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Illari

Illari


"I carry my burdens alone."

Real Name
Illari Quispe Ruiz[1]
Status
Active
Birth
December 21st[1]
Age
18[1]
Nationality
Peru Peruvian
Occupation
Inti warrior
Vigilante[2]
Base
Runasapi, Peru
Affiliation
Inti Warriors
Andre Cisneros (English and Latin American Spanish)

Daniela Traverso (French)
Karolina Nägele (German)
Elisa Cavalli Carbone (Italian)
Anju Shiranami (Japanese)
Yu Yeong (Korean)
Agnieszka Rajda (Polish)
Carol Sodré (Brazilian Portuguese)
Darya Ryabtseva (Russian)
Alicia Valadés (European Spanish)

Cosmetics
Cosmetic page
Quotes
Quotation page
Role
Support
Health
250
Character Video

Illari is a Support hero in Overwatch 2. Released on 10 August 2023, she is the 38th hero added to the game.

Overview

Illari harnesses the power of the sun in her Solar Rifle, capable of dealing long range poke damage and creating a high-output healing beam. She can also deploy a healing pylon to automatically heal nearby allies. Her ultimate ability fires an explosive ball of solar energy that slows enemies in a massive area and causes them to burst upon taking more damage.

Abilities

Role: Support
Type
Passive Ability
Begin regenerating health more quickly.

Ability details:
  • Reduces the time before passive health regeneration starts from 5 to 2.5 seconds after taking damage.


Solar Rifle
Type
Weapon (Primary Fire)
Effect Type
Hitscan Hitscan
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Long-range auto charging rifle.
Damage:
70 - 21 (max charge)
20 - 6 (min charge)
Falloff range:
30 - 50 meters
Headshot:
✓ (x1.5)
Rate of fire:
1.11 shot/s (max charge)
2.00 shots/s (min charge)
Ammo:
14
Reload time:
1.8 seconds
Spread angle:
None
Projectile radius:
0.12 meters

Ability details:
  • Damage per second (max charge): 77.7 while firing (68 overall w/ reload)
  • Damage per second (min charge): 40 while firing (31.82 overall w/ reload)
  • Using secondary fire, quick melee or abilities do not interrupt charging.
  • Charge rate is affected by Kitsune Rush.

6v6 details:
  • Max damage increased from 70 to 75.
  • Min damage increased from 20 to 25.


Solar Rifle Alt Fire
Type
Weapon (Secondary Fire)
Effect Type
Beam Beam
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Medium range healing beam that consumes solar energy.
Headshot:
Healing:
115 per second
Reload time:
2.9 seconds (recharge to full)
3.36 seconds (cooldown when fully depleted)
Max. range:
15.3 meters
Spread angle:
None
Projectile radius:
0.25 meters

Ability details:
  • Can be fired continuously for 3.5 seconds before running out of energy.
  • If completely ran out of energy, secondary fire cannot be used again until the energy is fully recharged.
  • Using primary fire or reloading do not interrupt recharging energy.
  • Healing tickrate is affected by Kitsune Rush rush, but the resource consumption remains the same.
  • Is fully recharged from depleted when Captive Sun is used.


Outburst
LSHIFT
7 seconds
Type
Ability
Effect Type
Area of effect Area of effect
Movement Movement
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher.
Damage:
25
Headshot:
Cast time:
0.2 + 0.9 seconds
Area of effect:
8.5 meters
Movement speed:
18.4 m/s (horizontal input, no charge)
16.7m/s (horizontal input, charged)
6 m/s (no input, no charge)
13.5 (no input, charged)
Knockback speed:
18.5 m/s

Ability details:
  • Cannot be used while pulled by Life Grip.
  • Knockback: 8 meters


Healing Pylon
E
7 seconds (default)
14 seconds (under attack)
Type
Ability
Effect Type
Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
!
Partially blocked by barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Deploy a pylon that heals allies.
Healing:
40 over 0.45 seconds (allies)
20 over 0.45 seconds (self)
Rate of fire:
1.25 shots/s
Health:
75
Shields:
50
Cast time:
0.08 + 0.8 seconds
Duration:
Until destroyed
Max. range:
15 meters

