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Raijin

Raijin
Summary
Title: Master of Thunder
Pantheon: Japanese
Type: Ranged,Magical
Class: Mage
Pros: Pusher, High Mobility
Difficulty: Average
Release date: February 16, 2016
Favor: 5,500
Gems: 200
Voicelines: Raijin voicelines
Voice actor: Ray Hurd
Stats
Health: 385 (+80)
Mana: 255 (+43)
Speed: 355 (+0)
Range: 55 (+0)
Attack/Sec: 0.87 (+0.9%)
Basic Attack
Damage: 34 (+ 1.5)
+ 20% of Magical Power
Progression: None
Protection
Physical: 9 (+3.1)
Magical: 23 (+1.3)
Regen
HP5: 6 (+0.45)
MP5: 4.6 (+0.46)
*Numbers in parentheses are the amount gained at each level

"The drums beat thunder, and you beat the drums. Crash down a percussive storm."

Raijin is one of the playable Gods in SMITE.

Lore

Thunder is a terrifying element, trembling the very earth with its sound. Herald to storms, accomplice to lightning, thunder is primal, powerful and chaotic. Let this speak, then, of its master, the demon faced God, Raijin, who summons this force with the pounding of his great drums.

Ever in conflict with his equally fearsome brother, Fujin, Master of Wind, Raijin vies for control of the skies above the Realm of the Rising Sun. For mortals, their battles form dramatic storms and devastating tidal waves, but for the brothers, this is just friendly competition; an ongoing tournament to determine the strongest.

Though monstrous in appearance and intimidating in battle, Raijin is generous to his Faithful, clearing the detritus with lightning to leave rice fields all the more fertile. That doesn't stop parents from warning their children to hide when a storm comes, lest Raijin devour their bellies. Raijin no doubt finds this tale amusing but has yet to actually feast on any toddlers.

War has reached the distant shores of Raijin's island realm, and for the first time, he has encountered other Gods that claim dominion over lightning, thunder, and the sky itself. Relishing this opportunity to prove dominance, Raijin enters the fray, drums pounding, and his boisterous laugh indistinguishable from rolling thunder.

Abilities

Passive - Charged Tempo
For every 5 abilities cast, Raijin reduces the cooldown of all abilities currently on cooldown (including the one just cast) by 1.5s. Additionally, Raijin's Basic Attacks have a wider radius (+2) and reduce his non-ultimate cooldowns by 0.2s. Notes:
  Raijin's basic attacks have a radius of 4.5.
  Ability Type: Buff

Ability Video

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1st Ability - Percussive Storm
Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits. Notes:
  Has a shot radius of 4.5 and projectile speed of 115.
  Can deal up to 120/180/240/300/360 (+120% of your Magical Power) damage.
  Damage per Shot: 30/45/60/75/90 (+30% of your Magical Power)   Ability Type: Line, Damage
  Range: 65   Cost: 50/55/60/65/70 mana
  Cooldown: 10 seconds
2nd Ability - Raiju
Raijin marks a target enemy by dismissing his ally Raiju, who deals damage as hides in the enemy's navel. While asleep, Raiju slows and reveals the target to Raijin's team on the minimap. The next time Raijin hits the target, Raiju awakens and claws his way out, doubling the slow and damaging the target and 5 nearby enemies every .5s for 2.5s in his attempt to flee. Enemies hit by the bouncing Raiju take decreased damage. Notes:
  The debuff reveals stealthed enemies.
  If multiple targets are in the targeter, it will target the one closest to the center of the ability.
  Deals a total of 120/180/240/300/360 (+90% of your Magical Power) damage and applies a 30% slow to the marked target when damaged.
  Initial Damage: 20/30/40/50/60 (+15% of your Magical Power)   Damage per Tick: 20/30/40/50/60 (+15% of your Magical Power)
  Bounce Damage per Tick: 14/21/28/53/42 (+10% of your Magical Power)   Mark Duration: 4s
  Slow: 15%   Ability Type: Target, Slow, Damage
  Range/Radius: 55/12.5   Cost: 60/65/70/75/80 mana
  Cooldown: 15/14/13/12/11 seconds
3rd Ability - Thunder Crash
Raijin sends a bolt of lightning crashing down at his ground target location mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashes down at that location, doing a burst of damage to all enemies in the area. Notes:
  Has a mesmerize radius of 15.
  Raijin can move freely before teleporting to the selected location and is briefly untargetable while in the sky.
  Thunder Damage: 60/75/90/105/120 (+50% of your Magical Power)   Mesmerize Duration: .3s
  Ability Type: Circle, Mesmerize, Damage   Range/Radius: 60/25
  Cost: 70/75/80/85/90 mana   Cooldown: 17/16.5/16/15.5/15 seconds
Ultimate - Taiko Drums
Passive: Raijin gains increased Attack Speed.
Active: Raijin flies above the battlefield, beating his drums 4 times to summon peals of thunder. With each hit, he has a choice of three beats:

