Hazard | |
---|---|
"If you're in it with me, you're in it for life." | |
Real Name |
Findlay Docherty [1] |
Aliases |
Hazard |
Status |
Active |
Birth |
November 11 |
Age |
24 |
Nationality |
![]() |
Occupation |
Soldier (formerly) Punk rocker[2] |
Base |
Glasgow, Scotland (formerly) Unknown |
Affiliation |
British military (formerly) Phreaks |
Relations |
Susannah (partner) |
Conor McLeod (English)
Jhos Lican (French)
| |
Cosmetics |
Cosmetic page |
Quotes |
Quotation page |
Role |
Tank |
Health |
275 (Open queue) 425 (Role queue) |
Armor |
225 |
Character Video
| |
Hazard is a Tank hero in Overwatch 2. He was released in Season 14, making him the 42nd hero added to the game.
Overview
Hazard's cybernetics allow him to be a highly mobile tank focused on diving in and diving out. His cybernetics have a shotgun inbuilt into them, also powering his jump to be quite high. The Vanadium injection grants him the ability of a shield with being able to fire homing spikes onto nearby attackers. He can build Vanadium crystalline walls that also knock back and deal damage.
Abilities
- Reduces the speed of knockbacks received by 25%
- Ultimate charge and perk progress generation from damage and healing dealt to heroes with the Role: Tank passive is reduced by 40%.
- Reduces the total damage received from critical hits, such as headshots, by 25%.
- Weapons with a lower 1.5x headshot modifier ignore this damage reduction completely.
- The effectiveness on abilities that deal critical damage through other means than headshots is ambiguous:
Earthshatter and
Overrun are affected by the damage reduction, but
Virus and
Volatile Chaingun's forced critical hits against burning targets are not.
- The reduction stacks additively with other modifiers affecting damage taken.
- All tanks have 150 more health in Role Queue. The amount of armor and/or shields remains the same.
- Wall Climb ends when the player stops holding the button, the wall ends or the duration is up. It cannot then be used again until the player has landed on a walkable surface.
- Violent Leap resets wall climb.
- Hazard will grab and mantle ledges if the input is held while facing a ledge of a walkable surface.
- This does not count as starting Wall Climb, and can be done even if Wall Climb was already used.
- Can reach up to 5.7 meters from ground (6.5m with jump) due to momentum being kept.
- The obstacle must be at least 1.25 meters tall to trigger Vault.

75 - 22.5 per shot
- Damage per second: 131.58 while firing (87.46 overall with reload)
- Each blast's center projectile always launches straight without random variance.

