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Weapon

Weapons are the primary tools heroes use to deal damage to enemies or heal their allies. Every hero in Overwatch has at least one weapon.

Overview

All weapons have a primary fire, but some weapons also possess a secondary fire. Most weapons consume ammo and have a magazine, which if emptied, requires the hero to reload. Some heroes have multiple weapons, which can be switched using 1 and 2. Some heroes also have transformation abilities that give them new weapons.

A vast majority of the weapons in the game are ranged. Although the effect distance of many weapons is potentially infinite, the effectiveness of a weapon can be limited by damage falloff, bullet spread, or projectile travel speed. Most weapons are fully automatic.

Weapon types

Hitscan

Hitscan Hitscan weapons have no travel time on their shots, meaning that their effects take place immediately when the weapon is fired. Hitscan weapons are subjects to damage falloff, meaning that they'll do less damage at longer distance. The damage at max range is typically 30%. Ana does not have falloff damage for her scoped shots.

There are types of hitscan weapons: pinpoint, spread, and recoil. Pinpoint will have perfect precision at all times. Spread weapon start precise but after a few shots, but then spray erratically. With recoil weapons, your weapon starts pointing upward either after a few shots.

List of hitscan weapons
Pinpoint hitscan weapons
Hitscan weapons with weapon spread
Hitscan weapons with vertical recoil

Projectiles

Main article: Projectile

Unlike hitscan weapons, Projectile Projectile weapons have a travel time on their shots, making it slightly more difficult to score successful hits. To balance that, projectiles have larger hitboxes and, excluding shotguns, do not have damage falloff.

Some projectiles travel in an arc (Arcing projectile Arcing projectile) rather than a straight line, and some are homing, meaning that they attempt to follow their target, but can miss if they hit a wall or their target leaves their range.

Shotguns

Shotgun Shotgun weapons fire a large number of pellets over a large spread and can be either hitscan or projectile. They are designed to deal immense amounts of damage at close range and typically experience severe damage falloff, with the range being 10 to 20 meters, or 15 to 30 meters. At maximum range, they do only 30% of their original damage. Due to the spread, shotguns are less effective against enemies with small hitboxes or enemies at long range. The exact spread of a shotgun is random or semi-random.

Explosives

Some weapons fire projectiles that explode upon impact and deal splash damage to enemies in Area of effect Area of effect. This explosion also typically contains a knock-back effect, with the exceptions of Symmetra's Photon Projector and Sigma's Hyperspheres, the latter of which instead cause a slight graviton effect. Explosive weapons cannot headshot.

Some explosive weapons have self-damage, while others do not. This self-damage is equal to 50% of the splash damage the explosion can do.

List of explosive weapons
Explosive weapons with self-damage
Explosive weapons without self-damage

Beams

Some weapons are channeled instead of fired and emit a Beam Beam. Beams ignore Defense Matrix, Deflect, Javelin Spin and Kinetic Grasp. Beams cannot headshot and have a finite maximum range. The damage of beam weapons is always reduced by 30% against armor.

Some beams are hitscan-like, meaning they act immediately, while others are projectile-like, meaning there's travel time.

List of beam weapons
Hitscan-like
Projectile-like

Melee

Main article: Melee

Melee weapons are short-ranged but have no ammo or reload time. Melee weapons pierce barriers and enemies, and ignore Defense Matrix and Kinetic Grasp. They can be blocked by Deflect and Javelin Spin, however. Heroes with melee weapons equipped are generally incapable of using quick melee (with the exception of Ramattra using Nemesis Form). Melee weapons cannot headshot. Some melee weapons have knock-back like quick melee, while others do not.

Weapon Cosmetics

Weapon Variants

Main article: Weapon Variants

Weapon variants are weapon cosmetics that can be purchased using Competitive Points and Legacy Competitive Points that are earned via Competitive Play. They do not affect gameplay, but rather change the colour of the weapon equipped, such as with Golden weapons.

Weapon Skins

Main article: Weapon Skins

Weapon skins are weapon cosmetics. They can be bought from the Shop using Coins . Weapon Skins change the appearance of a Hero's weapon regardless of what hero skin is equipped. They can be used alongside Weapon Variants.

