Quick Answers
Who is A-60 in Rooms?
What does A-60 look like?
What are some strategies and tips for dealing with A-60?
What is the purpose of the debug menu in Rooms?
What happens if players step out of their Locker when A-60 is chasing them?
Description
A-60 (A.K.A. The Multi Monster)[1] is (in most cases) the first Monster that players will encounter in the Rooms. It starts spawning once a player reaches Room A-059.[2]
A-60 will have a chance of appearing each time a door is opened beyond A-059. After waiting five seconds, it will spawn in a corner of the lobby and directly start chasing the closest player which is both alive and not hiding. Its speed gradually increases over time. The only way to avoid A-60 is to hide in a locker. If all players are hidden in a locker, A-60 will abruptly stop for five seconds, and then despawn. However, if not all players are hidden, A-60 will refuse to despawn until all living players hide, or until it kills all non-hiding players. A-60 makes its debut just 140 rooms back before the next monster known as A-200.
A-60 is considered the most iconic entity in the game, and is very well known to be the main icon of Rooms due to its popularity gained from mainly DOORS and Pressure.
Appearance
Main Article: A-60/Origins
A-60 does not have a static appearance. It has two faces that constantly switch through six various forms (only 5 of which are now visible in-game), which overlap and create various combinations. A-60's most representative appearance has been largely accepted to be its 1st and 2nd face combo, known as the "Accurate A-60". Below is a tabber showing a description of each of A-60's individual page. Click each tabber to get a description on each A-60's faces' appearances.




A-60's fourth face is a very much gory face. Its mouth is a deep wound, and its eyes are gory skin folds. The image has been deleted from the Roblox Marketplace due to violating Roblox Terms of Service.
The image has been censored on the wiki due to violating Fandom's Terms of Use.In-game, it surrounds itself with a bright red glow and emits constant static buzzing noises as it moves through the rooms.
Strategy
- A-60 will move in a very quick pace from A-059, and gets faster every room you go through, so take any noise you hear seriously. The buzzing/static noise will get louder as it gets closer.
- Turning sideways can help identify it's noises from the background as you can try and tell if it's coming from only one side of your headset or the other, this will require you to use a headset to effectively use this strategy.
- Alternatively, you can stay by a Locker and wait until you make sure you hear it, and once you do, quickly hide.
- Turning your volume up to a higher level will help you hear A-60’s static better, but will be toned out by louder noises such as Gummy Flashlight and diamond plate footsteps. Every time a player opens a room with easily accessible Lockers, they should stop and listen for A-60.
- Note that the carpet footstep sounds have white noise in its audio, so it is advisable to stop briefly to listen out.
- Following this, if you enter a room with a diamond plate flooring, simply sprint through it.
- Avoid shaking the Gummy Flashlight constantly, and use it when you're certain no monsters will catch you off guard.
- Although its advisable for players to play with 2 players or less, it is possible to survive with more, by keeping two-player groups between the players, the farther the players spread behind, the better, this ensures that all players have a chance to claim a Locker, and survive all the Monster attacks.
- Players should be mindful of how far they lag behind the first few rooms, lag behind too much and they'll quickly fall victim to A-60 when it spawns.
- Ghosts might want to stay behind as to spot A-60, when it spawns and alert surviving players that they're coming. This will not work if using the in-game chat system, as Rooms does not log any chat messages, and chat messages can only be read by looking at the speech bubble on top of the player who sent the message.
- This strategy only works for early game, as later into the rooms, A-60 will simply make noise at max volume, and completely disregard its distance from any living player.
- Further into the rooms, A-60 will take really really long periods of time to actually catch up to you, but it will reach its peak volume unusually fast, don't panic though, it is still several minutes behind you and possibly farther the more you progress, but you should still hide sometime soon, as it will start damaging you from afar if it gets close enough.
- The specific rate at which A-60's speed increases is of ~0.066 RPS.


- Another strategy, although it will break immersion, but will be key to your journey after A-199, is through opening and utilizing a debug menu. This menu will allow you to see stats usually hidden from the player, these stats will hint towards whether or not Monsters are active. These menus are provided by the standard Roblox Client, so don't worry.
- To make use of this menu, press [Shift + F1] or [CTRL + SHIFT + F7], to toggle its visibility on your screen. Or for mobile players go to settings and turn performance status on instead.
- If your Ping starts to randomly rise or becomes red, or your Moving Prims increases by 1, it means either A-60 or A-200 have spawned and have begun chasing the players.
- The further you are into the rooms, the more earlier this event could take place.
- In some cases, A-60 will start buffering for a few seconds until going toward you, acting as A-200 mimicry if you use the [Shift + F1] method.
- Unlike A-200, A-60 does not have a way that is as reliable to detect its arrival using this method.
- However, at the late-game, it becomes useless, due to how its static volume increases unusually the further you progress, to the point it simply goes to its max volume before it even gets close to you at all.
