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Hel

Hel
Summary
Title: Goddess of the Underworld
Pantheon: Norse
Type: Ranged,Magical
Class: Mage
Pros: High Sustain, High Area Damage
Difficulty: Hard
Release date: May 31, 2012
Favor: 5,500
Gems: 200
Voicelines: Hel voicelines
Voice actor: Monica Rial
Stats
Health: 477 (+67)
Mana: 360 (+60)
Speed: 355 (+0)
Range: 55 (+0)
Attack/Sec: 0.87 (+0.9%)
Basic Attack
Damage: 35 (+ 1.5)
+ 20% of Magical Power
Progression: None
Protection
Physical: 12 (+2.6)
Magical: 25 (+1.3)
Regen
HP5: 5.43 (+0.43)
MP5: 5.45 (+0.45)
*Numbers in parentheses are the amount gained at each level

"Restore or decay, heal or destroy. Each stance brings a new Hel."

Hel is one of the playable Gods in SMITE.

Lore

Both beautiful and terrible, the Goddess Hel is keeper of the dead, lays judgment on souls, and decides who is reborn. She is both sides of two extremes.

As the daughter of Loki, the trickster God, Hel's destiny, much like her brothers Fenrir and Jormungandr, was doomed to darkness from the start. Odin, the All-Father, uncovered prophecies that Hel and her siblings would be the source of great calamity resulting in Ragnarök, the battle that would end all things. In an effort to prevent this, he cast each of the three into different realms; not quite a prison, though far from freedom. For Hel, Odin gave her charge of the realm of the dead, specifically those that died of sickness and old age. For himself, Odin retained Valhalla for those that died in battle.

At birth, Hel's face was cast half in shadow, half in light; she was both living and dead, so took immediately and graciously to her new role, gifting Odin with the ravens Huginn and Muninn in appreciation. As the spirits of the kind-hearted, the sick, the elderly were brought to her, she cared for them, gave them comfort, yet those she deemed evil she mercilessly hurled into the frozen depths of Niflheim.

Yet, despite Odin's efforts, destiny cannot be averted. Hel's conflicting struggle between benevolence and malice will force her to one extreme or the other. A time will come when Hel will fulfill her prophecy, though it is yet unknown if she will be a shadow of darkness or a force of light.

Abilities

Passive - Stance Attunement
When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% increased damage in the Dark Stance and an Aura that reduces power of enemy Gods within 55 units by up to 12% while in the Light Stance. Notes:
  Takes 3s to fully charge.
  Only one power debuff can stack regardless of how many Hels (light stance) are present.
  Ability Type: Buff
1st Ability - Decay (Restoration)
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana

Notes:
  When fully attuned to Dark Stance, Decay deals 84/144/204/264/324 (+72% of your Magical Power) damage.
  Restoration heals a total of 125/140/155/170/185 health at level 20.
  Both abilities can go through walls.
  Dark Damage: 70/120/170/220/270 (+60% of your Magical Power)   Light Ally Heal: 45/60/75/90/105 + 4 per level
  Light Self Heal: 45/60/75/90/105 + 4 per level   Light Mana Heal: 55/70/85/100/115
  Light Damage: 70/120/170/220/270 (+50% of your Magical Power)   Ability Type: Line, Heal, Damage
  Range/Radius: 55/12   Cost: 45/50/55/60/65 mana
  Cooldown: 8 seconds
2nd Ability - Hinder (Cleanse)
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Notes:
  Dark Protections Debuff: 5/10/15/20/25 + 5%   Dark Slow: 20/25/30/35/40%
  Light CC Immunity Duration: 1.5s   Ability Type: Circle, Debuff
  Range/Radius: 55/20   Cost: 60 mana
  Cooldown: 16/15/14/13/12 seconds
3rd Ability - Repulse (Inspire)
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies. INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active. Notes:
  When fully attuned to Dark Stance, Repulse deals 84/144/204/264/324 (+102% of your Magical Power) damage.
  Inspire heals a total of 165/180/195/210/225 health to Hel, 70/80/90/100/110 to allies and 35/40/45/50/55 to minions at level 20.
  Dark Damage: 70/120/170/220/270 (+85% of your Magical Power)   Light Self Heal: 45/60/75/90/105 + 6 per level
  Light Heal per Tick: 10/12/14/16/18 + 1 per level   Light Movement Speed: 20%
  Light Duration: 5s   Ability Type: Circle, Heal, Damage
  Radius: 30   Cost: 60/65/70/75/80 mana
  Cooldown: 12 seconds
Ultimate - Switch Stances
DARK STANCE - Hel's abilities cause damage and she gains increased Magical Power.

