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Doors

"Oye... who do you think built this place? Doors, I mean. "
- El Goblino (altered)
Doors is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: Page establishment, more pics for the gallery, universals renders for more doors/variations (see comments)
This article is about Doors, the mechanic. You may be looking for DOORS, the game, or Grate Doors.
The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

Doors are Features located in all floors. They work as an essential progression mechanic for the player. Dupe can also spawn fake Labeled Doors in The Hotel and The Mines. They are the core progression mechanic of the game, and are very important. When a Labeled Door is opened, a new room loads in. This is what makes the layout of the map different every time. There are over 1,250 doors in all of the subfloors and floors, which means, there are different types of doors for each different subfloor and floor!

Types of Doors

  • Main/Labeled - Leads to the next room, there's one of these in every room (even without a number such a door is still "Labeled"), all labeled doors can spawn with a timer if on a main floor
  • Side/Unlabeled - can either lead to another section of the current room or a random side room depending on where it is
    • Specific Side - Leads to another section of the current room
    • Random Side - Leads to a random side room (or into the vacuum), sometimes replaced by Damaged doors
  • Decorative - Does nothing
    • Damaged/Blocked - replaces Random Side doors sometimes
  • Elevator/Ending - Leads to another Floor

Door List of Doors

Doors tend to have a unique appearance on each floor, below is a list of all doors organized by initial floor.

The Hotel

Image Name Design Type Location More Info
Labeled Hotel Doors A wooden door with a pull handle and a label on it displaying the number of the door. Main Labeled Wooden Doors appear in most of the rooms in The Hotel, the first forty-six doors of The Mines and in several rooms after The Nest, and in the last room of The Backdoor. can spawn locked/firedamp
UnNumberedDoor
Unlabeled Hotel Doors They appear as a wooden door with no label attached to them along with a pull handle. Side Unlabeled Hotel Doors are secondary doors that appear in several types of rooms. Is able to spawn with Vines in RANKED Mode
Office Door Angle
Office Doors Office Doors are not singular doors, but rather two separate doors on each side of the wall to create one full door. Also, the Office Doors design strikingly resemble the doors of The Lobby. They do not have a handle to open, and are opened by the player pushing them. Specific Side Office Doors only spawn in one room type, which is the room that has an office inside of it, a rolltop desk next to a lamp, a guaranteed item, and a broken window that the player has to crouch through to get to the next room. n/a
Library Doors Library Grand Doors appear to be two big doors with both having pull handles. Main Library Grand Doors only spawn in The Library; where Figure first spawns in The Hotel; they appear at door number fifty and door number fifty-one. when spawning at room 49 it can only be locked with Modifiers but at room 50 it'll always have a combination lock
Greenhouse Doors They resemble a design of an all black and transparent door with several vertical rods coming down from the top to bottom, as well as a black bar in the middle containing the door number and the pull handle. Main Greenhouse Doors; hence their name, only spawn in The Greenhouse can spawn with a firedamp behind it
HighVoltageDoor
High Voltage Doors The design of the High Voltage Doors are gray doors that have a dark gray bar at the bottom and have two locks, with only one of them able to be interactable, there is also a white square at the top that has text that says: WARNING: HIGH VOLTAGE; ELECTRICAL ROOM. Also, High Voltage Doors do not have handles on them, which is why when a player inserts a Lockpick or the Electrical Room Key, they do not open until the player pushes it. Specific Side High Voltage Doors are only found in the Electrical Room. always locked needing an Electrical Room Key (or Lockpick) but can also be opened by Figure bashing on it.
BarrierDoor
Variations TBA
Barricaded Doors These types of doors take on the appearance of an Unlabeled Wooden Door, but with barricades, scratches, or broken or missing parts. Damaged Barricaded Doors appear in several types of rooms and three of them are guaranteed in the Lobby. Replaces Unlabeled Hotel Doors.
SkullDoor
Infirmary Doors Infirmary Doors consist of a design of wooden door with a skeleton key lock on it. Specific Side This door is only found in The Infirmary in a corridor. Always locked needing a Skeleton Key.
TBA The way to the lower part of The Courtyard. TBA Specific Side The Courtyard Always covered by vines
TBA Lever Doors TBA Specific Side Basement Rooms in The Hotel and Mini Libraries in Hotel-. Also appears decoratively in the Lobby. Can only be opened by levers.
A-000
The Rooms Entrance The design consists of a regular Rooms Door, but with a skeleton key lock on it, two chains requiring lockpicks to unlock, and a label labelled “A-000”. Elevator At Door 60 in The Hotel. Leads to The Rooms, this door is guarded by two chains and a skeleton key lock, requiring players to get two lockpicks and a skeleton key.