210.06 maximum
3 seconds (max)
180 degrees (dmg. reduction)
- Damage per second: 70
- Resource meter recharges over 5 seconds.
- Can fire up to 18 shots per target over the full duration.
- Spike Guard is a channeled ability; Hazard cannot use other abilities or fire while it is active and it is interrupted if he is stunned, knocked down or hacked.
- The impact damage from the instance that applied the effect will still be blocked.
- Activating any other ability deactivates Spike Guard. If secondary fire is held, Spike Guard starts again when the previous ability finishes.
- While active, periodically fires 1 missile at each enemy within the area, dealing damage to first enemy in their way.
- Damage is blocked if the horizontal angle between the direction Hazard is facing and the direction from the impact location to its source is less than 90 degrees.
- Hazard's vertical view angle does not affect blocking or targeting.
- Head hitbox is hidden while the ability is active.
- Effectiveness extends to area abilities and splash damage from projectiles. Damage is generally blocked when facing the center of the AoE.
- Damage from
Dragonstrike and
Molten Core is blocked regardless of facing direction.
- Does not reduce damage from Sombra's
EMP or Sigma's
Gravitic Flux (incl. both lift and slam).
- Damage from
- Spike Guard mitigates delayed or triggered detonation damage from stuck projectiles and debuffs, regardless of the direction Hazard is facing.
- Following abilities are affected:
A-36 Tactical Grenade,
Sticky Bombs,
Pulse Bomb and
Captive Sun.
- Does not affect damage over time effects from abilities.
- Duration reduced from 3.5 to 3 seconds.
- Recharge time increased from 5 to 6 seconds.
0.05 + 0.5 seconds (slash)
6 meters (slash)
9.4 m/s (slash hop)
- Cooldown begins immediately upon use.
- During leap, Hazard can slash by pressing the ability button again or Quick Melee.
- There is a brief period after hitting ground where the slash can still be activated.
- Slashing gives Hazard a slight boost.
- Hazard can use primary fire and all his other abilities while leaping.
- Activating
Downpour or starting to wall climb will interrupt the leap and prevent the slash followup, but firing or using other abilities do not.
- Activating
- Leap trajectory and distance can be adjusted with view angle and directional keys.
0.5 seconds (wall, min)
6 seconds (wall, max)
~3 meter width
3.5 meter height
- Cooldown begins as soon as it's fired.
- The projectile will transform into a wall upon impacting the ground, ceiling, wall or a surface of another terrain-like object.
- The projectile doesn't collide with enemy heroes.
- Projectile can be blocked by barriers while in flight, but contact with the deployed wall cannot.
- Projectile can be destroyed by
Defense Matrix,
Kinetic Grasp and
Javelin Spin and reflected by
Deflect while in flight, but contact with the deployed wall cannot be blocked.
- If the object the wall is attached to is destroyed, Jagged Wall will be destroyed as well.
- The deployed wall can be manually destroyed by pressing the ability button again.
- Enemies that touch the wall take damage and are knocked back. Whenever an enemy is hit by the wall, there is a 1.75 second delay before they can be hit by it again.
- Deployed Jagged Wall is a terrain-like object; it has collision and blocks line of sight.
- On ground and ceiling surfaces, the wall will be oriented longer side facing the player. When deployed on wall surfaces, the top side will be facing away from the wall and the shorter side will be facing up as the new top surface.
- The wall has a walkable top surface regardless of the orientation it was deployed in.
- Hazard can use Vault on the wall, and touch a friendly wall without taking damage.
- Wall cannot be damaged or destroyed by
EMP.
- Wall can be lifted by
Petal Platform if attached to it.
- Unlike most other objects, Jagged Wall does not get crushed by
Tree of Life. The tree can be deployed on top of Jagged Wall or next to it but not in the same space.
- Jagged Wall may prevent pillars from
Ice Wall from rising if the latter is attempted to be deployed in the same space.
- Cooldown increased from 12 to 15 seconds.
- Health increased from 400 to 500.
12.5 meters width
30 meters height
- Downpour's cast can be interrupted from being hit by crowd control during its startup.
- Hazard loses 50% of his aerial momentum while casting Downpour.
- Falling spikes are hitscan projectiles fired from above at each enemy in the area.
- The area and spikes are not blocked by terrain.
- The spikes can be blocked by barriers, destroyed by D.Va's
Defense Matrix, Orisa's
Javelin Spin, Sigma's
Kinetic Grasp and Genji's
Deflect on the way down.
Deflect does not reflect spikes, only blocks them.
- The initial animation, where Hazard fires the shots upwards, is only a visual effect and does not produce projectiles that can be interacted with in any way.
- Also targets objects, excluding barriers.
- Spikes start falling in front of Hazard 0.9 seconds after the startup finishes. The rain then extends away from Hazard, reaching the maximum range over 0.7 seconds.
- Enemies hit by Downpour take damage and are rooted for 2.5 seconds.
- Casting Downpour also reloads Hazard's amunitions automatically
