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Scurvy

Scurvy is an Affliction in The Long Dark. It is caused by consuming a diet with low/no Vitamin-C, and is lethal if untreated.

Overview

Scurvy is a long-term affliction caused by Vitamin-C deficiency: failing to consume as much Vitamin-C as is drained daily. Each day the survivor's Vitamin-C level decreases by a small amount from a hidden Vitamin-C meter; this loss can be mitigated or recovered by consuming foods with Vitamin-C.

  • Foods with Vitamin-C display roughly how much they contain on the item's information page ("Minor", "Moderate" or "Major" source of Vitamin-C). If a food item contains no Vitamin-C (or on a game mode where Scurvy is disabled) no amount will be shown. Condition of food items does not affect Vitamin-C values.

Scurvy Risk appears when below 20% of the Vitamin-C maximum, and will progress into the Scurvy affliction unless more Vitamin-C is consumed.

Most Vitamin-C food sources are finite (artificial foods and cattails), which can make Scurvy an increasing challenge in the late-game. However fish, and to a lesser extent Birch Bark Tea, are renewable sources.

Enable Option

Scurvy Warning
Fail to eat a balanced diet and Scurvy will hound you relentlessly. While the onset is slow, the consequences can be disastrous to your health. The choice is yours.


Disable if you do not want to be pressured to find Vitamin-C rich foods.
In-game description

Starting a Survival Mode save file presents the option to enable Scurvy to that save. If enabled, foods with Vitamin-C will be labeled as a Minor, Moderate, or Major source of Vitamin-C when examined.

Scurvy is present on Voyageur, Stalker, Interloper, and Misery modes, and is disabled in Wintermute and Pilgrim.

This option to disable Scurvy is not available when playing on Misery.

Risk and Prevention

Scurvy can be prevented by regularly consuming enough Vitamin-C foods to prevent Scurvy Risk from reaching 100%. Scurvy Risk will appear when the survivor's hidden Vitamin-C stat drops below 20% remaining, giving the survivor a warning several days before the true affliction occurs.

  • Vitamin-C is a hidden survivor statistic, and is not displayed on the Status Screen.
  • Vitamin-C begins at 500 units at the start of a new Survival Sandbox (or upon treating Scurvy)
  • A small amount of Vitamin-C is drained each day (10 units on Voyageur or 20 units on Stalker/Interloper).
  • Scurvy Risk manifests at/below 100 units of Vitamin-C (20% remaining) on the Status Screen.
  • At 0 units of Vitamin-C (100% Scurvy Risk), Scurvy Risk becomes the Scurvy affliction.
  • Scurvy is treated immediately by consuming 500 units of Vitamin-C, which resumes the daily Vitamin-C drain.

Because Vitamin-C drains at a consistent rate, it is possible to estimate the survivor's current Vitamin-C amount if Scurvy Risk manifests, as well as the number of days before Scurvy Risk can appear from the start of a new survival sandbox or after contracting and curing Scurvy.

  • Voyageur: 50 days from game start/treatment (10 days after Scurvy Risk)
  • Stalker/Interloper/Misery: 25 days from game start/treatment (5 days after Scurvy Risk)

Affliction

You consumed a diet low in Vitamin-C for too long and now have Scurvy. If left untreated you will continue to weaken and lose condition until you succumb and die.

Scurvy manifests when Scurvy Risk reaches 100% (0 Vitamin-C), which causes constant slow Condition loss and multiple debilitating effects until treatment or death. Scurvy is cured immediately by consuming food containing Vitamin-C and fully emptying the recovery time bar (tracked at 500 units of Vitamin-C)

When the survivor is afflicted with Scurvy, the recovery time bar will not increase over time, making it easier to find Vitamin-C.

Effects of Scurvy:

  • -0.5% Condition per hour (-12% per day)
  • Disables Condition recovery while awake (when all four Needs are met)*
  • -5.00kg of carry weight
  • +50% Fatigue drain
  • +50% Stamina drain

*Note: While afflicted with Scurvy, Condition can still be recovered from Sleep (if all four Needs are met), but Condition recovery will be reduced as the -0.5% Condition loss will occur each hour even while asleep. The Condition restoring effects of Birch Bark Tea, Emergency Stims and some Cooked Foods retain their full effect.

Treatment

Scurvy and Scurvy Risk is cured by consuming food containing Vitamin-C until the "Treatment" bar is full (500 units of Vitamin-C); while Scurvy is manifest the Treatment Meter (Vitamin-C) will not deplete.

Eating a single piece food that has Minor levels of Vitamin-C will only prevent Scurvy Risk for a brief amount of time, reappearing 1-2 days or less. Because of this, it is better to consume Moderate or Major level foods (or many Minor level foods) to keep Scurvy Risk away for longer.

Artificial Foods and Fish hold the largest values of Vitamin-C, catching, cooking, and eating a large amount of cooked fish should be the player's immediate priority. Cooking Fish reduces the amount of Vitamin-C, but Raw Fish carry the high likelihood of causing Food Poisoning. Another consideration is Calorie-to-Vitamin-C density, since the survivor cannot eat food beyond 2500 stored Calories.

If the player has the Tales from the Far Territory addon installed, reaching maximum Trust with the Trader unlocks access to Vitamin-C Pills, a powerful, renewable set of pills that can eliminate Scurvy instantly.

Curing Scurvy will resume the daily Vitamin-C drain, with the survivor starting at 500 units of Vitamin-C.