LIGHT STANCE - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and Half of the benefits gained, including Physical Power, from Switch Stances are shared with allied gods within 55 units.

Notes:
  Grants 15/20/25/30/35 Magical Power to allies while in Dark Stance, 6.5/8/9.5/11/12.5 Protections while in Light Stance.
  Hel starts in Dark Stance and always respawns in light stance.
  Dark Magical Power: 30/40/50/60/70   Allied Dark Physical Power: 10/15/20/25/30
  Light Magical and Physical Protections: 13/16/19/22/25   MP5: 15/20/25/30/35
  Ability Type: Buff   Radius: 55
  Cost: 0 mana   Cooldown: 1 second

Videos

God Reveal

Achievements

Cleansed Your Soul
As Hel cleanse three of your teammates from being stunned.
Which Side are you On?
As Hel kill the same enemy twice with one kill coming from light stance and one coming from dark stance.


Trivia

General

God Skins

  • Sugar and Spice
  • Hel received her Tier 1 skin two years after her release.
  • Solstice
  • This skin is based on the four seasons, with Light Hel representing Spring and Summer, and Dark Hel representing Autumn and Winter.
  • This skin is also voiced by Monica Rial.
  • Expelled
  • This skin could have been based on Japanese Horror movies.
  • This skin could have been based on Lawrence Weinberg’s horror novel “Don’t Look In the Mirror.”
  • The actress who voiced this skin, Jad Saxton, also voiced Nebula Medusa.
  • Pop Punk
  • Jingle Hel
  • Order and Chaos
  • This skin is based on the original designs for the titans of Order and Chaos.
  • This skin is based on a fan art, and was a highly requested concept to become a skin by the community.
  • The actress who voiced this skin, Fryda Wolff, also voiced Star Strike/Star Force Neith.
  • Dual Tech
  • Shadow Speaker
  • Inner Demon
  • Eclipse Summoner

Skins

Default
Default Skin card Release Date May 31, 2012
Type Standard
Cost Free
Requirements
Voicelines Hel voicelines
In Game Model
Extra Information

Sugar and Spice
Sugar and Spice Skin card Release Date October 1, 2014
Type Standard
Cost 100 or 9500
Requirements
Voicelines Hel voicelines
In Game Model
Extra Information

Solstice
Solstice Skin card Release Date January 14, 2015
Type Standard
Cost 400
Requirements
Voicelines Solstice Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can also be obtained as a rare roll from certain Treasure Chests.

Expelled
Expelled Skin card Release Date June 21, 2016
Type Standard
Cost 600
Requirements
Voicelines Expelled Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can also be obtained as a rare roll from certain Treasure Chests.

Pop Punk
Pop Punk Skin card Release Date May 14, 2019
Type Standard
Cost 750
Requirements
Voicelines Pop Punk Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can only be obtained as a rare roll from certain Treasure Chests, or via direct purchase.
  This skin was part of the Battle for Olympus event.

Aurora
Aurora Skin card Release Date January 13, 2023
Type Promotional
Cost None
Requirements
Voicelines Aurora Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can only be obtained through Alienware Arena for a limited time.

Jingle Hel
Jingle Hel Skin card Release Date December 21, 2012
Type Exclusive
Cost 400 (Winter Holiday Chest)
Requirements
Voicelines Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can only be obtained as a rare roll from certain Treasure Chests.