Beat one: 100% damage.
Beat two: Taunt and 50% Damage
Beat three: Fear and 50% Damage

While in the air, Raijin suffers a 20% Movement Speed Slow.

Notes:
  Has a projectile speed of 100.
  Will end as soon as the 4 peals have been used or after 7s have passed, whatever comes first.
  Raijin is CC immune while using this ability.
  Beats with taunt/fear included deal 50/67.5/85/102.5/120 (+20% of your Magical Power) damage.
  Damage per Hit: 100/135/170/205/240 (+40% of your Magical Power)   Taunt Duration per Hit: .5s
  Fear Duration per Hit: .5s   Attack Speed: 5/10/15/20/25%
  Ability Type: Line, Crowd Control, Damage   Radius: 100
  Cost: 90 mana   Cooldown: 90 seconds

Videos

God Reveal

Achievements

Drums In The Distance
As Raijin hit an enemy at the max range in your Taiko Drums Ability.
Go My Friend
As Raijin do damage to three or more enemies with his minion Raiju.


Trivia

General

  • Raijin was the first god released in Season 3.
  • Raijin was the first mage in the Japanese Pantheon.
  • Raijin is the brother of Tsukuyomi, Susano, and Amaterasu.
  • Raijin's three fingers represent the past, present, and future.
  • One of Raijin's lines for placing wards, ▶️"I will look for you. I will find you. And I will kill you.", is a quote from the movie Taken.
  • Raijin's Defeat Screen animation is a reference to a scene from the movie Whiplash.
  • The actor who voiced Raijin, Ray Hurd, also voiced Flare Tech Hou Yi and The Mighty Storm Jormungandr.
  • Raijin is the only god with a dance emote who doesn't actually dance. He instead plays his drums.

God Skins

  • Devil Horns
  • Jay Weinberg/Clown/Michael Pfaff
  • Drums Out
  • This skin was based on the classic arcade game Donkey Kong.
  • The name of the skin was based on the internet meme that came with the Killing of Harambe.
  • Warchief
  • Bass Demon
  • Being part of this set of skins means he has a [VXG] command that will play along with other skins of the same set.
  • Plushie

Skins

Default
Default Skin card Release Date February 16, 2016
Type Standard
Cost Free
Requirements
Voicelines Raijin voicelines
In Game Model
Extra Information

Nimbus
Nimbus Skin card Release Date February 16, 2016
Type Standard
Cost 100 or 9500
Requirements
Voicelines Raijin voicelines
In Game Model
Extra Information

Thunder's Roar
Thunder's Roar Skin card Release Date March 15, 2016
Type Standard
Cost 250 or 25000
Requirements
Voicelines Raijin voicelines
In Game Model
Extra Information

  This skin can also be obtained as a rare roll from certain Treasure Chests.

Devil Horns
Devil Horns Skin card Release Date March 1, 2016
Type Standard
Cost 400
Requirements
Voicelines Devil Horns Raijin voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can also be obtained as a rare roll from certain Treasure Chests.

Jay Weinberg
Jay Weinberg Skin card Release Date May 17, 2022
Type Crossover
Cost 1500 (Slipknot Event)
Requirements
Voicelines Jay Weinberg Raijin voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can also be obtained as a rare roll from certain Treasure Chests.
  This skin was part of the Slipknot Event.

Clown
Clown Skin card Release Date May 17, 2022
Type Crossover
Cost 1500 (Slipknot Event)
Requirements
Voicelines Clown Raijin voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can also be obtained as a rare roll from certain Treasure Chests.
  This skin was part of the Slipknot Event.

