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Infused Club

New Game Plus!
This article contains content only accessible in New Game+ mode.

The Infused Club is a tier 4 tool obtained from killing the Hedge Broodmother in New Game+4 or higher at a 30% chance. Unlike most infused weapons, it only comes in one variant, being an infused version of the Club of the Mother Demon.

Along with being the strongest weapons of its class, it will also have the unique trait of coming with two random effects. These effects can be any effect from weapons, armor, trinkets, and more. The effects will take hold while the player is holding the weapon, and not affect the player if it's not being held. The effects it comes with when being obtained is permanent, and cannot be changed. The chances of receiving any 2 of these effects at one time is roughly 1 in 12500.

Usage

Material Resources

Item Materials Station
DeDuper Jelly (x10)
1 Infused Club
Super Duper


Possible Effects

Effect Description

+Ant Damage
Increases damage against all ants by 30%.

+Arrow Refund
Bows and crosssbows have a 20% chance to not consume ammo.

+Attack Stamina
Decreases stamina cost of attacking by 25%.

+Black Ant Damage
Increases damage against Black Worker Ants and Black Soldier Ants by 30%.

+Black Widow Damage
Increases damage against Black Widows by 10%.

+Block Strength
Increases the block gauge by 100.

+Block Stun
Blocking inflict 3 stun to the attacker.

+Blastwave
All player summons have a 25% chance to cause an explosion on hits, dealing 70 explosive damage. Deals damage to everything nearby (players included) apart from the summon that caused it.

+Boss Damage
Increases damage against all bosses by 30%.

+Broodmother Damage
Increases damage against the Hedge Broodmother by 30%.

+Crit Damage Up Best
Increases damage of critical hits by 60%

+Crit Damage Up Major
Increases damage of critical hits by 40%

+Crit Damage Up Minor
Increases damage of critical hits by 20%

+Crit Daze
Critical hits make enemies 20% slower for a short time.

+Critical Hit Chance
Increases critical hit chance by 5%.

+Cutman
Critical hits have a 50% chance to inflict the Bleed effect, dealing 20 damage a second for 10 seconds.

+Damage Resist
Decreases all damage taken by 50%

+Defense Event Attack
Increases damage output during Factional Raids or MIX.Rs by 100%.

+Dust Guard
Provides immunity to the slowness and attack speed reduction effects of dust clouds from Termite Soldier, Moth, and Dust Mite attacks.

+Explosive Resist
Increases resistance to explosive by 50%.

-Exhaustion Recovery
Decreases time it takes to recover from exhaustion by 25%.

+Fall Defense
Grants immunity to fall damage.

+Finale Bleed
The third hit of every combo increases inflicts a Bleed that deals 5 damage every second for 7 seconds. Only applies to weapons with 3-hit combos.

+Finale Block Surge
The third hit of every combo decreases the block gauge's total built up stun by 25. Only applies to weapons with 3-hit combos.

+Finale Crit Surge
The third hit of every combo increases the players critical hit chance by 2%. This stacks infinitely until a critical hit is triggered, in which the effect resets. This only applies to weapons with 3-hit combos.

+Finale Damage
The third hit of every combo deals 10% more damage. Only applies to weapons with 3-hit combos.

+Finale Fury
The third hit of every combo increases attack speed by 20%. Only applies to weapons with 3-hit combos.

+Finale Goo
The third hit of every combo shoots a stream of Firefly goop that does 25 generic damage and inflicts -Movement Speed and -Attack Speed. Only applies to weapons with 3-hit combos.

+Finale Stamina Surge
The third hit of every combo instantly gives 25 stamina. Only applies to weapons with 3-hit combos.

+Food Generation
Passively fills the players food bar by 10 every minute.

+Fresh Attack
Attacks inflict 15 extra Fresh Damage. Doesn't apply to bows.

+Fresh Damage Up Best
Increases Fresh damage by 50%

+Fresh Damage Up Major
Increases Fresh damage by 25%

+Fresh Damage Up Minor
Increases Fresh damage by 10%

+Gas Guard
Grants immunity to gas damage.

+Hauling Strength
Increases the amount of Grass Planks and Weed Stems that can be carried at once by 5.

+Hunger Rate
Decreases hunger drain rate by 20%.

+Hyperstamina
Increases stamina regeneration by 25%.

