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Bullet Station (バレットステーション Baretto Sutēshon?), also known as Bullet Station Zone, is the eighth stage in Sonic Heroes.
Description
Bullet Station follows Rail Canyon and takes place in the same general area. The stage begins with a large number of Grind Rails and armored trains, and proceeds to a more base-like atmosphere as the level continues. This level's main gimmick is the giant cannons from which the team is shot from multiple times during the stage. There are also giant Capsules (used to create Shadow Androids) spread throughout the level, as well as giant trains which must be boarded and destroyed to proceed. It is revealed in Team Sonic's story that the heroes believe this is Dr. Eggman's ground base within Rail Canyon.
Story
Team Sonic must destroy Dr. Eggman's base at the mountaintop to reach him, Team Dark must infiltrate the base to stop Eggman, Team Rose must find Eggman's base to rescue Chocola and Froggy, and Team Chaotix are instructed to destroy thirty Shadow Android Capsules to prevent their transport aboard the Egg Fleet. Eventually, all of the teams make it to Eggman's Headquarters. However, the doctor has a more powerful version of his last weapon lying in wait. After the battle, each team discovers that the Eggman they fought was a fake. Unknown to Team Sonic and Team Dark, the fake Eggman turns out to be Neo Metal Sonic, who manages to copy Sonic and Shadow's data.
Gameplay
Overview
Team Sonic
Mission 1
- Destroy Eggman's base!
Mission 2
- Get to the goal ring within 6 minutes!
Team Dark
Mission 1
- Annihilate Eggman's base!
Mission 2
- Defeat 100 enemies!
Team Rose
Mission 1
- Find Eggman's base!
Mission 2
- Collect 200 rings!
Team Chaotix
Mission 1
- Destroy 30 capsules!
For this mission, the client needs Team Chaotix to destroy thirty Capsules in the stage.
Mission 2
- Destroy all the capsules!
For this assignment, the client needs Team Chaotix to destroy all fifty Capsules in the stage. When the player has reached the first Check Point, seven of the fifty Capsules have been passed. This number reaches 14 by the second Check Point, and 20 just after the third. Once at Check Point #4, 40 of the 50 Capsules should have been encountered, with the remaining ten somewhere between here and the end of the stage.
Ranking
Rank | Score[1] | |||
---|---|---|---|---|
Team Sonic | Team Dark | Team Rose | Team Chaotix | |
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40,000 | 55,000 | 38,000 | 32,000 |
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35,000 | 45,000 | 36,000 | 28,000 |
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30,000 | 35,000 | 32,000 | 24,000 |
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20,000 | 25,000 | 28,000 | 20,000 |
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<20,000 | <25,000 | <28,000 | <20,000 |
Rank | Score/Time[1] | |||
---|---|---|---|---|
Team Sonic | Team Dark | Team Rose | Team Chaotix | |
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40,000 | 11:30 | 4:00 | 26,000 |
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38,000 | 12:00 | 4:30 | 24,000 |
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35,000 | 12:30 | 5:00 | 20,000 |
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30,000 | 13:30 | 5:30 | 15,000 |
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<30,000 | >13:30 | >5:30 | <15,000 |
In other media
Books and comics
Archie Comics
Trivia


- Through use of a glitch, it is possible to grind on the Rails in the tunnels.
- It is possible to access more of the stage as Team Rose. The player must go to the end of their stage, get on the Rail as Cream, then jump off at its highest point to fly towards the triple-rail behind the Goal Ring. Cream must have advanced to level 3 in order to do this though. This allows the player to play through more of the stage than normally possible.
- Additionally, this is the only stage where Team Rose starts before Team Sonic does, as they begin at the same point Team Dark does.
- Similar to Power Plant, Team Rose's normally inaccessible 2nd Goal Ring is moved earlier to just before the 2nd giant cannon. There is no Goal Ring after the 3rd giant cannon, where the Eggman head base is. Also, the trigger for the characters to be shot out of the 2nd giant cannon was removed for unknown reasons.
- The shortest train area, though unused is located a distance away from the Chaotix train station.
- When Team Sonic arrives at the first giant cannon, there is a door that cannot be opened with a switch. To barge through the doors, there is a cannon that aims the door. The player must switch to Knuckles and then fire the cannon towards the doors.
- This stage's music was re-used in Sega Superstars Tennis and in the multiplayer mode of Sonic and the Black Knight, in addition to being remixed for Act 2 of Rail Canyon in Shadow Generations.
- The Capsules that Team Chaotix must destroy are the same kind that Shadow was being stored in at the beginning of Team Dark's story.
- It is possible for Team Chaotix to get to the last giant cannon with Charmy's Infinite Flight on the invisible barrier. After blowing up Eggman's base, there is no Back Ring present.
Music
Name | Artist(s) | Length | Music track |
---|---|---|---|
"STAGE 08 : BULLET STATION" | Jun Senoue | 2:16 |
Videos
See also
References
- ↑ 1.0 1.1 Guess, Gerald (6 January 2004). Sonic Heroes: Prima's Official Strategy Guide. Prima Games. p. 159. ISBN 0761544496.