GL | JP |
Louise | ||||
---|---|---|---|---|
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Rarity | ![]() ![]() | |||
Role | ![]() ![]() | |||
Chain Family | Chaos Wave Awakened | |||
Categories | Fire Support Breaker FFBE Blessing of the Crystals Clash of Wills CW - Fire The Guardians Flowers of the Battlefield Elite Soldiers | |||
Acquisition | Rare Summon![]() | |||
Time Limited | No | |||
CG LB | Yes | |||
Series | FFBE | |||
Gender | Female![]() | |||
Race | Human![]() | |||
No. | 8345 | |||
TMR | Corundum BlasterCorundum Blaster
| |||
STMR | Corundum SuitCorundum Suit
| |||
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A Crimson-Colored Light | |||
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A Crimson-Colored Light |
Louise | ||||
---|---|---|---|---|
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Rarity | ![]() ![]() | |||
Role | ![]() | |||
Chain Family | Chaos Wave Awakened Bolting Strike Absolute Zero Stardust Ray | |||
Categories | Fire Mage FFBE Blessing of the Crystals Clash of Wills CW - Fire The Guardians Flowers of the Battlefield Elite Soldiers | |||
Acquisition | Rare Summon![]() | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFBE | |||
Gender | Female![]() | |||
Race | Human![]() | |||
No. | 8346 | |||
TMR | Corundum BlasterCorundum Blaster
| |||
STMR | Corundum SuitCorundum Suit
| |||
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A Crimson-Colored Light | |||
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A Crimson-Colored Light |
An engineer specializing in magic-based technology who appears in "Fundamental Forces," a graphic novel popular throughout the whole of Paladia. Dreaming of helping others, like the heroes she often saw on television, Louise developed a power suit wearable by anyone wishing to save the day. As the Warrior of the Crimson Crystal, she uses her invention to fight against evil.
Statistics
Stats 
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check ![]() |
Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
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5000 900 + 450 |
350 150 + 75 |
140 65 + 32 |
200 65 + 32 |
230 65 + 32 |
210 65 + 32 |
1 | 12 ![]() |
7 |
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5650 900 + 450 |
396 150 + 75 |
158 65 + 32 |
226 65 + 32 |
290 65 + 32 |
237 65 + 32 |
1 | 12 ![]() |
7 |
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6150 900 + 450 |
431 150 + 75 |
172 65 + 32 |
246 65 + 32 |
336 65 + 32 |
258 65 + 32 |
1 | 12 ![]() |
7 |
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6500 900 + 450 |
456 150 + 75 |
182 65 + 32 |
260 65 + 32 |
368 65 + 32 |
273 65 + 32 |
1 | 12 ![]() |
7 |
Brave Shift Availability
True Brave Shift. Both forms are available at all times without limitation.
Resistance 
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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+50% | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | +100% | - | - | +100% | +100% | - | +100% |
Equipment
Equipment with Exclusive Effects
Icon | Name | Type | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
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Corundum Blaster | Gun | MAG+175 Element: Fire Effect: Damage range 110% - 120% Exclusive: Louise | ||||||
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Corundum Blaster | Gun | MAG+185 Element: Fire Effect: Damage range 110% - 120% Exclusive: Louise | ||||||
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Corundum Blaster | Gun | MAG+195 Element: Fire Effect: Frequency JammerFrequency Jammer
Exclusive: Louise | ||||||
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Corundum Blaster | Gun | MAG+215 Element: Fire Effect: Frequency Jammer+Frequency Jammer+
Exclusive: Louise | ||||||
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Corundum Blaster | Gun | MAG+235 Element: Fire Effect: Frequency Jammer+Frequency Jammer+
Exclusive: Louise | ||||||
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Overclocked Cannon | Special Abilities (Passive) | Grants Overclocked CannonOverclocked Cannon
Grants Overclocked CannonOverclocked Cannon
|
Stats 
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check ![]() |
Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
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4600 900 + 450 |
300 150 + 75 |
140 65 + 32 |
150 65 + 32 |
260 65 + 32 |
165 65 + 32 |
2 | 6 ![]() |
7 |
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5250 900 + 450 |
346 150 + 75 |
158 65 + 32 |
176 65 + 32 |
320 65 + 32 |
192 65 + 32 |
2 | 6 ![]() |
7 |
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5750 900 + 450 |
381 150 + 75 |
172 65 + 32 |
196 65 + 32 |
366 65 + 32 |
213 65 + 32 |
2 | 6 ![]() |
7 |
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6100 900 + 450 |
406 150 + 75 |
182 65 + 32 |
210 65 + 32 |
398 65 + 32 |
228 65 + 32 |
2 | 6 ![]() |
7 |
Brave Shift Availability
True Brave Shift. Both forms are available at all times without limitation.
