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Heroes

This article is about playable characters. For the animated short, see Hero.
Heroes-2024

Heroes are the playable characters in Overwatch 2. There are currently 43 heroes available.

Overview

OW heroes

At the start of every match each player will choose one of the heroes to play as. In most game modes, only one of any hero may be selected at a time in a team, however another one can still be present in the enemy team. Some modes may restrict the players' heroe choices, for example in role queue modes, players may only select heroes in the role they queued as. Players may change their hero any time while they are in their team's spawn room. Upon swapping the hero it will be hidden from the enemy team's scoreboard for 15 seconds.

Every hero wields a unique weapon, which is their main way of dealing damage and/or healing. Weapons may have an alternate fire, and some heroes may have multiple weapons, which can be switched using the number keys 1 and 2 by default. Generally, heroes have at least two normal Abilities, which are bound by default to 'Shift' and 'E', and an Ultimate ability, bound to 'Q'. Abilities are capable of dealing damage or healing and can provide impactful utility.

Heroes have health, usually referred to as "HP" or "hit points," which represents the amount of damage the hero can take before they are eliminated. The amount of hit points that different heroes have ranges from 175 to 800, sometimes dependent upon their role. If a hero has taken damage, they start regenerating their lost health at a rate of 10 HP/s + 5% of their maximum HP after 5 seconds of not taking damage (except for Support heroes, who start regenerating lost health after 2.5 seconds).

Heroes move at a base speed of 5.5 m/s (except Genji and Tracer, who have a base speed of 6 m/s). Walking backwards reduces move speed by 10%, and crouching reduces move speed to 3 m/s in every direction. Additionally, all heroes can jump at a height of 0.98 meters under normal gravity.

Each hero offers a unique style of play, and is classified under one of three roles: Tank, Damage, or Support. In Role Queue, the standard game mode, each team is restricted to two Support heroes, two Damage heroes, and one Tank. However, there are various other game modes that have no role limits. Players can switch between heroes in the spawn room.

Heroes come from a variety of national/ethnic backgrounds, and occasionally speak in their native languages.[1] During matches, heroes exchange specific dialogue with each other based on their character history and background.[1]

New heroes are added to the game over time via updates. As of Season 10, heroes do not require a purchase, and are available from the outset upon release. However, players must still complete the first-time user experience to unlock heroes.[2]

Hero roster

List of Heroes by release date

There were originally 21 heroes at the launch of the game. Since then, 22 additional heroes have been added. During Overwatch, new heroes were released roughly every four months: in March, July, and November; the November reveal always took place during the opening ceremony of that year's BlizzCon.

In Overwatch 2, new heroes are expected to arrive every other season, starting in Season 2. This means that every evenly numbered season is expected to release with a new hero.

No. Hero Role Nationality Reveal Date Release Date
01 [3] Tracer
Damage1
England 7 November 2014 (Overwatch announced) 24 May 2016 (Overwatch released)
02 [3] Reaper
Damage1
United States
03 [3] Widowmaker
Damage2
France
04 [3] Pharah
Damage1
Egypt
05 [3] Reinhardt
Tank
Germany
06 [3] Mercy
Support
Switzerland
07 [3] Torbjörn
Damage2
Sweden
08 [3] Hanzo
Damage2
Japan
09 [3] Winston
Tank
The Moon
10 [3] Zenyatta
Support
Nepal
11 [3] Bastion
Damage2
Unknown
12 [3] Symmetra
Damage3
India
13 Zarya
Tank
Russia 6 March 2015
14 Cassidy
Damage1
United States
15 Soldier: 76
Damage1
United States 7 July 2015
16 Lúcio
Support
Brazil 5 August 2015
17 Roadhog
Tank
Australia 22 September 2015
18 Junkrat
Damage2
Australia
19 D.Va
Tank
South Korea 6 November 2015
20 Mei
Damage2
China
21 Genji
Damage1
Japan
22 Ana
Support
Egypt 12 July 2016 19 July 2016
23 Sombra
Damage1
Mexico 4 November 2016 15 November 2016
24 Orisa
Tank
Numbani 2 March 2017 21 March 2017
25 Doomfist
Tank4, 1
Nigeria 27 July 2017
26 Moira
Support
Ireland 3 November 2017 16 November 2017
27 Brigitte
Support
Sweden 28 February 2018 20 March 2018
28 Wrecking Ball
Tank
The Moon 28 June 2018 24 July 2018
29 Ashe
Damage
United States 2 November 2018 13 November 2018
30 Baptiste
Support
Haiti 25 February 2019 19 March 2019
31 Sigma
Tank
Netherlands 22 July 2019 13 August 2019
32 Echo
Damage
Singapore 18 March 2020 14 April 2020
33 Sojourn
Damage
Canada 1 November 2019
(Overwatch 2 announced)
26 April 2022
(Overwatch 2 PvP Beta #1)
34 Junker Queen
Tank
Australia 12 June 2022 28 June 2022
(Overwatch 2 PvP Beta #2)
35 Kiriko
Support
Japan 15 September 2022 4 October 2022
(Overwatch 2 released)
36 Ramattra
Tank
Nepal 4 November 2022 6 December 2022
37 Lifeweaver
Support
Thailand 3 April 2023 11 April 2023
38 Illari
Support
Peru 16 May 2023 10 August 2023
39 Mauga
Tank
Samoa 5 December 2023
40 Venture
Damage
Canada 3 November 2023 16 April 2024
41 Juno
Support
Mars 20 August 2024
42 Hazard
Tank
Scotland 19 November 2024 10 December 2024
43 Freja
Damage
Denmark 12 February 2025 22 April 2025
44 "Aqua"
Support
China TBA

