
The Slide (滑り込む), also called Sliding Attack[1] or simply Sliding (スライディング)[2], is one of Hiryu's basic moves featured in most of his appearances. It is performed by holding down and a direction, and pressing the jump button.
Appearances
Strider Hiryu (Manga)
Hiryu and Kain can be seen performing a slide during the third chapter of the manga, in order to go through a closing trap door. While Hiryu performs the slide kick, Kain uses a head-first dive instead.
Strider (CPS-1)

The Slide is a basic mobility and melee action performed by Hiryu, where he slides forward quickly with one of his feet extended. the Slide can be used to go through narrow spots and avoid traps as well as go under enemy projectiles and kill them on contact.
Strider (NES)

The Slide In (スライド・イン)[3] is the version featured in the NES Strider, unlocked after finding the Vice-Commander in Kazakh. The Slide In is at first only a mobility skill, allowing Hiryu to pass through narrow spots and move faster, but not damage enemies.
Obtaining Ryuzaki's Attack Boots in China allows the move to strike enemies as it pass through them, although Hiryu runs the risk of receiving contact damage if used against stronger enemies when not spaced properly from them.
Strider 2

The Slide returns in Strider 2, now visually adapted from the Marvel vs. Capcom version of the move. When used, Hiryu performs a quick roll forward into the sliding kick proper. Unlike the Arcade original, this Slide can't damage enemies on contact, but it allows Hiryu to quickly pass through them.
The Slide is best used during boss fights in combination with the Backward Somersault, going back and forth striking at the enemy while dodging attacks.
Hien can also use this ability both as a boss and a playable characters, and in both instances works identical to Hiryu's.
Strider (2014)

The Slide Assault, known as the Assault Fang (アサルトファング) in Japanese, is the version featured in the 2014 Strider, and the very first upgrade Hiryu finds in the game. The Pickup Cradle is found at the beginning of the Kazakh Bridge, protected by a turret.
By using a set of Plasma Capacitors installed in Hiryu's boots, he's able to release a big burst of plasma which enhances the sliding kick, allowing him to bisect enemies as if he were using the Cypher while at the same time avoiding their shooting[4][5]. The Slide Assault is also used to break through closed vents found across Kazakh City in order to advance.[5]
At the beginning of the game Hiryu can perform a non-damaging Slide, but this move sees very little use as it is upgraded into the Slide Assault almost immediately.
In Cannon Dancer

The Slide is also a technique of Kirin in Isuke's spiritual sequel, Cannon Dancer. Done by holding down and pressing the jump button, Kirin performs a basic version that allows him to move faster and go through enemies, but does no damage to any enemy it makes contact with. Pressing the attack button while in the middle of a slide makes the tip of Kirin's kick to release an aura of plasma, allowing the move to hurt and kill enemies. Also, by holding the direction the slide is going through, Kirin instantly breaks into a run when the move finishes.
The Slide is also used to perform Kirin's ground throw. Pressing jump while Kirin's body overlaps with a human-sized enemy makes Kirin grab the enemy, spin them a full 360º and throw them forward. Thrown enemies can also hit and destroy any enemy in their path as well.
Other appearances
- The Slide is one of Hiryu's command moves in all his appearance on the Marvel vs. Capcom series. The way he performs it by doing a rolling-flip forward first, an animation that was later adopted by Strider 2.
- While Hiryu lacks a Slide move in Namco × Capcom, one of his Skills is named "Sliding Attack" (スライディング攻撃) in reference to it.
- The Slide was part of Hiryu's movelist in the cancelled Capcom Fighting All-Stars, as the attack performed while Hiryu was running or dashing.
- In Project X Zone 2, Hiryu uses the Slide as part of his Up attack animation.
- Hinjo lacks a Slide move in the original Strider II, but regains it in all three Sega ports. It works the same as the Hiryu version, except it is much slower.
- Besides Cannon Dancer, the move has also been featured in Isuke's other action game follow-up: In Moon Diver, the playable cast can perform both a ground and air-based Sliding move.
- Zeku from Street Fighter V has a slide kick as his crouching High Kick (HK) and as the special move "Ashikari", one of the possible enders for his command run special move. The attack's pose is identical to Hiryu's slide.
Gallery
Trivia
- The early official English guidebook The Official Guide to Mega Man features a reference to Hiryu's Slide: the description of Mega Man's own Slide move from Mega Man 3 calls it a "Strider-style" move.[6]
References
- ↑ Sega (September 1990, Mega Drive). Strider (English). Instruction Manual, Pg. 5
- ↑ Capcom (December 1999, Arcade). Strider Hiryu 2 (Japanese). Instruction Sticker
- ↑ This is how the skill's name is rendered in the Strider Hiryu famicom prototype
- ↑ Capcom (February 22, 2014). Strider Hiryu Visual Chronicle (Japanese). Pg. 54
- ↑ 5.0 5.1 Capcom (2013). "Action: Physical". Capcom's official Strider site. Retrieved from archive.org. Accessed November 11, 2021.
- ↑ "The Official Guide to Mega Man" at The Mechanical Maniacs. Accessed October 3, 2016
Cannon Dancer |
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Kirin |
Moves: Bunshin • Cartwheel Jump • Plasma Whirlwind • Slide • Taijutsu |
Stage Enemies |
Foot Soldier • Spider Weapon • Flying Weapon • Guardian • Tiger • Desert creatures • Draft • Black Commander Mizuchi • T-Tank • Ijiryu • Flame Fairy |
Bosses |
Material • Computer • Gamran • Visete • Herio • Sandora • Euro-Gam • Fake Tianon • Cannons • Willf • Die Rudel Taktik • Slaver |
Locations |
Agadan • Slaver Temple • Cabil • Indian Ocean • Woods & Prague • Saskiraf |
Related Articles |
The Federation (Jack Layzon) • Slaver (cult) • Teki |