Ability details:
  • Heal per second: 50 (allies), 25 (self)
  • Healing prioritizes the hero with the lowest health percentage within the pylon's range.
  • Cooldown starts immediately upon activation.
  • If a new Pylon is deployed while one is still active, the old one will be destroyed.
  • A deployed Pylon can be destroyed using the Interact key at any time. If it hasn't taken damage within the last 3 seconds, this has no effect on its cooldown.
  • If the pylon is damaged by the enemy, a new pylon cannot be deployed for 3 seconds. If the pylon is destroyed during this time, either by the enemy or manually by the player, Healing Pylon goes on a longer cooldown, starting from the moment it was destroyed.
  • Pylon can attach itself to terrain and terrain-like objects, like Ice Wall.
    • Bounces off of barriers and other objects.
    • Pylon can attach to payload, but not to the TS-1 robot or the barricade in Push.
      • Pylon is destroyed if it is in the way of a moving payload or barricade (but not the robot).
    • Healing Pylon can be placed on Petal Platform and lifted by it regardless of which was placed first.
    • Pylon is destroyed if a Tree of Life is deployed on top of it.
    • Deploying an Ice Wall or using Cryo-Freeze on the pylon covers it, blocking line of sight and preventing it from healing.
    • If the pylon touches Ice Wall or stays within Blizzard, it will "freeze" and stop healing until those abilities end.
    • If the object it was attached to expires or is destroyed the pylon falls on ground.
  • The pylon has collision with heroes and blocks shots, but does not block line of sight for AoE.
  • B.O.B. will destroy the pylon if he collides with it. This will stop the charge.
  • Stunning movement abilities, like Charge or Shield Bash (during Rally), can "stun" the pylon, briefly stopping its healing.
  • Healing Pylon is unaffected by knockback.
  • Pylon cannot be targeted by Tactical Visor, Deadeye or Biotic Orb.
  • Pylon can be targeted by Deploy Turret, Sentry Turret and B.O.B..
  • A deployed pylon can be teleported using Symmetra's Teleporter.
  • Sombra can Hack the pylon, disabling it for 10 seconds.
  • The pylon projectile before deployment cannot be blocked by barriers, Kinetic Grasp, Defense Matrix and Javelin Spin or reflected by Deflect, however the healing projectiles shot by it can.
  • If the pylon breaks, a "Destroyed" UI will display for Illari.
  • The interact key is shown to be blocked by a red cross while Illari is dead, but this seems to be a mistake as the key can still be pressed to break the pylon.
  • If the pylon breaks while Illari is dead and is thus put on cooldown, due to an enemy attack or from Illari pressing the interact key within 3 seconds of the pylon taking damage, the otherwise 14-second cooldown of the pylon will immediately reset upon Illari respawning.
  • If Illari is instead revived with Resurrect by Mercy, the 14-second cooldown will not reset.

6v6 details:
  • Cooldown reduced from 14 to 12 seconds.


Captive Sun
Q
2975 points
Type
Ultimate Ability
Effect Type
Projectile Projectile
Movement Movement
Blocked by barriers.
Ignores barriers.
!
Partially blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
!
Partially blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
!
Partially affected by Amplification Matrix.
Ignores Amplification Matrix.
Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.
Damage:
5 (direct hit)
50 (splash)
160 - 120 (Sunstruck explosion)
Headshot:
Ammo:
1
Cast time:
0 + 1.2 seconds (launch)
0.02 + 0.6 seconds (solar energy ball)
Duration:
5.2 seconds (flight)
6 seconds (Sunstruck debuff)
0.8 seconds (explosion delay)
Area of effect:
10 meters radius (splash)
5 meter radius (Sunstruck explosion)
Movement speed:
12 m/s (launch)
Mov. speed buff:
+45% (flight)
Movement slow:
-40% slow
Projectile speed:
32.5 m/s
Projectile radius:
0.75 meters

