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Dark Void

Dark Void
ダークホール Dark Hole
Introduced: Generation IV
Battle Data
Type:
Category:
Power: N/A
Accuracy: 50% (80% before Generation VII; 90% in LA)
PP: 10, max: 16
Priority: 0
Contact: No
Contest Data
Super Contests (DPPt)
Condition: Smart
Appeal: 2 ♥♥
Prevents the Voltage from going down in the same turn.
Contest Spectaculars (ORAS)
Condition: Clever
Appeal: 2 ♥♥
Jam: 0
Makes the remaining Pokémon nervous.

Dark Void is a Dark-type move introduced in Generation IV. It's the signature move of Darkrai.

Description

Games Description
DPPtHGSS The foe is dragged into a world of total darkness that puts it to sleep.
BWB2W2
XYORAS
SMUSUM
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Effect

In battle

Prior to Generation VII:

Dark Void causes the target to fall asleep. In a Double Battle, Dark Void targets both foes. In a Triple Battle, Dark Void only targets adjacent foes. Dark Void has no effect on Pokémon with Insomnia or Vital Spirit. Under certain game rules such as those found in Pokémon Battle Revolution, if the current rules of Battle disallow two Pokémon to be asleep on the same team and Dark Void is used in a Double Battle, the move can hit one Pokémon but if it does, it will be forced to miss the other Pokémon.

From Generation VII onwards:

Dark Void can only be used by Darkrai. If a Pokémon other than Darkrai tries to use Dark Void via Assist, Metronome, or having learned it through Sketch, the battle text "But Pokémon can't use the move!" will be displayed. However, transforming into Darkrai before the move is executed still works.

Learnset

By leveling up

Pokémon Type Egg groups Level
IV V VI VII VIII IX
Darkrai Undiscovered dark 66 66 66 66 {{{11}}}
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Gallery

Main games
Spinoffs

Main series

Trivia