Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: Gem weapons)
- They have identical conditions but different effects. (Example: Boost Passives)
- They have different conditions but identical effects. (Example: Flashing Blade 4, Heavy Blade 4, etc)
- They are inheritable (and are not Inheritable weapons from Special Heroes, Arcane weapons, or Attuned Skills).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
Weapons
Silver
Weapons with higher Might than other generic weapons, but they lack any additional effects that aren't part of that weapon type (such as bows being effective against fliers, and daggers applying Penalties to the foe).
Name | Mt | Rng | Description |
---|---|---|---|
Silver Sword+ | 15 | 1 | |
Silver Lance+ | 15 | 1 | |
Silver Axe+ | 15 | 1 | |
Silver Bow+ | 13 | 2 | Effective against flying foes. |
Silver Dagger+ | 10 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
Bolganone+ | 13 | 2 | |
Fenrir+ | 13 | 2 | |
Thoron+ | 13 | 2 | |
Shine+ | 13 | 2 | |
Rexcalibur+ | 13 | 2 | |
Atlas+ | 13 | 2 | |
Flametongue+ | 15 | 1 |
Brave
Weapons that attack twice on the Player phase and inflict -5 Spd.
Name | Mt | Rng | Description |
---|---|---|---|
Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Lance+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Axe+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Bow+ | 7 | 2 | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Slaying
Weapons that accelerate the Special trigger.
Name | Mt | Rng | Description |
---|---|---|---|
Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Lance+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Axe+ | 14 | 1 | Accelerates Special trigger (cooldown count-1). |
Slaying Bow+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Special damage
Weapons that do more damage when Specials trigger. Also affects Attack specials.
Name | Mt | Rng | Description |
---|---|---|---|
Wo Dao+ | 13 | 1 | Deals +10 damage when Special triggers. |
Harmonic Lance+ | 13 | 1 | Deals +10 damage when Special triggers. |
Wo Gùn+ | 13 | 1 | Deals +10 damage when Special triggers. |
Short Bow+ | 12 | 2 | Effective against flying foes. Deals +10 damage when Special triggers. |
Armor killers
Weapons that deal effective damage to Armored units.
Name | Mt | Rng | Description |
---|---|---|---|
Armorsmasher+ | 14 | 1 | Effective against armored foes. |
Slaying Spear+ | 14 | 1 | Effective against armored foes. |
Slaying Hammer+ | 14 | 1 | Effective against armored foes. |
Cavalry killers
Weapons that deal effective damage to Cavalry units.
Name | Mt | Rng | Description |
---|---|---|---|
Zanbato+ | 14 | 1 | Effective against cavalry foes. |
Ridersbane+ | 14 | 1 | Effective against cavalry foes. |
Poleaxe+ | 14 | 1 | Effective against cavalry foes. |
Keen Rauðrwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Blárwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Gronnwolf+ | 12 | 2 | Effective against cavalry foes. |
Keen Hvítrwolf+ |
Gem
Weapons that provide Triangle Adept 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Sapphire Lance+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Emerald Axe+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
Firesweep
Weapons that prevent counterattacks on the unit and foe.
Name | Mt | Rng | Description |
---|---|---|---|
Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep L+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack. |
Firesweep Bow+ | 11 | 2 | Effective against flying foes. Unit and foe cannot counterattack. |
Blade
Weapons that slows the Special trigger and give temporary buffs to the unit's Atk equal to the total Bonuses active on unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1). Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Hvítrblade+ |
Raven
Weapons that provides Weapon-triangle advantage to the unit over Colorless foes.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Hvítrraven+ |
Owl
Weapons that provides temporary buffs to the unit depending on the amount of allies adjacent to unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Blárowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Gronnowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Hvítrowl+ |
Serpent
Weapons that provide Distant Def 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Guard Bow+ | 12 | 2 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Rauðrserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
Hvítrserpent+ |
Fox
Weapons that inflicts temporary debuffs on the foe on the Player phase.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Gronnfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
Hvítrfox+ |
Rabbit
Weapons that provides temporary buffs to the unit's Atk/Res and restores HP after combat on the first combat in Player phase or Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Blárrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Gronnrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Hvítrrabbit+ |
Lion
Weapons that provides a Bonus to ally's Atk adjacent to the unit at the start of the unit's turn and temporary buffs to the unit's Atk/Res if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. |
Blárlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. |
Gronnlion+ | |||
Hvítrlion+ |
Vulture
Weapons that inflicts temporary debuffs on the foe's Atk and Def or Res and additional temporary debuffs equal to the Penalties on the foe's Atk and Def or Res if the unit is not adjacent to an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Vulture Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Vulture Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Atk/Def-X on foe during combat (X = 5 + any current penalty on each of those stats; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently). |
Rauðrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Blárvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Hvítrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. |
Deer
Weapons that provides a temporary buff to the unit's Atk and inflicts a temporary debuff to the foe's Atk and Special cooldown charge -1 on the foe per attack during the Enemy phase or if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Blárdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Gronndeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Hvítrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Reprisal
Weapons that provide Fierce Stance 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Reprisal Sword+ | |||
Reprisal Lance+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. |
Reprisal Axe+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat. |
Reprisal Bow+ |
Guard (temporary buffs)
Weapons that provides temporary buffs to the unit's Def on the Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Safeguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Vanguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Rearguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat. |
Hardy Bearing
Weapons that provide Hardy Bearing 3 to the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Caltrop Dagger+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dragonslasher+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Armorpin Dagger+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Barrier
Weapons that provides temporary buffs to the unit's Res on the Enemy phase.
Name | Mt | Rng | Description |
---|---|---|---|
Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Lance+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Axe+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat. |
Barrier Bow+ |
Guard (cooldown charge)
Weapons that inflicts Special cooldown charge -1 on the foe per attack.
Name | Mt | Rng | Description |
---|---|---|---|
Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Guard Lance+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Guard Axe+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Spirited
Weapons that provides temporary buffs to the unit's Atk/Def and special charges per foe's attack if the unit has a 【Bonus】 active.
Name | Mt | Rng | Description |
---|---|---|---|
Spirited Sword+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Spear+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Axe+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Bow+ |
Instant
Weapons that provides temporary buffs to the unit's Atk/Def and prevent the foe's follow-up on the Player phase.
Name | Mt | Rng | Description |
---|---|---|---|
Instant Sword+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Axe+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Instant Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Unbound
Weapons that inflicts temporary debuffs on the foe's Def and Atk or Spd and neutralizes foe's Bonuses on their Def and Atk or Spd if the unit is not adjacent to an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Unbound Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Unbound Bow+ | 12 | 2 | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Steadfast
Weapons that provides temporary buffs to the unit's Atk/Def and neutralizes Penalties on unit's Atk/Def if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Steadfast Sword+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Lance+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Axe+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. |
Steadfast Bow+ |
Stout
Weapons that provides temporary buffs to the unit's Atk/Def and, if the foe can follow-up, damage reduction from the foe's first attack if the unit's HP is at 50% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Stout Sword+ | |||
Stout Lance+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Stout Axe+ | 14 | 1 | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Stout Bow+ |
Rein (weapons)
Weapons that inflicts temporary debuffs on the foe's Spd/Def to all foes within 2 spaces of the unit.
Name | Mt | Rng | Description |
---|---|---|---|
Rein Sword+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Lance+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Axe+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Rein Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Allied
Weapons that provides temporary buffs to ally's Atk/Def to all allies within 2 spaces of the unit, and temporary buffs to the unit's Atk/Def if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Allied Sword+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Lance+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Axe+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Allied Bow+ |
Up-Front
Weapons that provides temporary buffs to the unit's Atk/Spd and neutralizes Penalties to unit's Atk/Spd if the foe's HP is at 75% or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Up-Front Blade+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Up-Front Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Up-Front Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
Up-Front Bow+ |
Defier's
Weapons that provide temporary buffs to the unit's Def, inflicts temporary debuffs on the foe's Def, and grants additional temporary buffs on the unit's Def and inflicts additional temporary debuffs on the foe's Def equal to the Bonus on the foe's Def if the foe's HP is at 75% HP or higher.
Name | Mt | Rng | Description |
---|---|---|---|
Defier's Sword+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Lance+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Axe+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Defier's Bow+ | 12 | 2 | Effective against flying foes. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. |
Protection
Weapons that provide temporary buffs to the unit's Atk/Def and inflicts Special cooldown charge -1 on the foe during combat if the unit is within 3 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Protection Edge+ | 14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Protection Pike+ | 14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Protection Axe+ | |||
Protection Bow+ | 12 | 2 | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Null (weapons)
Weapons that provide temporary buffs to the unit's Atk/Spd if unit's HP ≥ 25%. Also neutralizes guaranteed follow-up effects on foe, neutralizes prevented follow-up effects on unit, and boosts damage by 5 if unit's HP ≥ 25% and unit's Spd > foe's Spd.
