Objects are entities produced by hero abilities that once deployed in a location stay in the map until destroyed or expired. Objects do not count as heroes for the purpose of most game mechanics. As such they are unaffected by most status effects and do not grant ultimate charge when damaged.
Objects are usually deployed either directly targeting a ground surface or deployed as a projectile. When traveling as a projectile, the deployable in most cases cannot be destroyed by Defense Matrix,
Kinetic Grasp or
Javelin Spin or reflected by
Deflect. If the projectile hits an already deployed construct or barrier, it will either pass through or bounce off of it.
Many objects can be hacked by Sombra and all barriers can be destroyed by her EMP.
List of objects
Constructs
Constructs are the most basic form of objects. Most constructs have collision with heroes, and can block projectiles. Constructs will not block line of sight for area of effect abilities, however.
Hero | Object | Cooldown | Ultimate Cost | Health | Shields | Duration | ![]() |
Details |
---|---|---|---|---|---|---|---|---|
![]() Baptiste |
![]() |
25 seconds | 125 | 5 seconds (generator) 5.5 seconds (field) |
Yes (destroyed) |
| ||
![]() Illari |
![]() |
7 seconds (default) 14 seconds (under attack) |
75 | 50 | Until destroyed | Yes (disabled) |
| |
![]() Junkrat |
![]() |
8 seconds, 2 charges |
25 | Until detonated or replaced | No |
| ||
![]() |
10 seconds | 100 | Until triggered or replaced (trap) 2.5 seconds (root) |
No |
| |||
![]() |
2100 points | 100 | Up to 10 seconds + recovery 0.9 s. | No |
| |||
![]() Roadhog |
![]() |
12 seconds | 100 | 0.8 seconds (arming delay) 3 seconds (slow) |
No |
| ||
![]() Symmetra |
![]() |
10 seconds, 3 charges |
40 | Until destroyed or replaced | ![]() |
| ||
![]() |
12 seconds | 100 | 250 | 10 seconds | ![]() |
| ||
![]() Torbjörn |
![]() |
5 seconds 12 seconds (in combat) |
225 | Until destroyed or replaced | Yes (disabled) |
| ||
![]() Widowmaker |
![]() |
15 seconds | 1 | Until replaced or destroyed (mine) 5 seconds (poison) |
No |
| ||
![]() Wrecking Ball |
![]() |
1850 points | 60 | 20 seconds (on ground) 1.25 seconds (arming time) |
![]() |
Terrain-like objects
Terrain-like objects are similar to constructs, but interact with most abilities as if they were terrain. For example, other objects can be deployed on them, and abilities like Grappling Claw can attach to them. They will block line of sight for area of effect abilities, including most effects that would pierce barriers.
Hero | Object | Cooldown | Ultimate Cost | Health | Duration | ![]() |
Details |
---|---|---|---|---|---|---|---|
![]() Hazard |
![]() |
12 seconds | 400 | 10 seconds (projectile) 0.5 seconds (wall, min) 6 seconds (wall, max) |
No |
| |
![]() Lifeweaver |
![]() |
12 seconds | 300 | ∞ (unused) 12 seconds (raised total) |
Yes (disabled if on ground, destroyed if activated) |
| |
![]() |
2200 points | 1200 | 15 seconds (tree) 6 seconds (overhealth) |
No |
| ||
![]() Mei |
![]() |
12 seconds | 250 per pillar 5 pillars |
Up to 5 seconds 0.5 seconds recovery |
No |
|
Barriers
- Main article: Barrier
Barriers are semi-transparent, semi-permeable objects that block most types of incoming damage, but do not prevent heroes from crossing. Barriers only affect the opposing team. Some attacks, including all melee attacks pierce barriers. Barriers can also block line of sight for most area of effect and targeted abilities. All barriers can be destroyed by Sombra's EMP.
Hero | Object | Cooldown | Ultimate Cost | Barrier health | Duration | ![]() |
Details |
---|---|---|---|---|---|---|---|
![]() Mauga |
![]() |
2865 points | 1200 | 8 seconds | ![]() |
||
![]() Orisa |
![]() |
8 seconds | 600 | 6 seconds | ![]() |
| |
![]() Ramattra |
![]() |
13 seconds | 1000 | 4 seconds | ![]() |
| |
![]() Sigma |
![]() |
2 seconds (recalled) 5 seconds (destroyed) |
700 | Until recalled or destroyed | Yes (when Sigma is hacked) | ||
![]() Symmetra |
![]() |
2025 points | 4000 | 12 seconds | ![]() |
||
![]() Winston |
![]() |
12 seconds | 650 | 8 seconds | ![]() |
Invulnerable objects
These objects cannot be damaged, have no collision and mostly cannot be interacted with.
Hero | Object | Cooldown | Ultimate Cost | Duration | ![]() |
Details |
---|---|---|---|---|---|---|
![]() Baptiste |
![]() |
2550 points | 10 seconds | ![]() |
||
![]() Soldier: 76 |
![]() |
15 seconds | 5 seconds | No | ||
![]() Juno |
![]() |
14 seconds | 6 seconds (ring) 3 seconds (speed boost) |
No |
Removed objects
These objects have been removed from the game.
Hero | Object | Cooldown | Ultimate Cost | Health | Shields | Barrier health | Duration | ![]() |
Notes |
---|---|---|---|---|---|---|---|---|---|
![]() Orisa |
![]() |
Yes (disabled) |
| ||||||
![]() Sombra |
![]() |
6 seconds | 5 | ∞ | No |
| |||
![]() Symmetra |
![]() |
10 seconds | 1000 | Until impact | ![]() |
||||
![]() |
1000 points | 50 | 350 | Until destroyed or out of uses | ![]() |
| |||
![]() |
1000 points | 50 | 350 (teleporter) +75 (to allies) |
5 seconds fade delay Until destroyed (Generator) |
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