Ability details:
  • Captive Sun is a channeled ability; it is interrupted by becoming stunned, knocked down or hacked, including subsidiary effects, consuming the ultimate charge.
  • Launches Illari into the air granting her free flight for the duration and her next shot is replaced by solar energy ball.
    • Rooted and hindered make Illari temporarily unable to fly, but do not prevent the activation or immediately end the ability.
    • Upon launching, fully restores the energy of Solar Rifle Alt Fire and removes the overheated status.
    • After the launch, the player has 4 seconds to fire the solar energy ball.
      • The ball is automatically fired at the end of the timer.
    • Projectile passes through enemies (but not shields) and explodes only upon contact with a shield, terrain or terrain-like object, like Ice Wall, or if it has travelled for 10 seconds.
    • Any enemy heroes, including B.O.B., damaged by the direct hit or splash of the solar energy ball are marked and slowed for 6 seconds.
      • Slow slowly decays over the duration.
  • If a marked enemy receives total of 90 damage after reductions or is killed, they will become "SUNSTRUCK", causing the mark to explode after 0.8 seconds dealing damage in an area.
    • Damage from the direct hit and splash from Captive Sun does not count toward this, but the damage from Sunstruck explosion does.
    • Only one mark can be active at a time. For example, if an allied Echo duplicates Illari and hits the same target with Captive Sun.
      • If the target is hit with another Captive Sun before Sunstruck is triggered, the duration of the mark is refreshed.
      • If the target is hit with another Captive Sun during Sunstruck explosion delay, a new mark will not be applied.
    • The mark can be removed by Zarya's Particle/Projected Barrier, Zenyatta's Transcendence, D.Va's Call Mech or by becoming phased out, such as through Wraith Form or Protection Suzu.
      • However, if the target has already been Sunstruck, the explosion will happen regardless. Damage may still be prevented.
      • Kiriko and Sombra can teleport, protecting themselves from the explosion. However, they carry the explosion with them, harming anyone around their destination. If a Sunstruck ally happens to be there, they could explode.
  • Sunstruck explosion has damage falloff, reducing damage by up to 25%.
  • The projectile can be destroyed while in air by Defense Matrix, Kinetic Grasp and Javelin Spin and reflected by Deflect, but the splash and Sunstruck explosion are unaffected.
  • Direct damage and splash damage from Captive Sun are affected by Amplification Matrix, as long as the projectile passes through it. However, the Sunstruck explosion damage is not.
  • The projectile's environment collision size is 0 meters, so to collide with the environment the projectile's center would have to directly hit it.
  • Captive Sun's movement speed buff does not count towards global movement speed buff cap.


Perks

Minor Perks

A Minor Perk can be chosen at level 2.

Rapid Construction
Type
Minor Perk
Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds.


    Summer Solstice
    Type
    Minor Perk
    Activating Captive Sun grants Illari 3 extra seconds of flight, 20% increased flight speed, and 30% increased attack speed.


      Major perks

      A Major Perk can be chosen at level 3.

      Solar Power
      Type
      Major Perk
      Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%.


        Sunburn
        Type
        Major Perk
        Outburst ignites enemies, dealing an additional 70 damage over 3 seconds.


          Hero-Specific Options

          Setting name Options Description
          Toggle Healing Beam Off (default) Healing Beam stops when player stops holding the button.
          On Healing Beam stops when player presses the button again.
          Hold Outburst to go higher On (default) Holding ability button or Jump while activating Outburst causes it to go higher.
          Off Ability button always uses Outburst with minimum vertical momentum. Holding Jump while activating the ability causes Outburst to go higher.
          Solar Rifle UI On (default) Solar Rifle damage/healing charge UI element is displayed under the crosshair.
          Off UI element is hidden.
          Relative Healing Beam aim sensitivity 0% ... 500% (default: 100%) Multiplier to base aim sensitivity while firing Healing Beam.
          Interact cancels Healing Pylon On (default) Pressing Interact destroys the active Healing Pylon. Ability button immediately deploys a new pylon.
          Off Pressing ability button destroys the active Healing Pylon. Ability button must be pressed again to deploy a new pylon.
          Relative aim sensitivity during Captive Sun 0% ... 500% (default: 100%) Multiplier to base aim sensitivity during Captive Sun.
          Rise during Captive Sun with Ability 3 Off (default) Ability 3 does nothing during Captive Sun.
          On Ability 3 makes Illari rise during Captive Sun.