Michael Pfaff
Michael Pfaff Skin card Release Date May 17, 2022
Type Crossover
Cost 1500 (Slipknot Event)
Requirements
Voicelines Michael Pfaff Raijin voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can also be obtained as a rare roll from certain Treasure Chests.
  This skin was part of the Slipknot Event.

Drums Out
Drums Out Skin card Release Date January 10, 2017
Type Exclusive
Cost 200 (Mystic Arco Chest)
Requirements
Voicelines Drums Out Raijin voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can only be obtained as a rare roll from certain Treasure Chests.

Warchief
Warchief Skin card Release Date October 10, 2017
Type Exclusive
Cost 500
Requirements
Voicelines Warchief Raijin voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin was part of the Odyssey 2018 event.
  This skin can only be obtained as a rare roll from certain Treasure Chests.

Bass Demon
Bass Demon Skin card Release Date July 14, 2020
Type Exclusive
Cost 200000 (Esports & Live Streams)
Requirements
Voicelines Bass Demon Raijin voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin could only be obtained after gaining enough Viewer Points in the Esports & Live Streams Viewer Store.

Plushie
Plushie Skin card Release Date January 11, 2022
Type Exclusive
Cost 600
Requirements
Voicelines Plushie Raijin voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin was part of the Yulefest event.
  This skin can only be obtained as a rare roll from certain Treasure Chests.

Golden
Golden Skin card Release Date May 10, 2016
Type Standard
Cost 200 or 9500
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information

Legendary
Legendary Skin card Release Date May 10, 2016
Type Standard
Cost 300 or 12500
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information

Diamond
Diamond Skin card Release Date May 10, 2016
Type Standard
Cost 400 or 15000
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog

SMITE Version 11.9.8127 (September 3, 2024)

  • Percussive Storm
  • Decreased Cooldown from 12s to 10s
  • Taiko Drums
  • Increased Beat Two Damage from 30% to 50%
  • Increased Beat Three Damage from 30% to 50%
  • Decreased Cooldown from 100s to 90s

SMITE Version 10.13.7832.2 (December 12, 2023)

  • Percussive Storm
  • Decreased Base Damage from 35/50/65/80/95 to 30/45/60/75/90

SMITE Version 10.12.7798.1 (November 14, 2023)

  • Charged Tempo
  • Decreased Cooldown Reduction from 2s to 1.5s
  • Percussive Storm
  • Increased Cooldown from 10s to 12s
  • Thunder Crash
  • Increased Cooldown from 15s to 17/16.5/16/15.5/15s

SMITE Version 10.10.7739.5 (September 26, 2023)

  • Raiju
  • Decreased base damage from 40/45/50/55/60 to 20/30/40/50/60
  • Increased Cooldown from 14/13/12/11/10s to 15/14/13/12/11s

SMITE Version 10.9.7702.2 (August 29, 2023)

  • Charged Tempo
  • Every basic attack on enemies reduces Raijins non-ultimate cooldowns by 0.2s
  • Raiju
  • Added 40/45/50/55/60 (+15% of your Magical Power) initial hit damage on landing Raiju
  • Thunder Crash
  • Reduced Prefire and Setup times from 0.2s to 0.1s
  • Taiko Drums
  • Raijin now gains 5/10/15/20/25% Attack Speed per rank of this ability

SMITE Version 10.7.7633 (July 11, 2023)

  • Percussive Storm
  • Increased Magical Power Scaling from 25% to 30% per hit

SMITE Version 10.6.7598.5 (June 13, 2023)

  • Raiju
  • Increased Damage per tick on the target that was initially marked with Raiju from 15/25/35/45/55 (+13% of your Magical Power) to 20/30/40/50/60 (+13% to 15% of your Magical Power)
  • This only affects the enemy marked and not the bounced targets

SMITE Version 9.8.7220.3 (August 23, 2022)

  • Percussive Storm
  • Increased Base Damage from 30/45/60/75/90 to 35/50/65/80/95 per shot
  • (from 120/180/240/300/360 to 140/200/260/320/380 for all 4 hits)

SMITE Version 8.10.6841.2 (October 19, 2021)

  • Taiko Drums
  • Decreased Magical Power Scaling from 50% per shot to 40% (200% total on full damage options to 160%)

SMITE Version 8.9.6801.11 (October 5, 2021)

