Rand Marks ランド Rando (Rand)
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Portrait
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Sprite
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Tribe
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Home
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Occupation
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Age
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Birthday
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Height
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Weight
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Weapon
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I
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II
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III
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IV
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V
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VI
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Rand Marks is a playable character who appears in Breath of Fire II.
Rand is a member of the Shell Clan, which the reference section of The Graphics of Breath of Fire IV describes as a tribe of armadillo-like people. He hails from FarmTown, a small agricultural community on the western continent, where the rest of the Shell Clan live. Prior to the events of the game, Rand decided to leave his home, possibly due to a dissatisfaction with small town life, and went to pursue a career in the city. He ended up working at the Coliseum, where he first encountered Ryu. Rand helped Ryu foil the murder plot during his Coliseum fight with Katt by buying the Antdt needed to neutralize the poison darts. Later he fought with Ryu against the Demon manager of the Coliseum Augus. Rand decided to join Ryu's party and went to help fix up the hideout while Ryu and Katt continued their journey. Rand would later become a permanent party member.
When the party returns to Rand's farm home, he is greeted rather harshly by his mother Daisy, who immediately puts him and the party to work in the field. Despite her harsh nature, Rand deeply cares for his mother and her well being, and he becomes infuriated when St. Eva cultists kidnap her (he does not accept their story of Daisy's conversion due to her stubborn personality). He then decides to personally travel with Ryu and the group to rescue his mother from St. Eva and help destroy the cult.
Appearance and Personality
Rand is a very sensible and practical character, and can often be seen as the voice of reason among the party. He hates to be bored, which leads to his decision to become a drifter. He also has a strained relationship with his mother.[1]
In Battle
Rand is a physical powerhouse who uses knuckle weapons which enhance the already considerable power of his bare hands. He has strong attack power, good defense, decent magic and high health, but very low speed. Rand has access to several healing spells and two offensive spells, although he suffers from his limited amount of AP. His field ability allows him to curl up in a ball and roll across the open country at high speeds. While traveling in this manner, the party is protected from entering random enemy encounters. Rand's combat ability is Wake, which has a low chance of reviving a dead party member. This can be helpful in saving the party's supply of LifePL, an expensive life restorative.
When Rand is fused with certain Shamans, his form can change into a small armadillo. Rand is stronger and faster in this form, but he loses access to his field ability.
Abilities
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Level
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Name
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In-game description
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Effect
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AP Cost
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Default
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Cure 1
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Recover HP 40 Points
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Restores 40 HP to one ally.
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4
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Default
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CurePsn
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Cures poison
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Removes Poison, Rotting and Zombie from one ally.
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4
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9
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Thunder
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Thunder arrow All
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Deals 40 Thunder Damage to all enemies.
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6
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17
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Cure 2
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HP recovers 100 points
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Restores 100 HP to one ally.
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7
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24
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8.0
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Shaking earth All
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Deals 70 Earth Damage to all enemies.
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14
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27
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Renew
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Recover ability 70 percent
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Has a 70% chance of reviving a party member with 1/4th of their HP.
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10
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31
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Heal
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Recover bad status
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Removes Curse, Poison, Sleep, Rotting and Zombie from one ally.
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8
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35
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Cure 3
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Recover HP 120 Points
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Restores 120 HP to all allies.
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20
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37
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Cure 4
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Recover HP Completely
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Fully restores all of one ally's HP.
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14
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Gallery
- ↑ Capcom, 1995. Breath of Fire II (English Release) Pre-game character description.