Order and Chaos
Order and Chaos Skin card Release Date December 5, 2017
Type Exclusive
Cost None
Requirements
Voicelines Order and Chaos Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin could only be obtained by accumulating 73500 Odyssey points in the Odyssey 2018 event.
  This skin can only be obtained as a rare roll from certain Treasure Chests.

Dual Tech
Dual Tech Skin card Release Date December 19, 2018
Type Exclusive
Cost 600
Requirements
Voicelines Dual Tech Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin was part of the Hera's Odyssey event.
  This skin can only be obtained as a rare roll from certain Treasure Chests.

Shadow Speaker
Shadow Speaker Skin card Release Date April 21, 2020
Type Exclusive
Cost 400 (Shadow Spirit Chest)
Requirements
Voicelines Shadow Speaker Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can only be obtained as a rare roll from certain Treasure Chests.

Inner Demon
Inner Demon Skin card Release Date April 11, 2018
Type Limited
Cost 1000 (Inner Demon Bundle)
Requirements
Voicelines Inner Demon Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin can only be obtained by purchasing the Inner Demon Bundle from the Inner Demon Arena event.

Eclipse Summoner
Eclipse Summoner Skin card Release Date September 8, 2020
Type Unlimited
Cost 8000
Requirements
Voicelines Eclipse Summoner Hel voicelines
In Game Model
Extra Information
  This skin comes with custom character animations and ability effects.
  This skin has an animated loading screen card.
  This skin changes appearance, character animations, and ability effects.
  This skin could only be obtained by unlocking all items from the Odyssey: Reckoning event, has been available for direct purchase since the event ended, and is available in the Godly Might Chest.

Golden
Golden Skin card Release Date January 16, 2014
Type Standard
Cost 200 or 9500
Requirements God Rank 1
Voicelines [[]]
In Game Model
Extra Information

Legendary
Legendary Skin card Release Date January 16, 2014
Type Standard
Cost 300 or 12500
Requirements God Rank 5
Voicelines [[]]
In Game Model
Extra Information

Diamond
Diamond Skin card Release Date August 19, 2014
Type Standard
Cost 400 or 15000
Requirements God Rank 10
Voicelines [[]]
In Game Model
Extra Information

Changelog

SMITE Version 11.8.8096 (August 6, 2024)

  • General
  • Increased Mana per level from 57 to 60
  • Hinder (Cleanse)
  • Decreased Mana Cost from 60/65/70/75/80 to 60 at all ranks
  • Repulse (Inspire)
  • Increased Damage Scaling from 75% to 85%
  • Increased Self Movement Speed from 15% to 20%
  • Increased Allied Movement Speed from 7% to 10%

SMITE Version 11.6.8041 (June 11, 2024)

  • Inspire
  • Increased Heal from 7/9/11/13/15 + 0.9 per level to 10/12/14/16/18 + 1 per level
  • Increased Self Heal per level from 5.5 to 6
  • Switch Stances
  • Increased Radius from 30 to 55
  • New effect: Also grants 10/15/20/25/30 Physical Power to allies

SMITE Version 11.3.7948.3 (March 19, 2024)

  • Hinder
  • Increased Protection reduction from 5/7.5/10/12.5/15 to 5/10/15/20/25

SMITE Version 10.6.7598.5 (June 13, 2023)

  • Inspire
  • Decreased Self Movement Speed from 25% to 15%
  • Decreased Allied Movement Speed from 10% to 7%

SMITE Version 10.5.7560.6 (May 30, 2023)

  • Hinder
  • Decreased the Protection Reduction Debuff on Hinder from 5/10/15/20/25 +10% to 5/7.5/10/12.5/15 + 5%

SMITE Version 10.5.7560 (May 16, 2023)

  • Restoration
  • Decreased Self/Ally heal from 55/70/85/100/115 + 5 per level to 45/60/75/90/105 + 4 per level
  • Inspire
  • Decreased Self heal scaling from 6.5 per level to 5.5 per level
  • Decreased Ally heal from 7/9/11/13/15 + 1.1 per level to 6/8/10/12/14 + 0.9 per level
  • This ally healing is halved for minions