Resistance 
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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+50% | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | +100% | - | - | +100% | +100% | - | +100% |
Equipment
Equipment with Exclusive Effects
Icon | Name | Type | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
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Corundum Blaster | Gun | MAG+175 Element: Fire Effect: Damage range 110% - 120% Exclusive: Louise | ||||||
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Corundum Blaster | Gun | MAG+185 Element: Fire Effect: Damage range 110% - 120% Exclusive: Louise | ||||||
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Corundum Blaster | Gun | MAG+195 Element: Fire Effect: Frequency JammerFrequency Jammer
Exclusive: Louise | ||||||
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Corundum Blaster | Gun | MAG+215 Element: Fire Effect: Frequency Jammer+Frequency Jammer+
Exclusive: Louise | ||||||
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Corundum Blaster | Gun | MAG+235 Element: Fire Effect: Frequency Jammer+Frequency Jammer+
Exclusive: Louise | ||||||
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Overclocked Cannon | Special Abilities (Passive) | Grants Overclocked CannonOverclocked Cannon
Grants Overclocked CannonOverclocked Cannon
|
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits ![]() |
MP |
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1 | ![]() |
Fire Starter | [3 turns cooldown, available on turn 1] Add fire element to physical attacks for 3 turns to caster Add fire element to physical attacks for 1 turn to all allies Enable area effect to ally's area: Increase fire physical damage (25%) for 3 turns, Increase fire magic damage (25%) for 3 turns |
80 | |
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1 | ![]() |
Quad Core | Cast 4 times: Disarming Ionic Blaster, Disarming Ionic Blaster+1, Disarming Ionic Blaster+2, Disarming Ionic Blaster+3, Disarming Ionic Blaster+4, Fire Foam, Fire Starter, Incapacitate Target, Incapacitate Target+1, Incapacitate Target+2, Incapacitate Target+3, Incapacitate Target+4, Ionic Fire Blaster, Modified Gear - Diverse Arsenal, Modified Gear - Heavy Firepower, Modified Gear - Power Boost, Modified Gear - Tactical Armor, Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4, Neutralizing Ionic Blaster, Repairing Ionic Blaster, Shielding Ionic Blaster | ||
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1 | ![]() |
Ionic Fire Blaster | Fire physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Fire physical attack with magic damage (20x + 20x per 5% morale above 100%, 420x max) to one enemy Increase LB gauge (5-10) to all allies ![]() |
40 | |
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1 | ![]() |
Modified Gear - Heavy Firepower | Decrease fire resistance (130%) for 5 turns to one enemy Increase fire physical damage (20%) for 5 turns to all allies (can't be dispelled) Increase fire magic damage (20%) for 5 turns to all allies (can't be dispelled) 1. Auto-cast next turn: Overdrive - Maximum Firepower Increase fire physical damage (30%) for 1 turn to caster (can't be dispelled) Increase fire magic damage (30%) for 1 turn to caster (can't be dispelled) 1. Auto-cast after 2 turns: Overdrive - Maximum Firepower Increase fire physical damage (30%) for 1 turn to caster (can't be dispelled) Increase fire magic damage (30%) for 1 turn to caster (can't be dispelled) |
60 | |
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1 | ![]() |
Modified Gear - Diverse Arsenal | Increase physical damage against beast, avian, aquatic and demon (50%) for 5 turns to all allies Increase physical damage against human, machina, dragon and fairy (50%) for 5 turns to all allies Increase physical damage against insect, stone, plant and reaper (50%) for 5 turns to all allies 1. Auto-cast next turn: Overdrive - Endless Arsenal Increase physical damage against beast, avian, aquatic and demon (100%) for 1 turn to caster Increase physical damage against human, machina, dragon and fairy (100%) for 1 turn to caster Increase physical damage against insect, stone, plant and reaper (100%) for 1 turn to caster 1. Auto-cast after 2 turns: Overdrive - Endless Arsenal Increase physical damage against beast, avian, aquatic and demon (100%) for 1 turn to caster Increase physical damage against human, machina, dragon and fairy (100%) for 1 turn to caster Increase physical damage against insect, stone, plant and reaper (100%) for 1 turn to caster |
60 | |
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1 | ![]() |
Modified Gear - Tactical Armor | Mitigate damage taken (40%) for 5 turns to all allies Mitigate physical damage taken (20%) for 5 turns to all allies Mitigate magic damage taken (20%) for 5 turns to all allies 1. Auto-cast next turn: Overdrive - Fortified Armor Mitigate physical damage taken (40%) for 1 turn to caster Mitigate magic damage taken (40%) for 1 turn to caster 1. Auto-cast after 2 turns: Overdrive - Fortified Armor Mitigate physical damage taken (40%) for 1 turn to caster Mitigate magic damage taken (40%) for 1 turn to caster |
60 | |