- On mobile, the way to detect entities is to watch the Recv level on performance status. The average Recv rate is around 0.3-0.4. If your Recv rate jumps to and stays at level of around 0.8-1, this likely means A-60 has spawned and is coming for you.
- When hiding this level will decrease to around 0.4-0.5 and will eventually return to normal, meaning A-60 has despawned.
- A-200 can be detected in the same way.
Notes
- A-60 can instantly kill the player, but only when it touches them, meaning it only damages players if they get near enough and don't touch A-60.
- Due to game lag, the further you get through the rooms, A-60 may take random intervals to start moving when it spawns. Sometimes that interval may take up to a second before it is shot flying towards your direction, and may sometimes not even take a quarter of a second to move.
- It also "stutters" along the way and does not move seamlessly toward players. Due to this, at larger speeds, it may overshoot players and never really touch them, so to compensate for this, it has a damage aura that increases in size the further you progress.
- A-60 spawns at The Lobby's door that leads to A-001 and will start to chase any players that are currently not in a Locker. The noises it emits, cannot be heard by Ghosts.
- If a player steps out of their Locker, it will start to move again, but will still ignore players in Lockers.
- A-60, also does not spawn directly on the lobby's door, and instead, spawns on the right corner of the lobby, it is unknown why this was done, but was theorized to have been a countermeasure to avoid players being instantly killed as soon as it spawned.
- A-60's faces often overlap, making it appear as if there are more faces than actually exist. They are also squashed into a perfect square rather than being their full size.
- A-60's faces seem to shift their position every time they are updated. This can only be seen when it is close to the player. The farther A-60 is, the more shifted the faces are.
- Both A-60 and A-200 will refuse to despawn unless every player gets inside a Locker.
- A-60 is able to overshoot players. To combat this, nicorocks5555 made it that A-60 damages you (by 1.5% of the health) whenever you are nearby. If you hide at the right time, you can take a bit of damage, but not completely die. It's important to note that you are unable to regenerate this lost health.
- A-60's distance of being able to hear its sound slowly increases the further in the game you get. Eventually, you are able to hear it perfectly when you are far enough in, but it is unlikely that people will ever reach that distance.
- The player can theoretically play the game without audio or cognitive hearing via the [Shift + F1] debug menu or the Preformance Stats menu.
Trivia
- nicorocks5555 has stated that A-60's nickname is "The Multi Monster", however this was never referenced in-game. [1]
- It was believed that A-60's name is actually A-50, but this was stated false.[1]
- nicorocks5555 uses a BillboardGui for A-60' (Same with A-200.)
- The filename for A-60 is "monster".
- All of A-60's faces were taken from the Roblox Marketplace, and they are all tinted dark red. (170, 0, 0)
- A-60's first face originates from The Guy, the mascot from the American heavy metal band "Disturbed".
- A-60's fourth face originates from the actual wounds of real-life people.
- A-60's fifth face originates from "cockmongler", 2009 4chan meme.
- A-60's sixth face originates from Giygas, the main antagonist from the SNES videogame EarthBound.
- A-60's faces were thought to change AnchorPoints, but this was stated false. They change their offset position.
- A-60 appears in the popular Roblox game called DOORS (which is inspired by Rooms) in the secret floor called "The Rooms." A-60's face design is different, only seeming to be A-60's iconic face combo with lots of editing such as lighter colors and a static effect with many colors. It is accompanied by particles of faces that seem to be A-60's fourth face but heavily distorted.
- A-60 also appears in the popular Roblox game called, Pressure (as "The Multi-Monster"), A-60's face design appears to be a combination of its first and second design. A-60's behavior in this game is slightly different, notifying the player that it is coming. A-60 will give words of encouragement upon avoiding it, but will criticize you if you fail to do so.
- Before A-60 was publicly added into DOORS, it was used by the developers to troll KreekCraft, a popular Roblox content creator, when he was streaming DOORS.
- A-60's BillboardGui is influenced by light, so A-60 appears to be either dark crimson or bright red.
- A-60's sounds will bug out if you're too far away from it, and may suddenly spike to max volume.
- A-60’s sounds likely originate from LTE interference sounds.
Changelog
Main Article: Update Logs
- A-60's 4th face (the Fleshy Face) was deleted due to breaking Roblox Terms of Service, causing A-60 to sometimes appear invisible.
- Added A-60
- Bug: A-60 gets slower as 1000+ rooms are opened
Gallery
Images
GIFS
Faces
See Also
References
- ↑ 1.0 1.1 1.2 "The multi monster (A-60 not A-50) becomes so fast at a certain point that it begins to overshoot the player. Because it doesn't hit the player it may just miss and not instantly kill them through contact. What happens at this point is when a player is near the multi monster they will begin to rapidly lose health permanently if they are not hidden inside of a locker. ..." – nicorocks5555, Youtube Comments
- ↑ The game registers the amount of rooms as the current room number for the monsters. It includes the start room, which is room "0". Example: A-059 is registered as room 60
v • t • d • h • e![]() | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|