- For the Donkey Kong character, see Candy Kong.
- For the items in the Mario & Luigi series, see Candy (Mario & Luigi series).
Candy are the main items in Mario Party 8. They are free when found on Candy Spaces or can be bought for a specific number of coins from Candy Shops. Candy costs between 5 and 20 coins (or 25 for the Bitsize Candy --though this candy cannot be bought at Candy Shops).
Description
Like Orbs and Capsules (from previous installments in the Mario Party series), Candies allow players to alter the gameplay via stealing coins, extra Dice Blocks, among other things. But unlike Capsules/Orbs, they (candy) cannot be thrown onto Blue and Red Spaces to create Capsule Spaces/Character Spaces. Instead, they function like ordinary items from the first, second, third, and fourth installments in the series.
There are fourteen different pieces that come in four different colors and flavors (possibly strawberry for red candies, lemon-lime for green ones, lemon for yellow, and blueberry for blue). Each color is a categorization, telling what each candy does. Red (strawberry) affects Dice Blocks, green (lemon-lime) makes impact before moving, yellow (lemon) makes impact while moving, and blue (blueberry) makes massive impact while moving.
On both Star Battle Arena and (in Party Tent) Battle Royale, the player can hold up to three pieces of candy. In Tag Battle, they can hold up to six. If the player has too much candy (already having six in Tag Battle or three in Battle Royale/Star Battle Arena), they can discard a candy in order to make room for the new treat. Team mates are not affected in Tag Battle because a team (in Tag Battle) shares their star and coin total.
Red Candy
There are three red candy pieces and they all affect the Dice Block.
Pieces
- Twice Candy - Lets the player roll 2 Dice Blocks (for 2-20 spaces). (This candy is the successor to the Mushroom, Mega Mushroom, and Mushroom Capsule/Mushroom Orb from previous installments.) The player gets a bonus 10 coins for the same numbers (30 coins for two "7's").
- Thrice Candy - Lets the player roll 3 Dice Blocks (for 3-30 spaces). (This candy is the successor to the Golden Mushroom, Super Mega Mushroom, and Super Mushroom Capsule/Super 'Shroom Orb from previous installments.) The player gets 30 coins for the same numbers (100 coins for three "7's").
- Slowgo Candy - Slows the scrolling of numbers and lets the player roll one sluggish Dice Block. (This candy is similar to the Slow 'Shroom Orb --from Mario Party 6 and 7-- but restricts the Dice Block similar to the Poison Mushroom, Mini Mushroom, and Cursed Mushroom Orb --from Mario Party 2, 3, 4, 5, and 6-- only moving 1-5 spaces instead of 1-10.) The only numbers on the Dice Block are 1-5 instead of 1-10 (for 1-5 spaces). This candy is useful for special spaces (such as DK and Lucky Spaces). So the player can use this candy to get on to DK and Lucky Spaces (if they are near them).
Green Candy
There are three green candy pieces and they affect gameplay before rolling the Dice Block. Team mates (on Tag Battle) are not affected. That is because a team shares their coin and star total.
Pieces
- Springo Candy - Turns the player's legs into a spring and chooses a player from the Dart Wheel.
- Cashzap Candy - Zaps half of an opponent's cash via Dart Wheel.
- Vampire Candy - Steal coins from everyone via Dart Wheel. (This candy is the successor to the Vacuum Orb from Mario Party 7.)
Yellow Candy
Yellow Candy affects gameplay while the player moves. There are four pieces in all. Team mates (on Tag Battle) are not affected. That is because a team shares their coin and star total.
Pieces
- Bloway Candy - Sends opponents back to start with the power of a tornado.
- Weeglee Candy - Steals one piece of candy from any opponents that the player passes. (This candy is the successor to the Plunder Chest, Barter Box, and Swap Card from Mario Party 2, 3, and 4.)
- Bitsize Candy - Transforms the player into an 8-bit character and collects three coins (by jumping on a coin block) for every space the player passes. (That is, for a maximum of 30 coins.) This candy is useful for getting enough coins to buy a stars-up ahead (by collecting coins along the way). (This candy is the successor to the Flower Orb from Mario Party 7.) This candy costs the largest number and price of coins (at 25). This is the only candy to be 25 coins.
- Bowlo Candy - Steals 10 coins (or 20 in Star Battle Arena) from opponents while the player rolls. (Like Mario Party 4 --and like the Mega and Super Mega Mushroom-- this candy allows the player to pass Candy Shops. However, they do not pass stars. That is, unlike the previous installment --Mario Party 4-- which allows the player to pass by Item Shops as well as stars. While this candy --and the other yellow and blue candies-- forces the player to pass the Coin Block Area of Star Battle Arena, the Star Battle Arena version of Goomba's Booty Boardwalk --which is 50 coins for the star-- is the only exception. That is, but only if the player has less than 50 coins when they reach Captain Goomba. He lets them roll a Coin Block --which the player doesn't bypass for-- and makes his Pirate Goombas send the player back to the start.)
Blue Candy
Blue Candy works the same as the Yellow ones except that they make a massive impact in gameplay. There are four pieces in all. Team mates (on Tag Battle) are not affected. That is because a team shares their coin and star total.
Pieces
- Bowser Candy - Transforms the player into Bowser and steals 2 Stars from an opponent while the player passes. The player rolls 2 Dice Blocks (2-20 spaces). (This candy is unique to only the board Bowser's Warped Orbit.)
- Bullet Candy - Transforms the player into a Bullet Bill and steals 1 Star from an opponent while the player passes. The player rolls 3 Dice Blocks (3-30 spaces). (This candy is unique to only the board Bowser's Warped Orbit.)
- Thwomp Candy - Transforms the player into a Thwomp. As the player passes, they crush whoever is in their way, with the crushed player losing half of their coins.
- Duelo Candy - Lets the player duel an opponent that is first met and challenge him/her to a Duel Minigame. Then the loser of the duel gives coins or stars to the winner. The player rolls 2 Dice Blocks (2-20 spaces). However, after the player duels, they do not continue the number of spaces. They lose their dice rolls and land on the same space as the opponent.