Name | Mt | Rng | Description |
---|---|---|---|
Null Blade+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). |
Null Spear+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage during combat (except when dealing damage with area-of-effect Specials). |
Null Axe+ | |||
Null Bow+ |
Reversal
Weapons that provide temporary buffs to the unit's stats and inflicts temporary debuffs on the foe equal to double the foe's Bonuses on each stat during the Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Reversal Blade+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). |
Reversal Lance+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). |
Reversal Axe+ | |||
Reversal Bow+ |
Gainful
Weapons that provide Null Follow-Up and Null Panic to the unit at start of turn, if their HP ≥ 25%, and temporary buffs to the unit's Atk/Spd = the number of 【Bonus】 effects on unit & 【Penalty】 effects on foe.
Name | Mt | Rng | Description |
---|---|---|---|
Gainful Sword+ | |||
Gainful Lance+ | |||
Gainful Axe+ | |||
Gainful Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Gainful Dagger+ | 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). Effect:【Dagger 7】 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Lantern
Weapons that provide Traverse Terrain and Special Cooldown Charge +1 if the unit is within 2 spaces of an ally at start of turn, and Temporary buffs in Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrlantern+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Blárlantern+ | |||
Gronnlantern+ | 12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Hvítrlantern+ |
Doubler
Weapons that provide Bonuses to 2 stats on the unit and allies within 2 spaces if unit is within 2 spaces of an ally at start of turn, and provides temporary buffs and additional temporary buffs to the unit's stats = the highest Bonuses on each stat on unit & and allies within 2 spaces in Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Doubler Sword+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Doubler Lance+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Doubler Axe+ | |||
Doubler Bow+ | 12 | 2 | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Pursual
Weapons that provides temporary buffs and a guaranteed follow-up in Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Pursual Sword+ | |||
Pursual Lance+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. |
Pursual Axe+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. |
Pursual Bow+ |
Campaign
Weapons that provide temporary buffs to the unit's Atk/Def, inflicts temporary debuffs on the foe equal to 25% of unit's HP at start of combat and restores 10 HP after combat if unit's HP ≥ 25%.
Name | Mt | Rng | Description |
---|---|---|---|
Campaign Blade+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. |
Campaign Lance+ | 14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. |
Campaign Axe+ | |||
Campaign Bow+ |
Hexblade (weapons)
Weapons that provide Traverse Terrain and Hexblade on the unit if unit is within 2 spaces of an ally at start of turn, and provides temporary buffs and damage boost based on the unit's Atk in Player phase or if the unit is within 2 spaces of an ally.
Name | Mt | Rng | Description |
---|---|---|---|
Hexblade Sword+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
Hexblade Lance+ | |||
Hexblade Axe+ | |||
Hexblade Bow+ |
Crab
Weapons that provide an Atk Bonus and Guaranteed Follow-Up if the unit's HP ≥ 25% at start of turn, and temporary buffs and damage boost based on unit's and foe's 【Bonus】 effects (excluding Bonuses) if the unit's HP ≥ 25% at start of combat.
Name | Mt | Rng | Description |
---|---|---|---|
Rauðrcrab+ | 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Blárcrab+ | |||
Gronncrab+ | |||
Hvítrcrab+ |
Assists
Healing
Assists that allow Staff units to heal a targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Physic+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. | 2 | 300 |
Recover+ | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 1 | 300 |
Martyr+ | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. |
1 | 300 |
Rehabilitate+ | Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. |
1 | 300 |
Restore+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
1 | 300 |
Movement Healing
Assists that allow Staff units to heal a targeted ally and moves the unit and/or targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Rescue+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Return+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Nudge+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Rally Healing
Assists that allow Staff units to heal a targeted ally and provides Bonuses to the targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Magic Shield+ | Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) | 1 | 400 |
Ice Lock+ | This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) |
2 | 400 |
Movement
Moves the unit and/or targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Swap | Unit and target ally swap spaces. | 1 | 150 |
Swap Gait | |||
Shove | Pushes target ally 1 space away. | 1 | 150 |
Shove Gait | |||
Smite | Pushes target ally 2 spaces away. | 1 | 150 |
Smite Gait | |||
Draw Back | Unit moves 1 space away from target ally. Ally moves to unit's previous space. | 1 | 150 |
Draw Back Gait | |||
Reposition | Target ally moves to opposite side of unit. | 1 | 150 |
Reposition Gait | Target ally moves to opposite side of unit. If unit uses an Assist skill on the current turn, enables【Canto (1)】. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
1 | 400 |
Pivot | Unit moves to opposite side of target ally. | 1 | 150 |
Pivot Gait |
Rally
Provides Bonuses to the targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Rally Attack | Grants Atk+4 to target ally for 1 turn. | 1 | 150 |
Rally Speed | Grants Spd+4 to target ally for 1 turn. | 1 | 150 |
Rally Defense | Grants Def+4 to target ally for 1 turn. | 1 | 150 |
Rally Resistance | Grants Res+4 to target ally for 1 turn. | 1 | 150 |
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Res+ | Grants Atk/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Def/Res+ | Grants Def/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Up
Provides Bonuses to the targeted ally and allies within 2 spaces of the target except for the unit.
Name | Description | Rng | SP |
---|---|---|---|
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Spd+ | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Def+ | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Specials
Sun
These skills recover HP. Officially referred to as "sun" skills.[1]
Name | Description | Cooldown | SP |
---|---|---|---|
Noontime | Restores HP = 30% of damage dealt. | 2 | 200 |
Sol | Restores HP = 50% of damage dealt. | 3 | 200 |
Flare | If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. | 3 | 500 |
Moon
These skills treat foe’s Def/Res as if reduced during combat.
Name | Description | Cooldown | SP |
---|---|---|---|
Moonbow | Treats foe's Def/Res as if reduced by 30% during combat. | 2 | 200 |
Luna | Treats foe's Def/Res as if reduced by 50% during combat. | 3 | 200 |
Lethality | When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%." | 4 | 500 |
Star
These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]
Name | Description | Cooldown | SP |
---|---|---|---|
Glimmer | Boosts damage dealt by 50%. | 2 | 200 |
Astra | Boosts damage dealt by 150%. | 4 | 200 |
Deadeye | Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." | 3 | 500 |
Wind
Adds a portion of the unit's Spd as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Vital Astra | Boosts damage by 30% of unit's Spd. If unit's Special is ready and unit's Spd > foe's Spd, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). At the start of combat, if unit's Special is ready and unit's Spd > foe's Spd, reduces damage from attacks during combat by percentage = difference between stats × 3 (max 30%). (Damage-reduction effects above are considered non-Special effects, so skills like Deadeye still apply.) | 2 | 500 |
Gust | Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
3 | 500 |
Nimble Beast | Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials). |
3 | 500 |
Revenge
Adds a portion of damage dealt to the unit as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Reprisal | Boosts damage by 30% of damage dealt to unit. | 2 | 200 |
Vengeance | Boosts damage by 50% of damage dealt to unit. | 3 | 200 |
Dragon (specials)
Adds a portion of the unit or foe's Atk as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Draconic Aura | Boosts damage by 30% of unit's Atk. | 3 | 200 |
Dragon Fang | Boosts damage by 50% of unit's Atk. | 4 | 200 |
Ruptured Sky | Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. | 2 | 500 |
No Quarter | Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. | 3 | 500 |
Fierce Beast | Boosts Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. | 2 | 500 |
Haze Slice | Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
3 | 500 |
Fire
Adds a portion of the unit's Def as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Bonfire | Boosts damage by 50% of unit's Def. | 3 | 200 |
Ignis | Boosts damage by 80% of unit's Def. | 4 | 200 |
Armored Blaze | Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 3 | 500 |
Armored Beacon | Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 3 | 500 |
Sturdy Beast | Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
3 | 500 |
Boulder | Boosts Special damage by 50% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
3 | 500 |
Dragon Flame | Boosts damage by 80% of unit's Def and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Foe initiates combat or unit's Def ≥ foe's Def-10. (Once per combat; excluding area-of-effect Specials). |
4 | 500 |
Ice
Adds a portion of the unit's Res as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Iceberg | Boosts damage by 50% of unit's Res. | 3 | 200 |
Glacies | Boosts damage by 80% of unit's Res. | 4 | 200 |
Armored Frost | |||
Armored Floe | Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 3 | 500 |
Dragon's Roar | Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 3 | 500 |
Frost Moon | When Special triggers, boosts damage by 70% of unit's Res and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. If unit cannot perform a follow-up attack and attack twice, grants Special cooldown count-1 to unit before unit's first attack during combat. |
4 | 500 |
Area-of-effect
Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as Area-of-effect Specials and "Attack Skills".[1]
Name | Description | Cooldown | SP |
---|---|---|---|
Growing Flame | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Flame | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Wind | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Wind | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Thunder | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Thunder | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Growing Light | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 4 | 300 |
Blazing Light | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 4 | 300 |
Damage reduction
See damage calculation for more information.