          Strategy

          Weapon & Ability Strategies

          General Strategies

          Match-Ups and Team Synergy

          When encountering enemy heroes, Illari has "Risk" ratings, ranging on a scale of 5 levels. This reflects the threat level posed by different Damage and Tank heroes in terms of how vulnerable Illari is to them and how it can be mitigated through Illari's own abilities or through an ally's assistance:

          • Extreme Risk | High Risk | Medium Risk | Low Risk | Very Low Risk

          When encountering enemy Supports, Illari has "Priority Targeting" ratings on a scale of 5 levels. This reflects the importance of eliminating or disrupting specific Supports:

          • Extremely High Priority Target | High Priority Target | Medium Priority Target | Low Priority Target | Very Low Priority Target

          Synergies are graded on a scale of 5 levels:

          • Exceptional Synergy | Strong Synergy | Good Synergy | Ok Synergy | Weak Synergy

          Tank

          Hero Match-Up Team Synergy

          D.Va
          TBA RISK

          TBA SYNERGY


          Doomfist
          TBA RISK

          TBA SYNERGY


          Hazard
          TBA PRIORITY TARGET

          TBA SYNERGY


          Junker Queen
          TBA RISK

          TBA SYNERGY


          Mauga
          TBA RISK

          TBA SYNERGY


          Orisa
          TBA RISK

          TBA SYNERGY


          Ramattra
          TBA RISK

          TBA SYNERGY


          Reinhardt
          TBA RISK

          TBA SYNERGY


          Roadhog
          TBA RISK

          TBA SYNERGY


          Sigma
          TBA RISK

          TBA SYNERGY


          Winston
          TBA RISK

          TBA SYNERGY


          Wrecking Ball
          TBA RISK

          TBA SYNERGY


          Zarya
          TBA RISK

          TBA SYNERGY

          Damage

          Hero Match-Up Team Synergy

          Ashe
          TBA RISK

          TBA SYNERGY


          Bastion
          TBA RISK

          TBA SYNERGY


          Cassidy
          TBA RISK

          TBA SYNERGY


          Echo
          TBA RISK

          TBA SYNERGY


          Genji
          TBA RISK

          TBA SYNERGY


          Hanzo
          TBA RISK

          TBA SYNERGY


          Junkrat
          TBA RISK

          TBA SYNERGY


          Mei
          TBA RISK

          TBA SYNERGY


          Pharah
          TBA RISK

          TBA SYNERGY


          Reaper
          TBA RISK

          TBA SYNERGY


          Sojourn
          TBA RISK

          TBA SYNERGY


          Soldier: 76
          TBA RISK

          TBA SYNERGY


          Sombra
          TBA RISK

          TBA SYNERGY


          Symmetra
          TBA RISK

          TBA SYNERGY


          Torbjörn
          TBA RISK

          TBA SYNERGY


          Tracer
          TBA RISK

          TBA SYNERGY


          Venture
          TBA RISK

          TBA SYNERGY


          Widowmaker
          TBA RISK

          TBA SYNERGY

          Support

          Hero Match-Up Team Synergy

          Ana
          TBA PRIORITY TARGET

          TBA SYNERGY


          Baptiste
          TBA PRIORITY TARGET

          TBA SYNERGY


          Brigitte
          TBA PRIORITY TARGET

          TBA SYNERGY


          Illari
          TBA PRIORITY TARGET

          TBA SYNERGY


          Juno
          TBA PRIORITY TARGET

          TBA SYNERGY


          Kiriko
          TBA PRIORITY TARGET

          TBA SYNERGY


          Lifeweaver
          TBA PRIORITY TARGET

          TBA SYNERGY


          Lúcio
          TBA PRIORITY TARGET

          TBA SYNERGY


          Mercy
          TBA PRIORITY TARGET

          TBA SYNERGY


          Moira
          TBA PRIORITY TARGET