The Mines

Image Name Design Type Location More Info
DoorMines
Labeled Wooden Doors A door made out of vertical wooden planks, two horizontal wooden bars with one having a label on it displaying the number of the door, and a circular flush pull handle to open it. Main They are only found in one floor, The Mines, in The Mines, these doors appear from the very start of the game and start appearing a lot less after Door 151, however, there are still some Labeled Wooden Doors in the Sewers, albielty, a lot less. can spawn locked/firedamp
PhotoroomDD
Labeled Minecart Doors Two separate doors made out of vertical wooden planks with both having two horizontal wooden bars and a circular flush handle, on the left side of the door, is where the label of the door number goes. Main They only appear in some locations inside of The Mines. In one playthrough of The Mines, the player is guaranteed to only see five Minecart Labeled Wooden Doors, with three of them being in the first Seek Chase (147, 148, 149), and the other two being in the Nest (150, 151). opened via ramming into it while riding in a minecart
LockedPhotoroom
Unlabeled Wooden Doors They appear of a door made out of vertical wooden planks, two horizontal wooden bars and a circular flush pull handle to open it. Side Several types of rooms within The Mines. can spawn covered in vines
GeneratorDoor
Generator Doors TBA Specific Side TBA Can only be opened via a Generator button.
PhotoroomS
Sewer Doors The design consists of a metal door, with a darker outer layer containing the pull handle and a lighter inner layer with the door label, the door also has one vertical bar on the left side of the lighter layer and three horizontal bars on the right side of the door. Main They are the most common type of door that a player will encounter after they have escaped The Nest. TBA
KickDoor
Grate Doors TBA TBA found during the Seek chase in The Sewage Pipes. Players will have to continuously strike the grate in order to knock it down and keep running. It takes players three strikes to knock a grate over and proceed.
DPhotoroom2
variations TBA
Damaged Wooden Doors These doors resemble Unlabeled Doors but with added visual signs of damage, they may appear scratched, damaged, or missing key components Damaged They sometimes replace Unlabeled Wooden Doors in certain rooms. Replaces Unlabeled Wooden Doors.
DPhotoroom1
variations TBA
Damaged Sewer Door TBA Damaged They sometimes replace Dupe in certain rooms. Replaces Unlabeled Sewer Doors
CastleDoors TheCastle
Castle Entrance TBA Decorative The end of The Mines. n/a

The Rooms

Image Name Design Function Location
TBA Handleless Doors Their design is very simple, just being a wooden door with no handle to open it and a yellow label on top of it displaying the room number. The way that a player opens these doors is by simply pushing them. The most common type of door that a player will find in The Rooms.
TBA Exit Doors TBA Exit Doors serve as portals to exit The Rooms. the Exit Rooms
TBA Locked Metal Doors[exploits] The design of a big metal door with a hallway behind it that is only accessible with exploits. Does nothing other than to serve as a decoration. Spawns in only one room, that being A-001.
TBA Curious Gateways TBA A portal from subfloor to main floor and vice versa. Appears when entering The Rooms or exiting The Backdoor.
TBA The Rooms Ending Doors (placeholder name) Just a Wooden rectangle. Teleports the player back to The Hotel. Spawns in the last room of The Rooms.