Name | Description | Cooldown | SP |
---|---|---|---|
Escutcheon | Reduces damage from an adjacent foe's attack by 30%. | 2 | 200 |
Pavise | Reduces damage from an adjacent foe's attack by 50%. | 3 | 200 |
Godlike Reflexes | If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) | 3 | 500 |
Sacred Cowl | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 2 | 200 |
Aegis | If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. | 3 | 200 |
Balm
Provides Bonuses to all allies for one turn on the triggering heal.
Name | Description | Cooldown | SP |
---|---|---|---|
Kindled-Fire Balm | When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. | 1 | 150 |
Swift-Winds Balm | When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. | 1 | 150 |
Solid-Earth Balm | When healing an ally with a staff, grants Def+4 to all allies for 1 turn. | 1 | 150 |
Still-Water Balm | When healing an ally with a staff, grants Res+4 to all allies for 1 turn. | 1 | 150 |
Windfire Balm+ | When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. | 1 | 300 |
Earthfire Balm+ | When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. | 1 | 300 |
Fireflood Balm+ | When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. | 1 | 300 |
Earthwind Balm+ | When healing an ally with a staff, grants Spd/Def+6 to all allies for 1 turn. | 1 | 300 |
Deluge Balm+ | When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. | 1 | 300 |
Earthwater Balm+ | When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. | 1 | 300 |
Holy Light
Provides a damage boost based on the foe's Res during combat and inflicts a 【Penalty】 on the foe and their allies after combat. Using an Assist will not cause the cooldown to go down.
Name | Description | Cooldown | SP |
---|---|---|---|
Holy Pressure | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 【Gravity】 Restricts target's movement to 1 space through its next action. |
3 | 500 |
Light's Restraint | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
2 | 500 |
Holy Panic | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
2 | 500 |
Glitter of Light | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 3 | 500 |
Passives
A Passives
Plus
Provides an unconditional increase to stats.
Icon | Name | Description | SP |
---|---|---|---|
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HP +5 | Grants HP+5. | 160 |
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Attack +3 | Grants Atk+3. | 120 |
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Speed +3 | Grants Spd+3. | 120 |
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Defense +3 | Grants Def+3. | 120 |
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Resistance +3 | Grants Res+3. | 120 |
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HP/Atk 2 | Grants HP+4, Atk+2. | 200 |
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HP/Spd 2 | Grants HP+4, Spd+2. | 200 |
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HP/Def 2 | Grants HP+4, Def+2. | 200 |
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HP/Res 2 | Grants HP+4, Res+2. | 200 |
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Atk/Spd 2 | Grants Atk/Spd+2. | 160 |
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Attack/Def +2 | Grants Atk/Def+2. | 160 |
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Attack/Res 2 | Grants Atk/Res+2. | 160 |
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Spd/Def 2 | Grants Spd/Def+2. | 160 |
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Spd/Res 2 | Grants Spd/Res+2. | 160 |
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Def/Res 2 | Grants Def/Res+2. | 160 |
Fortress
Increases Def and/or Res at the expense of Atk.
Icon | Name | Description | SP |
---|---|---|---|
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Fortress Def 3 | Grants Def+5. Inflicts Atk-3. |
160 |
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Fortress Res 3 | Grants Res+5. Inflicts Atk-3. |
160 |
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Fort. Def/Res 3 | Grants Def/Res+6. Inflicts Atk-2. |
300 |
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Stronghold | Inflicts Atk-3. Grants Def/Res+7. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Def/Res that take effect on unit at this time. 【Panic】 Converts bonuses on target into penalties through its next action. |
300 |
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Fortifications | Inflicts Atk-5. Grants Def/Res+7. If unit is in a space where a Divine Vein effect is applied, unit can counterattack regardless of foe's range. If unit initiates combat, grants Def/Res+6 to unit and reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials). If unit has entered combat during the current turn, after unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
300 |
Surface
Increases 2 stats at the expense of 1 stat.
Icon | Name | Description | SP |
---|---|---|---|
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Solid Ground 4 | Grants Atk/Def+7. Inflicts Res-5. | 300 |
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Still Water 4 | Grants Atk/Res+7. Inflicts Def-5. | 300 |
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Crystalline Water | Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Res that take effect on unit at this time. 【Panic】 Converts bonuses on target into penalties through its next action. |
300 |
Blow
Provides temporary buffs to the unit on the player phase.
Impact passives also prevent the foe's follow-up attack on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
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Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. | 300 |
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Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | 300 |
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Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | 200 |
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Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. | 200 |
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Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 |
Impact Sparrow | |||
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Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 |
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Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 |
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Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 |
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Mirror Impact | If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | 300 |
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Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. | 240 |
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Steady Impact | If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. | 300 |
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Swift Strike 2 | If unit initiates combat, grants Spd/Res+4 during combat. | 240 |
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Swift Impact | If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. | 300 |
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Bracing Blow 2 | If unit initiates combat, grants Def/Res+4 during combat. | 240 |
Bracing Impact |
Surge
Provides temporary buffs and recovers HP based on a percentage of the unit's maximum HP value depending on the equipped offensive Special's maximum cooldown when the Special triggers to the unit on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
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Surge Sparrow | If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) | 300 |
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Sturdy Surge | If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) | 300 |
Mirror Surge | |||
Steady Surge | |||
Swift Surge | |||
Bracing Surge |
Remote
Provides temporary buffs to the unit and reduces damage from the foe's first attack by 30% on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
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Remote Sparrow | If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 300 |
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Remote Sturdy | If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 |
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Remote Mirror | If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 |
Remote Steady | |||
Remote Swift | |||
Remote Bracing |
Flared
On the player phase, provides temporary buffs to the unit, deals 7 damage to the foe when combat begins, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on the foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
Icon | Name | Description | SP |
---|---|---|---|
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Flared Sparrow | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
300 |
Flared Sturdy | |||
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Flared Mirror | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
300 |
Flared Steady | |||
Flared Swift | |||
Flared Bracing |
Sly
On the player phase, provides temporary buffs and a guaranteed follow-up to the unit, and if non-stat 【Bonus】 effects on unit ≥ 2 or non-stat 【Penalty】 effects on foe ≥ 2 boosts damage by 5 (including for AoE Specials).
Icon | Name | Description | SP |
---|---|---|---|
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Sly Swift Sparrow | If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Sly Sturdy Blow | If unit initiates combat, grants Atk+8 and Def+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Sly Mirror | If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Sly Steady Blow | |||
Sly Swift Strike | |||
Sly Bracing Blow |
Stance
Provides temporary buffs to the unit on the enemy phase. Tier 4 Stance passives slow the foe's Special charge on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
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Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. | 200 |
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Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | 200 |
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Steady Stance 4 | If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Warding Stance 4 | If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Sturdy Stance 3 | If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Steady Posture 3 | If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Swift Stance 3 | If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
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Bracing Stance 3 | If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
Breath
Provides a temporary buffs to the unit and charges the unit's Specials faster on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
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Fierce Breath | If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
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Darting Breath | If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
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Steady Breath | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
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Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
Defiant
Provides a Bonus at the start of the unit's turn if their HP is equal to or below 50%.
Icon | Name | Description | SP |
---|---|---|---|
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Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | 160 |
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Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. | 160 |
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Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. | 160 |
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Defiant Res 3 | At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. | 160 |
Brazen
Provides temporary buffs to the unit if the unit's HP is equal to or lower than 80%.
Icon | Name | Description | SP |
---|---|---|---|
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Brazen Atk/Spd 4 | At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. | 300 |
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Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 240 |
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Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 240 |
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Brazen Spd/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. | 240 |
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Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 240 |
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Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. | 240 |
Counter
Allows unit to counterattack regardless of their foe's range.