          TBA SYNERGY


          Zenyatta
          TBA PRIORITY TARGET

          TBA SYNERGY

          Story

          Icon-Illari

          As the last of the Inti Warriors,[3] Illari is a vessel for the power of the sun,[3] due to solar threads woven throughout her body. With the sun's power, she is able to wreak havoc behind enemy lines.[2] Illari is a ruthless vigilante plagued by a dark past:[2] one that she'll do anything to make up for.[3]

          Illari often hums when she's thinking; it is an automatic reflex, one she's unable to stop. She has a tendency to apologize as a side effect of her guilt.[4]

          Background

          Illari's childhood was a happy one, but from the outset, she was told she would become an Inti Warrior.[5] While in school, she studied Ana Amari.[4]

          Illari-training

          Illari began the demanding Inti Warrior training at an early age. Even then, her potential was enormous; her trainers believed she would become the strongest Warrior of her time. She bowed to the desires of her community, dedicating her free time to training so that one day she might live up to the legend already growing around her. Finally, her hard work and sacrifices paid off. She became the youngest person to join the Inti Warriors.[6]

          Illari-accident

          Per tradition, Illari was subjected to solar threading augmentation. The Inti Warriors gathered at the ceremonial chamber, ready to welcome her with open arms. However, no one could have been prepared for the true extent of her power. Her procedure unleashed a devastating amount of solar energy from her body, causing a blast that destroyed the entire chamber. The Inti Warriors were gone, and so was the future Illari had spent her life preparing for.[6]

          Illari-forward

          Unable to face anyone after the tragedy, Illari isolated herself, refusing anyone's sympathy. She replayed the accident over and over in her head, unable to help but wonder whether things could have been different if she'd never been pressured to strive for greatness.[6] She wondered if it was her fault that no-one knew the true extent of her power. Whatever the truth was, she blamed herself regardless.[5]

          With no other clear path to follow, Illari continued her daily training despite having no one to guide her,[6] determined to make up for what she'd done. Over time, it became clear that she was the last Inti Warrior, and had to face the world alone.[6]

          Achievements

          Name Icon Description Reward
          Solar Flare
          Detonate 3 Sunstruck enemies after a single use of Illari's Captive Sun. (Excludes Total Mayhem and co-op modes.)
          Cute
          Perfect Placement
          Restore 8000 health with Illari's Healing Pylon in a single game. (Exclides Total Mayhem and co-op modes.)
          Pixel

          Trivia

          Illari Render (Portrait)
          • Illari is the 38th Hero and the 6th new hero added in Overwatch 2.
          • Illari is the third trilingual hero (after Baptiste and Kiriko) as she speaks English, Spanish and Quechua.
          • Illari is the second South American hero after Lúcio.
          • Illari's voice actor Andre Cisneros also voices her in the Latin American Spanish dubbing.
          • Her voice line “No mistakes, no mercy” is only said without also having Mercy on your team.
          • Illari is currently the youngest human hero in the game.

          Cultural References

          • "Illari" is an Quechuan female name which translates as "sunrise."
          • Her ultimate ability hostile voiceline is "Inti lluqsimun" , which translates to "The sun rises."
          • Her birthday (December 21st) falls on the summer solstice in the southern hemisphere.

