Description
Room Types are the main traversable areas of Rooms. They serve as a major obstacle the player needs to pass in order to further get into the game.
In total, there are currently 13 types of rooms.
List of room types
Below is a tabber showing a description of each of Room Types. Click each tabber to get a description of them.
Lobby
The Lobby (filenamed start) is the first room players will encounter in Rooms. It features a red carpet, two long black couches, a skylight, and a Gummy Flashlight dispenser in the corner. In front of where players spawn is the first door, labeled as 'A-001'. Behind where players spawn is the locked door with no way to open it. This room does not contain any batteries.
Opening the door to room A-001 will instantly start the game. If a player has started a game, no other player can join since they will get kicked with a reason saying "The game has already begun..."
Path Room
The Path Room (filenamed room3) is a room that is shaped like the letter 'E' but backward. It features blue carpet, one locker in the middle of the room.
A battery has a chance to spawn in the corner opposite of the next door farther away.
Plant Room
The Plant Room (filenamed room2) is a room with a narrow right wall. It features blue carpet, a table with a plant on it. This room has no lockers, making it lethal.
A battery has a chance to spawn on the floor to the left of the table.
Plant Room 2
The Plant Room 2 (filenamed room4) is a room that is shaped like the letter 'L' but backward. It features blue carpet, a table with a plant on it. This room has no lockers, making it lethal.
A battery has a chance to spawn on the table beside the plant.
Storage
The Storage is a room with 3 pillars in a centered line. It features blue carpet, a bunch of tables and shelves. There are 3 tables upside down on the right side, and 3 tables stacked on each other on the left side. There are a few decorations in this room such as; boxes, and plants. This room has 2 lockers at the right side near the next door.
A battery has a chance to spawn on the 2nd table in the stack of three. Players have to climb up the stack to grab it.
Box Room
The Box Room is a room with two gray metal walls on the sides. It features blue carpet, few shelves and tables that can hinder players' movement. There are a few decorations in this room such as; wooden crates, mini long tables, and plants. This room has no lockers, making it lethal.
A battery has a chance to spawn on the middle shelf to the right, next to the two boxes on the middle part of the shelf.
Break Room
The Break Room is a room with a white marble flooring. It features a white locker that represents a fridge and cabinet counters. In the far middle, there are three knocked-out chairs around a circular table. There are lots of decorations on the room such as; an office plant, a trash can, a toaster, a coffee machine, and a microwave.
A battery has a chance to spawn between the fridge and the coffee machine.
Reference Room
The Reference Room (filenamed reference_room) is a room featuring blue carpet, 2 tables and a cubicle. The desk in the cubicle has a computer monitor, a keyboard, a cup of coffee, a purple keycard, and a nameplate with "Bob" written on it. The table near the entrance has 2 plants, and the table near the exit door has 1 plant and a few colored boxes.
A battery has a chance to spawn on the desk near Bob's nameplate.
Projector Room
The Projector Room is a room featuring blue carpet, a few knocked-out office chairs around meeting table with a plant on it, and a projector on the ceiling. There is a whiteboard hung from the left wall for the projector and a mobile whiteboard next to it. There is a glass table in front of the whiteboard and window walls surrounding the furnitures. There are a couple of tables to the right side of the room. This room has a 2 lockers, with the first one being located at the left of the entrance while the second one is to the right of the exit.
A battery has a chance to spawn under the glass table in front of the whiteboard.
Locker Room
The Locker Room is a room that features blue carpet, several lockers, although only 3 of them are able to be entered. The rest of the lockers are unusable, and is the only room that features them.
A battery has a chance to spawn on the far right side next to the lockers on the right wall.
2 Lockers Room
The 2 Lockers Room (filenamed room1), as the name suggests, is a room featuring blue carpet and two lockers on the far corners of the room.
A battery has a chance to spawn on the left of the far right locker.
3 Lockers Room
The 3 Lockers Room (filenamed room5), as the name suggests, is a room featuring blue carpet and 3 lockers lined up against each other on the far side of the room.
A battery has a chance to spawn on the door, in front of the leftmost lockers.
Tall Room
The Tall Room is a unique room featuring two floors. It has two staircases that lead to floors. The top floor features; a diamond plate flooring, a catwalk bridge, and railings. The bottom floor features a blue carpet, a cubicle, and a diamond plate bridge pillar in the middle. The desk in the cubicle has a computer monitor, keyboard, a plant, and a nameplate with 'Remi' written on it. This room has two lockers at the back of downstairs.
A battery has a chance to spawn on the lower steps of the right stairs.
Strategy
- If you enter a room with diamond plate flooring, try to sprint through it until you reach the next room, as this flooring makes your footsteps very loud; it can obstruct certain audio cues at incorrect timing.
- The Tall Room's railing on the stairs has no collision; meaning you can drop through them to reach the lockers below quickly.
- Collecting battery in the Project Room can be difficult since it is under the glass table in front of the whiteboard. A recommended way is to go behind the whiteboard, but that may leave you susceptible to monsters.
- When playing with a large group and A-60 comes, if you are at the back of the pack and know there is a room with lockers with you, it may be faster to hide in those rather than spend time looking for one up ahead.
- It is really easy to avoid the tables in Box Room, but if necessary, you can climb over the tables if you're getting chased by a monster.
Notes
- The Lobby's ceiling doesn't have collision. When players spawn in a server, Roblox system will stack the player on top of another player if someone is at the spawn point. If the ceiling had collision and enough players joined, some of them would be stuck outside the map.
- In the 3 Lockers Room, you're sometimes able to enter a locker through the wall of the next room.
Trivia
- It could be a possible reference that "Bob" is the same Bob as in "Bob's Coinventure" and "Bob is missing", a game created by nicorocks5555.
- Purple keycard in Reference Room is an item reference to "Bob is missing", a game created by nicorocks5555.
- nicorocks5555 has stated that he was going to add an "end" room, however it was never added in-game for unknown reasons.[1]
- Strangely enough, the first door within the Lobby (A-001) has a unique loud door creak sound effect that isn't heard anywhere else within the game.
- Strangely enough, the player can only click on the white part of the locked door.
- There was originally be another room (named template3 in the game files) that would contain text in blood reading "NO ESCAPE" and "WE ARE INFINITY" on the wall aswell as some miscellaneous features such as a water cooler, a knocked down plant & table, and some sort of hole presumably leading into the room itself.
- This unreleased room was made by nicorocks5555's friend Inko.
- Strangely enough, the player can edit the text on the nametags upon left-clicking on them.
- The Projector Room model was created by one of nicorocks5555's friends, esolorio2.
- The filename of the locked door is "exit".
Gallery
Images
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References
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