Sickle | |
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![]() Does not interrupt enemy attacks. | |
Location | |
Village (Swamp) - Corpse Swamp - Crate, corpse | |
Item Type | Melee Weapon |
Value | 100 |
Crafting | 8x ![]() ![]() |
Repair Cost | 2x ![]() ![]() |
Notes | Suffers durability loss on usage. |
Release | Alpha 8.0 |
The Sickle is a quick and nimble melee weapon. While its damage and range are fairly modest, a Sickle strikes fast and gives the player a unique lunge and double-hit attack when charged, as well as a slight backstep on quick attacks. It lacks in stunning capabilities and cannot stop an enemy that is already attacking.
It can be crafted using relatively common materials at a level 5 Workbench and is often found on corpses in the Swamp.
Strategy
The Sickle is an effective weapon against an Elk and multiple Banshee Babies and some other uncommon enemies. Against most other enemies, however, is not very effective. It is better to leave the Sickle as a special weapon rather than a primary weapon.
Taking into account its reputation value as durability, it loses 1% durability when hitting non living targets, and 6% when hitting living targets. For this reason, it is quite effective at destroying doors or barricades at a low material cost.
Trivia
- As of 1.3, the Sickle cannot be upgraded, making it an inferior melee weapon.
- The slight backstep on quick attack of a Sickle is not hindered by water.
Gallery


Weapons | |
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Firearms | Assault Rifle • Flamethrower • Hunting Rifle • Pistol (Single-shot) • Shotgun (Double Barrel • Homemade • Pump Action • Single Shot) |
Improvised | Bottle • Staff • Stone |
Melee | Axe • Board With Nails • Knife • Pitchfork • Shovel • Sickle • Staff • Table Leg • Torch |
Throwing | Bottle (Gas) • Knife • Molotov Cocktail • Stone |
Traps | Bear Trap • Broken Glass • Chain Trap • Exploding Barrel • Gas Tank |
Unavailable | Pellet Gun • Submachine Gun |