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Batteries


Description

Batteries are the only power source item within the game that cannot be held by the player conventionally, instead, their placed as a battery counter next to your battery gauge when picked up, these batteries spawn in a handful of different rooms throughout the game however they spawn pretty rarely.

Appearance

Batteries appear to be a small item being black for the most part with the top being orange with a small white part at the top.

Strategy

Battery GUI
  • Batteries do not spawn often, so conserving your Flashlight power is a must if you want to make it far in the game.
  • This is because the more doors you open, the darker it gets. Door 120 is where the time changes to evening and starts to become pitch black.
  • When searching for more Batteries, be sure to keep walking through the room as you look into the Battery spawn points for each room.
    • Keep in mind, also, that Batteries will always spawn in the same place for each Room Type.
  • It's recommended to use the Flashlight instead of the Gummy Flashlight since sound is very important in the game. You may accidentally not hear A-60 or A-200.
  • You can tell if a battery has generated in a room by checking Primitives in the Ctrl + F1 menu located on the left side menu. Each room adds a certain amount of numbers to the last digit/ones-digit of Primitives. A battery spawned in the room if 3 more digits are added stacking with the number to each room generated.
    • Chart for each room:
      • 0: Box Room
      • 1: Projector Room
      • 2: Plant Room
      • 2: Box Room
      • 3: Plant Room 2
      • 3: Tall Room
      • 3: Locker Room
      • 4: Path Room
      • 4: 2 Lockers Room
      • 4: Reference Room
      • 4: Break Room
      • 7: 3 Lockers Room

Notes

  • Each battery that you collect counts up to a number close to your battery indicator, and is automatically used when one battery runs out. There's currently no known cap to how many batteries can be held at once.
  • It is unknown if it's a bug or not, but each time you load the A-001 room, the spot in which a battery would spawn, instead, spawns a white cube. Which could be either an indicator or hint to players that that is a spawn point of a battery, and they must look to that spot for batteries if they do spawn, or a bug when generating the placeholder for the battery's spawn point, which didn't generate properly.
  • Batteries do not affect the duration or charges of a Gummy Flashlight. It is useless to pick up batteries if you are using one.

Trivia

  • The design of battery resembles Duracell batteries.
  • Batteries are the only item in the game to not have any sound effects attributed to them.

Bugs & Glitches

Main Article: Bugs & Glitches

  • The orange part of each battery does not account for mouse clicks, therefore, clicking on its orange part does not let you pick up the battery.

Gallery

Images

Battery Locations

(Red circle means a battery spawn point in the room)

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Monsters
Regular Monsters

A-60A-200

Items
Light Sources

FlashlightGummy Flashlight

Power Sources

Batteries

Miscellaneous
Game Features

GhostInteractables

Game Mechanics

SprintingHiding

Game Development

RoomsNicorocks5555Esolorio2Update LogsUpcoming ContentRemoved ContentBugs & Glitches

Other Stuff

Room TypesA-60/OriginsSound EffectsLocker (disambiguation)