          Misc. Character Information

          Development

          Early Development

          The starting point for Illari was the developers' desire to have a sun-themed hero. These themes inspired her early abilities as well as her internal codename, "Solar." One of the earliest prototypes the developers played around with was a blinding ability, matching the sun-theme. Solar would throw a grenade-like stun orb, which would explode and blind enemies within its AOE. The team experimented with the physics of this ability and how it would affect enemies. After a few changes, the team added VFX of Solar jumping into the air and throwing the blind down onto her enemies. In the end, the developers moved away from a blind ability because of the somewhat hidden effectiveness and frustration caused when played against. Solar didn’t feel a noticeable impact using blind, but the person getting blinded felt too much of an impact. A full-screen blind was decided to be too much in the context of Overwatch, given its nature of fast-paced gameplay.[7]

          The mobility of Solar leaping into the air felt symbolic to a sunrise, and was integrated into the Captive Sun ultimate. The ability went through a number of iterations; one of the first ideas involved a debuff called "solar flares" against up to five enemies. The flares would damage enemies, reveal their location, and increase their damage taken. While this ultimate was "cool" to play with, it wasn’t enjoyable to play against. The debuff paired with the damage was a little too much, and the chaotic nature of the ultimate was frustrating to play against. Another iteration riffed off solar flares, but the debuff was only applied to enemies within an area of effect, rather than targeting them automatically. The area would also heal allies. Many versions of her ultimate increased the amount of damage she dealt, but the developers felt those would better suit damage heroes. While the developers wanted to encourage Solar players to support their team by enabling and finishing off opponents, some of the early ideas were doing too much damage for a support class. In the final version, Captive Sun's status effect keeps the ultimate ability attack oriented, while also encouraging team play to get as many detonations as possible.[7]

          Solar's healing capabilities went through a lot of ideations and prototypes. One of the first ideas was an ability that created pockets of healing with a deployable drone—she would throw a drone-grenade to allies, and the drone would hover over them to heal. Pocket healing went through a lot of tweaks and adjustments. For example, one version provided more healing to lower-HP allies but was limited in mobility. Another provided a burst heal within the first second to give allies a little more flexibility regarding their placement. There was also an iteration where the drones would automatically track allies.[7]

          This type of healing mechanic required a ton of management and attention, and the developers wanted something more strategic that allowed Solar to focus more of her time using the solar rifle. The turrets of Torbjörn and Symmetra were looked at, where during development, Symmetra had a healing turret ability which had problems, though players enjoyed the concept. This was turned into the solar rifle having a healing function as its primary fire. Its alt fire was initially a burst heal that could pierce allies (similar to Sojourn's railgun), albeit with a hefty cooldown. This was changed to a single-target shot with a shorter cooldown, as the developers wanted a simple secondary fire to encourage players to support through damage. The rifle's current secondary was settled upon.[7]

          As Solar's abilities were constantly iterated upon, this influenced her theme and personality. Eventually, "Solar" was renamed as "Illari."[7]

          Reveals

          Hero 38-teaser

          Illari was hinted at in May, 2023, where it was revealed that she would debut in Season 6.[8] It was stated that Illari be fully revealed before the season's launch.[9] An image of Illari (Illari Quispe Ruiz) was revealed in June, 2023.[10] At the time, many speculated that she was Peruvian,[11] and the blade she carried was noted to possess similarities to Incan swords.[12] It was further speculated that the hero's name was "Luzdesol" (Spanish for "sunlight"), based on the appearance of the name in a livestream for Overwatch 2: Invasion.[13] After the silouette was released, a fan-made concept piece was released, and the developers were surprised as to how close the artwork was to the hero's final version. In recognition of the work, an official piece of concept art was released in July, 2023, showing Illari undergoing a "solar threading ritual."[9]

          Illari was leaked in early August when an image of her was revealed on the Xbox Overwatch website.[14] She was formally named/revealed on August 8.[15]

          Media

          Concept Art

          Hero Kit
          Skins

          Videos

          Balance Change Logs

          For more information, see Patch Notes.

          Overwatch 2 PvP
          Patch
          Description
          Developer Comments: Increasing the power of Summer Solstice for more effective use of her ultimate ability and improved flight time.

          Solar Rifle

          • Weapon recharging is no longer paused while using Quick Melee.

          Summer Solstice

          • Additionally provides 30% increased attack speed while Captive Sun is active.
          Hero Perks

          Rapid Construction

          • Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds.

          Summer Solstice

          • Illari's flight time during Captive Sun is increased by 3 seconds and her flight speed is increased by 20%.

