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Class Bonus

Class Bonuses are latent stats that are unique to certain classes. While some of these bonuses are never explicitly stated in-game, their effects influence a unit's combative stats all the same.

Overview

Class bonuses may vary between titles and classes themselves. These bonuses alter a unit's combative capabilities in areas such as critical hit rate. Some bonuses are never explicitly mentioned in-game. Others are stated briefly under class descriptions. And still others are mentioned through skill descriptions.

For the purposes of this article, a class bonus is defined as any class-specific modifier that influences a unit's abilities during combat; combative stats include hit rate, avoid rate, critical hit rate, and dodge rate. Any class-specific modifier whose effects are made explicit via skills are considered if they solely influence any of the combat abilities mentioned previously.

In Fire Emblem: The Binding Blade

Class Critical Rate
Berserker +30
Swordmaster +30

In Fire Emblem: The Blazing Blade

Class Critical Rate
Berserker +15
Swordmaster +15

In Fire Emblem: The Sacred Stones

Class Critical Rate
Berserker +15
Journeyman (Tier 3) +15
Recruit (Tier 3) +15
Swordmaster +15

In Fire Emblem: Path of Radiance

Class Critical Rate
Berserker +15
Sniper +15
Swordmaster +15

In Fire Emblem: Radiant Dawn

In Fire Emblem: Shadow Dragon

Class Hit Rate Critical Rate
Berserker - +10
Sniper +5 +5
Swordmaster +10 -

In Fire Emblem: New Mystery of the Emblem

Class Hit Rate Avoid Rate Critical Rate
Berserker - - +10
Sniper +5 - +5
Swordmaster - +10 -

In Fire Emblem Fates

General Classes

Class Hit Rate Avoid Rate Critical Rate Dodge Rate
Berserker - - +20 -5
Master Ninja +5 +5 +5 +5
Monk - - - +10
Nine-Tails - +10 +5 +10
Shrine Maiden - - - +10
Sniper +10 - +10 -
Sorcerer +5 - +10 +5
Spear Master - - +10 +10
Swordmaster - +10 +10 -
Troubadour - - - +10
Wolfssegner +10 - +5 +10

※ Class bonuses are halved for generic enemy units. NOTE: This claim requires further testing. It would appear some of the classes get the full bonus of an effect while other enemy classes do not. Notably, enemy shrine maidens getting the full 10 dodge in Conquest Chapter 27, enemy Nine-Tails also getting the full avoid and dodge bonuses in Conquest Chapter 19, but an enemy Berserker anytime in a Conquest play-through only gets +10 crit.

Special & DLC Classes

Class Hit Rate Avoid Rate Critical Rate Dodge Rate
Lodestar +10 +10 +5 -
Witch - +10 +10 -
Pegasus Knight
(DLC Cipher)
- +10 +5 +10

※ Class bonuses are halved for generic enemy units.