+Implant Weakness: Fresh
Gives attackers a 50% weakness to Fresh.

+Implant Weakness: Salty
Gives attackers a 50% weakness to Salty.

+Implant Weakness: Sour
Gives attackers a 50% weakness to Sour.

+Implant Weakness: Spicy
Gives attackers a 50% weakness to Spicy.

+Increased Healing
Increases the amount of health received from any healing options by 10%.

+Infected Broodmother Damage
Increases damage against the Infected Broodmother by 30%.

+Invincible Attack
Melee attacks have a chance to repair the currently equipped weapon.

+Invincible Shielding
Blocking attacks with a shield has a 10% chance to repair its durability by 25.

+Loot Luck
Increases the drop rates of loot from Creatures by 10%.

+Mantis Damage
Increases damage against the Mantis by 30%.

+Max Health
Increases max health by 100.

+Max Stamina
Increases max stamina by 100.

+Major Threat
Increases creatures favorability of the player over other sources of aggression by 50%.

+Minor Threat
Decreases creatures favorability of the player over other sources of aggression by 50%.

+Life Steal
Converts 4% of the exact damage dealt to enemies into health for the player.

+Orb Weaver Damage
Increases damage against Orb Weavers by 30%.

+Parry Heal
Perfect blocking attacks heal the player for 8 points of their health.

+Perfect Block
Increases parry window by 5 miliseconds.

+Poison Resist
Increases resistance to poison by 50%.

+Quickcharge
Charged attacks charge up 20% quicker.

+Red Ant Damage
Increases damage against Red Worker Ants and Red Soldier Ants by 30%.

+Reflect Damage Major
Reflects 50% of damage delt to the player back at the attacker

+Reflect Damage Best
Reflects 75% of damage delt to the player back at the attacker

+Reflect Damage Minor
Reflects 25% of damage delt to the player back at the attacker

+Salty Attack
Attacks inflict 15 extra Salty Damage. Doesn't apply to bows.

+Salty Damage Up Best
Increases Salty damage by 50%

+Salty Damage Up Major
Increases Salty damage by 25%

+Salty Damage Up Minor
Increases Salty damage by 10%

+Sizzle Immunity
Grants immunity to sizzle.

+Sour Attack
Attacks inflict 15 extra Sour Damage. Doesn't apply to bows.

+Sour Damage Up Best
Increases Sour damage by 50%

+Sour Damage Up Major
Increases Sour damage by 25%

+Sour Damage Up Minor
Increases Sour damage by 10%

+Spicy Attack
Attacks inflict 15 extra Spicy Damage. Doesn't apply to bows.

+Spicy Damage Up Best
Increases Spicy damage by 50%

+Spicy Damage Up Major
Increases Spicy damage by 25%

+Spicy Damage Up Minor
Increases Spicy damage by 10%

+Sprint Distance
Decreases stamina cost of sprinting by 25%.

+Stun
Attacks inflict 3 stun.

+Summon Aggro
Increases the summons favorability over other sources of aggression by 20%.

+Summon Attack Speed
Increases the speed of friendly summons by 10%.

+Summon Crit
Friendly summons gain a 2.5% critical hit chance.

+Summon Crit Bleed
Friendly summons inflict a bleed on critical hits that deals 10 damage a second for 10 seconds.

+Summon Damage
Increases the damage of friendly summons by 100%.

+Summon Poison
Friendly summons can inflict Poison, dealing 25 damage every 5 seconds for 30 seconds.

+Summon Stun
Friendly summons deal 3 stun every hit.

+Summon Thorns
Friendly summons reflect 50% of damage inflicted onto them back to attackers.

+The Quickness
Increases movement speed by 10%.

+Tenderfoot Defense
Reduces damage taken from all Tier 1 Creatures by 90%.

+Tenderfoot Offense
Increases damage dealt to Tier 1 Creatures by 100%.

+Thirst Rate
Decreases thirst drain rate by 20%.

+Trickle Regen
Regenerates 2 health every 10 seconds.

+Wasp Queen Damage
Increases damage against the Wasp Queen by 30%.

+Wolf Spider Damage
Increases damage against Wolf Spiders by 30%.

+Vampirism
Killing creatures instantly restores 8 health points.

+Victory Feast
Killing creatures instantly restores 5 food points.