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1 | ![]() |
Modified Gear - Power Boost | Cure ATK/DEF/MAG/SPR break to all allies Increase resistance to ATK/DEF/MAG/SPR break (100%) for 5 turns to all allies Increase ATK/DEF/MAG/SPR (250%) for 5 turns to all allies 1. Auto-cast next turn: Overdrive - Power Surge Remove all debuffs from caster Increase ATK/DEF/MAG/SPR (300%) for 1 turn to caster 1. Auto-cast after 2 turns: Overdrive - Power Surge Remove all debuffs from caster Increase ATK/DEF/MAG/SPR (300%) for 1 turn to caster |
60 | |
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101 | ![]() |
Fire Foam | [1 use per battle] Absorb fire damage taken for 1 turn to all allies |
40 | |
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101 | ![]() |
Incapacitate Target Lv.5 | [1 use per battle] Decrease fire resistance (135%) for 3 turns to one enemy Decrease physical accuracy (50%) for 3 turns to one enemy Decrease SPR (90%) for 3 turns to one enemy |
80 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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1 | ![]() |
Cybernetic Enhancement | Increase MAG (190%), MP (60%) and DEF, SPR and HP (50%) Enable dual wielding of one-handed weapons Increase chain modifier cap (200%) when dual wielding Increase equipment MAG (200%) when dual wielding Increase physical damage against beasts, avians, aquatics and demons (100/100/100/100%) Increase physical damage against humans, machinas, dragons and fairies (100/100/100/100%) Increase physical damage against insects, stones, plants and reapers (100/100/100/100%) | ||
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1 | ![]() |
Nanomechanical Frame | Increase physical evasion (50%) Increase magic evasion (50%) Increase resistance to stop and charm (100%) Recover MP (10%) per turn Restore HP from physical damage dealt (15%) | ||
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101 | ![]() |
Warrior of the Crimson Crystal | [Requirement: TMR or STMR equipped] Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) Auto-cast Strong Leadership every turn Upgrade normal attack to Thermite Cannon Increase physical damage against beasts, avians, aquatics and demons (100/100/100/100%) Increase physical damage against humans, machinas, dragons and fairies (100/100/100/100%) Increase physical damage against insects, stones, plants and reapers (100/100/100/100%) | ||
Conditional | ||||||
Condition | Name | Effect | Hits ![]() |
MP | ||
Activated by Warrior of the Crimson Crystal |
Strong Leadership | Fill morale gauge (150) Grant HP barrier (3000) for 1 turn to caster |
||||
Activated by Warrior of the Crimson Crystal |
Thermite Cannon | Physical attack with magic damage (1x) with increased break damage (500%) for a gun to one enemy |
Limit Burst
Rarity
Name
Effect
Hits
Cost

Crystal Core Cannon
Base
Lv 1
Physical attack with magic damage (40x) to all enemies
Absorb fire damage taken for 1 turn to caster
Increase LB damage (70%) for 5 turns to caster (can't be dispelled)
60
Max
Lv 40
Physical attack with magic damage (80x) to all enemies
Absorb fire damage taken for 1 turn to caster
Increase LB damage (150%) for 5 turns to caster (can't be dispelled)
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
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Crystal Core Cannon | Base Lv 1 |
Physical attack with magic damage (40x) to all enemies Absorb fire damage taken for 1 turn to caster Increase LB damage (70%) for 5 turns to caster (can't be dispelled) |
60 ![]() | |
Max Lv 40 |
Physical attack with magic damage (80x) to all enemies Absorb fire damage taken for 1 turn to caster Increase LB damage (150%) for 5 turns to caster (can't be dispelled) |
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits ![]() |
MP |
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1 | ![]() |
Fire Starter | [3 turns cooldown, available on turn 1] Add fire element to physical attacks for 3 turns to caster Add fire element to physical attacks for 1 turn to all allies Enable area effect to ally's area: Increase fire physical damage (25%) for 3 turns, Increase fire magic damage (25%) for 3 turns |
80 | |
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1 | ![]() |
Quad Core | Cast 4 times: Disarming Ionic Blaster, Disarming Ionic Blaster+1, Disarming Ionic Blaster+2, Disarming Ionic Blaster+3, Disarming Ionic Blaster+4, Fire Foam, Fire Starter, Incapacitate Target, Incapacitate Target+1, Incapacitate Target+2, Incapacitate Target+3, Incapacitate Target+4, Ionic Fire Blaster, Modified Gear - Diverse Arsenal, Modified Gear - Heavy Firepower, Modified Gear - Power Boost, Modified Gear - Tactical Armor, Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4, Neutralizing Ionic Blaster, Repairing Ionic Blaster, Shielding Ionic Blaster | ||
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1 | ![]() |
Ionic Fire Blaster | Fire physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Fire physical attack with magic damage (20x + 20x per 5% morale above 100%, 420x max) to one enemy Increase LB gauge (5-10) to all allies ![]() |
40 | |
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1 | ![]() |
