- For non-damaging items, see Items.
Weapons are essential tools of survival in Darkwood. They range from simple axes to guns, throwables, and traps.
Weapons can mostly be looted, crafted, or received as rewards from other characters.
The following is a list of weapons in Darkwood. Some weapons may appear in more than one category.
Firearms
Firearms are ranged weapons that require ammunition to operate, with the exception of the flamethrower, a special weapon exclusive to the epilogue. They are quite rare in Darkwood and are often easier, if more expensive, to craft at the workbench rather than find.
Operating firearms requires holding the right mouse button to aim and pressing the left mouse button to fire. Accuracy increases the longer the right mouse button is held before firing and decreases as a result of firing the weapon or the player movement. Note that rotating the vision does not decrease accuracy.
Unlike melee weapons, firearms do not suffer durability loss. When reloading a magazine-based weapon, any rounds remaining in the weapon are lost.
Icon | Name | Craftable | Single-use |
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Single-shot Pistol | Yes | Yes |
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Homemade Shotgun | Yes | Yes |
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Pistol | Yes | No |
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Single Shot Shotgun | Yes | No |
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Double Barrel Shotgun | Yes | No |
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Pump Action Shotgun | Yes | No |
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Hunting Rifle | Yes | No |
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Assault Rifle | No | No |
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Flamethrower | No | No |
Improvised Weapons
- For materials used solely for crafting, see Crafting Materials.
Improvised weapons are materials intended for crafting that are also functional as weapons. These materials can only be found and looted, except for bottles.
All improvised weapons are either single-use or unrepairable, such as staves.
Icon | Name | Type | Materials for |
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Bottle | Throwing | ![]() ![]() ![]() |
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Staff | Melee | ![]() ![]() |
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Stone | Throwing | Sharpened upgrade![]() ![]() ![]() |
Melee Weapons
Melee weapons are close combat weapons that require no ammunition to operate but instead consume stamina upon use. Each melee weapon has its own reach, attack speed, and stamina consumption. Most of them are capable of interrupting enemy actions, such as movements and attacks.
Melee weapons suffer durability loss through usage, but some can be crafted, repaired, or upgraded at the workbench.
Holding the right mouse button charges up the attack for major damage. Middle mouse button executes a weaker, much faster attack, at a great stamina cost.
Icon | Name | Interruption ability | Craftable | Repairable | Upgradable |
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Torch | Yes | Yes | No | No |
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Board With Nails | Yes | Yes | Yes | Yes |
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Table Leg | Yes | No | No | No |
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Staff | Yes | No | No | No |
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Pitchfork | Yes | No | Yes | Yes |
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Shovel | Yes | Yes | Yes | Yes |
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Sickle | No | Yes | Yes | No |
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Knife [?] | Yes [?] | No | No | No |
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Axe | Yes | Yes | Yes | Yes |
Throwing Weapons
- For other types of throwables, see Throwable Items.
Throwing weapons are hand-thrown ranged weapons that directly damage the target and/or cause Area of Effect damage upon impact. Throwing is performed by holding the right mouse button to aim then pressing the left mouse button to throw.
All throwing weapons except knives are non-retrievable once thrown.
Icon | Name | Craftable |
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Bottle | Yes [?] |
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Gas Bottle | Yes |
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Knife [?] | No |
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Molotov Cocktail | Yes |
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Stone | No |
Traps
Traps can be deployed with various effects. To arm a trap, simply press the right mouse button to display a semi-transparent ghost model of the selected trap on the cursor in one of two colors: green for deployable and red for undeployable. When the trap appears green, press the left mouse button to set it up on a desirable spot, which takes 3 seconds to finish.
Deployed traps can be fully recovered when disarmed, with the exception of bear traps, yielding fewer scraps used to craft them. Some deployed traps can be pushed around and set off only under certain conditions.
All traps except bear traps become unsalvageable once triggered.
Icon | Name | Craftable |
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Bear Trap | Yes |
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Broken Glass | Yes [?] |
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Chain Trap | Yes |
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Exploding Barrel | Yes |
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Gas Tank | Yes |
- Main article: Cut Content
The following two weapons are technically present in the game, but cannot be obtained via any known legitimate ways. Both of them can be found in a code-locked crate in Wolfman's Silent Forest camp, but the code is unavailable and is generated randomly for each game. You need either to guess it, or look up manually in the save file (look up for "combination").
Icon | Name | Craftable |
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Pellet Gun | No |
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Submachine Gun | No |
Weapons | |
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Firearms | Assault Rifle • Flamethrower • Hunting Rifle • Pistol (Single-shot) • Shotgun (Double Barrel • Homemade • Pump Action • Single Shot) |
Improvised | Bottle • Staff • Stone |
Melee | Axe • Board With Nails • Knife • Pitchfork • Shovel • Sickle • Staff • Table Leg • Torch |
Throwing | Bottle (Gas) • Knife • Molotov Cocktail • Stone |
Traps | Bear Trap • Broken Glass • Chain Trap • Exploding Barrel • Gas Tank |
Unavailable | Pellet Gun • Submachine Gun |