Close
Icon | Name | Description | SP |
---|---|---|---|
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Close Counter | Unit can counterattack regardless of foe's range. | 300 |
Close Ferocity | |||
Close Dart | |||
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Close Reversal | If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
Close Stance | |||
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Close Salvo | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
Close Pressure | |||
Close A/S Solo | |||
Close A/D Solo | |||
Close A/R Solo | |||
Close S/D Solo | |||
Close S/R Solo | |||
Close D/R Solo | |||
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C Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 |
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Close Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
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Close Ward | If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. | 300 |
Distant
Icon | Name | Description | SP |
---|---|---|---|
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Distant Counter | Unit can counterattack regardless of foe's range. | 300 |
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Distant Ferocity | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. | 300 |
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Distant Dart | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. | 300 |
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Distant Reversal | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Def+5 to unit during combat. | 300 |
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Distant Stance | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. | 300 |
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Distant Storm | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
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Distant Pressure | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
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Distant A/S Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | 300 |
Distant A/D Solo | |||
Distant A/R Solo | |||
Distant S/D Solo | |||
Distant S/R Solo | |||
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Distant D/R Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. | 300 |
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D Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 |
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Distant Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
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Distant Ward | If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
Def
Provides mitigation against damage in a certain range. Tier 4 Def Passives also neutralize the foe's Bonuses.
Icon | Name | Description | SP |
---|---|---|---|
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Close Def 4 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
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Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
Shield
Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so an Armored Dragonstone unit with Svalinn Shield would still be susceptible to weapon-type effectiveness, such as from Dragonslasher+.
Icon | Name | Description | SP |
---|---|---|---|
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Svalinn Shield | Neutralizes "effective against armored" bonuses. | 200 |
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Grani's Shield | Neutralizes "effective against cavalry" bonuses. | 200 |
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Iote's Shield | Neutralizes "effective against flying" bonuses. | 200 |
s Shield |
Blade
Provides Special cooldown charge +1 per unit's attack if the unit's stat > than the foe's stat. Tier 4 Blade Passives also boost damage by 5.
Icon | Name | Description | SP |
---|---|---|---|
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Heavy Blade 4 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 300 |
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Flashing Blade 4 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) |
300 |
Boost
Provides temporary buffs to the unit if the unit's HP ≥ the foe's HP +3.
- Tier 4 dual-stat Boost Passives instead provide Temporary buffs if the unit's HP ≥ 50%, provide an unconditional increase to HP, and inflict Special cooldown charge -1 on the foe if the unit is within 2 spaces of an ally with HP ≥ 50%.
- Tier 4 triple-stat Boost Passives instead provide Temporary buffs and restores 7 HP after combat on the enemy phase or if the unit's HP ≥ 50%, and provide an unconditional increase to HP.
Icon | Name | Description | SP |
---|---|---|---|
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Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | 200 |
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Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | 200 |
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Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | 200 |
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Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 |
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Firestorm Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
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Earthfire Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
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Fireflood Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
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Earthwind Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
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Deluge Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
300 |
Earthwater Boost | |||
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Primordial Boost | Grants HP+5. If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Spd/Def/Res+9 to unit during combat and restores 7 HP to unit after combat. |
300 |
Bond
Provides temporary buffs to the unit if they are adjacent to an ally. Tier 4 Bond passives neutralize Penalties of the respective stats.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 |
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Atk/Def Bond 4 | If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 |
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Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | 300 |
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Spd/Def Bond 4 | If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. | 300 |
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Spd/Res Bond 4 | If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. | 300 |
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Def/Res Bond 4 | If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. | 300 |
Unity
Provides temporary buffs to the unit if they are within 2 spaces of an ally and further temporary buffs = 2 × the Penalty on it's respective stats.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Unity | If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 |
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Atk/Def Unity | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 |
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Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 |
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Spd/Def Unity | If unit is within 2 spaces of an ally, grants Spd/Def+5 and bonus to Spd/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Spd, grants Spd+19, for a net bonus of Spd+12.) Calculates each stat bonus independently. | 300 |
Spd Res Unity | |||
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Def/Res Unity | If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. | 300 |
Push
Provides temporary buffs to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
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Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. | 300 |
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Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
Spd Def Push | |||
Spd Res Push | |||
Def Res Push |
Solo
Provides temporary buffs to the unit if they are not adjacent to an ally.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. | 300 |
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Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def+7 during combat. | 300 |
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Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | 300 |
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Spd/Def Solo 4 | If unit is not adjacent to an ally, grants Spd/Def+7 during combat. | 300 |
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Spd/Res Solo 4 | If unit is not adjacent to an ally, grants Spd/Res+7 during combat. | 300 |
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Def/Res Solo 4 | If unit is not adjacent to an ally, grants Def/Res+7 during combat. | 300 |
Wild
Provides temporary buffs, Special cooldown charge +1, and 7 HP Healing after combat to the unit if they are adjacent to ≤ 1 ally that is not a Beast or Dragon.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Wild | If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 300 |
Atk Def Wild | |||
Atk Res Wild | |||
Spd Def Wild | |||
Spd Res Wild | |||
Def Res Wild |
Duel
Provides an unconditional increase to stats as well as increasing the score of units in Mjölnir's Strike and most Coliseum modes.
Icon | Name | Description | SP |
---|---|---|---|
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R Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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R Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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R Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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B Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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B Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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B Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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G Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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G Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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G Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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C Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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C Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
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C Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
Hexblade
Grants Hexblade to the user if a magic ally is within 2 spaces. Provides Temporary buffs to the user if a 【Bonus】 is active on the user.
Icon | Name | Description | SP |
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Atk/Spd Hexblade | At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Atk Def Hexblade | |||
Atk Res Hexblade | |||
Spd Def Hexblade | |||
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Spd/Res Hexblade | At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Def Res Hexblade |
AR
Provides temporary buffs depending on how many Defensive structures are active in the battle phase of Aether Raids.
AR-O
Icon | Name | Description | SP |
---|---|---|---|
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AR-O Atk/Spd 3 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-O Atk/Def 3 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
AR-O Atk Res | |||
AR-O Spd Def | |||
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AR-O Spd/Res 3 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
AR-O Def Res |
AR-D
Icon | Name | Description | SP |
---|---|---|---|
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AR-D Atk/Spd 4 | If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 |
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AR-D Atk/Def 3 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-D Spd/Def 3 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
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AR-D Def/Res 4 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 |
Form
Provides temporary buffs to the unit depending on how many allies are within 2 spaces of the unit.
Icon | Name | Description | SP |
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Atk/Spd Form 3 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
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Atk/Def Form 3 | If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
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Atk/Res Form 3 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
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Spd/Def Form 3 | If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
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Spd/Res Form 3 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
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Def/Res Form 3 | If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
Fortune
Adds "if unit is within 2 spaces of a beast or dragon ally, or if adjacent non-beast/Dragon Allies ≤ 2" as additional transformation conditions. If transformation conditions are met, the unit will transform on enemy turn 1 in Aether Raids. Provides temporary buffs to the unit, Neutralizes the foe's Spd/Def Bonuses during combat, and restores 7 HP to the unit after combat if the unit is transformed or during enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Fortune | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat. |
300 |
Atk Def Fortune | |||
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Atk/Res Fortune | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat. |
300 |
Spd Def Fortune | |||
Spd Res Fortune | |||
Def Res Fortune |
Sway
Provides temporary buffs to the unit depending on how many allies are within 3 spaces of the unit, and calculates Staff damage like other Weapon Types on Player phase or if an ally is within 3 spaces.
Icon | Name | Description | SP |
---|---|---|---|
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Sway Atk/Spd | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. | 300 |
Sway Atk Def | |||
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Sway Atk/Res | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. | 300 |
Sway Spd Def | |||
Sway Spd Res | |||
Sway Def Res |
Tidings
Provides temporary buffs to the unit depending on how many allies are within 3 spaces of the unit, and prevents the foe from counterattacking on Player phase or if an ally is within 3 spaces.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Tidings | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat. | 300 |
Atk Def Tidings | |||
Atk Res Tidings | |||
Spd Def Tidings | |||
Spd Res Tidings | |||
Def Res Tidings |
Session
Provides temporary buffs to the unit depending on how many units already acted on a specific phase.
Icon | Name | Description | SP |
---|---|---|---|
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Blade Session 3 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). | 240 |
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Shield Session 3 | If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). | 240 |
Catch
Provides temporary buffs to the unit if the foe is at 100% HP or has a 【Penalty】 active.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Atk/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Atk/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Spd/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Spd/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Def/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Mastery
Enables 【Canto (2)】 if the unit entered combat during the current turn. Provides temporary buffs to the unit if the foe is at or above 50% HP and additional temporary buffs if the unit is within 2 spaces of a Divine Vein effect or difficult terrain.