  • Thunder Crash
  • no longer does damage on the “lightning” smaller AoE before he teleports
  • Increased Damage on Thunder AoE – from 40/50/60/70/80 (+30% of your Magical Power) to 60/75/90/105/120 (+50% of your Magical Power)
  • Base added together, scaling cut by 10%

SMITE Version 8.8.6750.10 (August 24, 2021)

  • Raiju
  • Decreased Bounce Tick Damage from 14/23/32/41/50 to 14/21/28/35/42

SMITE Version 8.6.6618.8 (June 29, 2021)

  • Percussive Storm
  • Increased cooldown from 9s to 10s
  • Raiju
  • Decreased Mark Duration from 4/4.5/5/5.5/6s to 4s at all ranks

SMITE Version 8.1.6381.5 (January 26, 2021)

  • Percussive Storm
  • Decreased cooldown from 10s to 9s.
  • Raiju
  • Decreased cooldown from 16/15/14/13/12s to 14/13/12/11/10s.
  • Thunder Crash
  • Increased scaling on lightning and thunder damage from 20% to 30%. (40 -> 60% total)

SMITE Version 7.7.6121.6 (July 28, 2020)

  • Percussive Storm
  • Decreased Magical Scaling per hit from 30% to 25%.

SMITE Version 7.5.6039.3 (June 2, 2020)

  • Taiko Drums
  • Decreased Base Damage per shot from 120/150/180/210/240 to 100/135/170/205/240.

SMITE Version 7.2.5895.5 (February 25, 2020)

  • Percussive Storm
  • Increased Damage from 25/40/55/70/85 to 30/45/60/75/90 per shot.

SMITE Version 6.11.5701.1 (October 15, 2019)

  • Raiju
  • Increased Raiju's Base Bounce Damage Tick from 9/15/21/27/33 to 14/23/32/41/50.
  • Increased Raiju's Bounce Damage Tick scaling from 8% to 10%.

SMITE Version 5.1.4571.1 (January 30, 2018)

  • General
  • Now all mages have magic prot scalings of .9 per level.
  • Percussive Storm
  • Reduced Base Damage from 30/45/60/75/90 to 25/40/55/70/85 per shot. (120/180/240/300/360 to 100/160/220/280/340 total).
  • Raiju
  • Reduced damage to targets beyond the first to from 15/25/35/45/55 +13% scaling to 9/15/21/27/33 + 8% scaling per tick.
  • Taiko Drums
  • Increased Cooldown from 90s to 100s.

SMITE Version 4.20.4385 (October 24, 2017)

  • General
  • Fixed an issue where Raijin's Warchief Skin's FX did not properly convey his Basic Attack size.
  • Percussive Storm
  • Reduced Radius of Projectiles from 6 units to 4.5 units.
  • Updated the targeter visual FX to better convey the overlapping area for the projectiles on the double shot.
  • Raiju
  • Players hit by Raiju will now have the hit visual FX travel to their god more quickly.
  • Fixed an issue where the ground hit visual FX would not display when a target was successfully hit.
  • Fixed an issue where all targets inside Raiju's targeter would be highlighted, rather than just the target closest to the center.

SMITE Version 4.19.4362 (October 10, 2017)

  • Percussive Storm
  • Percussive Storm projectiles now have a radius of 6 units at all times, increased from 4.5 at maximum range. They no longer scale in size.
  • Decreased Base Damage from 35/50/65/80/95 to 30/45/60/75/90.
  • Raiju
  • Increased projectile speed by ~20%.
  • Thunder Crash
  • Players will now be able to move during the warm up of Thunder Crash.
  • Taiko Drums
  • Added additional support to limit the times players can become stuck, unable to cast any shots of Taiko Drums.

SMITE Version 4.18.4332 (September 26, 2017)

  • General
  • Added description to his Passive to describe the larger than normal size of his Basic Attack hitbox.

SMITE Version 4.16.4283 (August 29, 2017)

  • Raiju
  • Fixed an issue where early ranks of this ability were not slowing enemies properly.

SMITE Version 4.15.4255 (August 16, 2017)

  • Charged Tempo
  • Fixed an issue where the last ability cast would not receive the Cooldown Reduction.

