Try our affiliated browser extension - redirect to BreezeWiki automatically!

Grumble

This article is about Grumble. You may be looking for Queen Grumble or Giggle.

"You were eaten by what you call a Grumble... Grumbles are matured Giggles. They usually stay close to their nest, but always patrol for intruders."
- Guiding Light

Grumbles are hostile entities in DOORS and secondary antagonists in The Mines, primarily in The Nest. Their main purpose is to roam and hinder players' task in successfully activating all anchors which powers the bridge to escape. They were introduced entities in The Mines Update.

OverviewAppearance

Grumbles are giant, beige-colored creatures, being bigger, larger, more matured versions of Giggle. They have 8 tentacles, a giant smiling mouth full of teeth, a tongue, small lips, two purplish-pink eyes with several smaller eyes above and below them with the same color and two lines above the mouth, supposedly being a nose.

BehaviorBehavior

Grumbles initially make their appearance in The Nest, immediately following the end of the first Seek chase. A total of 5 Grumbles, including the Queen Grumble, patrol The Nest. Between the first and second/last chase in The Nest, Grumbles cannot enter the main pathway surrounding the two terminal entrances or the building that contains the room's instructions and Anchor A.

If a player is in the line of sight of a Grumble, it will start chasing them while laughing deeply. If its line of sight of a player is broken, it will stop chasing a player and continue to traverse The Nest. If a Grumble touches a player, it will "fling" the player away from them, stunning a player briefly and dealing 50 damage. The tentacles of a Grumble are collidable, but have no hitbox; only its main body can deal damage. Grumbles cannot hear players walking or dropping items, but is attracted to certain light sources turning on or off.

  • Fortunately, all Grumbles follow a series of Nodes which are like pathways coded by the game for the Grumbles to walk to the next Node prototype. When it spots a player, the path nodes don't go away but follows a specific Node path.

Using a Flashlight, Spotlight or Shakelight can disorientate a Grumble to the aforementioned light sources. If a player is being chased by a Grumble, they are able to shine a light source on its face to slow its movement speed, giving them more time to find a safe spot.

If a player is in a safe spot where they can be seen but not reached (such as the possible B anchor spawn with the broken wall), the Grumble that spots them will turn to face them, stare for a few seconds, before turning and going back onto patrol.

Notes

  • Grumble tentacles have no collision, so players can walk by them easily.
  • Grumbles can damage players through thin objects, such as the shearable vines in the far left Anchor B room.
  • Grumbles can be banished by a crucifix as of The Content Update, however the queen cannot.
  • Grumble's Path Nodes (AI Walking Paths) by the entrance of each Anchor Room has now been nerfed prior to the Content Update.
  • When godmode is enabled, Grumbles will ignore players and won't chase after them. The same goes for the Queen Grumble.

DoorJumpscare

1st Person

Grumble will grab the player with its tentacles, open its mouth, then close it, killing a player.

3rd Person

Grumble will grab the player with its tentacles, then bite into them, devouring the upper half of their body.

TriviaStrategy

  • Put volume to max as Grumbles have a roaming sound. This is useful especially against the Queen Grumble who does not laugh at all.
  • When a Grumble chases you, run to the gate or run to a nearby room, Grumbles cannot go into small spaces.
  • You are able to sense any Grumble (apart from the Queen Grumble) chasing you, because they laugh.
  • Grumbles (sometimes more than one) have a tendency to camp around the C Anchor area, in that case, try to find small gaps of time in between to escape them.
  • Take advantage of the screen shaking; when there's no shaking, it more than likely means you're safe to enter the tunnels.
  • If a Grumble is chasing you, look for tight gaps or any doors or corners that can protect you.
  • Once you have powered the bridge, run to the door as fast as you can.
  • It is good to have a bright light source to shine on the Grumbles, as this can make them take a wrong turn, leading them away.
  • If you see a Grumble from below and you are at the top floor, wait for it to go away or else it will kill you instantly, no matter your HP amount.
  • If two Grumbles are on each side, and you are at the middle, go to the side of the tunnel between the two Grumbles as they both will turn around. (Likelihood: likely)

Bugs Bugs

  • If a Grumble catches a player right next to one of the lockers in front of the mesh wall, players may be clipped behind the locker and will be unable to do anything other than move around a little bit.
  • Grumbles will occasionally zoom around the nest at a very fast speed. This can only be seen with either the Guidance candy, or the Moonlight Float. Both of which allow you to see the Grumbles' movements through walls. This is likely a visual bug.
  • After the Content Update release in Doors, Grumbles are no longer able to be blinded by a Spotlight or a Flashlight. This is likely a bug.
  • There are certain locations where Grumbles are prone to getting stuck; namely, next to the room containing the nearer of the two Coffin Corner C anchors and at the entrance to the loop containing the left side D anchor.
    • The Grumbles will usually unstick themselves given enough time.

TriviaTrivia

  • Before Grumbles were given an official name, people referred to it as "Screech Worm".
  • The Grumbles were voiced by undeadking345.
  • The name and description of the Grumble crucifix achievement references the famous proverb: "The bigger they are, the harder they fall!"
  • Prior to The Content Update, all Grumbles would cause the Crucifix to fail. As of now, this only applies to the Queen Grumble.
  • The Grumbles that roam around The Nest are called "Grumbo" in the game's files. This includes the Queen Grumble.
  • Grumbles can sometimes be heard from door 151. This is because The Nest does not unload until 5 rooms after.
  • Grumbles will crawl through The Nest by using 5 of their tentacles in the front, while dragging 3 more behind.
  • All Grumbles have 8 tentacles, including the Queen Grumble.
  • According to Guiding Light, Grumbles roam The Nest to protect their queen.
  • Grumbles are Giggles after having they've reached maturity.
    • Giggles have 12 teeth, 6 eyes, and 4 tentacles. However, as it grows, it seems to acquire more; Grumbles have 24 teeth, 11 eyes, and 8 tentacles.
    • The Queen Grumble has more unique features than the standard Grumble, such as a stretch mark on its forehead and slightly different color and bigger size.

Achievement Related Achievements

Trespassing

Trespassing
"Sorry, sorry!"
Escape the Nest.

The Bigger They Are

The Bigger They Are
"...the harder they fall."
Use a Crucifix against Grumble.

GalleryGallery

GalleryReferences

vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Garden
Upcoming
?
Usage Mechanics
Interact
General

Achievements Admin Panel Climbing Containers Controls Death Screen Dialogue Floors Hiding Interactables Looting Modifiers Revives Rift Room Mechanics Shops

Player
Player

Damage Health Inventory Movement Speed Status Effects

Currency
Currencies
BoostsCodes Gold Knobs
Usage
Items

A-90's Stop Sign Alarm Clock Bandages Bandage Pack Batteries Battery Pack Big Bomb Bomb Bread Candle Candy Cheese Circuit Breaker Switches Crucifix Electrical Room Key Flashlight Fuses Glitch Fragment Glowstick Gold Golden Blaster Gween Soda Hiding Box Holy Hand Grenade Knockbomb Laser Pointer Library Book Lighter Lockpick Mini Shield Potion Moonlight Candle Moonlight Float Nanner Nanner Peel NVCS-3000 Puzzle Painting Room Key Shakelight Shears Shield Potion Skeleton Key Smoothie Solution Paper Spotlight Starlight Bottle Starlight Jug Starlight Vial Straplight Tip Jar Vitamins

Puzzles Miscellaneous
History
Events
2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSGhostly_Wowzersjasper_creationsLightning_SplashLSPLASHNormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab