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Supermonkey

For the tower in other games, see Super Monkey.

A hero in the monkey world and boy does he know it! Supermonkey's blistering speed allows him to crush Bloons on a level that no other monkey can come close to.
~ BATTD description
Throws darts at super speed.
~ Short description

Supermonkey is a monkey hero in Bloons Adventure Time TD that the player can unlock for beating the adventure "Wake Up Call" in Lemongrab on any difficulty (formerly only Extreme Difficulty). Supermonkey functions similarly to how he does in previous Bloons TD games, but can be only placed once at a time in this game as he is a Hero character. He costs $3000 to place, and uses Dart weapons. Unlike in Bloons TD 6, his Disarming Charisma upgrade can pop Purple Bloons, but Laser Eyes and above can't unless he equips the Dagger of Chilled Glass. Due to Supermonkey's sheer power, he can solo many rounds if given the right trinkets so he can destroy all types of Bloons.

Quick Answers

How can you unlock Supermonkey in Bloons Adventure Time TD? toggle section
To unlock Supermonkey in Bloons Adventure Time TD, complete the 'Wake Up Call' adventure in Lemongrab at any difficulty. Supermonkey, costing $3000 to place, uses Dart weapons and has a Disarming Charisma upgrade capable of popping Purple Bloons. Equip him with the Dagger of Chilled to enable his Laser Eyes and above to pop these bloons.
Provided by: Fandom
What is the cost to place Supermonkey in the game? toggle section
Placing Supermonkey in the game incurs different costs based on the version and difficulty. For the Flash version, the cost is $3,500. The mobile and PC versions require $1,800. In Bloons TD6, the costs are $2,125 on Easy, $2,500 on Medium, $2,700 on Hard, and $3,000 on Impoppable.
Provided by: Fandom
What kind of weapons does Supermonkey use in Bloons Adventure Time TD? toggle section
Supermonkey in Bloons Adventure Time TD uses Dr Monkey's Secret Weapon, an Epic Weapon exclusive to him. This weapon enhances his range, pierce, and damage. Additionally, it reduces the cost of Super Fans allies by 50% when Supermonkey is deployed.
Provided by: Fandom
How does Supermonkey function in Bloons Adventure Time TD compared to previous Bloons TD games? toggle section
In Bloons Adventure Time TD, Supermonkey functions similarly to his role in prior Bloons TD games but with unique changes. As a Hero character, he can only be placed once per game and costs $3000. He uses Dart weapons, and his Disarming Charisma upgrade can pop Purple Bloons. However, without the Dagger of Chilled, his Laser Eyes and higher upgrades cannot pop Purple Bloons. Supermonkey is unlocked after completing the 'Wake Up Call' adventure in Lemongrab.
Provided by: Fandom
What is the 'Disarming Charisma' upgrade of Supermonkey in Bloons Adventure Time TD? toggle section
The Disarming Charisma upgrade of Supermonkey in Bloons Adventure Time TD is similar to the Radioactive upgrade. It inflicts continuous damage on bloons within Supermonkey's range. Notably, this upgrade can pop Purple Bloons, a feature not present in Bloons TD 6 unless the Dagger of Chilled is equipped.
Provided by: Fandom

Description

Supermonkey's appearance is nearly identical to his Bloons Supermonkey 2 Mobile counterpart, however, his face and paws have a darker tan coloration,and his suit is significantly more vibrant, He lacks the details seen on BSM2 Supermonkey's belt. In most models of him, he doesn't have any symbols on his cape.

