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S.S.I.M

Summary

The S.S.I.M (Surface to Space Iridium Mover) is a structure that uses stored iridium to create space weaponry. It can create Tactical Strikes and H.L.R. Small Arms. When a weapon is being manufactured inside of it, the distributor-like object on the side sends a blue beam up into the sky supposedly onto a "space station" in orbit of Eclipsis.

For the S.S.I.M to function, the signal going up into the sky cannot be obstructed by anything, including shields.

Appearance

The appearance of the S.S.I.M is a hybrid between the arsenal and the distributor. The S.S.I.M has a smaller interface to build weapons than the arsenal. The button positioned on the S.S.I.M is located more so in the middle than evenly spaced as seen in the arsenal.

Tactical Strikes

Tactical strikes are one of the two categories in the S.S.I.M user interface. They are extremely expensive strikes that can be placed down by the player and have different functions. These include:

High Legal Risk Small Arms

High Legal Risk Small Arms (Or H.L.R.S.A for short), was a new category in the S.S.I.M interface. They are powerful, expensive and unique weapons with unique purposes. They include:

Due to the high iridium usage of these weapons, it is suggested to upgrade your personal tank and Portafab using the Upgrade Station when using these weapons outside your base.

Weapon Costs

Category Weapon Cost
Tactical Strikes Laser Strike 4000
Orbital Shield 2000
Orbital Fabricator 5000
H.L.R. Small Arms High-Power Photon Lancer 800
Armor-Piercing Designated Marksman's Rifle 850
Auto-flechette 900
Hand Mortar 920

Pros

  • Creates some of the most powerful weapons in the game

Cons

  • Costs a lot to build
  • Costs a lot to manufacture weapons
  • Weapons take a while to manufacture
  • The beam can't be obstructed by anything (including shields) for the S.S.I.M to work
  • Sends a bright beam into space, letting enemies on the map know where you are and that you have an S.S.I.M
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