The Backdoor

Image Name Design Function Location
BackdoorDoor
Labeled Backdoor Doors Their design consists of a wooden door, with a pull handle, the timer panel above and the door number below. Used to enter the next room. The most common type of doors that a player will encounter in The Backdoor.
TBA Unlabeled Backdoor Doors They appear as a wooden door with no timer or label attached to them along with a pull handle. They can lead into side-rooms which are rooms that most of the time lack decoration but have some form of loot and have a container/closet in them. Appears in several types of rooms.
TBA Damaged Backdoor Doors TBA Sometimes replaces Unlabeled Backdoor Doors. The Backdoor.
TBA Hotel Portal Door Their design consists of a normal door in The Hotel, but with several sparkles of Curious Light's light and the label being numbered as “0000”. The Hotel Portal Door is the last door in The Backdoor and serves as a portal to The Hotel. The Hotel Portal Door is opened by holding the Interact button, suggesting that the player is pushing to open the door. This door will only spawn in Door -01 of The Backdoor.

The Lobby

Image Name Design Function Location
TBA Lobby Entrance Doors Very similar to the Office Doors found in The Hotel because of both designs looking very similar, both doors being split into two to make one full door, both having a “WELCOME” mat next to them, and they also open just from the players pushing them. However, unlike Office Doors, they have handles and have different windows. TBA Directly behind spawn in The Lobby.
TBA Elevator Doors TBA Used to start a run from The Hotel. TBA
IntenseDoor2
Backdoor Entrance Doors The Backdoor Entrance Door has a design of a dark brown door with a panic-bar to open the door, as well as a yellow exit sign above the door; this implies that the door was used for emergency exits, as the door has a panic bar to quickly push the door and enter The Backdoor, to further prove this, it also has an exit sign, meaning that this was an exit or an emergency one. Functions like the elevator to the Backdoor subfloor. In order to access it, players must have the “Detour” badge to enter the elevator. outside of the Lobby.
TBA PLAY Doors. TBA Used to start a run from The Backdoor, The Hotel, or The Mines (also can use modifiers) TBA
TBA Curious Barrier A wall of yellow light. Preventing players without a specific achievement from going to The Backdoor. Outside The Lobby is the player does not have the Detour achievement.
TBA Broken Timer Doors TBA Decoration. In the lobby.
UnNumberedDoor
FNaF Door Looks identical to Unlabeled Hotel Door but emits ambient sounds from FNaF 2. Cannot be opened. The left of spawn in The Lobby.

Modifiers

Image Name Design Function Location
TBA Take a Seat Doors Design consisting of a flat wooden door with six squares and a blocky handle, the door number's label is missing and its font changes and is located in the top right corner of the door. Functions like any other door. A secret door that is only found in one of the rare rooms in “SUPER HARD MODE!!!”, more specifically, the “Take a Seat” room.
TBA Retro Labeled Doors Their design consists of a brown rectangle with several squares on them, a basic yellow knob and the label of the door number made of white squares. Used to enter the next room. The only type of doors that a player will encounter in Retro Mode.
TBA Labeled Hotel- Door A wooden door with a pull handle and a label on it displaying the number of the door. Used to enter the next room. Can spawn with a Lock. Labeled Hotel- Doors appear in most of the rooms in The HOTEL- Modifier

The Garden(Upcoming sub-floor)

Image Name Design Function Location
GDoor
Garden Door Flat wooden door in shape half-circle with four knobs Used to enter the first room. Greenhouse - Shape L
TBA Labeled Door TBA Used to enter the next room. Greenhouse
TBA Unlabeled Door TBA Used to enter the sub-

room.

Greenhouse


Trivia Trivia

  • Before Hotel+, there would be a light on top of every door that would beep when opened. This was probably removed due to the fact that it didn't fit the hotel at all and crucifixes could spawn on the doors now.
  • An extra labeled door appears in every floor floating in the void. Opening this door does nothing, and likely just exists to avoid bugs.
  • Prior to The Hunt update, there was a low chance that a room would not load correctly or overlapped with another room, making Glitch appear. The door would immediately close and Glitch would unload all the previous rooms, fixing the room.
  • The Old Greenhouse entrance Door was just the one we have now just without the number.
  • The Greenhouse Entrance used to be in The Electrical Room above the stairwell. This was removed without reason, probably due to The Figure glitching.
  • Labeled non-locked doors can be opened by entities, currently the only entities that can do this are Rush (and its clones), Gloombats and Seek.
  • If an opened room is still not fully loaded, somehow the door to the next room will appear visually as locked. However, the key won't exist and lockpicks don't work. When the room is completely loaded, the padlock will disappear.
  • The labeled door behind the metal gate that requires a generator to be activated (with all three fuses) can't be opened until the gate button is pressed, likely to avoid exploiters opening the door before finishing the puzzle.
  • There is a door exclusive to two very rare rooms in SUPER HARD MODE!!!, the "Take a seat" room and the "Hedge Maze" room. This door curiously has the same sound as sub-doors from The Hotel before the Hotel+ Update.[1]