SMITE Version 10.4.7525.1 (April 18, 2023)

  • 25xStance Attunement
  • Increased the Power debuff to enemies while in light stance from 8% at max attunement to 12%
  • Decay/Restoration
  • Increased Base Damage from 60/110/160/210/260 to 70/120/170/220/270 for both stances

SMITE Version 10.3.7494.12 (March 28, 2023)

  • Stance Attunement
  • New Light Stance Passive – Hel now applies 8% Power Reduction to enemies in the aura radius instead of giving increased healing to allies. This effect scales up as she becomes attuned to the stance.
  • Decay
  • Projectile now goes through walls
  • Restoration
  • Decreased Heal from 60/90/120/150/180 (+25% of your Magical Power) to 55/70/85/100/115 + 5 Per level
  • This ability now damages and passes through minions
  • This ability now provides a 55/70/85/100/115 Mana Heal to Self and Allies on successful hit
  • Inspire
  • Decreased Self Heal from 50/80/110/140/170 (+30% of your Magical Power) to 45/60/75/90/105 + 6.5 Per level
  • Decreased Ally Heal per tick from 8/12/16/20/24 (+5% of your Magical Power) to 7/9/11/13/15 + 1.1 Per level
  • This also affects ally minion heal (50%)
  • 3.5/4.5/5.5/6.5/7.5 + 0.55 per level
  • This ability now provides 20% Attack Speed to self and allies for the duration
  • Switch Stances
  • Decreased Cooldown from 2s to 1s

SMITE Version 10.1.7415.3 (January 24, 2023)

  • Hinder
  • Hinder now applies 10% Magical Protection Reduction in addition to the flat Magical Protection Reduction

SMITE Version 9.1.6950.5 (January 25, 2022)

  • Inspire
  • Decreased Duration of Light Heal and Move Speed Buff from 6s to 5s on Gods and Minions
  • (This gives one less heal tick and shortens the MS buff)

SMITE Version 8.9.6801.11 (October 5, 2021)

  • Inspire
  • Minions Are now healed for 50% of the amount
  • (Decreased Heal Per Tick from 8/12/16/20/24 +5% to 4/6/8/10/12 + 2.5% per tick)

SMITE Version 8.9.6801.5 (September 21, 2021)

  • Stance Attunement
  • Fixed an issue where this was not providing Hel with increased healing to her allies while attuned to Light Stance
  • Decreased the amount of Healing Hel provides to herself an allies when fully attuned to light stance from 20% to 10%
  • Repulse
  • Decreased Base Damage of Repulse from 80/130/180/230/280 to 70/120/170/220/270
  • Inspire
  • Decreased Light Self Heal from 60/90/120/150/180 to 50/80/110/140/170.
  • Decreased Heal Per Tick from 10/15/20/25/30 to 8/12/16/20/24

SMITE Version 8.7.6665.1 (July 13, 2021)

  • Decay
  • Increased Magical Power Scaling from 50% to 60%
  • Decreased Mana Cost from 55/60/65/70/75 to 45/50/55/60/65
  • Restoration
  • Decreased Mana Cost from 55/60/65/70/75 to 45/50/55/60/65
  • Repulse
  • Increased Magical Power Scaling from 70% to 75%

SMITE Version 7.12.6319.17 (December 18, 2020)

  • Stance Attunement
  • Fixed passive where she suffers a -20% healing penalty in dark stance.

SMITE Version 7.12.6319.9 (December 15, 2020)

  • Stance Attunement
  • Fixed an issue where her passive was only increasing healing from abilities and FG buff – now should increase heals from all sources
  • Fixed an issue where her healing bonus wasn’t properly ramping up over time with her passive meter
  • Fixed an issue where an unintended temp icon was being displayed on her buff bar

SMITE Version 7.6.6084.6 (June 30, 2020)

  • Decay (Restoration)
  • Decreased damage from 70/120/170/220/270 to 60/110/160/210/260.
  • This counts for both light and dark damage.
  • Decreased light healing scaling from 30% to 25%.

