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Bloodworm

Bloodworms are creatures encountered in the Fallout 4 add-on Nuka-World.

Background

Originally an exclusively aquatic species prior to the nuclear apocalypse, over the last 200 years, bloodworms (genus Glycera) steadily migrated in-land from the coastal waters of the East Coast after being mutated by radiation and have made their homes in the dusty, arid regions of the wasteland, including the low-lying valley west of the city of Boston containing the pre-War Nuka-World amusement park, where one nest led by a queen took over the Dry Rock Gulch park exhibit by 2287.

Despite the total change in habitat from that of its ancestors, the bloodworm has retained some of their original traits, including a burrowing ability, only now instead of burrowing into wet sand and silt, their four hollow jaws have become adept at plowing through the tough and dried soil. This allows them to execute ambush attacks on prey from beneath, and then returning underground to catch their prey unaware again.

Characteristics

Biology

A species of insectoids that have been mutating and evolving since the Great War, bloodworms are now approximately the size of an adult human being and have spines on the outside of their body in addition to their four-pronged maw. These worms react to the presence of intruders in their territory and will charge the intruders by burrowing through the dirt at high speeds. Upon reaching their prey, they will lunge forth from the ground and attempt to bite their target.

Bloodworm larvae will also inhabit the corpses of large prey, such as brahmin and brahmiluffs, and come out of the corpse to attack any new prey that wanders by. These egg-infested corpses can be spotted from a distance if watched closely, as they will twitch and bulge from the movements of the creatures inside.

Gameplay attributes

Bloodworms have two targetable sections, one being their head and the other being their tail. Like mole rats and radscorpions, they can close the distance quite rapidly by burrowing into the ground and bursting forth closer to the Sole Survivor or their companions. However, unlike other creatures that are able to burrow underground, bloodworms have the unique ability to conceal their movement with a dirt cloud they produce while they move on the surface, making them hard to spot when they are about to strike. This does not prevent them from being targeted with V.A.T.S., though.

They are not usually dangerous, as most of the bloodworm species possess very low health, but if found in groups, and allowed to surround the player character, they might be a problem, especially if Action Points are unavailable to help spot them with V.A.T.S. It is possible to prevent them from bursting close to the player character after burrowing underground by standing on materials other than earth, like rock, metal or wood when engaging them. Shooting infested brahmin will leave the bloodworm larvae momentarily stunned before attacking.

Variants

Bloodworm larva

Bloodworm larva

The weakest bloodworm variant.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Bloodworm larva
xx0138B7
Level
14
Perception
8
Hit Points
80
Damage Resistance
0
Energy Resistance
5
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
5
Aggression
Very aggressive
Confidence
Brave
Assistance
Helps nobody
Attack
Bite (24)

Venomous bloodworm larva

Venomous bloodworm larva

A slightly stronger variant of the bloodworm larva.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Venomous bloodworm larva
xx0201DA
Level
20
Perception
8
Hit Points
110
Damage Resistance
0
Energy Resistance
5
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
5
Aggression
Unaggressive
Confidence
Cowardly
Assistance
Helps nobody

Glowing bloodworm larva

Glowing bloodworm larva

A stronger variant that emits small amounts of radiation.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing bloodworm larva
xx0201DB
Level
32
Perception
8
Hit Points
170
Damage Resistance
0
Energy Resistance
5
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
5
Aggression
Unaggressive
Confidence
Cowardly
Assistance
Helps nobody

Bloodworm

FO4NW Bloodworm

The most common bloodworm variant.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Bloodworm
xx0201EF
Level
26
Perception
8
Hit Points
140
Damage Resistance
0
Energy Resistance
5
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
5
Aggression
Unaggressive
Confidence
Cowardly
Assistance
Helps nobody

Bloodworm queen

Bloodworm queen

A unique variant of which only one is found in the game, located in Mad Mulligan's Minecart Coaster in Dry Rock Gulch. Slightly stronger than the standard variant.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Bloodworm queen
xx046CF9
Level
38
Perception
8
Hit Points
200
Damage Resistance
0
Energy Resistance
5
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
5
Aggression
Unaggressive
Confidence
Cowardly
Assistance
Helps nobody

Venomous bloodworm

Venomous bloodworm

A more powerful variant of bloodworm.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Venomous bloodworm
xx0201F0
Level
38
Perception
8
Hit Points
200
Damage Resistance
0
Energy Resistance
5
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
5
Aggression
Unaggressive
Confidence
Cowardly
Assistance
Helps nobody

Glowing bloodworm

Glowing bloodworm

The strongest bloodworm variant.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing bloodworm
xx0201F1
Level
44
Perception
8
Hit Points
230
Damage Resistance
0
Energy Resistance
5
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
5
Aggression
Unaggressive
Confidence
Cowardly
Assistance
Helps nobody

Appearances

Bloodworms appear only in the Fallout 4 add-on Nuka-World.

Behind the scenes

The creature's design and behavior resemble that of the Graboid species from the Tremors films. Graboids are massive, subterranean worm-like monsters allegedly existing on Earth since the Devonian era that burrow through dirt to attack targets from below, causing detectable seismic activity, of which is referenced in-game by Ricky's note, with the author claiming that "unusual tremors" are a symptom of the presence of bloodworms.

Gallery