          Solar Power

          • Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%.

          Sunburn

          • Outburst ignites enemies, dealing an additional 70 damage over 3 seconds.
          Developer Comment: lllari can struggle to heal allies without her Healing Pylon. Increasing the maximum resource of her secondary fire will allow her to support her team more effectively during those moments.

          Solar Rifle

          • Secondary Fire Maximum resource increased from 3 to 3.5 seconds.
          Global Projectile Size Bonus
          • Hitscan radius large reduced from 0.08 to 0.07 meters.
          Hero Updates
          Developer Comment: Illari's Captive Sun can be difficult to use effectively due to enemies' ability to dodge its effects. Increasing the radius will improve the consistency and overall value of the ultimate.

          Captive Sun

          • Explosion radius increased from 8 to 10 meters.

          Solar Rifle

          • Maximum damage reduced from 75 to 70.
          • Minimum damage reduced from 25 to 20.
          Developer Comment: Illari can deal a lot of damage over the course of a game but may have too much ammo, given that her projectiles are easier to land hits due to their increased projectile size. We're also removing the extra environment collision size on her Captive Sun projectile so that it doesn't accidentally detonate early when firing at nearby walls and such. There is a similar fix to prevent her secondary fire beam from impacting a wall instead of allies near it.

          Solar Rifle

          • Maximum ammo reduced from 16 to 14.

          Captive Sun

          • Projectile environment collision size reduced from 0.15 to 0 meters.

          Healing Pylon

          • Cooldown increased from 12 to 14 seconds

          Captive Sun

          • Ultimate cost increased 12%
          Developer Comments: Illari will still see this UI alert but allies generally don't need to as it could occur fairly often and be distracting.

          Healing Pylon

          • Allies no longer see the "Destroyed" UI when Healing Pylon breaks.
          Developer Comments: Illari's Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output, but is less effective when Illari uses it to heal herself.

          Outburst

          • Damage increased from 10 to 25.

          Healing Pylon

          • Healing per projectile increased from 30 to 40.
          • Pylon healing is now only half as effective when targeting Illari.
          • Max health increased from 100 to 125.

          Solar Rifle

          • Primary fire recovery increased from 0.2 to 0.25 seconds.
          • Secondary fire heal-per-second increased from 105 to 115.
          Developer Comments: We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.

          Solar Rifle

          • Primary fire recovery time reduced from 0.3 to 0.2 seconds.
          • Maximum charge time reduced from 0.7 to 0.65 seconds.

          Healing Pylon

          • Cooldown decreased from 8 to 6 seconds.
          • Cooldown when destroyed by enemies decreased from 15 to 12 seconds.

          Captive Sun

          • Sunstruck explosion damage increased from 100 to 160.
          • Sunstruck explosion now has damage falloff again, reducing damage by up to 25%.
          General updates

          Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

          • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
          • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
          • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
          • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
          • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
          • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

          Hero combined HP (base health/armor/shields) increased by 15-25%.

          • 150-175 HP heroes increased by 25 HP.
          • 200-300 HP heroes increased by 50 HP.
          • 300+ HP (Tanks) increased by 75-100 HP.
          • Each hero's precise health increases are listed in their patch notes below.

          Ultimate Charge

          • All Ultimate ability costs increased by 10%.

          Regenerative Passive for All Heroes

          • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

          Support Role Passive

          • Now reduces the delay before regeneration begins by half (2.5 seconds).

          Quick Melee

          • Damage increased from 30 to 40.
          Hero updates
          • Health increased from 200 to 250.

          Solar Rifle

          • Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
          • Ammo increased from 14 to 16.

          Captive Sun

          • Now fully refills secondary fire resource and resets overheated status.
          • Removed the damage falloff penalty on the Sunstruck explosion.
          Developer comments: Illari's overall damage output throughout a match is too high so we're reducing how consistent her Solar Rifle damage is to apply. Her weapon has some other disadvantages such as needing to charge up and a reduced critical damage multiplier, but we'll be evaluating how much of an effect this change has in combination with the reduced Healing Pylon uptime.