SMITE Version 6.11.5701.1 (October 15, 2019)

  • General
  • Fixed Pop Punk Light stance using Dark stance emote.

SMITE Version 6.6.5466 (May 29, 2019)

  • General
  • Increase Base Health from 380 to 410.
  • Decay (Restoration)
  • Decreased Mana Cost from 70/75/80/85/90 to 55/60/65/70/75.

SMITE Version 5.24.5226 (January 7, 2019)

  • Switch Stances
  • Increased Dark Stance Power self buff from 20/30/40/50/60 to 30/40/50/60/70.
  • Increased Dark Stance Power aura from 10/15/20/25/30 to 15/20/25/30/35.
  • Increased Light Stance Protection self buff from 5/10/15/20/25 to 13/16/19/22/25.
  • Increased Light Stance Protection aura from 2.5/5/7.5/10/12.5 to 6.5/8/9.5/11/12.5.
  • Updated tooltips to correctly state what aura buffs are being applied.

SMITE Version 5.23.5202 (December 19, 2018)

  • Switch Stances
  • Reduced the percentage chance of Hel saying a Voice Line while stance changing from 100% to 60%.

SMITE Version 5.14.4910 (August 6, 2018)

  • General
  • Fixed issues where certain Hel skins would not play certain audio emotes on certain skins.

SMITE Version 5.6.4707.1 (April 11, 2018)

  • General
  • All ability icon art has been updated.
  • Removed Light Basic Attack's projectile offset, this basic attack now fires directly down center and matches the targeter.
  • Stance Attunement
  • Updated passive meter to show cooldowns of her opposite stance.
  • Decay (Restoration)
  • Removed this projectile offset, this ability now fires directly down center and matches the targeter.

SMITE Version 5.1.4571.1 (January 30, 2018)

  • General
  • Now all mages have magic prot scalings of .9 per level.
  • Increased Movement Speed from 350 to 355.

SMITE Version 4.17.4314.3 (September 13, 2017)

  • Decay
  • Decreased explode radius from 15 to 12 units.
  • Updated targeting to better display this radius.
  • Inspire
  • Decreased movement speed for allies from 25% to 10%.
  • Hel still receives the full 25% movement speed.

SMITE Version 4.1.3882 (February 1, 2017)

  • General
  • Increased Base Health from 345 → 380.
  • Decay (Restoration)
  • (Dark Stance) This ability now passes through hit targets, dealing damage. And explodes at max range or upon hitting a wall.
  • (Light Stance) This ability now also hits friendly Gods, healing them on hit and then healing Hel if the hit was successful.
  • Light Ally Heal: 60/90/120/150/180 +30%.
  • Light Self Heal: 60/90/120/150/180 +30%.
  • Hinder (Cleanse)
  • (Light Stance) CC Immunity increased from 1.25s → 1.5s.
  • Increased Cooldown from 14/13/12/11/10s → 16/15/14/13/12s.
  • Reduced Mana Cost from 70/75/80/85/90 → 60/65/70/75/80.
  • Inspire
  • This ability now heals smaller amounts every 1s for the 6s duration.
  • Light Heal: 10/15/20/25/30 + 5% scaling each 1s for 6s for her allies. Hel instantly self heals for the full amount (60/90/120/150/180 + 30% of your Magical Power).
  • Switch Stances
  • MP5 now applies to both stances.
  • Light Stance now provides additional Magical and Physical Protections of 5/10/15/20/25.

SMITE Version 3.12.3494 (July 6, 2016)

  • Stance Attunement
  • Decreased time takes to fully charge a stance from 5 → 3 seconds.
  • Hinder
  • Increased Slow from 10/15/20/25/30% → 20/25/30/35/40%.
  • Inspire
  • Scaling increased from 30% → 40%.
  • Movement Speed buff increased from 15/17.5/20/22.5/25 → 25% at all ranks.