Perks
Minor Perks
A Minor Perk is unlocked at level 2.
- HP threshold is of the target's current total hit points. Heroes exactly at 250 HP do not take bonus damage.
- The hit marker gains a slight yellow hue and plays a higher pitch sound when the bonus damage triggers.
Major perks
A Major Perk is unlocked at level 3.
Hero-specific options
Jagged wall uses preplacement controls | Off (default) | Pressing jagged wall immediately fires the projectile. |
On | Show an in-world indicator for jagged wall. | |
Jagged wall preplacement confirmation input | Primary fire (default) | Pressing jagged wall shows the in-world indicator, pressing primary fire fires the projectile. |
Secondary fire | Pressing jagged wall shows the in-world indicator, pressing secondary fire fires the projectile. | |
Ability 2 press | Pressing jagged wall shows the in-world indicator, pressing again fires the projectile. | |
Ability 2 release | Holding jagged wall shows the in-world indicator, releasing fires the projectile. | |
Automatically climb walls | Off (default) | While facing a wall, hold Jump and Forward to wall climb. |
On | While facing a wall, hold Forward while airborne to wall climb. | |
Require a forward throttle to initiate wall climbing | Off (default) | You can only initiate a wallclimb by holding forward and jump |
On | You can initiate a wallclimb by holding any direction and jump. |
Strategy
- This section is a stub section. You can help by adding any available information to this section.
Match-Ups and Team Synergy
When fighting Tanks, Hazard has "Matchups" ratings, ranging on a scale of 5 levels. This is because as a Tank, Hazard is focused on eliminating the DPS or Supports, with controlling and annoying the enemy tank being a secondary objective:
- Very Strong Vs. | Strong Vs. | Even/Neutral Vs. | Weak Vs. | Very Weak Vs.
When fighting DPS & Supports, Hazard has "Priority Targeting" & measures of "Risk" ranging on a scale of 5 levels. This is because these heroes are Hazard's main target options to fight. Only the Supports feature a listed measure of risk as nearly all of them can counteract Hazard very reliably with CC or other miscellaneous effects:
- Extremely High Priority | High Priority | Medium Priority | Low Priority | Very Low Priority
- Extreme Risk | High Risk | Medium Risk | Low Risk | Very Low Risk
Hazard's Synergies are also graded on a scale with 5 levels. Tank Synergies will not feature explicit gradings due to the nature of Role Lock restrictions:
- Exceptional Synergy | Strong Synergy | Good Synergy | Ok Synergy | Weak Synergy
Tank
Hero | Match-Up | Team Synergy |
---|---|---|
![]() D.Va |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Doomfist |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Hazard |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no hero-locks or if an Echo is present. |
![]() Junker Queen |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Mauga |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Orisa |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Ramattra |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Reinhardt |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Roadhog |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Sigma |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Winston |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Wrecking Ball |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
![]() Zarya |
TBA MATCHUP
|
TBA SYNERGY
This Synergy can only occur in Gamemodes with no role-locks or if an Echo is present. |
Damage
Hero | Match-Up | Team Synergy |
---|---|---|
![]() Ashe |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Bastion |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Cassidy |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Echo |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Genji |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Hanzo |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Junkrat |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Mei |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Pharah |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Reaper |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Sojourn |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Soldier: 76 |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Sombra |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Symmetra |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Torbjörn |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Tracer |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Venture |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
![]() Widowmaker |
TBA PRIORITY TARGET
|
TBA SYNERGY
|
Support
Hero | Match-Up | Team Synergy |
---|---|---|
![]() Ana |
TBA RISK
|
TBA SYNERGY
|
![]() Baptiste |
TBA RISK
|
TBA SYNERGY
|
![]() Brigitte |
TBA RISK
|
TBA SYNERGY
|
![]() Illari |
TBA RISK
|
TBA SYNERGY
|
![]() Juno |
TBA RISK
|
TBA SYNERGY
|
![]() Kiriko |
TBA RISK
|
TBA SYNERGY
|
![]() Lifeweaver |
TBA RISK
|
TBA SYNERGY
|
![]() Lúcio |
TBA RISK
|
TBA SYNERGY
|
![]() Mercy |
TBA RISK
|
TBA SYNERGY
|
![]() Moira |
TBA RISK
|
TBA SYNERGY
|
![]() Zenyatta |
TBA RISK
|
TBA SYNERGY
|
Story