1 Originally Offense, 2 Originally Defense, 3 Originally Support, 4 Originally Damage

Development

There are always a few heroes in development at any given time. Which hero's development gets priority is determined through the game's current state and what hero has the best compatibility with it.[4]

Design Process

During development of Overwatch, heroes were based off popular and recognizable archetypes.[5] When a hero was pitched, a group of five developers examined gameplay, character concept, and character backstory to see if the idea was worth fleshing out. If that's in the affirmative, the team of five becomes a team of ten to 15, who are tasked with "finding the fun" in the hero and bringing out its "core." This includes work on art, design, engineering, audio and quality assurance. Once this was completed, the hero gained (or would have gained) 40 or more developers, who built its respective content (skins, emotes, voice lines, etc.).[6] For early heroes, it was common to theme the hero mainly around their weapon (examples of this include Widowmaker and Pharah).[7] How a hero was developed could vary; sometimes their look and feel inspired their abilities, sometimes it was the other way around.[8]

After the hero was fully playable, a different team was brought in to build the hero's story, bringing the total team to about 80 people. These individuals worked on material including origin story cinematics, comics, and animated shorts. After that, the hero then needed to be publicized. By this last stage, over 150 individuals would have worked on the hero in some form.[6]

After the release of Overwatch 2, the hero design process changed. The three pillars of "gameplay, story, and character" were put forward, the idea being that all three had to be in sync. In this style of character development, gameplay is worked on first. After that, the developers consider whether the gameplay fits the Overwatch setting, and what kind of stories they can tell with it.[9]

Cut Heroes

The following heroes have been cut during development of the game:

Heroes Pitch

Unnamed

  • A hero wearing a hazmat suit was pitched during development, but did not progress beyond the initial concept.[10]
  • A female Russian hero that was pitched in the early days of development. She would be riding a bear and dual-wielding AK-47s. Her ultimate would be for the bear to also pull out dual AKs.[11]

Trivia

  • The Overwatch development team added a dummy string (code with no use) to a part of the game's code very early on, which contained the name of a fake hero: "Dying Breed." This was done to identify if the game's files were datamined and uploaded to the internet. They forgot to remove the string when the beta was shipped, and it created some confusion among the team members who discovered it for the first time.[12] The string has long since been removed.
  • Jeff Kaplan, the former game director of Overwatch and Overwatch 2, has not ruled out removing heroes from the roster in the future.[13]
  • The purpose of hero roles was to make it easier for new players to get into the game, and to better understand how each character would play.[14]
  • From August 2019 to April 2020, after the reveal of Overwatch 2, there were no new heroes released. It was promised that multiple heroes were to be released at once with the release of Overwatch 2, and "at least" one new hero was expected to release before then.[15] Echo was released in April 2020, which ended up being the final hero release of Overwatch. Three new heroes were released upon Overwatch 2's release: Sojourn, Junker Queen and Kiriko.[16]
  • During Overwatch, players immediately had access to new heroes without any requirements to unlock them.
    • Until Season 10 of Overwatch 2, heroes had to be unlocked through either buying the premium Battle Pass track, or by leveling up the Battle Pass to a certain tier. However, starting with Season 10, new heroes are once again unlocked for every player upon release.[2]

See also

References

  1. 1.0 1.1 2015-08-16, Reddit Q&A about Solider 76 | Overwatch. Blizzplanet, accessed on 2015-08-06
  2. 2.0 2.1 2024-03-19, DEVELOPER UPDATE: HERO RELEASES, MYTHICS, AND GAMEPLAY UPDATES. Blizzard Entertainment, accessed on 2024-03-20
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Blizzcon 2017 - Making of Overwatch
  4. 2022-11, Overwatch 2 Art Director Dion Rogers Talks About The Design Principles Behind The Dual Modes For Ramattra In Interview. Gamerbraves, accessed on 2022-11-15
  5. 2023-04-15, Overwatch 2: Lifeweaver Comes Into Bloom | Dev Update. YouTube, accessed on 2023-05-20
  6. 6.0 6.1 2018-11-03, OVERWATCH: BUILDING A HERO. Blizzpro, accessed on 2018-11-14
  7. 2022-04-16, Overwatch 2: Sojourn | Developer Update. YouTube, accessed on 2022-04-20
  8. 2023-04-04, SPRING INTO ACTION! A DEEP DIVE INTO LIFEWEAVER, OVERWATCH’S NEWEST HERO.. PlayOverwatch, accessed on 2023-04-12
  9. 2025-04-02, How ‘Overwatch’ Is Pioneering Disabled Representation in Gaming. Rolling Stone, accessed on 2025-04-08
  10. Forging Worlds: Stories Behind the Art of Blizzard Entertainment
  11. 2017-11-05, OVERWATCH ARCHIVES PANEL. Blizzpro, accessed on 2017-11-19
  12. 2016-05-24, Overwatch Visual Source Book. pp. 168. Blizzard Entertainment. Retrieved on 2017-11-26.
  13. 2016-08-24. Designing Overwatch: From Titan to Torbjorn. GameInformer, accessed on 2024-05-01
  14. 2017-05-17, Blizzard's Jeff Kaplan Answers Overwatch Questions From Twitter | Tech Support | WIRED. YouTube, accessed on 2017-05-18
  15. 2019-11-02, Overwatch 2 | Future New Heroes & Likely Release Window - Jeff Talks OW2. YouTube, accessed on 2018-11-02
  16. 2020-03-19, Echo Last Hero Character Before Overwatch 2. IGN, accessed on 2020-04-14