SMITE Version 3.6.3346 (April 12, 2016)

  • Hinder
  • Slow increased from 5/10/15/20/25% → 10/15/20/25/30% at all ranks.
  • Cleanse
  • Light CC Immunity increased from .5/.7/.9/1.1/1.3s → 1.25s at all ranks.

SMITE Version 2.19.3115 (December 1, 2015)

  • Repulse (Inspire)
  • Reduced Magical Scaling on Inspire (Heal) from 50% → 30%.
  • Increased Cooldown on Repulse and Inspire from 10s → 12s.

SMITE Version 2.2.2636 (March 18, 2015)

  • General
  • Fixed untextured assets at end of match lobby.

SMITE Version 1.0.2418 (November 19, 2014)

  • Repulse
  • Fixed a tooltip error.

SMITE Version 1.0.2379.3 (October 29, 2014)

  • Switch Stances
  • Recovery time reduced from 1s to 0.2s.
  • Changing stances will not reset Hel's basic attack progression.

SMITE Version 1.0.2125 (May 6, 2014)

  • Switch Stances
  • Corrected an issue in Dark Stance where the aura bonus to allies at rank 2 was giving 100% of the bonus rather than 50%.

SMITE Beta Version 0.1.1968 (February 6, 2014)

  • Decay
  • Recovery time reduced from 0.3 to 0.1.
  • Restoration
  • Recovery time reduced from 0.2 to 0.1.
  • Hinder (Cleanse)
  • Recovery time reduced from 0.3 to 0.1.
  • Repulse
  • Recovery time reduced from 0.35 to 0.1.
  • Inspire
  • Recovery time reduced from 0.2 to 0.1.

SMITE Beta Version 0.1.1868.3 (December 5, 2013)

  • Inspire
  • Increased move speed granted from 10/12.5/15/17.5/20% to 15/17.5/20/22.5/25%.

SMITE Beta Version 0.1.1838.1 (November 13, 2013)

  • General
  • Fixed an issue with the lighting on her white stance lobby model.
  • Hinder
  • This ability can now be placed inside of walls and other blocking geometry.
  • Cleanse
  • This ability can now be placed inside of walls and other blocking geometry.

SMITE Beta Version 0.1.1774 (October 9, 2013)

  • General
  • Hel has received a complete visual makeover with an all new model, animations and fx.
  • Using abilities in one stance no longer places a cooldown on abilities in the other stance.
  • A bug was fixed that was giving Hel the passive benefits or her ultimate earlier than intended. You must now train rank 1 of her ultimate to receive the MP5 or Magical Power benefits.
  • PASSIVE - Stance Attunement
  • When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to +20% damage in the Dark Stance and +20% healing in the Light Stance.
  • Decay
  • Cast time before the projectile spawns was increased from 0.25s to 0.3s.
  • Damage reduced from 80/140/200/260/320 to 70/120/170/220/270.
  • Magical power scaling reduced from 60% to 50%.
  • Restoration
  • Damage reduced from 80/140/200/260/320 to 70/120/170/220/270.
  • Magical power scaling reduced from 60% to 50%.
  • Healing changed from 50% of damage done to 50/95/140/185/230.
  • Repulse
  • Cast time before the damage occurs increased from 0.4s to 0.55s.
  • Damage reduced from 100/160/220/280/340 to 80/130/180/230/280.
  • Magical power scaling reduced from 80% to 70%.
  • The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80.
  • Inspire
  • Healing reduced from 70/110/150/190/230 to 60/90/120/150/180.
  • Magical power scaling reduced from 60% to 50%.
  • The speed bonus now scales with rank from 20% at all ranks to 10/12.5/15/17.5/20%.
  • The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80.
  • Switch Stances
  • Half of the benefits gained from this ability are now shared to all allies within a 30 unit radius of her.

SMITE Beta Version 0.1.1666 (August 7, 2013)

  • Inspire
  • This ability now gives her and her allies 20% movement speed for 6s at all ranks.

SMITE Beta Version 0.1.1640 (July 23, 2013)

  • General
  • Basic attacks changed from physical to deal 35 (+25% of your magical power) magical damage.