Beginning with Season 11, a Mythic Weapon Skin rarity has been added. Mythic Weapon Skins can be bought with Mythic Prisms in the Mythic Shop, with the base skin costing 50 and subsequent levels unlocking at 10. They are usually released once every midseason patch, but their release date may be delayed until an event comes.

List of weapons

Below is a list of all weapons and their stats.

Hero Weapon Effect type Healing Damage Falloff range Headshot Proj. speed Proj. radius Range Radius Fire rate Ammo Reload time

Ana
Biotic Rifle
Biotic Rifle
Projectile Projectile (unscoped)
Hitscan Hitscan (scoped)
75 over 0.59 seconds 75 over 0.59 seconds 125 m/s (unscoped) 0.15 meters (hip fire)
0.07 meters (enemies, ADS)
0.3 meters (allies, ADS)
0.8 seconds recovery 15 1.5 seconds animation

Ashe
The Viper
The Viper
Hitscan Hitscan 35 – 10.5 20 – 40 meters ✓ (x2) 0.07 meters 3.9 shots/s 12 0.5 seconds (initial animation)
+0.25 seconds per bullet
3.5 seconds (full reload animation)
The Viper (ADS)
The Viper (ADS)
Hitscan Hitscan 75 – 22.5 30 – 50 meters ✓ (x2) 0.07 meters 1.52 shots/s 12 0.5 seconds (initial animation)
+0.2 seconds per bullet
2.9 seconds (full reload animation)

Baptiste
Biotic Launcher
Biotic Launcher
Hitscan Hitscan 25 - 7.2 (per shot)
75 - 21.6 (per round)
25 - 45 meters ✓ (x2) 0.07 meters 1.7 shots/s 36 1.5 seconds animation
Biotic Launcher Alt Fire
Biotic Launcher Alt Fire
Arcing projectile Arcing projectile
Area of effect Area of effect
20 (direct hit)
50 (splash, ally)
60 m/s None 3 meter radius 1.11 shots/s 13 1.5 seconds animation

Bastion
Configuration: Recon
Configuration: Recon
Hitscan Hitscan 25 - 7.5 30 - 50 meters ✓ (x2) 0.07 meters 5 shots/s 25 1.2 seconds
Configuration: Assault
Configuration: Assault
Hitscan Hitscan 12 - 3.6 30 - 50 meters 0.04 meters 30 shots/s
Configuration: Artillery
Configuration: Artillery
Projectile Projectile
Area of effect Area of effect
550 (center)
250 – 200 (inner ring)
200 – (outer ring)
0.015 meters 2.5 meters radius (inner ring)
6.5 meter radius (outer ring)
3

Brigitte
Rocket Flail
Rocket Flail
Melee Melee 45 6 meters 1 swing per 0.6 seconds

Cassidy
Peacekeeper
Peacekeeper
Hitscan Hitscan 70 - 21 25 - 35 meters ✓ (x2) 0.07 meters 2 shots/s 6 1.5 seconds animation
Peacekeeper Alt Fire
Peacekeeper Alt Fire
Hitscan Hitscan 50 - 15 20 - 30 meters 0.07 meters 8.33 shots/s 6 1.5 seconds animation

D.Va
Fusion Cannons
Fusion Cannons
Shotgun Shotgun (hitscan) 2 – 0.6 10 - 20 meters ✓ (x2) 0.04 meters 6.667 shots/s
Light Gun
Light Gun
Projectile Projectile 14 ✓ (x2) 50 m/s 0.275 meters 7 shots/s 20 1.4 seconds

Doomfist
Hand Cannon
Hand Cannon
Shotgun Shotgun (projectile) 5 – 1.5 (per pellet)
55 – 16.5 (per shot)
15 – 30 meters ✓ (x2) 80 m/s 0.05 meters 3 shots/s
1.36 shots/s (continuous fire of final shot)
4 0.4 seconds (per shot)

Echo
Tri-shot
Tri-shot
Projectile Projectile 17 (per pellet)
51 (per shot)
✓ (x2) 75 m/s 0.175 meters 2.97 shots/s 12 1.5 seconds

Freja
Revdraw Crossbow
Revdraw Crossbow
Projectile Projectile 30 ✓ (x2) 125 m/s 0.175 meters 4.81 shots/s 12 1.6 seconds
Take Aim
Take Aim
Projectile Projectile
Area of effect Area of effect
40 (direct hit)
90 - 30 (explosion, enemy)
45 - 15 (explosion, self)
✓ (x2) 125 m/s 0.175 meters 2.3 meter radius 1 1 second

Genji
Shuriken
Shuriken
Projectile Projectile 27 (per shuriken)
81 (per shot)
✓ (x2) 60 meters per second 0.175 meters 1.14 shots/s 30 1.5 seconds
Shuriken Alt Fire
Shuriken Alt Fire
Projectile Projectile 27 (per shuriken)
81 (per shot)
✓ (x2) 60 meters per second 0.175 meters 1.47 shots/s 24 1.5 seconds
Dragonblade
Dragonblade
Melee Melee 110 5 meters 1.437 swings/s on average.