Cooked Meals vs Ingredients

Cooking usually destroys some of the Vitamin-C (in real life, this process is called denaturing). Apart from two of the fish-based meals, all other items contain about the same or less Vitamin-C when compared to their ingredients consumed separately. When aiming for maximizing Vitamin-C intake, it is often better to consume the ingredients separately.

Examples (in order of added/lost Vitamin-C)

  • Dockworker's Pie: +17 [68 in final dish vs 51+ (48 in 2 cooked potatoes, 3 in 0.5 kg coho salmon, in 0.5 kg rockfish)]
  • Trout Stew: +7 [17 in final dish vs 10 in 0.5 kg Rainbow trout]
  • Camber Flight Porridge: +1 [59 in final dish vs 58 (56 in Pinnacle peaches, 2 in 4 rose hips (in the form of 1/6 of a rose hip tea))]
  • Lily's Pancakes: +1 [57 in final dish vs 56 in Pinnacle Peaches]
  • Peach Pie: +1 [57 in final dish (17 per pie) vs 56 in Pinnacle Peaches]
  • Ranger Stew: 0 [42 in final dish vs 42 (24 in 1 cooked potato, 18 in 2 carrots)]
  • Prepper's Pie: -4 [22 in final dish vs 26 (10 in 4 reishi mushrooms (in the form of 2 reishi teas), 16 in 2 prepared burdock roots)]
  • Coastal Fishcakes: -39 [14 in final dish vs 53 (48 in 2 cooked potatoes, 5 in 0.5 kg rainbow trout: 5)]
  • Thomson Family Stew: -61 [80 in final dish vs 141 (52 in canned corn, 36 in 4 carrots: 36, 48 in 2 cooked potatoes, 5 in 2 reishi mushrooms (as 1 reishi tea))]

Vitamin-C Foods

Note that fish are the only food where the higher their weight, the higher their Vitamin-C levels becomes (average fish weight increases when caught with higher Ice Fishing Levels). All other Vitamin-C levels in foods are static.

Item Vitamin C Hidden% Vitamin C/kg Vitamin C/1000 kcal
 Vitamin-C Pills Major 125 6250 25000
 Thomson Family Stew Major 80 228 88.89
 Airline Food - Vegetarian Major 73 292 130.36
 Dockworker's Pie Major 68 226 45.33
 Military-Grade MRE Major 65 130 37.14
 Camber Flight Porridge Moderate 59 197 47.20
 Last Resort Soup Moderate 40 114 50
 Lily's Pancakes Moderate 57 285 57.00
 Pinnacle Peaches Moderate 56 112 124.44
 Canned Pineapple Moderate 56 140 189.83
 Canned Corn Moderate 52 173 176.27
 Pickles Moderate 50 83 76.92
 Ranger Stew Moderate 42 105 26.25
 Tomato Soup Moderate 30 116 100
 Airline Food - Chicken Moderate 29 116 46.77
 Porter's Soup Moderate 24 240 20
 Cooked Potato Moderate 24 160 96
 Prepper's Pie Moderate 22 110 24.44
 Lake Whitefish (Raw) 1kg Moderate 22 22 38.26
 Rainbow Trout (Raw) 1kg Moderate 20 20 34.78
 Peach Pie Minor 19 190 76
 Trout Stew Minor 17 48 22.67
 Lake Whitefish (Cooked) 1kg Minor 16 16 27.83
 Rainbow Trout (Cooked) 1kg Minor 15 15 26.09
 Coastal Fishcakes Minor 14 266 44.87
 Pemmican Bar Minor 14 224 31.1
 Rose Hip Tea Minor 13 130 130
 Condensed Milk Minor 12 48 16
 Coho Salmon (Raw) 1kg Minor 12 12 7.27
 Cup of Herbal Tea Minor 11 110 110
 Smallmouth Bass (Raw) 1kg Minor 11 11 7.33
 Carrot Minor 9 90 51.43
 Coho Salmon (Cooked) 1kg Minor 9 9 5.45
 Prepared Burdock Minor 8 80 29.09
 Smallmouth Bass (Cooked) 1kg Minor 8 8 5.33
 Burdock Tea Minor 7 70 70
 Birch Bark Tea Minor 6 60 60
 Rose Hip Pie Minor 6 60 26.67
 Ketchup Chips Minor 5 50 16.67
 Reishi Tea Minor 5 50 50
 Energy Bar Minor 4 40 8
 Dried Apples Minor 4 26 10
 Tin of Sardines Minor 3 30 10
 Granola Bar Minor 2 20 6.67
 Pork and Beans Minor 2 8 3.33
 Cat Tail Stalk Minor 1 20 6.67

Trivia

  • Scurvy was originally not retroactively enabled on save files created before Part Four: Buried Echoes (December 5th 2023), regardless of difficulty, "to avoid the risk that players have already harvested most of the Vitamin-C rich foods in their game world." The ability to enable it on older saves was eventually added in the Part Five update however.
  • Scurvy is a real-world affliction caused by a severe Vitamin-C deficiency, usually caused by a diet lacking fruits or vegetables. It is most commonly associated with 17th- and 18th-century sailors who could be at sea for months without access to fruits or vegetables.
  • The icon for Scurvy depicts a human tooth and blood droplet, both symptoms of real-world scurvy which causes tooth loosening and loss, as well as bruising (bleeding under the skin) and poor healing. Despite this, in-game Scurvy does not cause permanent damage to the survivor like Frostbite, or cause/increase the likelihood of Blood Loss.
  • Real-world people who inhabit arctic regions, such as the indigenous peoples of Alaska, Canada and northern Russia, primarily receive their Vitamin-C from eating fish, as depicted in-game.

Update history

  • UPDATE 5 December 2023 (Update):
    • Added to game.