SMITE Beta Version 0.1.1517 (May 15, 2013)

  • Cleanse
  • This ability now removes the effects of Fenrir's Bite on allies.

SMITE Beta Version 0.1.1433 (March 28, 2013)

  • Hinder
  • Fixed issue with debuff icon showing twice.

SMITE Beta Version 0.1.1350 (February 20, 2013)

  • Decay (Restoration)
  • The base damage of these abilities have been increased from 60/125/190/255/320 to 80/140/200/260/320.
  • Cooldown has been decreased from 12s to 8s.
  • Hinder (Cleanse)
  • The cooldowns for these abilities have been reduced from 16/15/14/13/12s to 14/13/12/11/10s.
  • Repulse (Inspire)
  • The cooldowns for these abilities have been reduced from 16/15/14/13/12s to 10s at all ranks.

SMITE Beta Version 0.1.1349 (February 13, 2013)

  • General
  • When Hel uses an ability in one stance, the ability in the other stance incurs half of the cooldown cost.
  • Decay (Restoration)
  • The magical power contribution of these abilities has been increased from 40% to 60%.
  • Hinder
  • Debuff protections by 5/10/15/20/25.
  • Slow by 5/10/15/20/25% for 3s.
  • Repulse
  • The magical power contribution of this ability has been increased from 60% to 80%.
  • Inspire
  • The magical power contribution of these abilities has been increased from 50% to 60%.
  • Switch Stances
  • The cooldown has been reduced from 4s to 2s.

SMITE Beta Version 0.1.1328.3 (February 1, 2013)

  • Cleanse
  • Decrease the crowd control immunity from 1/1.5/2/2.5/3s to .5/.7/.9/1.1/1.3s.
  • Switch Stances
  • Increased the cooldown from 2s to 4s.

SMITE Beta Version 0.1.1328 (January 30, 2013)

  • Decay (Restoration)
  • Cooldown has been increased from 10s to 12s.
  • Hinder (Cleanse)
  • Cooldown has been increased from 14/13/12/11/10s to 16/15/14/13/12s.
  • Repulse (Inspire)
  • Cooldown has been increased from 14/13/12/11/10s to 16/15/14/13/12s.

SMITE Beta Version 0.1.1316 (January 24, 2013)

  • Decay (Restoration)
  • Mana costs increased from 60/65/70/75/80 to 70/75/80/85/90.
  • Hinder (Cleanse)
  • Mana costs increased from 60/65/70/75/80 to 70/75/80/85/90.
  • Repulse (Inspire)
  • Mana costs increased from 60/65/70/75/80 to 70/75/80/85/90.

SMITE Closed Beta Version 0.1.1272.1 (December 29, 2012)

  • Inspire
  • Focus conversion has been changed to magical power conversion.

SMITE Closed Beta Version 0.1.1272.0 (December 28, 2012)

  • Inspire
  • Updated the description to properly say +2.5 per Focus for the healing contribution.

SMITE Closed Beta Version 0.1.1267.1 (December 23, 2012)

  • Decay (Restoration)
  • Cooldown has been increased from 8s to 10s.
  • Magical power scaling has been reduced from 60% to 40%.
  • Switch Stances
  • There is now a 2s cooldown on switching stances.

SMITE Closed Beta Version 0.1.1267.0 (December 21, 2012)

  • Decay (Restoration)
  • Decay (Dark Stance)
  • Base damage has been reduced from 80/140/200/260/320 to 60/125/190/255/320.
  • Restoration (Light Stance)
  • Base damage has been reduced from 80/140/200/260/320 to 60/125/190/255/320.
  • Inspire
  • Focus conversion has been reduced from 3.6 per Focus to 2.5 per Focus.
  • Switch Stances
  • Switch Stance is now available at level 1.

SMITE Closed Beta Version 0.1.1113.1 (October 18, 2012)

  • Cleanse
  • This now properly protects from knockback as intended.

SMITE Closed Beta Version 0.1.1069.0 (September 19, 2012)

  • Inspire
  • Movement speed buff has been removed.