Hanzo
Storm Bow
Storm Bow
Arcing projectile Arcing projectile 125 (max charge)
25 (min charge)
✓ (x2) 110 m/s (max charge)
25 m/s (min charge)
0.1 meters 0.77 shots/s (max charge)
2 shots/s (min charge)

Hazard
Bonespur
Bonespur
Shotgun Shotgun (projectile) 7.5 - 2.25 per pellet
75 - 22.5 per shot
15 - 35 meters ✓ (x2) 140 m/s 0.05 meters 1.75 shots/s 8 2.3 seconds

Illari
Solar Rifle
Solar Rifle
Hitscan Hitscan 70 - 21 (max charge)
20 - 6 (min charge)
30 - 50 meters ✓ (x1.5) 0.12 meters 1.11 shot/s (max charge)
2.00 shots/s (min charge)
14 1.8 seconds
Solar Rifle Alt Fire
Solar Rifle Alt Fire
Beam Beam 115 per second 0.25 meters 15.3 meters 2.9 seconds (recharge to full)
3.36 seconds (cooldown when fully depleted)

Junker Queen
Scattergun
Scattergun
Shotgun Shotgun (hitscan) 8 – 2.4 (per pellet)
80 – 24 (per shot)
15 – 25 meters ✓ (x2) 0.04 meters 1.33 shots/s 8 1.5 seconds

Junkrat
Frag Launcher
Frag Launcher
Arcing projectile Arcing projectile
Area of effect Area of effect
45 (direct hit)
80 - 10 (splash, enemy)
25 m/s 0.325 meters (0.16 meters after second bounce) 2 meters (splash radius) 1.5 shots/s
recovery stops while using melee
5 1.5 seconds animation

Juno
Mediblaster
Mediblaster
Hitscan Hitscan 6 - 1.8 (per round)
72 - 21.6 (per burst)
7.5 - 2.25 (per round)
90 - 27 (per burst)
20 - 35 meters (damage and healing) 0.04 meters 1.29 shots/s 180 1.8 seconds

Kiriko
Healing Ofuda
Healing Ofuda
Projectile Projectile 13 (per talisman)
26 (per burst)
24 m/s (homing)
18 m/s (non-homing)
None 35 meters (lock on) 0.2 seconds (per burst)
1.7 seconds (full clip)
5 0.9 seconds
Kunai
Kunai
Projectile Projectile 60 ✓ (x2) 90 m/s 0.225 meters 1 shot per 0.5 seconds 15 1 second

Lifeweaver
Healing Blossom
Healing Blossom
Projectile Projectile 80 over 0.3 seconds (max charge)
10 (min charge)
60 m/s 0.25 meters 30 meters (targeting) 0.69 shots/s (max charge)
3.33 shots/s (min charge)
16 1.5 seconds
Thorn Volley
Thorn Volley
Projectile Projectile 6 (per thorn)
12 (per shot)
✓ (x2) 80 m/s 0.2 meters 11 shots/s 100 1.5 seconds

Lúcio
Sonic Amplifier
Sonic Amplifier
Projectile Projectile 22 (per round)
88 (per burst)
✓ (x2) 50 meters per second 0.22 meters 1.08 shots/s 20 1.5 seconds animation

Mauga
Incendiary Chaingun
Incendiary Chaingun
Hitscan Hitscan 4 - 1.2 (direct)
15 per second (damage over time)
30 - 40 meters ✓ (x2) 0.04 meters 18 shots/s 300 2.2 seconds
Volatile Chaingun
Volatile Chaingun
Hitscan Hitscan 4 - 1.2 30 - 40 meters ✓ (x2) 0.04 meters 18 shots/s 300 2.2 seconds