Hazard is a charismatic and contrarian punk rocker who might look a little rough around the edges but is a fierce defender at heart. His story is one of resilience and survival. The Phreaks are Hazard's "found family," and his loyalty to them and their anti-establishment ideals are core to who he is.[2] A radical disruptor and an unstoppable weapon, Hazard has rocketed to fame in the criminal underworld as he fights to tear the system down. To the oppressed and downtrodden, Hazard is a hero; to the rich and powerful, he is a terrifying menace...and that’s just the way he likes it.[4]
Early Life
“ | When I was a wee'un, the system was all I had. All any of us had. But it pitted us against each other. Which is the idea. That's what they want. Mum and dad's check from the OVA kept food on the table. But when you're broken by war, by the Crisis...you need more than food. Mum learned that the hard way. Dynwed awa when I was barely four. And the system...it doesn't care a whit for your mind. Your soul. Only your body. Just as it feeds you...You feed it. | „ |
~ Hazard |

Born to veterans of the Omnic Crisis, Findlay Docherty grew up poor and surrounded by stories of violence. It seemed the only thing keeping food on the table was the regular check the government sent as compensation for his parents' military service.[4] However, while the OVA checks supported the Dohertys financially, both of his parents carried psychological scars from the war. Not long after Findlay turned four,[1] his mother died. His father was absent and unkind, leaving the young Findlay to fend for himself.[4]

Findlay grew up respecting the institutions that fed him, but his poverty and poor performance in school made him a victim of bullying for years before he learned to fight back. He eventually enlisted in the military and left behind his old life, convinced that he could find success if he played along with the system.[4]
Caught in the Crossfire
“ | It thought I finally made it...I was so keen to please...Convinced myself that the system protected me, cared for me...until it didn't. | „ |
~ Hazard |

Findlay was told that education would open new opportunities for him, and that military service would pay for university.[1] He enlisted in a recruitment center at Glasgow,[1][4] and for awhile, he thought that he'd made it.[1] However, after enlistment, tragedy struck Findlay when he was caught at the center of a conflict between Overwatch and Talon in the city. A dropship crashed into the flat he grew up in, killing his father and leaving Findlay trapped in the wreckage for almost two days. Miraculously, Findlay survived, but the accident left him a triple amputee, with chronic pain that would last for the rest of his life and brought an end to his military career. The government offered him basic prostheses, pain medication, and another monthly check to forget about what happened, but Findlay burned at the injustice of it all. His family, his home, his career... Findlay had lost everything, and had no one left to share in his grief.[4]
The Phreaks
“ | Phreaks. The people the system taught us to fear. The technology they made illegal. But...the system...is wrong. Dead wrong. With body mods, they could take away my pain. Not just the physical...all of it. They helped me realize I'd never been alone...I just hadn't found my people. We were a family...Somethin' I'd never really had before. | „ |
~ Hazard |

After the incident, Findlay learned of the Phreaks, a counter cultural movement of self-augmenting anarchists that protected omnics in the wake of the Crisis. He was taken in by one of their most prominent members: an expert body-modder named Touch-Up who outfitted him with custom augmentations that helped him regain mobility and manage his pain. Over time, Findlay found a family with the Phreaks and enthusiastically embraced their cause. As a member of their crew, Findlay was committed to tearing down systems upheld by organizations like Overwatch and Talon. Together with the Phreaks, Hazard traveled the world and transformed himself through augmentation. No matter the danger, he was always the first to jump into the fray to protect his friends. Over the course of his escapades, Findlay earned himself a new name: Hazard.[4]

Hazard continued to push himself with new augmentations that enhanced his physical stature, speed, and strength.[4] After the assassination of Tekhartha Mondatta, Hazard and the Phreaks took the fight to British law enforcement.[1]
Hazardous Tactics