SMITE Closed Beta Version 0.1.1029 (August 24, 2012)

  • General
  • Hel's disk should no longer be visible after she has died.

SMITE Closed Beta Version 0.1.975.1 (July 20, 2012)

  • Switch Stances
  • Switching stances no longer procs Polynomicon and Circlet of Focus.

SMITE Closed Beta Version 0.1.944.1 (June 29, 2012)

  • Hel's auto attack now properly activates on-hit items, like Polynomicon.

SMITE Closed Beta Version 0.1.934 (June 21, 2012)

  • Decay
  • Cooldown increased from 6s to 8s.
  • Magical power contribution reduced from 80% to 60%.
  • Restoration
  • Cooldown increased from 6s to 8s.
  • Hinder
  • Magical protection debuff reduced from 10/15/20/25/30 to 5/10/15/20/25.
  • Movement speed debuff reduced from 10/15/20/25/30% to 5/10/15/20/25%.
  • Repulse
  • Magical power contribution reduced from 100% to 60%.
  • Inspire
  • Magical power contribution reduced from 80% to 60%.
  • Movement speed buff has been changed from 15/20/25/30/35% for 6s to 20% for 6s at all ranks.
  • Switch Stances
  • Light Stance's Mana regen reduced from 25/30/35/40/45 MP5 to 15/20/25/30/35 MP5.
  • Issue fixed where the MP5 buff was not working correctly on the initial switch from Dark to Light stance.

SMITE Closed Beta Version 0.1.920.0 (June 15, 2012)

  • Decay
  • This new ability fires a projectile that detonates on hit, doing damage to all nearby enemies.
  • Restoration
  • This new ability fires a projectile that does damage to a single enemy and heals Hel for 50% of the damage done.
  • Hinder
  • This new ability is a ground target aoe that slows enemies while also reducing their magical protection.
  • Cleanse
  • This new ability is a ground target that removes all crowd control on allies instantly and protects them from future ones for a limited time.
  • Repulse
  • This ability has had its damage increased significantly but no longer slows or knocks enemies back.


Replaced abilities

1st Ability - Decay (Restoration)
Decay (Dark Stance) - Hel changes her main attack to a channeled single target damaging attack, doing damage every .5s.

Restoration (White Stance) - Hel changes her main attack to a channeled single target healing ability, healing every .5s.

Notes:
  Dark Damage: 30/40/50/60/70 (+20% of your Magical Power)   White Heal: 30/40/50/60/70 (+20% of your Magical Power)
  Cost: 20/25/30/35/40 mana per tick   Cooldown: None

Ability Video

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2nd Ability - Dark Souls (Spell Shield)
Dark Souls (Dark Stance) - Hel summons 3 dark souls towards her enemies. Once they hit a target, they will do damage every 1s for 3s. After 1s, the souls seek out a nearby enemy target.

Spell Shield (White Stance) - Hel casts a spell shield on herself that lasts 7s that absorbs one enemy ability hit.

Notes:
  Dark Damage: 15/30/45/60/75 (+30% of your Magical Power)   White Shield Duration: 7s
  Cost: 60/65/70/75/80 mana   Cooldown: 15 seconds (Dark) 16/14/12/10/8 seconds (White)

Ability Video

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3rd Ability - Repulse (Inspire)
Repulse (Dark Stance) - A burst of dark matter erupts from Hel's disk, knocking all enemies back in the area surrouding her, dealing damage and slowing enemies.

Inspire (White Stance) - A burst of white matter soothes all nearby allies pain, healing them and increasing their movement speed.

Notes:
  Dark Damage: 40/75/110/145/180 (+50% of your Magical Power)   Dark Slow: 15/20/25/30/35%
  Dark Duration: 2s   White Heal: 70/110/150/190/230 (+50% of your Magical Power)
  White Movement Speed: 15/20/25/30/35%   White Duration: 6s
  Cost: 60/65/70/75/80 mana   Cooldown: 15 seconds

Ability Video

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