Icon | Name | Description | SP |
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Atk/Spd Mastery | If unit has entered combat during the current turn, enables【Canto (2)】. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants Atk/Spd+4 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
Atk Def Mastery | |||
Atk Res Mastery | |||
Spd Def Mastery | |||
Spd Res Mastery | |||
Def Res Mastery |
Ideal
Provides temporary buffs to the unit if the unit is at 100% HP or has a 【Bonus】 active.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Atk/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Atk/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Spd/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Spd/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Def/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Perfect
Provides temporary buffs to the unit, and if unit's Spd > foe's Spd neutralizes effects that prevent unit's follow-up attacks and effects that guarantee foe's follow-up attacks, if the unit has ≥ 25% HP or is within 3 spaces of an ally.
Icon | Name | Description | SP |
---|---|---|---|
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Perfect Atk/Spd | If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. |
300 |
Perfect Atk Def | |||
Perfect Atk Res | |||
Perfect Spd Def | |||
Perfect Spd Res | |||
Perfect Def Res |
Clash
Provides temporary buffs to the unit depending on how much spaces the initiator moved.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 300 |
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Atk/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. | 300 |
Atk Res Clash | |||
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Spd/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. | 300 |
Spd Res Clash | |||
Def Res Clash |
Excel
Provides temporary buffs and damage reduction to the unit depending on how much spaces the initiator moved.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 |
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Atk/Def Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 |
Atk Res Excel | |||
Spd Def Excel | |||
Spd Res Excel | |||
Def Res Excel |
Finish
Provides temporary buffs to the unit if they're within 3 spaces of an ally, restores 7 HP to the unit during combat, and fixed damage if the unit's Special is either fully charged or was already triggered before or during the current combat.
Icon | Name | Description | SP |
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Atk/Spd Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
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Atk/Def Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
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Atk/Res Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
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Spd/Def Finish 4 | If unit is within 3 spaces of an ally, grants Spd/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
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Spd/Res Finish 4 | If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
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Def/Res Finish 4 | If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
Scowl
Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, and inflicts +1 Special count on the foe during combat before the foe's first attack if the foe's attack can trigger their special and the unit's Res ≥ the foe's Res+5.
Icon | Name | Description | SP |
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Atk/Spd Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
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Atk/Def Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed foe's maximum Special cooldown). | 300 |
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Atk/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
Spd Def Scowl | |||
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Spd/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
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Def/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
Prime
Provides temporary buffs to the unit on based on how many 【Bonus】 effects are active on the user (excluding Bonuses). Tier 4 Prime passives also the user to counterattack regardless of the foe's range during combat if the number of 【Bonus】 effects are active on the user (excluding Bonuses) ≥ 4.
Icon | Name | Description | SP |
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Atk/Spd Prime 4 | If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Atk/Def Prime 4 | If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Atk Res Prime | |||
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Spd/Def Prime 4 | If【Bonus】is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Spd Res Prime | |||
Def Res Prime |
B Passives
Movement
Allows movement of the unit and/or foe after combat the unit initiated.
Icon | Name | Description | SP |
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Knock Back | If unit initiates combat, target foe moves 1 space away after combat. | 150 |
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Lunge | If unit initiates combat, unit and target foe swap spaces after combat. | 150 |
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Drag Back | If unit initiates combat, unit moves 1 space away after combat. Target foe moves to unit's previous space. | 150 |
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Hit and Run | If unit initiates combat, unit moves 1 space away after combat. | 150 |
Pass
Passives that modifies the movement interaction of the unit or foe.
Icon | Name | Description | SP |
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Pass 3 | If unit's HP ≥ 25%, unit can move through foes' spaces. | 200 |
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Obstruct 3 | If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
200 |
Route
Allows Warp movement of the unit to an adjacent space of an ally if the amount of HP remaining of the unit or ally is at 50% or less. Tier 4 Route Passives also allow Warping adjacent to an ally within 3 spaces if their HP ≤ 99%, and inflict Temporary debuffs on the foe during combat.
Icon | Name | Description | SP |
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Escape Route 4 | When unit's HP ≤ 99%, enables【Canto (1)】 (also activates if conditions are met due to effects after combat). Inflicts Atk/Spd-3 on foe during combat. If unit's HP ≤ 99%, unit can move to a space adjacent to any ally within 3 spaces. If unit's HP ≤ 60%, unit can move to a space adjacent to any ally. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
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Wings of Mercy 4 | Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally. | 300 |
Fighter
Passives exclusive to Armored units that modifies the unit's and/or foe's follow-up attacks and/or Special charges.
Icon | Name | Description | SP |
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Wary Fighter 3 | If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | 240 |
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Weaving Fighter | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. | 300 |
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Canny Fighter | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat. | 300 |
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Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 |
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Vengeful Fighter 4 | If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 300 |
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Special Fighter 4 | At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
300 |
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Odd Follow-Up 3 | If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 240 |
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Even Follow-Up 3 | If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 240 |
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Daring Fighter 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 240 |
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Crafty Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 |
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Wily Fighter 4 | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat. | 300 |
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Slick Fighter 4 | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. | 300 |
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Hardy Fighter 3 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. | 240 |
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Shield Fighter | Inflicts Atk/Spd-4 on foe during combat. If foe's attack can trigger unit's Special, triggers the following effects during combat: grants Special cooldown count-1 to unit before foe's first attack; if foe's first attack triggers the "attacks twice" effect, grants Special cooldown count-1 to unit before foe's second strike as well; grants Special cooldown count-1 to unit before foe's first follow-up attack. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 7. Each Special trigger is calculated as a separate activation. |
300 |
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Savvy Fighter 4 | If foe initiates combat, inflicts Atk/Spd-4 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 300 |
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Clever Fighter | Inflicts Atk/Spd-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills), and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 300 |
Strike
Passives that deal 10 damage to the foe after combat in player phase. Tier 4 Strike Passives instead deal 7 damage as combat begins, inflicts Temporary debuffs and boosts damage by 20% of the foe's defensive stat.
Icon | Name | Description | SP |
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Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | 240 |
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Assassin's Strike | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe during combat, and deals damage = 20% of foe's Def (excluding area-of-effect Specials). | 300 |
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Occultist's Strike | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). | 300 |
Seal
Inflicts Penalties on the foe after combat. Tier 4 Seal passives inflict temporary debuffs on the foe, additional temporary debuffs, and -1 special cooldown charge on the foe if a Penalty is active on the foe's selected stat.
Icon | Name | Description | SP |
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Seal Atk 4 | Inflicts Atk-4 on foe during combat, and if no effect neutralizes penalties to foe's Atk, inflicts penalty on foe's Atk during combat = 7 - current penalty on foe's Atk (min: 0). If penalty is active on foe's Atk, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Atk-7 on foe through its next action after combat. | 300 |
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Seal Spd 4 | Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat. | 300 |
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Seal Def 4 | Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat. | 300 |
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Seal Res 4 | Inflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat. | 300 |
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Seal Atk/Spd 2 | Inflicts Atk/Spd-5 on foe through its next action after combat. | 200 |
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Seal Atk/Def 2 | Inflicts Atk/Def-5 on foe through its next action after combat. | 200 |
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Seal Atk/Res 3 | Inflicts Atk/Res-3 on foe and additional penalty to foe's Atk/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Atk or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk/Res-6 on foe through its next action. | 300 |
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Seal Spd/Def 3 | Inflicts Spd/Def-3 on foe and additional penalty to foe's Spd/Def = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Def, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Def-6 on foe through its next action. | 300 |
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Seal Spd/Res 3 | Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. | 300 |
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Seal Def/Res 3 | Inflicts Def/Res-3 on foe and additional penalty to foe's Def/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Def or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Def/Res-6 on foe through its next action. | 300 |
Chill
Inflicts Penalties on the foe with the highest specific stat(s) or combined specific stats at the start of the unit's turn. Tier 4 Chill passives also affect foes within 2 spaces of the foe with the highest specific stat(s).