The Phreaks suffered a setback when they attacked a research facility in Morocco. The attack was thwarted due to predictive survaillance and crime modelling supplied by Oasis's scientific collective. Hazard was dismayed at the loss, but Touch-Up put them on the path to attack Oasis itself;[1] to steal a rare vanadium isotope from the city's Ministry of Genetics. The isotope was unstable, but Touch-Up saw its potential. She designed Hazard a powerful new mod: one that could integrate the vanadium into his body and allow him to shape it into a deadly arsenal. Though Hazard knew harboring the vanadium would make him one of the most wanted criminals in the world, it was worth the risk. Thanks to this latest upgrade, Hazard became a serious threat to the global order and a charismatic young face among the Phreaks.[4]
Achievements
Name | Icon | Description | Reward |
---|---|---|---|
![]() |
Deal 800 total damage with a single use of Spike Guard in Quick or Competitive Play. | ![]() | |
![]() |
Kill 3 enemies with a single use of Downpour in Quick or Competitive Play. | ![]() |
Trivia
Misc. Character Information
- Hazard's favorite animal is the unicorn.[5]
- Out-of-universe, this is a possible reference to his Scottish origins, as the unicorn is Scotland's national animal.
- Hazard used to idolize Vivian Chase, though lost his admiration after she rejoined Overwatch.[5]
Development

Hazard's aesthetic and concept art came from a blend of gameplay and narrative goals. Initially, the team envisioned him as a massive, beastly figure, really leaning into the power and presence his gameplay demanded. Hazard was snuck into a broader dev team playtest one day, and the reaction was so positive that it solidified Hazard as the Season 14 hero. From a narrative standpoint, Hazard's backstory mirrors that of the Overwatch setting itself, of growing up through hardship and obtaining "found family" (in Hazard's case, the Phreaks).[2]

Initially starting with a cyberpunk, punk rock aesthetic, Hazard began as a monstrous and intimidating villain. Over time, his story and appearance was refined into a character who was still tough but has a rebellious charm; a mix of edginess paired with a protector’s heart. As Hazard’s art development refined his visuals, his backstory shifted too. The evolution from massive tank to charming rebel shaped his narrative, and he turned from a villainous figure to a hero. This shift also helped develop the Phreaks as a faction with strong ties to omnics. They have a focus on bodily autonomy and distinguished them from other groups in Overwatch lore. [2]

Hazard's nature as an amputee was a key part of his character development. This was important for Team 4 to make sure that this was represented both aesthetically in his character design, and directly in the way his gameplay works. Although prior heroes had cybernetic prosthetics, the introduction of Hazard was seen internally as a turning point in how the developers would approach writing characters with disabilities moving forward, leaning deeper into the personal experiences and perspectives of each character rather than simply using their enhancements as visual dressing. His backstory was worked on by Jude Stacey, who used her own experience with chronic pain to develop his character. Angel Giuffria was later brought onboard as a disability consultant. One of the goals with Hazard was to make disabled individuals feel represented; the idea that there would be a place for them in a hopeful future.[6]
Giuffria was interested in using Hazard to represent how cybernetics had developed in-universe. While real-world prosthetics are not as advanced as Overwatch cybernetics, Giuffria brought up questions such as "How long was he in the hospital?" and "What type of devices are we looking at at this point in time?" Stacey wrote Hazard to show that despite his prosthetics, he was happy and comfortable in his (cybernetic) body. While the story of Hazard being shafted by the military after losing his limbs is something that has real-world parallels, Hazard's more optimistic viewpoint and circumstance after joining the Phreaks was designed to sync with Overwatch's optimistic futurism.[6]
It was decided to make Hazard a Scottish hero. By extension, the developers wanted to make him "distinctly Glaswegian," but wanted a voice actor from Glasgow itself. It was decided that if they couldn't do this, his backstory would be changed to come from somewhere else in Scotland. Conor McLeod was chosen as Hazard's voice actor. McLeod had local knowledge of Glasgow, which further shaped Hazard's character development as someone from Scotland.[6]
When it came to developing Hazard's gameplay, one of the first elements were his spikes. As they developed his story, the developers thought about what the spikes were made of, which led to the idea of the vanadium at Oasis, which in turn led to the plot point of the vanadium granting Hazard greater control of his body.[6]
Hints

