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Sewers (TFE)


This article contains spoilers. Read at your own risk!

"Sewers" is the eighth level of Serious Sam: The First Encounter, Serious Sam: Xbox, Serious Sam HD: The First Encounter, Serious Sam VR: The First Encounter, and Serious Sam Classics: Revolution.

Plot

After falling into a pit to the sewers from the suburban area of Memphis, as the door to the Memphis metropolis was locked, Sam must now make his way through the sewers to find an alternate entrance into the metropolis.

Secrets

  1. From your starting position, dive in until you reach the bottom, then swim forward to find a corridor with an Extra Large Health.
  2. After swimming through the corridor from #1, there is a secret Medium Armor somewhere on the right side of the sewer.
  3. Before you exit the first sewer, while on top of the platform near the door, jump on one of the beams over the hallway, and walk to its edge to find a secret medium armor.
  4. After exiting the first sewer, and walking down both stairways, turn left, you'll see a dead end, but actually, there's a secret passage where you can swim in. Upon entering, several Kleer Skeletons will spawn in the secret room with the power-ups. Swim further into the hall to reach the secret room and kill the Kleers.
  5. When the wall drops and a Common Aludran Reptiloid is spawned, in the point before you walk down some stairs and swim through some large corridors and finish the level, kill the Reptiloid inside the gap in the wall and immediately jump inside the gap to get the Super Armor. The wall can be opened again by a switch, which is inside the gap. You need to kill the Reptiloid first for the armor to spawn.

Trivia

  • After emerging from secret #4, if the player doesn't jump and continues "swimming", they can swim on the shallow water of the sewers (in the HD and VR versions, at least). This will cause some enemies to think that the player is underwater, therefore they will not charge at them.
  • Due to a mapping oversight, some Marsh Hoppers in the second part of the level (after opening the first door) appear more green than usual.