Mei
Endothermic Blaster
Endothermic Blaster
Beam Beam (projectile) 5 20 m/s 0.55 meters 10 meters 20 shots/s 140 1.5 seconds animation
Endothermic Blaster Alt Fire
Endothermic Blaster Alt Fire
Projectile Projectile 85 ✓ (x2) 115 meters per second 0.2 meters 1 shot per 0.8 seconds 140 1.5 seconds animation

Mercy
Caduceus Staff
Caduceus Staff
Targeted Targeted (lock-on) 60 per second 15 meters
Caduceus Blaster
Caduceus Blaster
Projectile Projectile 20 ✓ (x2) 50 m/s 0.275 meters 5 shots/s 25 1.4 seconds

Moira
Biotic Grasp
Biotic Grasp
Beam Beam (projectile) 70 per second, then lingers to heal 51 over 3 seconds None 15 meters 156 biotic energy
Biotic Grasp Alt Fire
Biotic Grasp Alt Fire
Beam Beam (no target indicator, soft lock-on) 30 per second (self) 65 per second 20 meters

Orisa
Augmented Fusion Driver
Augmented Fusion Driver
Projectile Projectile 13 ✓ (x2) 100 m/s 0.225 meters 10 rounds/s 3 seconds (cooldown after overheat)
2 seconds (recharge from full heat)

Pharah
Rocket Launcher
Rocket Launcher
Projectile Projectile
Area of effect Area of effect
40 (direct hit)
80 – 24.6 (splash, enemy)
20 – 6.15 (splash, self)
40 m/s 0.325 meters 2.5 meter radius (explosion) 1.25 shots/second 6 1.5 seconds animation

Ramattra
Void Accelerator
Void Accelerator
Projectile Projectile 5 ✓ (x2) 80 m/s 0.15 meters 25 shots/s 100 1 second
Pummel
Pummel
Melee Melee
Projectile Projectile
65 105 m/s 0.575 meters 10.5 meters 1.67 shots/s

Reaper
Hellfire Shotguns
Hellfire Shotguns
Shotgun Shotgun (hitscan) 5.4 – 1.62 per pellet
108 – 36 per shot
10 – 20 meters ✓ (x2) 0.05 meters 2 shots/s 8 1.5 seconds animation

Reinhardt
Rocket Hammer
Rocket Hammer
Melee Melee 100 5 meters 1.04 shots/s

Roadhog
Scrap Gun
Scrap Gun
Shotgun Shotgun (projectile) 6.25 – 1.88 (per pellet)
15 – 4.5 (per shrapnel)
160 – 48 (per shot)
30 – 50 meters ✓ (x1.5) 80 m/s 0.05 meters (pellets)
0.15 meters (shrapnels)
1.25 shots/s 6 1.75 seconds animation
Whole Hog
Whole Hog
Shotgun Shotgun (hitscan) 6 – 1.8 30 – 40 meters ✓ (x2) 0.04 meters 8 shots/s

Sigma
Hyperspheres
Hyperspheres
Arcing projectile Arcing projectile
Area of effect Area of effect
15 (direct hit)
40 – 12 (splash, enemy)
48 m/s 0.32 meters 22 meters 3 meter implosion radius 0.67 shots/s

Sojourn
Railgun
Railgun
Projectile Projectile 9 ✓ (x2) 160 m/s 0.175 meters 15 shots/s 45 1.2 seconds
Railgun Alt Fire
Railgun Alt Fire
Hitscan Hitscan 120 - 60 (max charge)
21 - 10.5 (min charge)
40 – 60 meters ✓ (x1.5) 0.14 meters

Soldier: 76
Heavy Pulse Rifle
Heavy Pulse Rifle
Hitscan Hitscan 19 - 5.7 30 - 50 meters ✓ (x2) 0.07 meters 9 rounds per second 30 1.5 seconds animation

Sombra
Machine Pistol
Machine Pistol
Hitscan Hitscan 8 - 2.4 15 - 35 meters ✓ (x2) 0.04 meters 20 shots/s 60 1.2 seconds animation

Symmetra
Photon Projector
Photon Projector
Beam Beam 60/120/180 per second 0.25 meters 12 meters 100 1.5 seconds animation
Photon Projector Alt Fire
Photon Projector Alt Fire
Projectile Projectile
Area of effect Area of effect
5 - 50 (direct hit)
5 - 50 (splash, enemy)
50 meters per second 0.115 - 0.575 meters Up to 2 meters radius (explosion) 0.1 seconds recovery for reuse
0.25 s. recovery for use primary
100 1.5 seconds animation

