[Source]
“ | Community colab update! Our first ever fan-designed, fan-voted Advanced map: Geared! Beware of moving parts. |
” |
~ Version 16.0 description |
Geared is an Advanced Difficulty map in Bloons TD 6, introduced in Version 16.0. It was the winner of the 50,000 Subscribers Milestone Map Competition on the official BTD6 subreddit.
Overview
All towers can only be placed on the single gigantic gear and the second largest gear in the middle, and both gears turn every round by 45 degrees clockwise. Therefore, it takes 8 rounds for the gear cycle to rotate back to its original state.
Bloons enter from the left end of the path and move towards the right end of the path.
Rewards
Strategies
- Main article: Geared/Strategies
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Summary
The main gimmick of this map is the fact that the main gear will move towers away from the track for a period of time. One could try and counteract this by placing limited range towers all over the main gear to ensure that a tower is attacking at all times, but not only is this inefficient, it might also result in the wrong tower being used to attack bloons that are immune to them/they have difficulty dealing with them or the right tower being unable to attack the bloons since it's out of range. The use of high range and/or mobile towers is vital to beating this map efficiently.
Tips
- It is possible to use the gear-spinning mechanic as a way to buff towers alternatingly across rounds, making them useful for some applications that resemble a conveyor belt sushi. Such examples include Permanent Brew without Support Chinooks, and scattering discounted Beast Handlers within range of a Monkey Commerce Village.
- Multiple Sniper early-game paired with Dart Monkey is an effective way to begin Geared CHIMPS.
- Dark Knight is one of the few limited range towers that is unaffected by the spinning gear, as it's darkshift ability allows it to move against the direction of the spinning gear as long as the rounds aren't being cleared too fast. This is further demonstrated by its upgrade, Dark Champion that can go anywhere instantly, making this map's gimmick a non factor.
- To a lesser extent, Spike Storm is also unaffected due to it's ability that goes directly onto the track, regardless of the distance of the tower itself. However, it's main attack is range dependent.
- Sniper Monkey is notable here for being a cheap and high range source of damage in the early game, so make sure to use them for an easier time.
Version History
- 16.0
- Released
- 44.0
Unlock requirement changed from directly unlocking the map with an available Intermediate Map to a flat completion of 12 unique map wins
Quotes
“ | Notes: Bloons travel on the grey path (maybe some sort of raised metal walkway) from left to right. Towers can ONLY be placed on the larger brown cog. After every round, the smaller cog rotates around it's [sic] central white pivot causing the larger cog to rotate anti-clockwise (36 degrees?) around it's [sic] virtual green pivot. One full rotation of the larger cog will be completed every (10 rounds?) |
” |
~ Geared original concept description (unmodified) |
Sounds
When rotating:
- [rotating gears]
When rotation stops:
- [solid stop]
Gallery
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Concept Artwork
Trivia
- This is the second time a map has been introduced from a map competition, the first being Skull Peak from BTD5.
- Although the competition ended during Version 14.0, the map was released two versions later on 16.0.
- While playing Sandbox Mode on this map, tapping the Play Round button will automatically spin the gear when the round number is not 1, however the animation does not play.
- The only towers that do not visually show being rotated are Spike Factories, Banana Farms, Monkey Villages, Sun Temple bases, Benjamin (starting from Version 16.1), Prince of Darkness (starting from Version 17.0), True Sun God bases, and Vengeful True Sun God bases. This also includes the Energizing Totem power. Their positions will still change with the gear, however.
- The first documented completion of Geared CHIMPS was announced on Reddit on this link. The strategy involved a combination of The Biggest One, Perma-Spike, and Support Chinook.
- It is often considered to be the hardest Advanced Maps in BTD6, due to how many adjustments are required to adapt to the changes in placement of each of the towers per round. Other candidates include Pat's Pond, and Erosion.
- On the concept description, the central gear was planned to rotate 36 degrees per round, which meant that it would complete a full rotation every 10 rounds. However, this was scrapped in favor of 45 degrees per round (and thus a full rotation every 8 rounds) in the official release of this map.
- The letters on each tooth of the large gear spell out "Eenie meenie miney moe" in a mysterious language.