“
Wander the quiet apocalypse to chronicle the passing of an age. This is the poetry of survival.
”
Pilgrim is the 1st Survival Mode Experience in The Long Dark . It is the standard "easy" difficulty setting.
Overview
Pilgrim's difficulty is comparable to a pleasant walk through a park on a crisp winter day. Hostile Wildlife always flees in terror from the player unless provoked. Needs are very manageable. Food and resources are highly abundant, and can be easily procured. Overall, the player's survival is almost guaranteed on this Experience.
This game mode is best picked if the player is trying to explore and learn the game world and its mechanics, or if they wish to unlock Achievements , Feats , or Badges without much difficulty.
Pilgrim Settings
Great Bear Island is abundant with items.
High-quality and abundant starting supplies.
High-quality items may spawn.
Firearms may spawn.
Starting equipment:
Accelerant , Tinder Plug , 12 Wood Matches
6 Antibiotics , Antiseptic , 2 Bandage , 6 Painkillers , 4 Water Purification Tablets
Cotton Scarf , Cotton Toque , Plaid Shirt , Driving Gloves , Jeans , Thermal Underwear , Sports Socks , Running Shoes
Pinnacle Peaches , Tin of Sardines , 0.50 Water (Potable)
Bedroll , Flare , Recycled Can , Sewing Kit
Needs erode slowly.
Wildlife will not attack unless provoked. (All hostile wildlife can still detect the player and walk towards their position, but will flee once the player is fully detected.)
Safe starting condition (indoors, during good weather, in hospitable Region ).
Decay of items is slow.
All Fires prevent freezing (regardless of ambient temperature).
Automatically wake from sleep when freezing IF you are sleeping next to a fire .
The player will automatically wake up once their Fatigue meter is fully rested, and they cannot go back to sleep until sufficiently tired.
Scurvy is disabled and cannot be enabled.
Cougar is disabled and cannot be enabled (the Cougar Hide Wrap Blueprint is also removed from the crafting menu)
The option to enable the Trader is present.
Allows five active Feats .
DIFFICULTY
PILGRIM
GAME START
Baseline resource availability
Very High
Starting time of day
Noon
Starting weather
Clear
Indoor spawns permitted
Yes
Survivor monologue
Yes
ENVIRONMENT
Length of day multiplier
1x
Weather variability
Low
Blizzard frequency
Low
World gets colder over time
None
Wind variability
Medium
Aurora frequency
Medium
Fire overcomes ambient air temp
Yes
Endless night (v1.83)
No
HEALTH
Calorie burn rate
Low
Thirst rate
Low
Fatigue rate
High
Freezing rate
Low
At-rest condition recovery rate
High
Condition recovery rate
High
Hypothermia recovery time
Low
Frostbite rate
Low
Cabin fever
No
Intestinal parasites
No
Dysentery
Yes
Sprains
Yes
Food poisoning
Yes
Broken ribs
No
Rest as a resource
Yes
Scurvy - Vitamin-C drain rate
No
Fires prevent freezing
Yes
Wake up player when freezing near a fire
Yes
Birch bark tea crafting (v.1.64)
Yes
GEAR
Item decay rate
Low
Loose item availability
Very High
Empty container chance modifier
None
Stick, branch, and stone respawn frequency
Very High
Starting gear allocation
Very High
Rifle availability
Yes
Revolver availability (v.1.64)
Yes
Harvestable plant availability
High
Reduce container item density
None
WILDLIFE SPAWNS
Cougar spawn chance
None
Wolf spawn chance
Low
Timberwolf spawn chance
Low
Deer spawn chance
Very High
Rabbit spawn chance
Very High
Bear spawn chance
Low
Moose spawn chance
Low
Time to wildlife respawn
Medium
Reduce wildlife population over time
None
Wolf spawn distance
Medium
Predator grace period
No
WILDLIFE BEHAVIOUR
Wildlife smell range
Low
Scent increase from Meat/Blood
Medium
Passive wildlife
Yes
Wildlife attacks during rest
No
Wolf fear
Medium
Timberwolf morale
High
Wildlife detection range
Medium
WILDLIFE STRUGGLE
Struggle bonus
High
Struggle condition damage modifier
None
Struggle clothing damage modifier
Low
Struggle damage severity
Low
Experience
Gameplay Overlay
Mechanics
Collectables
Other
Advanced Gameplay
Tales