Torbjörn
Rivet Gun
Rivet Gun
Arcing projectile Arcing projectile 70 ✓ (x2) 70 m/s 0.18 meters 1.96 shots/s 18 2 seconds
Rivet Gun Alt Fire
Rivet Gun Alt Fire
Shotgun Shotgun (projectile) 12.5 - 3.75 per pellet
125 - 37.5 per shot
10 – 20 meters ✓ (x2) 120 m/s 0.05 meters 1.43 shots/s 18 2 seconds
Forge Hammer
Forge Hammer
Melee Melee 50 (to Torbjörn's turret) 70 2.5 meters 1 swing per ~0.7 seconds
Molten Core
Molten Core
Arcing projectile Arcing projectile
Area of effect Area of effect (pools)
25 (impact)
160 per second, +90 against armor (pools)
40 m/s 0.205 meters 2.5 meter interact radius 1 ammo per 0.144 (if holding primary)
1 ammo per 0.016 (manual rapid fire)
10

Tracer
Pulse Pistols
Pulse Pistols
Hitscan Hitscan 5.5 - 1.65 (per bullet)
11 - 3.3 (per shot)
10 - 20 meters ✓ (x2) 0.04 meters 20 shots/s 40 1 second

Venture
Smart Excavator
Smart Excavator
Projectile Projectile
Area of effect Area of effect
35 (direct hit bonus)
40 - 12 (explosion)
50 m/s 0.32 meters 16 meters 2 meter explosion radius 1.43 shots/s 8 1.5 seconds
Tectonic Shock
Tectonic Shock
Area of effect Area of effect 130 24.65 meters radius
2.5m height
1.11 shots/s 4

Widowmaker
Widow's Kiss
Widow's Kiss
Hitscan Hitscan 13 - 3.9 20 - 40 meters ✓ (x2) 0.07 meters 10 shots/s 35 1.5 seconds animation
Widow's Kiss (ADS)
Widow's Kiss (ADS)
Hitscan Hitscan 12 - 6 (at 0% power)
120 - 60 (at 100% power)
50 - 70 meters ✓ (x2.5) None Up to 1 seconds to charge
0.5 second recovery before it starts charging again
recovery stops while zoom in
35 1.5 seconds animation

Winston
Tesla Cannon
Tesla Cannon
Beam Beam (multi-target) 70 per second 8 meters 120 1.7 seconds animation
Tesla Cannon Alt Fire
Tesla Cannon Alt Fire
Hitscan Hitscan 15.93 (min charge)
60 (max charge)
0.33 meters 40 meters
Primal Rage
Primal Rage
Melee Melee 50 (melee) 4 meters (melee) 1 swing per 0.656 seconds

Wrecking Ball
Quad Cannons
Quad Cannons
Hitscan Hitscan 5 – 1.5 per shot 15 – 25 meters ✓ (x2) 0.04 meters 25 shots per second 100 1.6 seconds animation

Zarya
Particle Cannon
Particle Cannon
Beam Beam 95 per second (at 0%)
190 per second (100% Energy)
0.2 meters 15 meters 100 1.5 seconds animation
Particle Cannon Alt Fire
Particle Cannon Alt Fire
Arcing projectile Arcing projectile
Area of effect Area of effect
55 – 11 (enemy, 0% Energy)
110 – 22 (enemy, 100% Energy)
27.5 – 5.5 (self, 0% Energy)
55 – 11 (self, 100% Energy)
25 m/s 0.32 meters 2.5 meter radius 1 shot/s 100 1.5 seconds

Zenyatta
Orb of Destruction
Orb of Destruction
Projectile Projectile 50 ✓ (x2) 90 m/s 0.225 meters 1 shot every 0.4 second 25 1.5 seconds animation
Orb of Destruction Alt Fire
Orb of Destruction Alt Fire
Projectile Projectile 50 per orb
250 per volley
✓ (x2) 90 m/s 0.225 meters 1 orb per 0.524 seconds (charging)
1 shot per 0.144 seconds (firing)
0.6 seconds recovery
25 1.5 seconds animation

Trivia