Gallery Gallery

Gallery References

vte
DOORS Wiki
Behavior Entities
Overview
The Lobby
Curious LightSeekTimothySally
Hiding
The Hotel
Floor 1
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureHaltHideJackJeffRushSallyScreechSeekShadowSnareTimothyVoid
Usage
The Mines
Floor 2
Guiding LightCurious LightAmbushBobDreadDupeEl GoblinoEyesFigureGiggleGloombatsGrumbleHaltHideJackJeffLouieQueen GrumbleRushScreechSeekShadowTimothyVoid
Door
The Backdoor
Curious LightBlitzHasteLookman
Puzzles
The Rooms
Curious LightA-60A-90A-120
Trivia
Miscellaneous
The Three ArchitectsGlitch (AR0xMBUSHRNIUSHCgSCJVEREECH)
Door Locations
Overview
The Lobby
InteriorExterior
Hiding
The Hotel
Floor 1
ElevatorThe ReceptionThe Meeting RoomThe Grand HallwayThe LibraryJeff ShopThe BasementsThe Dining HallThe InfirmaryThe CourtyardThe GreenhouseThe Electrical Room
Usage
The Mines
Floor 2
ElevatorThe AditThe ShaftsThe BridgesThe CavernsThe NestJeff ShopThe SewersThe Railway StationThe Sewage CellsThe Sewage PipesThe DamThe Woods
Achievement
Floor 3, Upcoming
Elevator
Door
The Backdoor
Room -51Two Gates RoomRoom -01
Puzzles
The Rooms
A-0000Exit RoomsA-1000
Health
The Garden
Upcoming
?
Usage Mechanics
Interact
General

Achievements Admin Panel Climbing Containers Controls Death Screen Dialogue Floors Hiding Interactables Looting Modifiers Revives Rift Room Mechanics Shops

Player
Player

Damage Health Inventory Movement Speed Status Effects

Currency
Currencies
BoostsCodes Gold Knobs
Usage
Items

A-90's Stop Sign Alarm Clock Bandages Bandage Pack Batteries Battery Pack Big Bomb Bomb Bread Candle Candy Cheese Circuit Breaker Switches Crucifix Electrical Room Key Flashlight Fuses Glitch Fragment Glowstick Gold Golden Blaster Gween Soda Hiding Box Holy Hand Grenade Knockbomb Laser Pointer Library Book Lighter Lockpick Mini Shield Potion Moonlight Candle Moonlight Float Nanner Nanner Peel NVCS-3000 Puzzle Painting Room Key Shakelight Shears Shield Potion Skeleton Key Smoothie Solution Paper Spotlight Starlight Bottle Starlight Jug Starlight Vial Straplight Tip Jar Vitamins

Puzzles Miscellaneous
History
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2023 April Fools Event2024 April Fools EventTHE HUNT - First Edition2024 Trick Or Treat Event2025 April Fools Event
Gallery
Lists
AchievementsCodesContainersDamageFeaturesFloorsGame MechanicsGame SettingsHealthHidingInteractablesItemsLeversList of EntitiesList of HazardsList of LocationsList of Room MechanicsMerchandiseModifiersPadlocksPaintingsRemoved ContentSecretsSoundtracksStatus EffectsUpcoming ContentUpdate Logs
Trivia
Game Development
DOORSGhostly_Wowzersjasper_creationsLightning_SplashLSPLASHNormallyAverageRediblesQW
Gallery
Game Updates
The Hotel+ UpdateThe Modifiers UpdateThe Mines UpdateThe Content Update
Overview
Collaborations
MakeshipThe RoomsPLS DONATEYoutoozTower Heroes CollabUntitled Tag Game CollabTales Of Tanorio Collab