GL | JP |
Mizell | ||||
---|---|---|---|---|
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Rarity | 2![]() ![]() | |||
Role | ![]() ![]()
| |||
Acquisition | Standard Summon![]() | |||
Time Limited | ||||
CG LB | No | |||
Series | FFBE | |||
Gender | Male![]() | |||
Race | Human![]() | |||
No. | 55, 56 | |||
TMR | DeprotectDeprotect
|
A specialist in green magic, a school of magic developed for the purpose of aiding allies on the battlefield. A cold-hearted type, indoctrinated in magic study from an early age, Mizell made up for his lack of human empathy with an inherent aptitude for supportive magic. He saved the lives of many soldiers during the war, but was never moved by their words of gratitude.
Statistics
Stats 
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check ![]() |
Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
2![]() |
748 900 + 450 |
51 150 + 75 |
33 65 + 32 |
33 65 + 32 |
39 65 + 32 |
39 65 + 32 |
1 | 4 ![]() |
2 |
3![]() |
1008 900 + 450 |
69 150 + 75 |
45 65 + 32 |
45 65 + 32 |
53 65 + 32 |
53 65 + 32 |
1 | 8 ![]() |
2 |
Resistance 
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits ![]() |
MP |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect |
Magic
Min rarity
Level
Icon
Name
Effect
Hits 
MP
2
1

Sleep
Inflict sleep (100%) to one enemy
5
2
1

Barfire
Increase fire resistance (60%) for 4 turns to one ally
5
2
1

Barblizzard
Increase ice resistance (60%) for 4 turns to one ally
5
2
1

Barthund
Increase lightning resistance (60%) for 4 turns to one ally
5
2
5

Silence
Inflict silence (100%) to one enemy
5
2
15

Protect
Increase DEF (100%) for 4 turns to one ally
Mitigate physical damage taken (30%) for 4 turns to one ally
10
2
21

Shell
Increase SPR (100%) for 4 turns to one ally
Mitigate magic damage taken (30%) for 4 turns to one ally
10
3
7

Blind
Inflict blind (100%) to one enemy
5
3
33

Barfira
Increase fire resistance (60%) for 4 turns to all allies
10
3
33

Barblizzara
Increase ice resistance (60%) for 4 turns to all allies
10
3
33

Barthundara
Increase lightning resistance (60%) for 4 turns to all allies
10
Min rarity | Level | Icon | Name | Effect | Hits ![]() |
MP |
---|---|---|---|---|---|---|
2![]() |
1 | ![]() |
Sleep | Inflict sleep (100%) to one enemy | 5 | |
2![]() |
1 | ![]() |
Barfire | Increase fire resistance (60%) for 4 turns to one ally | 5 | |
2![]() |
1 | ![]() |
Barblizzard | Increase ice resistance (60%) for 4 turns to one ally | 5 | |
2![]() |
1 | ![]() |
Barthund | Increase lightning resistance (60%) for 4 turns to one ally | 5 | |
2![]() |
5 | ![]() |
Silence | Inflict silence (100%) to one enemy | 5 | |
2![]() |
15 | ![]() |
Protect | Increase DEF (100%) for 4 turns to one ally Mitigate physical damage taken (30%) for 4 turns to one ally |
10 | |
2![]() |
21 | ![]() |
Shell | Increase SPR (100%) for 4 turns to one ally Mitigate magic damage taken (30%) for 4 turns to one ally |
10 | |
3![]() |
7 | ![]() |
Blind | Inflict blind (100%) to one enemy | 5 | |
3![]() |
33 | ![]() |
Barfira | Increase fire resistance (60%) for 4 turns to all allies | 10 | |
3![]() |
33 | ![]() |
Barblizzara | Increase ice resistance (60%) for 4 turns to all allies | 10 | |
3![]() |
33 | ![]() |
Barthundara | Increase lightning resistance (60%) for 4 turns to all allies | 10 |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
2![]() |
Anti-Protect | Base Lv 1 |
Decrease DEF (10%) for 2 turns to one enemy | 8 ![]() | |
Max Lv 5 |
Decrease DEF (14%) for 2 turns to one enemy | ||||
3![]() |
Anti-Protectga | Base Lv 1 |
Decrease DEF (20%) for 3 turns to all enemies | 10 ![]() | |
Max Lv 10 |
Decrease DEF (29%) for 3 turns to all enemies |
Awakening Materials
3![]() |
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Sprites
Quotes
Background Story
2★ | A specialist in green magic, a school of magic developed for the purpose of aiding allies on the battlefield. A cold-hearted type, indoctrinated in magic study from an early age, Mizell made up for his lack of human empathy with an inherent aptitude for supportive magic. He saved the lives of many soldiers during the war, but was never moved by their words of gratitude. |
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3★ | A green mage who specialized in supportive magic. As an orphan, Mizell was adopted and educated in magic as part of his nation's war strategy. His emotional detachment kept him calm and collected, but prevented him from grasping the real value of human life, even after saving countless soldiers on the battlefield. Curiously enough, he ultimately died by sacrificing himself, though it is rumored he did not shed a single tear. |
Fusion
2★ | New magical energy detected. A certain level of power augmentation has been confirmed. |
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3★ | Another increase in magical energy confirmed. This presents a possibility of further growth...even for me. |
Awakening
2★ | <blank> |
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3★ | This is... I see. I have been endowed with new power. I must have become a stronger vessel for magic. |
Summon
2★ | I am a mage built for battle. If you need me to fight for you, then consider me your pawn. |
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3★ | I am a mage built to support my comrades in battle. Think of me as your pawn and use me wisely. |
Trust Mastery
Fighting with you has made me feel something that I never felt while I was alive... It must be what they call trust. |
User Review
Notes
Gameplay
- Can be obtained through standard summons using friend points.