SMITE Version 4.14.4227 (August 1, 2017)

  • Charged Tempo
  • Increased Cooldown Reduction from 1s → 2s.
  • Percussive Storm
  • Percussive Storm now pierces enemy gods.
  • Taiko Drums
  • Decreased self Slow from 40% → 20%.

SMITE Version 4.13.4202 (July 18, 2017)

  • New Passive - Charged Tempo
  • For every 5 abilities cast, Raijin reduces the cooldown of all abilities currently on cooldown (including the one just cast) by 1s.
  • Percussive Storm
  • Adjusted first two shots to now travel down the center of the Targeter.
  • Adjusted the last two shots to be closer to the center of the Targeter.
  • Increased Shot Radius from 3 → 4.5.
  • Increased Range from 65 → 70.
  • Increased Damage for from 25/40/55/70/85 → 35/50/65/80/95 per Shot.
  • Decreased Scaling from 30% → 25% per Shot.
  • Decreased Cost from 80/85/90/95/100 → 50/55/60/65/70.
  • Raiju
  • Now deals its Damage over time.
  • Increased Damage from a flat 60/100/140/180/220 → 15/25/35/45/55 every .5s for 2.5s.
  • Reduced Scaling from a flat 70% → 13% every .5s for 2.5s (total of 65%).
  • Now applies a 15% Slow to marked targets.
  • When Raiju is triggered the Slow and Damage are spread to nearby allies. The Slow is increased by 15% on the marked target for a 30% Slow.
  • Decreased Cost from 70/75/80/85/90 → 60/65/70/75/80.
  • Decreased Cooldown from 18s at all ranks → 16/15/14/13/12.
  • Thunder Crash
  • Is now targetable until he fades away to his new location.
  • Taiko Drums
  • Improved sounds and visuals to better distinguish which drum is being fired.
  • Projectile speed reduced from 120/s → 100/s.
  • Increased Fire Duration from 4.5s → 7s.
  • Reduced the Damage on Beat Two (Taunt) and Three (Fear) from 50% → 30%.

SMITE Version 4.6.4008.1 (April 12, 2017)

  • General
  • Fixed an issue where Raijin's passive would not be correctly consumed by Raiju.

SMITE Version 3.18.3651 (September 27, 2016)

  • Raiju
  • Reduced Damage from 80/125/170/215/260 → 60/100/140/180/220.
  • Thunder Crash
  • Reducing scaling on Thunder damage from 40% → 20%.

SMITE Version 3.12.3494 (July 6, 2016)

  • General
  • Increased base Magical Protection from 25 → 30.
  • Removed Magical Protection scaling.

SMITE Version 3.10.3438 (June 7, 2016)

  • Thunder Crash
  • Lightning Damage reduced from 20/30/40/50/60 → 20/25/30/35/40.
  • Thunder Damage reduced from 40/60/80/100/120 → 40/50/60/70/80.

SMITE Version 3.9.3416 (June 1, 2016)

  • Taiko Drums
  • Fixed an issue where some circumstances caused Raijin's ultimate to deal an incorrect amount of damage.

SMITE Version 3.8.3391.2 (May 10, 2016)

  • Percussive Storm
  • Increased projectile speed from 100 → 115.
  • Fixed an issue where this ability would not stop upon being silenced.
  • Thunder Crash
  • Removed Raijin's collision during his pre-fire. (while invisible)
  • Raijin will no longer be able to be stunned/silenced/etc. once he has become invisible.
  • Taiko Drums
  • Time in air increased from 3s → 4.5s.
  • Reduce movement penalty from 75% → 40%.

SMITE Version 3.4.3299 (March 15, 2016)

  • Percussive Storm
  • Fixed Raijin applying 2 procs of Soul Reaver with this ability under special conditions.

SMITE Version 3.2.3246 (February 16, 2016)

  • Raijin has been added to the game.

Pre-release

  • Raiju
  • Increased maximum number of targets from 4 to 5.


Replaced abilities

Passive - Static Crescendo
Raijin's drums gather static charges as he fires Basic Attacks and Abilities. When all four drums are charged, his next Ability does additional damage.

Basic Attacks grant one Charge.

Notes:
  Basic attacks and abilities do not need to hit a target to charge the drums.
  "Basic Attack Power" refers to the damage dealt with basic attacks.
  Damage: +100% of your Basic Attack Power   Ability Type: Buff