0

Quest Items

Quest items are special objects required to progress further along in the story or providing clues to complete certain side-quests. Several quest items can be shown and/or given to specific characters to obtain useful hints or to make progress in certain tasks.

Some quest items do not show up in the player's inventory when picked up. In this case, they are usually viewable in the ITEMS tab of the journal, and few others appear as journal entries in the JOURNAL tab.

Icon Name
Battery
Big, Metal Key
Bloodstained Plastic Chick
Bloodstained Rock
Bloodstained Shawl
Cable
Chain
Chicken Head from Wolf
Cigarette Pack
Code
Compressor Parts
Doctor's Instructions #3 Doctor's Instructions #3
Drawing
Drawings
Electronic Game
Empty Oxygen Tank
Exhaust
Fan Belt
Invitation
Key Covered in Chicken Feces
Large Screwdriver
Map (Circle) [?]
Medallion
Note (Entrance to Silent Forest)
Note from the Wolf
Note from the Wolf #2
Oxygen Tank
Plastic Chick
Rearview Mirror
Rubber Boots
Steering Wheel
Strange Box
Tire
Twisted Key
Violin

Story Items

Story items are unique in that they offer some insight on the game world and its lore.

Most story items only exist within the ITEMS tab of the journal and are viewable there once picked up.

Icon Name
"Flicker" magazine
File:Magazine.png "Gentleman" magazine
"Motorcycle" magazine
A Note With a Photo of Signs
A Photo of Three Boys
Bag Bag
Bloodstained Rope
Blueprint
Bullet
Burned Book
Burned Page With a Map
Camera
Camera (mud)
Chestnut Doll
linkChestnut Man Chestnut Man
Child Drawings
Cross (savage)
Cross (chicken lady)
Cross (shiny stone)
Damaged Short-Wave Radio
Destroyed Painting
Destroyed Photo
Doctor's Instructions #1
Doctor's Instructions #2
Doctor's Notes
Dog Tag
Doll (Burned)
Doll (Unburned)
Empty Jar
Food Inventory
Flyer
Generator Note
Head
Iron Cowbell
Jar
Jar with a Sample
Journal from the Radio Tower
Journal from the Radio Tower #2
Key to the underground (Trader)
Lottery Ticket
Madman's Scribblings
Meat Grinder
My Medical Bag
My Medical Book
Mushroom Book
Note (apartment)
Note (Junk)
Note (Junkyard)
Note (Shadow Armor) [?]
Note about the Bundle of Roots
Note about Walls of Trees
Note from the Burned Houses
Note - desertion
Note from the Truck
Notepad
Note (Marcinek's Drawings)
Notebook
Old Cassette
Old Journal [?]
Pack of Cigarettes
Painting from 1972
Painting from 1973
Painting from 1975
Painting from 1978
Painting from 1979
Photo (Burned Cottage, 1)
Photo (Burned Cottage, 2)
Photo (Forest, 1)
Photo (Forest, 2)
Photo (Hunter)
Photo of a Road
Photo of a Family
Photo of the Doctor
Plastic Chickens
Postcard (apartment)
Postcard With a Portrait of a Man
Protective Boot [?]
Ration Stamps
Rusty Iron Cowbell
Siphon
Syringe
The People's Tribune
The Wolf's Gift
Thermometer
Tobacco
Torn Page From a Journal
Torn Photo
Toy
Trophy
Violin (Musician)
Wedding ring (silver)
Wedding ring (matte)
Weird Book
Weird Cross
Weird Drawing
White Dress

Throwable Items

For throwables used as weapons, see Throwing Weapons.

Throwable items are tools that can be thrown to serve various ends. Holding the right mouse button activates the item and/or prepares the throw.

All throwable items except meat are consumed upon activation.

Icon Name Type Craftable
Matchstick Light source
Ignition source
No
Flare
Meat Bait [?]

Tools

Tools are very handy equipment used for various ends. They allow for the possibilities of diverse strategies for the survival of the player.

Most tools are meant to be consumed, depleted or worn out upon being used.

Icon Name Use Craftable
9V Battery Powers No
Bike Bell Summons No
Flare Repels
Ignites
No
Gasoline Refills and
Pourable on ground
Augments traps
No
Light Armor Grants Yes
Lockpick Unlocks and Yes
Matchstick Ignites No
Meat Attracts carnivores
Augments traps
No
Rubber Boots Resists No
Sweater Grants No
Torch Burns
Ignites
Yes
Watch Displays time No

Upgrades

Not to be confused with Skills.
For the removed upgrades, see Red Potion and Gray Potion.

Upgrades are improvements that permanently increase certain stats or enhance the player in other ways. As of the latest versions, there exists only the inventory space enhancing upgrades.

Upgrades can be applied for only a limited number of times.

Icon Name Max Craftable
Hotbar Upgrade 4 [?] Yes
Inventory Upgrade 3

Cut Items

Main article: Cut Content

Cut items existed in previous versions of the game. Some of them, such as the unavailable firearms, may still be found in specific locations, but this is likely a developer oversight, as the items have often been replaced and no longer have a use.

Icon Name
Antidote Recipe
Apple
Bible Passage
Big Farm Key
Bloodied Hat
Bloody Journal
Bucket
Gas Mask
Gray Potion
Hotbar Upgrade Recipe
Inventory Upgrade Recipe
Key to the Cottage
Lantern Recipe
Large Odd Mushroom
Light Armor Recipe
Map (Old)
Map (Swamp Village)
Pellet
Pellet Gun
Pellet Gun Recipe
Red Potion
Repair Kit
Small Key to a Stash
Submachine Gun
Warm Blanket
Weird Radio

Trivia

  • Small bags that appear when dropping items on the ground look identical to the hotbar upgrade's icon.
  • Bandages and bandages with alcohol are found to be the only two consumables that are applied to self instead of ingested orally (the animation only shows if the player consumes the item via the hotbar).
  • While the matchstick was never intended to be a reliable light source, it is still somewhat barely able to emit a weak short-lived circle of light when thrown in the dark.