
Escort is a game mode in Overwatch 2.
Gamemode
In Escort, there is an attacking and a defending team. In Competitive Play, teams' roles are determined randomly when the map is chosen, and once the match is complete, roles are swapped.
The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them.
At the start of each round, the defending team is allocated 45 seconds to set up defenses before the attacking team is allowed out of their spawn area. When the set up timer runs out, attackers may leave their spawn area and a 4 minute timer (5 minutes in Unranked) begins counting down. Getting to the first and second checkpoint awards the attacking team with 2:30 bonus time and 1:30 bonus time respectively. (3 minutes and 2 minutes in Unranked).
If an attacker is within range of the payload when the timer expires, or shortly beforehand, Overtime will be activated. If the attacking team manages to get to a checkpoint during Overtime, the bonus time is added and Overtime ends, with the game proceeding as normal.
List of maps
Payload
Having an attacker within range of the payload will cause the payload to move along a designated path. The payload will roll back towards the last checkpoint if no attacking players are near it for ten seconds.[1] Defending players can stay within range of the payload to contest it, stopping it from moving forward.
Attackers within range of the payload are healed at a rate of 10 health per second.
Payload Speed
Map | 1 Player | 2 Players | 3+ Players |
---|---|---|---|
Havana | 1.35 m/s | 1.57 m/s | 1.8 m/s |
Route 66 | 1.35 m/s | 1.57 m/s | 1.8 m/s |
Circuit Royal | 1.5 m/s | 1.75 m/s | 2 m/s |
Dorado* | 1.5 m/s* | 1.75 m/s* | 2 m/s |
Junkertown | 1.5 m/s | 1.75 m/s | 2 m/s |
Watchpoint: Gibraltar | 1.65 m/s | 1.92 m/s | 2.19 m/s |
Rialto | 1.65 m/s | 1.92 m/s | 2.19 m/s |
Shambali Monastery | 1.65 m/s | 1.92 m/s | 2.19 m/s |
*The Payload has forced movement of 2 m/s for about 12m right after the door opens to third point. This means capturing third point of Dorado happens about 2.06 seconds faster than if the payload just moved at 1 player speed 1.5 m/s the whole way or 0.89s faster than if it were to move at 2 player speed 1.75 m/s the whole way.
Exact Payload Speed mechanics are as follows:
1 person = 100.0% speed
2 people = 116.5% speed (100.0% speed x 1.165)
3+ people = 133.0% speed (100.0% speed x 1.33)
Payload Appearance
-
Circuit Royal (Formula Lux racecar)
-
Havana (Flatbed truck with Don Rumbotico barrels)
-
Shambali Monastery (Local truck)
Capture times
Capture point | Distance | 1 Player | 2 Players | 3+ Players |
---|---|---|---|---|
Circuit Royal 1st | 96.74m | 1:05 | 0:55 | 0:48 |
Circuit Royal 2nd | 89.79m | 1:00 | 0:51 | 0:45 |
Circuit Royal 3rd | 93.91m | 1:03 | 0:54 | 0:47 |
Dorado 1st | 84.94m | 0:57 | 0:49 | 0:43 |
Dorado 2nd | 96.25m | 1:04 | 0:55 | 0:48 |
Dorado 3rd | 85.79m | 1:00 | 0:53 | 0:48 |
Havana 1st | 89.36m | 1:06 | 0:57 | 0:50 |
Havana 2nd | 92.86m | 1:09 | 0:59 | 0:52 |
Havana 3rd | 103.37m | 1:17 | 1:06 | 0:58 |
Junkertown 1st | 90.94m | 1:01 | 0:52 | 0:46 |
Junkertown 2nd | 86.58m | 0:58 | 0:50 | 0:43 |
Junkertown 3rd | 101.87m | 1:08 | 0:58 | 0:51 |
Rialto 1st | 97.11m | 0:59 | 0:51 | 0:44 |
Rialto 2nd | 104.78m | 1:04 | 0:55 | 0:48 |
Rialto 3rd | 88.16m | 0:54 | 0:46 | 0:40 |
Route 66 1st | 85.6m | 1:04 | 0:54 | 0:48 |
Route 66 2nd | 91.4m | 1:08 | 0:58 | 0:51 |
Route 66 3rd | 74.57m | 0:55 | 0:47 | 0:42 |
Shambali Monastery 1st | 104,16m | 1:03 | 0:54 | 0:47 |
Shambali Monastery 2nd | 104.62m | 1:04 | 0:54 | 0:48 |
Shambali Monastery 3rd | 87.16m | 0:53 | 0:45 | 0:40 |
Watchpoint: Gibraltar 1st | 86.02m | 0:52 | 0:45 | 0:39 |
Watchpoint: Gibraltar 2nd | 82.3m | 0:50 | 0:43 | 0:38 |
Watchpoint: Gibraltar 3rd | 88.72m | 0:54 | 0:46 | 0:40 |
Map | At door to 2nd | At door to 3rd | Total |
---|---|---|---|
Rialto | 5 s | 5 s | 10 s |
Watchpoint: Gibraltar | 7.5 s | 7.5 s | 15 s |
Circuit Royal | 10 s | 10 s | 20 s |
Shambali Monastery | 10 s | 10 s | 20 s |
Dorado | 15 s | 5 s | 20 s |
Junkertown | 12 s | 12 s | 24 s |
Havana | 12 s | 12 s | 24 s |
Route 66 | 15 s | 15 s | 30 s |
References
Playlists | |
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Maps | |
Heroes | Ability • Health, Armor & Shields • Melee • Movement speed • Passive ability • Perks • Roles • Ultimate ability • Weapon |
Mechanics | Channeled • Damage modification • Environmental kill • Critical hit • Healing • Health pack • Objects (Barrier) • Overtime • Projectile • Respawn • Spawn Room • Status effect • Transformation |
Systems & Content | Achievements • Avoid as Teammate • Battle Pass • Challenges • Cosmetics • Elimination Feed • Endorsements • Loot Box • Events • Matchmaking • On Fire • Penalties • Ping • Play of the Game • Player Progression • Quick Play: Hacked • Scoreboard • Tips • Workshop |
Other |
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Stadium-exclusive |
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Story Mode & Event Missions |
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Canceled Projects |
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Training |