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Inferno

Preceded by
World On Fire since Update 26.0 (2019-10-31)

4
0
+10/enemy
(max 10x)
Inferno

Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.


Introduced in Update 26.0 (2019-10-31)

 Strength:1000 / 1500 / 2000 / 2500 ( Impact and  Heat meteorite damage)
200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 ( Heat ring damage per second)
 Duration:7 / 10 / 12 / 15 s (ring duration)
 Range:10 / 15 / 20 / 25 m (targeting radius)
5 m (ring radius)

Misc: 10 (energy cost target cap)
100% ( Heat status chance on impact)
+3%/s (heat generation rate bonus for Immolation)
+≤100% (Rings of Fire damage bonus from Immolation)
67.5° (targeting angle)

Info

  • Ember summons fiery meteorites to descend from above, crashing into all on-screen enemies at a 67.5° within 10 / 15 / 20 / 25 meters. On impact, enemies receive 1000 / 1500 / 2000 / 2500  Impact and  Heat damage distributed evenly, with a 100%  Heat status chance. The enemies are then surrounded by a ring of fire for 7 / 10 / 12 / 15 seconds, which grows to a radius of 5m, dealing 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700  Heat damage and status per second. The rings will spread to unaffected enemies caught in their radius, causing the newly affected enemies to suffer the  Heat damage and status over time. Rings on newly affected enemies have their own fresh duration, independent of any other rings. Enemies can only be affected by a single ring per cast of Inferno, however will still take damage from the rings of other affected enemies.
    • Ring radius growth rate is affected inversely by  Ability Duration.
    • Does not require Line of Sight from Ember; enemies only need to be within view of the camera to be affected.
      • An enemy that has line of sight but is off-screen will not be hit.
  • Inferno costs 0 energy to cast. If enemies are within range, it consumes 10 energy per enemy. Energy is consumed for at most 10 targets, for a total of 100 energy.
    • While only consuming energy for up to 10 targets, Inferno will still target and drop a meteor on any number of targets. For example, if 20 enemies are hit by Inferno, at base  Ability Efficiency only 100 energy is consumed.
  • Damage from multiple casts does stack.
  • Ability Synergy:
    • Inferno raises  Immolation's heat generation by 3% per second per cast.
    • The Rings of Fire gain bonus damage in percent (%) equal to the current heat level, dealing double damage at max heat.
  • Can be cast without any targets on screen.

Augment

Main article: Exothermic

Exothermic is a Warframe Augment Mod for  Ember that gives enemies affected by  Inferno a chance to drop Energy Orbs when killed.

Exothermic

Tips & Tricks

  • If there are no enemies nearby casting Inferno will cost no energy, but will still increase the rate of heat generation, allowing you to reach max heat quickly.
  • If you wish to build up heat quickly equipping Fleeting Expertise can be a good idea, as it will allow you to cast Inferno more often. Conversely, if you wish to build heat more slowly equipping Blind Rage would be ideal, as it allows for fewer, but more powerful, casts of Inferno.

Maximization

This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See also