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Escort

Escort is a game mode in Overwatch 2.

Gamemode

In Escort, there is an attacking and a defending team. In Competitive Play, teams' roles are determined randomly when the map is chosen, and once the match is complete, roles are swapped.

The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them.

At the start of each round, the defending team is allocated 45 seconds to set up defenses before the attacking team is allowed out of their spawn area. When the set up timer runs out, attackers may leave their spawn area and a 4 minute timer (5 minutes in Unranked) begins counting down. Getting to the first and second checkpoint awards the attacking team with 2:30 bonus time and 1:30 bonus time respectively. (3 minutes and 2 minutes in Unranked).

If an attacker is within range of the payload when the timer expires, or shortly beforehand, Overtime will be activated. If the attacking team manages to get to a checkpoint during Overtime, the bonus time is added and Overtime ends, with the game proceeding as normal.

List of maps

Payload

Having an attacker within range of the payload will cause the payload to move along a designated path. The payload will roll back towards the last checkpoint if no attacking players are near it for ten seconds.[1] Defending players can stay within range of the payload to contest it, stopping it from moving forward.

Attackers within range of the payload are healed at a rate of 10 health per second.

Payload Speed

Map 1 Player 2 Players 3+ Players
Havana 1.35 m/s 1.57 m/s 1.8 m/s
Route 66 1.35 m/s 1.57 m/s 1.8 m/s
Circuit Royal 1.5 m/s 1.75 m/s 2 m/s
Dorado* 1.5 m/s* 1.75 m/s* 2 m/s
Junkertown 1.5 m/s 1.75 m/s 2 m/s
Watchpoint: Gibraltar 1.65 m/s 1.92 m/s 2.19 m/s
Rialto 1.65 m/s 1.92 m/s 2.19 m/s
Shambali Monastery 1.65 m/s 1.92 m/s 2.19 m/s

*The Payload has forced movement of 2 m/s for about 12m right after the door opens to third point. This means capturing third point of Dorado happens about 2.06 seconds faster than if the payload just moved at 1 player speed 1.5 m/s the whole way or 0.89s faster than if it were to move at 2 player speed 1.75 m/s the whole way.

Exact Payload Speed mechanics are as follows:

1 person = 100.0% speed

2 people = 116.5% speed (100.0% speed x 1.165)

3+ people = 133.0% speed (100.0% speed x 1.33)

Payload Appearance

Capture times

Per checkpoint (rounded to nearest whole number)
Capture point Distance 1 Player 2 Players 3+ Players
Circuit Royal 1st 96.74m 1:05 0:55 0:48
Circuit Royal 2nd 89.79m 1:00 0:51 0:45
Circuit Royal 3rd 93.91m 1:03 0:54 0:47
Dorado 1st 84.94m 0:57 0:49 0:43
Dorado 2nd 96.25m 1:04 0:55 0:48
Dorado 3rd 85.79m 1:00 0:53 0:48
Havana 1st 89.36m 1:06 0:57 0:50
Havana 2nd 92.86m 1:09 0:59 0:52
Havana 3rd 103.37m 1:17 1:06 0:58
Junkertown 1st 90.94m 1:01 0:52 0:46
Junkertown 2nd 86.58m 0:58 0:50 0:43
Junkertown 3rd 101.87m 1:08 0:58 0:51
Rialto 1st 97.11m 0:59 0:51 0:44
Rialto 2nd 104.78m 1:04 0:55 0:48
Rialto 3rd 88.16m 0:54 0:46 0:40
Route 66 1st 85.6m 1:04 0:54 0:48
Route 66 2nd 91.4m 1:08 0:58 0:51
Route 66 3rd 74.57m 0:55 0:47 0:42
Shambali Monastery 1st 104,16m 1:03 0:54 0:47
Shambali Monastery 2nd 104.62m 1:04 0:54 0:48
Shambali Monastery 3rd 87.16m 0:53 0:45 0:40
Watchpoint: Gibraltar 1st 86.02m 0:52 0:45 0:39
Watchpoint: Gibraltar 2nd 82.3m 0:50 0:43 0:38
Watchpoint: Gibraltar 3rd 88.72m 0:54 0:46 0:40
Payload pauses
Map At door to 2nd At door to 3rd Total
Rialto 5 s 5 s 10 s
Watchpoint: Gibraltar 7.5 s 7.5 s 15 s
Circuit Royal 10 s 10 s 20 s
Shambali Monastery 10 s 10 s 20 s
Dorado 15 s 5 s 20 s
Junkertown 12 s 12 s 24 s
Havana 12 s 12 s 24 s
Route 66 15 s 15 s 30 s

References