Icon | Name | Description | SP |
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Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 |
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Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 240 |
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Chill Def 3 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 240 |
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Chill Res 3 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 240 |
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Chill Atk/Spd 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. | 240 |
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Chill Atk/Def 2 | At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. | 240 |
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Chill Atk/Res 3 | At start of turn, inflicts Atk/Res-6 on foe on the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions. | 300 |
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Chill Spd/Def 2 | At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. | 240 |
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Chill Spd/Res 3 | At start of turn, inflicts Spd/Res-6 on foes on the enemy team with the highest Spd+Res total and foes within 2 spaces of those foes through their next actions. | 300 |
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Chill Def/Res 3 | At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. | 300 |
Pulse Tie
Increases the foe with the lowest HP on the enemy team's special cooldown count at the start of the unit's odd or even turns if the unit's HP is higher than the foe's HP.
Icon | Name | Description | SP |
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Odd Pulse Tie 3 | At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 240 |
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Even Pulse Tie 3 | At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 240 |
Sabotage
Inflicts Penalties on the foe's stats at the start of turn if the foe is adjacent to another foe and unit's Res ≥ foe's Res +3. Tier 4 Sabotage passives instead inflict Penalties any foe with Res > the unit's Res that is adjacent to another foe. Tier 4 Sabotage passives also inflict temporary debuffs on the foe's stats equal to 3+ the highest penalties on those stats between the foe and foes within 2 spaces of that foe.
Icon | Name | Description | SP |
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Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 240 |
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Sabotage Spd 3 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | 240 |
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Sabotage Def 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | 240 |
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Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 |
Sabotage A S | |||
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Sabotage A/D 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Def-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Def-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 |
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Sabotage A/R 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 |
Sabotage S D | |||
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Sabotage S/R 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 |
Sabotage D R |
Discord
Inflicts Discord and Penalties on the foe's stats at the start of both Phases if the foe is within 2 spaces of another foe and unit's Res > foe's Res. Also inflicts Temporary debuffs = 4 + 2 x the number of foes with Discord within 2 spaces of the target (including the target), and boosts damage by 15% of unit's Res during combat.
Icon | Name | Description | SP |
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Atk Spd Discord | |||
Atk Def Discord | |||
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Atk/Res Discord | At start of player phase or enemy phase, inflicts Atk/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Atk/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
300 |
Spd Def Discord | |||
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Spd/Res Discord | At start of player phase or enemy phase, inflicts Spd/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
300 |
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Def/Res Discord | At start of player phase or enemy phase, inflicts Def/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Def/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
300 |
Havoc
Inflicts Sabotage, Schism, and Penalties on the foe's stats at the start of both Phases if the foe is within 2 spaces of another foe and unit's Res > foe's Res. Also grants Canto (1) to the unit after start-of-turn skills trigger on player phase if the number of foes with Sabotage ≥ 2, inflicts Temporary debuffs, and boosts damage by 20% of unit's Res during combat.
Icon | Name | Description | SP |
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Atk Spd Havoc | |||
Atk Def Havoc | |||
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Atk/Res Havoc | At start of player phase or enemy phase, inflicts Atk/Res-7,【Sabotage】, and【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】effect active on the map ≥ 2, grants 【Canto (1)】to unit for 1 turn. Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) |
300 |
Spd Def Havoc | |||
Spd Res Havoc | |||
Def Res Havoc |
Breaker
Provides a guaranteed follow-up to the unit and prevents the foe's follow-up if the foe wields a specific weapon type.
Icon | Name | Description | SP |
---|---|---|---|
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Swordbreaker 3 | If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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Lancebreaker 3 | If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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Axebreaker 3 | If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
R Bowbreaker | |||
B Bowbreaker | |||
G Bowbreaker | |||
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Bowbreaker 3 | If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
R Daggerbreaker | |||
B Daggerbreaker | |||
G Daggerbreaker | |||
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Daggerbreaker 3 | If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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R Tomebreaker 3 | If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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B Tomebreaker 3 | If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
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G Tomebreaker 3 | If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 200 |
Tomebreaker | |||
Staffbreaker | |||
R Dragonbreaker | |||
B Dragonbreaker | |||
G Dragonbreaker | |||
Dragonbreaker | |||
R Beastbreaker | |||
B Beastbreaker | |||
G Beastbreaker | |||
Beastbreaker |
Resources
Applies a multiplier to the resources gained in the Training Tower.
Icon | Name | Description | SP |
---|---|---|---|
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Live for Honor | If unit survives, get 1.5x badges from a Training Tower map. (Only highest value applied. Does not stack.) |
100 |
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Live for Bounty | If unit survives, get 1.5x shards/crystals from a Training Tower map. (Only highest value applied. Does not stack.) |
100 |
Sweep
Prevent the unit's follow-up, and prevent the foe's counterattack if the foe wields a physical or magic weapon and unit's Spd is greater than the foe's Spd.
Icon | Name | Description | SP |
---|---|---|---|
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Windsweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. | 240 |
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Watersweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. | 240 |
Staff
Passives exclusive to Staff units.
Wrathful
Calculates Staff damage like other Weapon Types. Tier 4 Wrathful Passives also inflict Temporary debuffs on the foe, and grants the unit various effects during combat.
Icon | Name | Description | SP |
---|---|---|---|
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Wrathful Staff 3 | Calculates damage from staff like other weapons. | 240 |
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Poetic Justice | Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) | 300 |
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Wrathful Tempo | Calculates damage from staff like other weapons. Inflicts Spd/Res-4 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 300 |
Dazzling
Prevents the Foe from counterattacking. Tier 4 Dazzling Passives also inflict Temporary debuffs on the foe, and grant movement based effects to the unit or inflict 【Penalty】 effects on the foe.
Icon | Name | Description | SP |
---|---|---|---|
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Dazzling Staff 3 | Foe cannot counterattack. | 240 |
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Dazzling Shift | Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. | 300 |
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Dazzle Far Trace | Enables【Canto (Rem.)】. Inflicts Spd-4 on foe and foe cannot counterattack during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
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Dazzling Discord | At start of turn, for the closest foes within 5 spaces of unit and foes within 2 spaces of those foes, if any foe's Res < unit's Res, inflicts 【Discord】on that foe. Inflicts Atk/Res-4 on foe during combat and foe cannot counterattack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
300 |
Formation
Allows Flying units to warp to a space adjacent to an ally within 2 spaces.
Icon | Name | Description | SP |
---|---|---|---|
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Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. | 240 |
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Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 240 |
Flight
Inflicts Atk/Def temporary debuffs on the foe during combat = 50% of the difference between defensive stats (Max -7) before combat if the unit's Spd ≥ the foe's Spd-10.
- Tier 4 Flight passives increase the temporary debuffs to 80% of the difference between defensive stats (Max -8) before combat, inflicts Atk/Def-4 on the foe during combat, and prevent the foe's follow-up attack if the unit's Spd+defensive stat > the foe's Spd+defensive stat at start of combat.
- Rift Passives inflict temporary debuffs on the foe during combat. If the unit's Spd+defensive stat ≥ the foe's Spd+defensive stat-10 (excluding 【Phantom】 effects), boosts damage by X during combat, reduces damage from foe's first attack(s) by X during combat (X = Unit's defensive stat; min 0, max 7), grants the unit a guaranteed follow-up, prevents the foe's follow-up, and increases the Spd difference check for follow-ups by 20.
Icon | Name | Description | SP |
---|---|---|---|
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Pegasus Flight 4 | Inflicts Atk/Def-4 on foe during combat. At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat (maximum penalty of -8), and also, if at start of combat, unit's Spd+Res > foe's Spd+Res, foe cannot make a follow-up attack. | 300 |
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Pegasus Rift | Inflicts Atk/Spd-4 on foe during combat. If unit's Spd + Res ≥ foe's Spd + Res - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Res at start of combat - 30; min 0, max 10; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). 【Phantom】 If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X. |
300 |
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Wyvern Flight 3 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) | 240 |
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Wyvern Rift | Inflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). 【Phantom】 If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X. |
300 |
Dance
Provides Bonuses to an ally after using a Dance Assist on that ally. Tier 4 Dance Passives also enable 【Canto (1)】 for the unit after using a Dance Assist on an ally and grants a 【Bonus】 to that ally.