          Solar Rifle

          • Primary fire projectile size reduced from 0.1 to 0.05 meters.

          Healing Pylon

          • Base health reduced from 75 to 50 (total 100 HP).
          • Cooldown when destroyed increased from 12 to 15 seconds.
          Developer Comments: Illari's burst healing output is still a little too high, so we are lowering the effectiveness of the Solar Rifle secondary fire to bring her more in line with other support heroes.

          Solar Rifle

          • Secondary fire healing per second decreased from 120 to 105.
          Developer Comments: Illari has had a strong showing since her launch. The following changes are meant to promote a better balance between healing and damage while adding more counterplay against her abilities. We are making the Healing Pylon weaker, as it's often placed out of line-of-sight or at odd angles and isn't being destroyed as often as we expect. Captive Sun ignoring barriers is not immediately intuitive, but we are also reducing the projectile size, so blocking or destroying will require more precision. Finally, the Sunstruck effect lasts too long to reasonably avoid the detonation damage threshold.

          Healing Pylon

          • Heal decreased from 40 to 30.
          • Shields decreased from 75 to 50.

          Captive Sun

          • Projectile Impact and explosion are now blocked by barriers.
          • Projectile size decreased from 1.5 to 0.75 meters.
          • Sunstruck duration decreased from 7 to 6 seconds.
          • Illari has been added to the line-up.

          Solar Rifle (Primary Fire)

          • Long-range auto-charging rifle.

          Solar Rifle (Secondary Fire)

          • Medium-range healing beam that consumes solar energy.

          Outburst (Ability 1)

          • Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher.

          Healing Pylon (Ability 2)

          • Deploy a pylon that heals allies.

          Captive Sun (Ultimate)

          • Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.

          References

          1. 1.0 1.1 1.2 Illari, PlayOverwatch. Accessed on 2023-09-12
          2. 2.0 2.1 2.2 2023-08-11, Overwatch 2: Invasion is Here! (promotional email).
          3. 3.0 3.1 3.2 Overwatch 2: Invasion, PlayOverwatch. Accessed on 2023-08-12
          4. 4.0 4.1 4.2 4.3 Overwatch 2, Illari Quotes
          5. 5.0 5.1 2023-08-11, Illari Origin Story | Overwatch 2: Invasion. Blizzard Entertainment, Accessed on 2023-09-28.
          6. 6.0 6.1 6.2 6.3 6.4 Illari, PlayOverwatch Accessed on 2023-09-2023
          7. 7.0 7.1 7.2 7.3 7.4 2023-09-28, CATCHING SUNLIGHT - PROTOTYPING ILLARI’S ABILITIES WITH THE HERO DESIGN TEAM. PlayOverwatch, accessed on 2023-09-29
          8. 2023-05-16, Overwatch 2's Update Roadmap Features New Characters, Story Missions, And Reworks. GameSpot, accessed on 2023-05-20
          9. 9.0 9.1 2023-06-30, DIRECTOR’S TAKE – FLASHPOINT, CINEMATICS, & THE DAWN OF A NEW HERO. Blizzard Entertainment, accessed on 2023-07-19
          10. 2023-06-12, INTRODUCING OUR MOST EXCITING SEASON YET... OVERWATCH 2: INVASION. Blizzard Entertainment, accessed on 2023-06-13
          11. 2023-06-19, Overwatch 2 Shares Better Look at New Support Hero. Microsoft Start, accessed on 2023-06-20
          12. 2023-07-10, Who could be the new Overwatch 2 support hero?. Dot Esports, accessed on 2023-07-19
          13. 2023-06-25, Some Overwatch 2 Fans Think They've Figured Out the New Hero's Name. MSN, accessed on 2023-06-27
          14. 2023-08-07, A new Illari (next support) leak was found on the Xbox website!. Reddit, accessed on 2023-08-09
          15. 2023-08-08, Overwatch 2: Invasion | Official Trailer | New Support Hero, Flashpoint, and More. YouTube, accessed on 2023-08-09