Pros
  • Lightning fast attack speed
  • Powerful Upgrades, can solo levels with the right setup
  • High range out of the gate
Cons
  • Very expensive, can't pop camo bloons

Upgrades

Super Range
COST: $600
Description: Increases shooting range
Effect: +7 range
Hyper Range
COST: $800
Upgrade(s) Required:
Super Range
Description: Increases shooting range even more
Effect: Further +8 range
Call in Friends
COST: $3,500
Requires Star Level 5+

Upgrade(s) Required:
Hyper Range
Description: Transform all Super Fans into Supermonkeys!
Effect: Transformed Super Fan allies attack 10 times per second for 12 seconds. 75 second cooldown
Heroic Aura
COST: $1,250
Requires Star Level 3+

Description: Supermonkey is impervious to negative effects and makes all near by character upgrades cheaper!
Effect: Gains negative effect immunity and grants 10% discount to other towers'upgrades in his range
Laser Eyes
COST: $1,500
Description: Eyes shoot powerful laser blasts
Effect: Base attack gains +1 damage and +1 piece, deals Energy damage
Disarming Charisma
COST: $1,400
Upgrade(s) Required:
Laser Eyes
Description: Bloons near Supermonkey are intimidated by his incomparable charm and take damage.
Effect: Gains an additional attack that has 70% of Supermonkey's range and deals 1 Normal damage to all bloons every 0.2s, including camo bloons
Plasma Eyes
COST: $3,000
Upgrade(s) Required:
Laser Eyes
Description: Burning plasma melts everything!
Effect: Base attack gains +1 damage and +1 piece, deals Plasma damage
Sun Avatar
COST: $13,500
Upgrade(s) Required:
Plasma Eyes
Hypersonic Speed
Description: Burns Bloons with a wide stream of hot fiery doom
Effect: Base attack gains +1 damage and gains +16 pierce
Sun God
COST: $40,000
Requires Star Level 7+

Upgrade(s) Required:
Sun Avatar
Description: Ability: Absorbs 4 nearby Super Fans, converting for short time into the all-powerful SUN GOD!
Effect: After transforming, Supermonkey has +30 extended range and shoots projectile with base damage of 12 at 20 projectiles per second for 2 rounds. 90 second cooldown. Requires 4 placed Super Fans to be sacrificed to activate the ability.Can be more powerful with Dark Temple Idol
A warning dialogue (see below) will always appear when buying Sun God.
Supersonic Speed
COST: $2,000
Description: Shoots really fast
Effect: Attack cooldown is 0.07s (before trinkets)
Hypersonic Speed
COST: $2,400
Upgrade(s) Required:
Supersonic Speed
Description: Shoots really crazy fast
Effect: Attack cooldown is 0.04s (before trinkets)
Warning!

Supermonkey can't transform into the Sun God without the power of his fans. You will need 4 Super Fan allies within range of Supermonkey in order to activate the ability.

Are you sure you wish to purchase the Sun God upgrade?

Yes / No

~ Warning dialogue that shows every time the player attempts to purchase Sun God

Star Boost

Supermonkey will receive the following permanent boosts as he levels up:

  • 2 stars - Base attack pierce increased by 1
  • 4 stars - Base range increased by 3
  • 6 stars - Base attack cooldown decreased by 0.01*
  • 8 stars - Base attack pierce increased by 2
  • 9 stars - Base range increased by 4
  • 10 stars - Starts with Heroic Aura pre-purchased for free

*Shows "attack speed increased by X" in the official patch notes - this is misleading. The attack speed stat is the inverse of attack cooldown.

Strategy

Supermonkey is one of, if not the best, DPS tower in the game, especially on Impoppable and Extreme difficulty. Giving him camo detection is extremely important for him. Giving him camo trinkets should let him handle DDTs. For players seeking to fully optimize his Heroic Aura upgrade, place towers inside of his range so he can discount them. Speed and damage are the best stats to buff for him, since he already has a plenty of range and pierce with his upgrades.

