Preceded by |
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World On Fire since Update 26.0 (2019-10-31) |
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![]() 4 ![]() +10/enemy (max 10x) |
Inferno Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks. Introduced in Update 26.0 (2019-10-31) |
![]() ![]() ![]() 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 ( ![]() |
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![]() 5 m (ring radius) | |||
Misc:
10 (energy cost target cap) |
Info
- Ember summons fiery meteorites to descend from above, crashing into all on-screen enemies at a 67.5° within
10 / 15 / 20 / 25 meters. On impact, enemies receive
1000 / 1500 / 2000 / 2500
Impact and
Heat damage distributed evenly, with a 100%
Heat status chance. The enemies are then surrounded by a ring of fire for
7 / 10 / 12 / 15 seconds, which grows to a radius of
5m, dealing
200 - 400 / 350 - 500 / 300 - 600 / 350 - 700
Heat damage and status per second. The rings will spread to unaffected enemies caught in their radius, causing the newly affected enemies to suffer the
Heat damage and status over time. Rings on newly affected enemies have their own fresh duration, independent of any other rings. Enemies can only be affected by a single ring per cast of Inferno, however will still take damage from the rings of other affected enemies.
- Ring radius growth rate is affected inversely by
Ability Duration.
- Does not require Line of Sight from Ember; enemies only need to be within view of the camera to be affected.
- An enemy that has line of sight but is off-screen will not be hit.
- Ring radius growth rate is affected inversely by
- Inferno costs 0 energy to cast. If enemies are within range, it consumes
10 energy per enemy. Energy is consumed for at most 10 targets, for a total of
100 energy.
- While only consuming energy for up to 10 targets, Inferno will still target and drop a meteor on any number of targets. For example, if 20 enemies are hit by Inferno, at base
Ability Efficiency only 100 energy is consumed.
- While only consuming energy for up to 10 targets, Inferno will still target and drop a meteor on any number of targets. For example, if 20 enemies are hit by Inferno, at base
- Damage from multiple casts does stack.
- Ability Synergy:
- Inferno raises
Immolation's heat generation by 3% per second per cast.
- The Rings of Fire gain bonus damage in percent (%) equal to the current heat level, dealing double damage at max heat.
- Inferno raises
- Can be cast without any targets on screen.
Augment

- Main article: Exothermic
Exothermic is a Warframe Augment Mod for Ember that gives enemies affected by
Inferno a chance to drop Energy Orbs when killed.
Tips & Tricks
- If there are no enemies nearby casting Inferno will cost no energy, but will still increase the rate of heat generation, allowing you to reach max heat quickly.
- If you wish to build up heat quickly equipping Fleeting Expertise can be a good idea, as it will allow you to cast Inferno more often. Conversely, if you wish to build heat more slowly equipping Blind Rage would be ideal, as it allows for fewer, but more powerful, casts of Inferno.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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