Prior to his official reveal, there were numerous hints at Haz's existence:
- At BlizzCon 2023, a placeholder icon of an unreleased Tank hero could be seen in preview footage.[7] This is presumably Haz, though the imagery differs significantly.
- In July 2024, datamined lines pointed to the existence of a hero named "Harriet Oris" and/or "Haz."[8]
- In the trailer for Season 13, there was a hint at a hero associated with the Phreaks.[9]
Videos
Balance Change Logs
- For more information, see Patch Notes.
- Hero Perks
- Violent Leap's Slash deals 30% more damage to enemies above 250 health.
- Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra.
- Spike Guard's spikes gain 25% Lifesteal.
- Violent Leap's range is increased by 20%.
- Violent Leap cooldown increased from 5 to 6 seconds.
- Damage reduction is reduced from 75% to 65%.
- Duration reduced from 3.5 to 3 seconds.
- Ultimate cost increased 13%.
- Damage per spike increased from 6.75 to 7.5.
- Each volley’s center projectile no longer has a random launch spread and now always launches straight.
- The angle of protection provided by Spike Guard increased from 104 degrees to 180 degrees.
- Damage per second reduced from 75 to 70.
- Post-slash recovery time for Primary Fire and Quick Melee increased from .3 seconds to .5 seconds.
- Health increased from 350 to 400.
- Knockback damage increased from 40 to 50.
- Damage interval increased from 1.5 seconds per target to 1.75 seconds per target.
- Airborne momentum lost by casting Downpour reduced from 90% to 50%.
- Minimum obstacle height to trigger Vault reduced from 1.75 meters to 1.25 meters, which should allow Hazard to scale short obstacles more consistently.
- Early Trial
- Tank Role
- Not available in Competitive Play during the Hero Trial
- Primary Fire
- Fire a burst of spikes.
- Secondary Fire
- Protect yourself, firing homing spikes at nearby enemies. While active, reduce damage taken and regenerate ammo.
- Ability 1
- Lunge forward. Activate again to slash at enemies, knocking them back.
- Ability 2
- Launch a spiked wall that damages and knocks back nearby enemies.
- Ultimate Ability
- Rain down a torrent of spikes, immobilizing enemies.
- Passive ability
- Scale short walls and grab ledges.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Blizzard Entertainment (Fred Kennedy). Tear it Down. Retrieved on November 20, 2024.
- ↑ 2.0 2.1 2.2 2.3 2024-11-22, ICYMI – Exploring Hazard’s Art, Backstory, and Gameplay. Blizzard Entertainment, accessed on 2024-11-27
- ↑ 2024-12-06, 『オーバーウォッチ2』新タンク“ハザード”参戦のシーズン14が12月11日開幕。新たなヒーローはまさかの関西弁。初代『OW』6対6ロールキューが期間限定で復活. Famitsu, accessed on 2025-02-11
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Hazard, PlayOverwatch. Accessed on 2024-12-10
- ↑ 5.0 5.1 Overwatch 2, Hazard Quotes
- ↑ 6.0 6.1 6.2 6.3 2025-04-02, How ‘Overwatch’ Is Pioneering Disabled Representation in Gaming. Rolling Stone, accessed on 2025-04-08
- ↑ 2023-11-05, Complete Blizzcon 2023 Summary. Reddit, accessed on 2023-11-05
- ↑ 2024-07-14, Theory: New Overwatch Tank is a genetically engineered toad named Hazmat.. Reddit, accessed on 2024-07-19
- ↑ 2024-10-10, Overwatch 2 Is Getting A Scottish Hero And It’s All I’ve Ever Wanted. Forbes, accessed on 2024-10-13
Heroes in Overwatch 2
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![]() Tank |
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![]() Damage |
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![]() Support |
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