—Enteh, in a conversation with Runan
Enteh is a major playable character from TearRing Saga: Utna Heroes Saga. She is the Shaman of Water and therefore can use the Ring of Reeve to transform herself into the holy Water Dragon, Muse. She is being pursued by Gwenchaos and his followers because she is one of the four shamans required as sacrifices to resurrect the dark dragon, Gerxel.
Enteh must be deployed in every chapter in which she is available. If she is defeated, this will result in a Game Over.
Profile
Enteh's true identity is Maeve, the sixteen-year-old princess of Reeve. After her birth, the royal court mage Naris discovered the holy markings of Utna on her body and imprisoned her in the Temple of Water with the intention of using her for his own political ambitions. Years later, her whereabouts were discovered by Duke Glamdr of Razelia, who smuggled her out of the temple for a short amount of time. Glamdr gave her the name "Enteh" and introduced her to his son, Runan, who became a close friend to her. During one of the three days, Enteh began crying out of fear that she would transform into a dragon and kill many people someday, and Runan comforted her by making a promise to protect her. Later, she was released and reinstated as the princess of Reeve when Mios returned and banished Naris.
When the reborn Zoa Empire invades Reeve, the Ring of Reeve falls into the hands of Gwenchaos, who uses it to control Enteh's mind. Seeking to prolong the war, Gwenchaos forces her to transform into Muse and attack the peace conference at Nolzeria, killing both Glamdr and Arless as well as thousands of other people.
Afterwards, the Ring of Reeve is retrieved by Octavas and Eisenbaha and entrusted to Clarice, while Enteh is sent into hiding in the Kingdom of Wellt. There, she settles in the village of Taurus and serves the residents as a healer. When the bandit leader Yazam falls ill, Enteh selflessly treats his poison, but is captured by him afterwards. However, she is eventually rescued by Barts. During the bandits' attack on Taurus, she reunites with Runan, who she immediately recognizes as a friend from her past. However, he does not recognize her, so she decides to hide her true identity. From this point on, she accompanies Runan as a companion and a healer for his army.
After Reeve is liberated from the Canaan forces led by Prince Julius, Enteh's true identity is revealed and she is once again reinstated as the princess of Reeve. Both her prior refusal to reveal herself and desire to marry for the benefit for her kingdom cause a fight between her and Runan. As a result, the two of them part ways, as he marches to meet with Sennet in Nolzeria.
Fearful for Runan's safety, Enteh follows him in secret and transforms into Muse in order to protect him from a controlled Rakis. Afterwards, she gives him the Ring of Reeve and thereafter embarks on a solo mission to rescue Neyfa. Upon her arrival at the Temple of Water, she is kidnapped by Nefka, who hands her over to Gwenchaos. Despite Runan's best efforts to rescue her, she is ultimately sacrificed to Gerxel alongside Katri and Neyfa. After Gerxel is slain by a combined attack from Runan, Holmes, Sennet, and Tia, Enteh is revived by Miradona alongside the other fallen shamans and Richard.
In the ending, Enteh's betrothal to Duke Tatus is ended by Runan. Although she initially remains in Reeve, she eventually boards the Sea Lion to travel around the world alongside Runan, Holmes, Katri, and Shigen. She also begins to go by her birth name of Maeve, which means "seagull" in the language of the people of Jugd.
Personality
Enteh is a selfless, kindhearted, and mature girl who has a tendency to keep secrets, making her appear as distant and mysterious. She is admired by others because she seems to be fearless and never expects anyone to repay her. Additionally, she is always willing to help others in need, even if they are dangerous people, as shown by her treatment of Yazam. She has low self-confidence, as shown by her reaction when Barts favorably compares her to Plum. She also believes that she is cursed to bring misfortune, which her father told her when she was a child.
Due to her love for Runan, Enteh would do almost anything for him, although she would never give in to darkness. It is mentioned that she once hated the name "Maeve", which she regrets after hearing the story behind it. Unlike most of the others in the upper class, she recognizes that many Reevans are self-absorbed, engulfed in riches, and lack sympathy for others. She wishes to drive out those corrupt people, knowing that Reeve will not have a future if they remain.
In-Game
Recruitment
Automatically from the start of Map 2.
Base Stats
Starting Class | Group | ||||||||
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Level | HP | Str | Mag | Skl | Agl | Lck | Def | Wlv | Mov |
2 | 15 | 0 | 7 | 5 | 8 | 7 | 1 | 7 | 4 |
Skills | Weapon | Starting Items | |||||||
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Growth Rates
HP | Str | Mag | Skl | Agl | Lck | Wlv | Def | Mov |
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30% | 0% | 30% | 20% | 25% | 30% | 50% | 5% | 0% |
Supports
Overall
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Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Enteh joins in Chapter 2 with the Save Staff, which allows players to save midgame—a valuable tool, though not exclusive to her. She is a mandatory unit for most of Runan’s maps, meaning you will always have to field her. However, unlike Katri, Enteh lacks Dragon transformation, except for Chapter 36, making her far more one-dimensional in her role.
Enteh's primary function throughout the game is spamming Physic, providing consistent but unremarkable healing. However, her low movement prevents her from keeping up with the rest of your army. While this doesn’t completely negate her usefulness, it does limit her flexibility.
The biggest issue with Enteh is her lack of a unique niche. Many other Clerics offer more impactful utility:
- Lee – Can attack with Magic.
- Mel – Has access to the Ensorcel staff.
- Lyria – Can use Sing and Empower.
- Plum – Can Dance and use Enarmor.
- Renee – Provides Warp utility.
- Rebecca – Can summon Golems.
- Leteena – Has Silence to counter enemy magic users.
By comparison, Enteh contributes only in one chapter (36) as a Dragon, after which she leaves virtually no lasting impact.
Enteh isn’t bad, but she also isn’t great—she is the definition of mediocre. Since she is forced onto the team, you will inevitably use her, but she rarely feels essential. While she provides reliable healing, her lack of standout qualities makes her the worst Cleric in the game.
Quotes
—Enteh's death quote
Etymology
According to an entry on Shouzou Kaga's blog, Enteh and Maeve are from the German words for duck and seagull, Ente and Möwe, comparing them to the Japanese words カモ (kamo) and カモメ (kamome). He said that the inspiration of the name was a play-on-words as if you add eyes (me) to a duck (kamo), you get a seagull (kamome)--meant to parallel that when Enteh/Ente awakens to her true self, she becomes Maeve/Möwe.
The name of the guardian dragon, Muse, is an anglicization of the Ancient Greek term Μοῦσα (Moûsa). The Muses were patron goddesses of the arts in Greek mythology. The word moûsa is believed to come from a root meaning "thought." Like the other guardian dragons' names, its meaning is related to the nervous system.