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Mario Party 7 is the seventh installment in the Mario Party series, and the fourth and final Mario Party title made for the GameCube. Like the previous Mario Party installments, the game is laid out as an interactive board game, where players use Dice Blocks to advance in the board, while also playing various minigames. In this game, Mario and the gang, using the MSS Sea Star, go vacationing to locations based on landmarks on Earth. However, Bowser is not invited on the cruise and decides to cause trouble for Mario and his friends.
Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the Mario Party series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. The microphone, first introduced in this game's predecessor, Mario Party 6, can also be used in certain modes. Mario Party 7 requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.
Plot
One day, everyone's favorite hero, Mario was taking his morning constitutional. Later in the day, Toadsworth appears. He's offering Mario and the gang a vacation aboard a luxury ocean liner. Saving the world is long, hard work, so they are delighted to accept the offer.
Mario rushes off to tell his friends the great news and pack his bags. They cannot wait to set sail cause they're kings and queens of the world.
Toadsworth also has two great surprises: Birdo and Dry Bones.
That makes Bowser mad; They are going on vacation and not taking him! Filled with unquenchable rage, the Koopa King swears revenge.
When playing Solo Cruise, once the player has beaten the first five boards' conditions, Bowser will invite you to go to the last board, Bowser's Enchanted Inferno.

When you complete Bowser's Enchanted Inferno, Bowser gets blown off to a deserted island. As he spots your character on the SS Sea Star, he curses you.
Gameplay
Like most Mario Party games, Mario Party 7 revolves around Mario and his friends collecting Coins and Stars to win on boards. Mario Party 7 also uses a GameCube Mic, and on some spaces and in some mini-games, you're able to use the GameCube Mic to control the characters.
Characters
Playable Characters
- Mario
- Luigi
- Wario
- Waluigi
- Peach
- Daisy
- Yoshi
- Boo
- Toad
- Toadette
- Birdo (New + Unlockable)
- Dry Bones (New + Unlockable)
Non-playable Characters
- Donkey Kong
- Bowser
- Toadsworth
- Koopa Kid (Red and Green Koopa Kids are playable via hacking)
Team Names
- Dolphin
- Seagull
- Tuna
- Mollusk
Default Partners
Before Birdo and Dry Bones are unlocked, Yoshi and Boo are considered default partners. But they share different orbs.
- Mario and Luigi
- Wario and Waluigi
- Peach and Daisy
- Toad and Toadette
- Yoshi and Birdo
- Boo and Dry Bones
- Yoshi and Boo (before Birdo and Dry Bones are unlocked)
- Birdo and Dry Bones (when not unlocked yet)
Boards
Music
Some of the songs in this game are remixes of songs in Mario Party 6. For example:
Music from Mario Party 7... | is a Mario Party 6 remix or rendition of... |
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Main Menu |
Castaway Bay |
Mic Space theme | Speak Up theme |
King of the River | Endurance Alley |
King of the River (Loser) | Endurance Alley (Loser) |
Take Me Ohm theme | Surge and Destroy theme |
Track & Yield theme | Ray of Fright theme |
Minigame Winner | Minigame Winner |
Minigame Instruction | Minigame Instruction |
Trivia
- Like its sequel and Super Paper Mario, Mario Party 7 contains text that is considered inappropriate in the United Kingdom. When the Star moves in Grand Canal, Toadsworth calls it a "bugger". Despite this, the game was not recalled, and it did not receive a PEGI 12+ rating, as with other games that contain this word.
- This installment in the Mario Party series (if counting just the home console games) is the last appearance of Koopa Kid.
- The next installment in the series (Mario Party 8) does not have Koopa Kid or Bowser Jr. Starting with Mario Party DS, Koopa Kid is succeeded by Bowser Jr.. However, Bowser Jr. became a playable character in later installments (if counting just the home console games). That is, being the home console games Super Mario Party and Super Mario Party Jamboree.
- This is the last installment (if counting just the home console games):
- where the Star and Coin totals were counted before the final results.
- feature Donkey Kong's sound effects from the first six Mario Party games.
- to be in Nintendo GameCube era.
- This installment and Mario Party 8 (if counting just the home console games) are the first two installments to introduce an antagonist as a newcomer. Mario Party 7 introduces the character Dry Bones, while Mario Party 8 introduces the characters Hammer Bro and Blooper. (Hammer Bro and Blooper are the third and fourth playable antagonists after Boo and Koopa Kid/Bowser Jr..) Hammer Bro is the only character out of these three --Dry Bones, Hammer Bro, and Blooper-- to return as a playable character in more than one later home console game after this installment and Mario Party 8 (including Super Mario Party and Super Mario Party Jamboree). Koopa Kid has been succeeded by Bowser Jr. (since the home console game Mario Party 9). But he is playable in two later home console games (that being, Super Mario Party and Super Mario Party Jamboree).
- Mario Party 9 introduces the antagonists Shy Guy, Koopa Troopa, and Kamek. Mario Party 10 introduces the antagonist Spike. Super Mario Party introduces the antagonists Goomba, Monty Mole, and Pom Pom. And Super Mario Party Jamboree introduces the antagonist Ninji.
- Along with Boo and Hammer Bro --after this installment and Mario Party 8-- all of them have returned as playable characters in Super Mario Party Jamboree, except for Dry Bones, Blooper, Kamek and Pom Pom. Kamek --after Mario Party 9-- and Pom Pom --after Super Mario Party-- have not returned in any other future home console game (as they didn't return as playable characters in Super Mario Party Jamboree). The remaining two characters --out of the four-- Dry Bones and Blooper (after this installment and Mario Party 8) have only returned in Super Mario Party.
- Mario Party 9 introduces the antagonists Shy Guy, Koopa Troopa, and Kamek. Mario Party 10 introduces the antagonist Spike. Super Mario Party introduces the antagonists Goomba, Monty Mole, and Pom Pom. And Super Mario Party Jamboree introduces the antagonist Ninji.
- This is the first Nintendo game to make use of eight playable characters at once. The others are Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
- However, Super Smash Bros. for Wii U allows up to eight controllers to be used, while Mario Party 7 can only use up to four controllers.
- This installment (if counting just the home console games) has the most unique minigames of all the Mario Party series games. That is, not counting Mario Party Superstars which has compilations of 105 returning minigames respectively.
Gallery
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To view Mario Party 7's image gallery, click here.
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Console Games | ||
Mario Party (1998, N64) | Mario Party 2 (1999, N64) | Mario Party 3 (2000, N64) | Mario Party 4 (2002, GameCube) | Mario Party 5 (2003, GameCube) | Mario Party 6 (2004, GameCube) | Mario Party 7 (2005, GameCube) | Mario Party 8 (2007, Wii) | Mario Party 9 (2012, Wii) | Mario Party 10 (2015, Wii U) | Super Mario Party (2018, Switch) | Mario Party Superstars (2021, Switch) | Super Mario Party Jamboree (+ Jamboree TV) (2024, Switch • 2025, Switch 2) | ||
Handheld Games | ||
Mario Party-e (2003, GBA) | Mario Party Advance (2005, GBA) | Mario Party DS (2007, DS) | Mario Party: Island Tour (2013, 3DS) | Mario Party: Star Rush (2016, 3DS) | Mario Party: The Top 100 (2017, 3DS) |