The tribal nature of the location is reflected in the various masks, tapestries and statues that can be found across the location. Warriors are seen training with clubs, archery targets are scattered across the town and weapons such as spears, bows and swords are seen in various storage buildings. Several horses are seen in town as well, which suggests that the Woren are skilled horseback archers and warriors. Moreover, there are also tanned hides spanned across interior walls, which shows that they also use their skills for hunting. A small farm produces vegetables for a more balanced diet. The river is used by the local population to wash their clothes and to power up a waterwheel.
The Elders reside in a large building on a hill, towards the end of the town. Una, the master, can be found upstairs of the assembly hall. A shrine as well as musical lute can be seen there as well, which adds a spiritual and a musical side to the otherwise fierce warrior tribe. Regardless, the Woren are hospitable towards travelers of whom several can be found throughout town. After the events in Ludia, they show a readiness to fight the Ludians if necessary, which suggests that the alliance between the two nations is indeed fragile.
Worent is the home town of Cray, who is the acting chief of the Woren tribe that reside there. Kahn comes
to Worent to learn the art of fighting in order to defeat Ryu, where he apprentices himself under a woman called Una. While Cray is away, Worent is looked after by the elders, three wise -but somewhat sleepy- old men, who are clearly affectionate for Cray and sympathetic with his situation.
With the King's Sword broken and Cray in custody, the party decides to seek out Tarhn, Cray's mother. After her husband died and Cray became the new chief of Woren, Tarhn chose to leave Worent and lead a nomadic life on the Golden Plains. Since learning to ride horses takes years and nobody in the party has experience, Ryu ends up borrowing a Whelk that takes an instant liking to him.
Meanwhile, Una has accepted Kahn, Marlok's former bodyguard from Synesta, as a disciple. He has not taken his earlier loss to the party very well and has been training relentlessly so that he can prove his martial superiority when he next encounters them. Upon meeting the party in Worent another fight ensues, leaving Kahn heavily bruised after a short battle. Kahn decides to embark on another journey, seeking even more strength.
The party then finally sets out to the Golden Plains to find Tarhn.
Facilties
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The merchant is relocated from the inn into the stables near the Whelk.
if the player decides to return to the village after the story events in the plains, the Whelk is seen eating the farmer's crops, much to his dismay
the girl and the boy are seen after a fight when the party first visits Worent. After the journey to Wyndia, those kids are seen on top of the Elder's house, with the boy crying and the girl teasing him
Gallery
Concept art of Worent residents
Rough sketches of Woren males
Woren tribal culture
Scenic shot of the village.
Stable and agriculture area. Merchant can be found here later in the game.