Icon | Name | Description | SP |
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Blaze Dance 3 | If Sing or Dance is used, grants Atk+4 to target. | 200 |
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Gale Dance 3 | If Sing or Dance is used, grants Spd+4 to target. | 200 |
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Earth Dance 3 | If Sing or Dance is used, grants Def+5 to target. | 200 |
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Torrent Dance 3 | If Sing or Dance is used, grants Res+5 to target. | 200 |
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Firestorm Dance 3 | If Sing or Dance is used, enables【Canto (1)】on unit and grants Atk/Spd+6 and【Desperation】 to target for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
300 |
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Caldera Dance 2 | If Sing or Dance is used, grants Atk+3 and Def+4 to target. | 240 |
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Fireflood Dance 2 | If Sing or Dance is used, grants Atk+3 and Res+4 to target. | 240 |
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Rockslide Dance 3 | If Sing or Dance is used, enables【Canto (1)】 on unit and grants Spd/Def+6 and【Dodge】 to target ally for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
300 |
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Deluge Dance 2 | If Sing or Dance is used, grants Spd+3 and Res+4 to target. | 240 |
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Geyser Dance 2 | If Sing or Dance is used, grants Def/Res+4 to target. | 240 |
Cantrip
Inflicts Penalties on the nearest foe within 4 spaces of the unit after using a Dance Assist on an ally. Tier 4 Cantrip Passives instead inflict Penalties and Sabotage on foe's within Cardinal directions of the unit and the target ally after using a Dance Assist on an ally.
Icon | Name | Description | SP |
---|---|---|---|
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Atk Cantrip 3 | If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. | 240 |
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Spd Cantrip 3 | If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. | 240 |
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Def Cantrip 3 | If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. | 240 |
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Res Cantrip 3 | If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. | 240 |
A S Cantrip | |||
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A/D Cantrip 3 | If Sing or Dance is used, inflicts Atk/Def-7 and【Sabotage】on foes in cardinal directions of unit and target through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
300 |
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A/R Cantrip 3 | If Sing or Dance is used, inflicts Atk/Res-7 and【Sabotage】on foes in cardinal directions of unit and target through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
300 |
S D Cantrip | |||
S R Cantrip | |||
D R Cantrip |
Dull
Neutralizes Bonuses on the foe during combat depending on the foe's weapon range.
Icon | Name | Description | SP |
---|---|---|---|
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Dull Close 3 | If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 |
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Dull Ranged 3 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 |
Link
Provides Bonuses to the unit and target ally when the unit uses or is the target of a Movement Assist. Tier 4 Link Passives also provide Canto (1) to the unit and target ally when the unit uses or is the target of a Movement Assist, inflicts temporary debuffs on the foe, and boosts damage during combat by highest total specific stat(s) Bonuses on the unit and allies with Canto (1).
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Link 4 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 and【Canto (1)】to unit and target ally or unit and targeting ally for 1 turn. Inflicts Spd-4 and Def/Res-2 on foe and unit deals +X damage during combat (X = highest total Atk+Spd bonuses among unit and allies with【Canto (1)】active; excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
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Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
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Atk/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
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Spd/Def Link 4 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 and【Canto (1)】to unit and target ally or unit and targeting ally for 1 turn. Inflicts Atk/Spd-4 on foe and unit deals +X damage during combat (X = highest total Spd+Def bonuses among unit and allies with【Canto (1)】active; excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
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Spd/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
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Def/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 |
Snag
Inflicts Penalties on the nearest foe within 4 spaces of the unit and ally when a Movement assist is used on or by the unit after movement. Tier 4 Snag Passives instead inflict Penalties and Sabotage on the nearest foes within 4 spaces of the unit and ally after movement and foes within 2 spaces of those foes with a 【Savior】 effect, and also inflict temporary debuffs on the foe during combat.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 |
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Atk/Def Snag 4 | Inflicts Atk/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
300 |
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Atk/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 |
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Spd/Def Snag 4 | Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
300 |
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Spd/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 |
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Def/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 240 |
Detect
Inflicts temporary debuffs on the foe during combat, inflicts Penalties and Exposure on the nearest foes within 5 spaces of the unit and ally after movement and foes within 2 spaces of those foes, inflicts additional temporary debuffs on foes with Exposure, and neutralizes their Bonuses during combat.
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Detect | |||
Atk Def Detect | |||
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Atk/Res Detect | Inflicts Atk/Res-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Res-5 on foes on the map with the 【Exposure】effect active and neutralizes bonuses to Atk/Res for those foes during combat. 【Exposure】 Foe's attacks deal +10 damage. |
300 |
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Spd/Def Detect | Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Inflicts Spd/Def-5 on foes on the map with the 【Exposure】effect active and neutralizes bonuses to Spd/Def for those foes during combat. 【Exposure】 Foe's attacks deal +10 damage. |
300 |
Spd Res Detect | |||
Def Res Detect |
Feint
Inflicts a Penalty on foes in cardinal directions of the unit when a Rally assist is used on or by the unit.
Icon | Name | Description | SP |
---|---|---|---|
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Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. | 240 |
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Spd Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. | 240 |
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Def Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. | 240 |
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Res Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. | 240 |
Ruse
Inflicts Penalties and Guard on foes in cardinal directions of unit and ally when a Rally assist is used on or by the unit. Tier 4 Ruse skills also inflict Temporary debuffs on the foe during combat, and inflict Discord and Schism on foes in cardinal directions of unit and ally when a Rally assist is used on or by the unit.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Ruse 4 | Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. |
300 |
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Atk/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Atk/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Spd/Def Ruse 4 | Inflicts Spd/Def-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-6,【Guard】, 【Discord】, and【Schism】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. |
300 |
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Spd/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Def/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
Null
Passives that neutralize effects.
Icon | Name | Description | SP |
---|---|---|---|
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Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 |
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Phys. Null Follow | Inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 300 |
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Mag. Null Follow | Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 300 |
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Null C-Disrupt 4 | Inflicts Atk/Spd-4 on foe, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's first attack by 30% during combat. | 300 |
Phys. Null C | |||
Mag. Null C |
Disarm
Passives that disable or reduce the trigger condition of Traps when attacking in Aether Raids.
Icon | Name | Description | SP |
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Disarm Trap 4 | Inflicts Spd/Def-4 on foe during combat, and if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. | 300 |
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Potent Disarm | Inflicts Spd/Def-4 on foe during combat. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
300 |
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Full Disarm | Inflicts Spd/Def-X on foe (X = total number of【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Lull
Inflicts temporary debuffs and neutralizes Bonuses on two specific stats on the foe. Tier 4 Lull passives also inflicts additional temporary debuffs on the two specific stats equal to the amount of 【Bonus】 effects active on the foe during combat, up to -4.
Icon | Name | Description | SP |
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Lull Atk/Spd 3 | Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 240 |
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Lull Atk/Def 4 | Inflicts Atk/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 240 |
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Lull Spd/Def 4 | Inflicts Spd/Def-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Lull Spd/Res 4 | Inflicts Spd/Res-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Lull Def Res |
Dodge
Provides damage reduction to the unit depending on the difference between the unit's Spd and the foe's Spd. Tier 4 Dodge passives also inflict temporary debuffs on the foe and grant additional Spd when comparing stats between the user and the foe or an ally.
Icon | Name | Description | SP |
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Repel 4 | Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat. | 300 |
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Close Call 4 | Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, unit moves 1 space away after combat. | 300 |
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Spurn 4 | Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). | 300 |
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Frenzy 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 240 |
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Velocity 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Neutralizes effects that inflict "Special cooldown charge -X" on unit. | 240 |
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Buffer 4 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). | 300 |
Dragon
Passives that are exclusive to Dragons.
Icon | Name | Description | SP |
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Dragon's Ire 4 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe during combat, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, neutralizes effects that prevent unit's follow-up attacks. | 300 |
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Dragon's Scales | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 300 |
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Dragon Wall 3 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 240 |
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High Dragon Wall | If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. Inflicts Spd/Res-4 on foe during combat. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). |
400 |
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Dragon's Wrath 4 | Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat. | 300 |
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Edged Scales | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Spd/Def/Res-4 on foe, deals damage = 15% of foe's Atk (excluding area-of-effect Specials), reduces damage from foe's first attack by 10 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 |
Trace
Near
Provides 【Canto (Rem. +1)】 to the unit and inflicts temporary debuffs on the foe. Tier 4 Near Trace Passives also boosts damage by 7 before and during combat and provides 【Canto (Rem. +1; Min 2)】 instead.
Icon | Name | Description | SP |
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A/S Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 |
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A/D Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 |
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A/R Near Trace 4 | Enables【Canto (Rem. +1; Min 2)】. Inflicts Atk/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
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S/D Near Trace 4 | Enables【Canto (Rem. +1; Min 2)】. Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
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S/R Near Trace 4 | Enables【Canto (Rem. +1; Min 2)】. Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
D R Near Trace |
Far
Provides 【Canto (Rem.)】 to the unit and inflicts temporary debuffs on the foe. Tier 4 Far Trace Passives also boosts damage by 7 before and during combat and provides 【Canto (Rem.; Min 1)】 instead.