Tips

  • With Supermonkey's fast attack speed, he is basically 1 Heart Gauntlets trinket away from attacking 30 times a second. After reaching that, speed upgrades are useless. Using Jake with Golden Viola/Tuxedo Jake's Speed up upgrade and one more 5% attack speed upgrade, such as Treetrunks' Apple Knife or Instrument characters with Lute Suits in range, give boosts to most characters and maxes Supermonkey's attack speed. Alternatively, Lemonhope can be used for reaching the speed cap if the player does not have Heart Gauntlets, so that trinket slots can be used on damage or range instead.
  • Sun Avatar provides very little damage increase for the price, so it should only be acquired if Supermonkey is pierce capped.
  • Because Supermonkey can easily reach the attack speed cap, it is best if he has damage and MOAB damage trinkets and a damage weapon. Dr Monkey's Secret Weapon is overall the best weapon for him, because of its large amount of damage and range it provides for Supermonkey.
  • Also Disarming Charisma is useful on clearing out infinite non-blimp bloons if paired with Googoomamameter

Notes

  • If the player does nothing on the character screen for a few seconds, Supermonkey will either hover above the ground or move his hands around and bow.
  • Supermonkey is part of a hidden, special upgrade for Captain Cassie. If Supermonkey is upgraded to the Sun Avatar and is in range of Cassie while she has the Bloon Pillage upgrade, a hidden upgrade will appear on her upgrade screen called Treasure Hunter. Purchasing this upgrade gives the player extra cash at the end of each round, and also unlocks a hidden achievement.
  • In Martian Games events with the Send in the Clones rule, activating the Sun God ability once will instantly transform all Supermonkeys with that ability upgrade into Sun Gods, requiring only four Super Fans on the map in the process, provided that the player already has a COBRA with the Monkey Stim upgrade. Link
  • Disarming Charisma don't benefit from any stat, except range
  • Disarming Charisma is not affected by Banana Replicator, King of Ooo's Scepter, etc, as Disarming Charisma is a range DOT attack, not a regular attack

Quotes

When placed:

When selected:

When upgraded:

When a MOAB Class Bloon appears:

When a MOAB Class Bloon pops:

When a Bloon leaks:

When activating ability:

Version History

1.6.2
  • BUFF Sun God damage increased from 8 to 12
  • Change Laser Eyes changed to 1 projectile with base damage 2 rather than 2 projectiles with base damage 1 (no visual difference)
1.7
  • Change Plasma Eyes price increased from $2500 to $3000, damage increased from 2 to 3.
  • Change Sun Avatar price increased from $13000 to $13500, damage increased from 3 to 4
???
  • Change Description for Heroic Aura changed from "Make all upgrades for other nearby characters cheaper"
  • NERF Attack speed changed from 11.7 to 11.1
  • Change [undocumented] Supermonkey's Laser Eyes and Plasma Eyes are quieter

Gallery

Trivia

  • Despite Sun Avatar's description saying its attack is "a wide stream of hot fiery doom", it still shoots a single solid stream of yellow plasma that deals Plasma Plasma Type (pops Black, White, Lead, Frozen) damage, not Fire Fire Type (pops Black, White, Lead, Frozen). It can be further explained that it does not really set bloons on fire, as otherwise implied in the description.
    • In addition, unlike the Sun Avatar/God in previous games, Supermonkey does not shoot three projectiles at a time.
  • Supermonkey's Sun God transformation sound is the same as the upgrade/relogging-in sound for Sun Avatar in BTD6.
  • Laser Whips, which was a reference to BSM1 and 2, was an upgrade that has replaced by Disarming Charisma. It could pop all types of bloons, including Purple Bloons, unlike its BSM2 counterpart.
    • It was removed from the game as it would spawn shards from Frozen Throwing Knives unintentionally, then when that was patched it was an unpopular upgrade. JoeyRainStorm, a Ninja Kiwi developer, stated that "the reason we removed laser whips wasn't necessarily due to its actual power. We just didn't really like the design of it in general" in one instance, and "laser whips was a very poorly designed upgrade, none of the numbers worked as intended and looked awful visually >_<" as the justification for replacing it with Disarming Charisma.
    • This, Energy Beacon, Heavy Tips, Farsight and Soulbind are the only upgrades which have been replaced by another upgrade.