Icon | Name | Description | SP |
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A/S Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 |
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A/D Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 |
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A/R Far Trace 4 | Enables【Canto (Rem.; Min 1)】. Inflicts Atk/Res-4 on foe during combat and unit deals +7 damage, including when dealing damage with a Special triggered before combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
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S/D Far Trace 4 | Enables【Canto (Rem.; Min 1)】. Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
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S/R Far Trace 4 | Enables【Canto (Rem.; Min 1)】. Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
D R Far Trace |
Resound
Provides 【Canto (Rem.; Min 1)】 to the unit, inflicts temporary debuffs on the foe, Deals damage to the unit as combat begins, and boosts damage and reduces the foe's non-Special damage reduction by the amount of HP lost currently.
Icon | Name | Description | SP |
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A S Far Resound | |||
A D Far Resound | |||
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A/R Far Resound | Enables【Canto (Rem.; Min 1)】. Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Inflicts Atk/Res-4 on foe, unit deals damage = unit's HP at start of combat - current HP, × 2 (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
S D Far Resound | |||
S R Far Resound | |||
D R Far Resound |
Flow
Neutralizes effects that prevents unit's follow-up and grants additional effects in the Player phase
Icon | Name | Description | SP |
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Flow Refresh 4 | If unit initiates combat, inflicts Spd/Def-4 on foe during combat, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack during combat by 40%, and restores 10 HP to unit after combat. | 300 |
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Flow Guard 4 | If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). | 300 |
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Flow Feather 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) | 240 |
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Flow Flight 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) | 240 |
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Flow Force 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 240 |
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Flow N Trace 3 | Enables【Canto (Rem. +1)】. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 |
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Flow Desperation | Inflicts Spd/Def-4 on foe during combat. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if number of spaces from unit's start position to end position ≥ 2 or unit's HP ≤ 75% at start of combat, unit can make a follow-up attack before foe can counterattack. | 300 |
Assault
Inflicts Temporary debuffs on the foe, boosts damage by one of the unit's stats, halves the foes non-Special "reduces damage by X%" effects, and grants additional effects in the Player phase or if an ally is within 2 spaces.
Icon | Name | Description | SP |
---|---|---|---|
Assault Refresh | |||
Assault Guard | |||
Assault Feather | |||
Assault Flight | |||
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Assault Force | If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, neutralizes penalties on unit, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 300 |
Assault N Trace | |||
Assault Desperation |
Tempo
Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and inflicts temporary debuffs on the foe. Tier 4 Tempo passives also reduces the percentage of the foe's non-Special "reduce damage by X%" effects by 50%.
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Tempo | |||
Atk Def Tempo | |||
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Atk/Res Tempo 4 | Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 300 |
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Spd/Def Tempo 4 | Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 300 |
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Spd/Res Tempo 4 | Inflicts Spd/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 300 |
Def Res Tempo |
Bulwark
Obstructs foe movement near the unit, inflicts temporary debuffs on the foe, and restores HP to the unit after combat. Tier 4 Bulwark Passives also reduce damage from the foe's first attack (first 2 attacks from "unit attacks twice" effects) by 40%.
Icon | Name | Description | SP |
---|---|---|---|
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A/S Bulwark 4 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 300 |
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A/D Bulwark 4 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 300 |
Atk Res Bulwark | |||
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Spd/Def Bulwark 3 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 240 |
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S/R Bulwark 4 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 300 |
Def Res Bulwark |
Spiked Wall
Obstructs foe movement near the unit, inflicts temporary debuffs on the foe, boosts damage by 15% of the greater of 2 of the unit's stats, reduces damage from the foe's first attack (first 2 attacks from "unit attacks twice" effects) by 7, and neutralizes "Special cooldown charge-X" effects on the unit during combat.
Icon | Name | Description | SP |
---|---|---|---|
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A/S Spiked Wall | Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
300 |
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A/D Spiked Wall | Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
300 |
A R Spiked Wall | |||
S D Spiked Wall | |||
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S/R Spiked Wall | Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe, deals damage = 15% of the greater of unit's Spd or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
300 |
D R Spiked Wall |
Preempt
Inflicts temporary debuffs on the foe and allows the unit to counterattack before the foe's first attack if the unit has a higher stat than the foe.
Icon | Name | Description | SP |
---|---|---|---|
Atk Preempt | |||
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Spd Preempt 3 | Inflicts Spd-4 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack. (Excluding when unit's Savior effect triggers.) | 240 |
Def Preempt | |||
Res Preempt |
Beast
Removes the transformation conditions of Beast weapons and grants additional effects.
Icon | Name | Description | SP |
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Beast Agility 4 | Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special). | 300 |
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Beast N Trace 3 | Enables【Canto (Rem. +1)】. Removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
240 |
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Beast Follow-Up 3 | Removes the condition to transform. Unit makes a guaranteed follow-up attack during combat. | 240 |
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Beast Sense 4 | Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 4; max 40). | 300 |
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Beast Assault 4 | Removes the condition to transform. Inflicts Spd/Def-4 on foe and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
300 |
Bestial
Enables 【Canto (Rem. +1; Min 2)】 while the unit is transformed. Inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd/Def and grants additional effects if unit is transformed or unit's HP ≥ 25% at start of combat
Icon | Name | Description | SP |
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Bestial Agility | Enables【Canto (Rem. +1; Min 2)】while transformed. If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe and deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
Bestial Follow-Up | |||
Bestial Sense | |||
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Bestial Assault | Enables【Canto (Rem. +1; Min 2)】while transformed. If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
Gambit
Provides damage reduction to the unit depending on the unit's max Special cooldown count. Tier 4 Gambit passives also inflict temporary debuffs on the foe and grant a damage boost based on the unit's max Special cooldown count.
Icon | Name | Description | SP |
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Gambit 4 | Inflicts Spd/Def-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, deals damage during combat = unit's max Special cooldown count value - 2, × 5 (min 0; max 15; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value × 10 (max 50%). | 300 |
Bow Gambit | |||
Dagger Gambit | |||
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Magic Gambit 4 | If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). | 300 |
Dragon Gambit | |||
Beast Gambit |
Laguz
Inflicts Temporary debuffs on the foe during combat and, if the unit's offensive Special cooldown count ≥ 3 or the unit has a defensive Special, reduces the unit's non-Special damage reduction by 50%, reduces damage by 20% of one of the unit's stats, boosts the unit's damage, and grants Special cooldown count-2 before the foe's first attack during combat.
Icon | Name | Description | SP |
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Laguz Friend 4 | Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). | 300 |
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Laguz Loyalty | Inflicts Atk/Spd-4 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat, and also, if foe initiates combat, decreases Spd difference necessary for unit to make a follow-up attack by 10 and unit deals +7 damage during combat (excluding area-of-effect Specials). |
300 |
Seal-only Passives
Phantom
Artificially increases a stat by 10 when stat comparing skills such as Sabotage Atk 3 take place.
Icon | Name | Description | SP |
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Phantom HP | |||
Phantom Atk | |||
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Phantom Spd 3 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. | 200 |
Phantom Def | |||
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Phantom Res 3 | If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. | 200 |
Deflect
Provides damage reduction from consecutive attacks from certain weapons and ranges.
Icon | Name | Description | SP |
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Deflect Melee 3 | If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. | 200 |
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Deflect Missile 3 | If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. | 200 |
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Deflect Magic 3 | If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. | 200 |
Counter (seals)
Allows unit to counterattack regardless of their foe's range.
Close
Icon | Name | Description | SP |
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Close Counter (B) | |||
Close Counter (D) | |||
Close Counter (M) | |||
Close Counter (S) |
Dist.
Icon | Name | Description | SP |
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Dist. Counter (M) | Unit can counterattack regardless of foe's range. | 300 |
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Dist. Counter (D) | Unit can counterattack regardless of foe's range. | 300 |
Dist. Counter (B) |
Initiate Seal
Provides an unconditional increase to stats.
Icon | Name | Description | SP |
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Initiate Seal HP 3 | Grants HP+5. | 160 |
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Initiate Seal Atk 3 | Grants Atk+3. | 120 |
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Initiate Seal Spd 3 | Grants Spd+3. | 120 |
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Initiate Seal Def 3 | Grants Def+3. | 120 |
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Initiate Seal Res 3 | Grants Res+3. | 120 |
Squad Ace
Provides an unconditional increase to stats. Earned through Squad Assaults.
Icon | Name | Description | SP#arrayprint:CSort |
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