Shielding Ionic Blaster | Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (20x + 20x per 5% morale above 100%, 420x max) to one enemy Grant HP barrier (5000) for 3 turns to caster ![]() |
55 | |
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1 | ![]() |
Disarming Ionic Blaster Lv.5 | Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (30x + 27.5x per 5% morale above 100%, 580x max) to one enemy Decrease gun resistance (35%) for 3 turns to one enemy ![]() |
55 | |
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1 | ![]() |
Repairing Ionic Blaster | Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (20x + 20x per 5% morale above 100%, 420x max) to one enemy Heal (5000 HP, 15x) split over 3 turns to caster Refresh (60 MP, 1.2x) split over 3 turns to caster ![]() |
55 | |
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1 | ![]() |
Neutralizing Ionic Blaster | [2 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to one enemy Physical attack with magic damage (15x) with ignore SPR (50%) to one enemy Physical attack with magic damage (30x + 35x per 5% morale above 100%, 730x max) to one enemy ![]() |
60 | |
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101 | ![]() |
Nanomachine Overload Lv.5 | [4 uses per battle] [1 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (80x + 40x per 5% morale above 100%, 880x max) to one enemy Increase LB gauge (100) to caster Increase LB damage (200%) for 3 turns to caster (can't be dispelled) |
120 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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1 | ![]() |
Cybernetic Enhancement | Increase MAG (190%), MP (60%) and DEF, SPR and HP (50%) Enable dual wielding of one-handed weapons Increase chain modifier cap (200%) when dual wielding Increase equipment MAG (200%) when dual wielding Increase physical damage against beasts, avians, aquatics and demons (100/100/100/100%) Increase physical damage against humans, machinas, dragons and fairies (100/100/100/100%) Increase physical damage against insects, stones, plants and reapers (100/100/100/100%) | ||
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1 | ![]() |
Nanomechanical Frame | Increase physical evasion (50%) Increase magic evasion (50%) Increase resistance to stop and charm (100%) Recover MP (10%) per turn Restore HP from physical damage dealt (15%) | ||
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101 | ![]() |
Crimson Crystal Core | [Requirement: TMR or STMR equipped] Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) Increase physical damage against broken enemies (70%) Upgrade normal attack to Psionic Blade Increase physical damage against beasts, avians, aquatics and demons (100/100/100/100%) Increase physical damage against humans, machinas, dragons and fairies (100/100/100/100%) Increase physical damage against insects, stones, plants and reapers (100/100/100/100%) | ||
Conditional | ||||||
Condition | Name | Effect | Hits ![]() |
MP | ||
Activated by Crimson Crystal Core |
Psionic Blade | Physical attack with magic damage (20x + 15x per 5% morale above 100%, 320x max) to one enemy Increase LB gauge (10) to caster ![]() |
Limit Burst
Rarity
Name
Effect
Hits
Cost

Psionic Pulsar Blast
Base
Lv 1
Increase physical accuracy (60%) for 5 turns to caster
Physical attack with magic damage (40x) with consecutive increase (2 times, 20x each, 80x max) to all enemies
Increase ability modifier (1x) for 5 turns to caster: Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4
60
Max
Lv 40
Increase physical accuracy (100%) for 5 turns to caster
Physical attack with magic damage (80x) with consecutive increase (2 times, 40x each, 160x max) to all enemies
Increase ability modifier (20x) for 5 turns to caster: Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
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Psionic Pulsar Blast | Base Lv 1 |
Increase physical accuracy (60%) for 5 turns to caster Physical attack with magic damage (40x) with consecutive increase (2 times, 20x each, 80x max) to all enemies Increase ability modifier (1x) for 5 turns to caster: Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4 |
60 ![]() | |
Max Lv 40 |
Increase physical accuracy (100%) for 5 turns to caster Physical attack with magic damage (80x) with consecutive increase (2 times, 40x each, 160x max) to all enemies Increase ability modifier (20x) for 5 turns to caster: Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4 |
Awakenable Abilities
Brave Abilities
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Incapacitate Target Lv.1 | [1 use per battle] Decrease fire resistance (115%) for 3 turns to one enemy Decrease physical accuracy (10%) for 3 turns to one enemy Decrease SPR (80%) for 3 turns to one enemy |
- | 80 | ||||||
Incapacitate Target Lv.2 | [1 use per battle] Decrease fire resistance (120%) for 3 turns to one enemy Decrease physical accuracy (20%) for 3 turns to one enemy Decrease SPR (80%) for 3 turns to one enemy |
- | 80 | Red | 20 | 10 | - | - | ![]() |
Incapacitate Target Lv.3 | [1 use per battle] Decrease fire resistance (125%) for 3 turns to one enemy Decrease physical accuracy (30%) for 3 turns to one enemy Decrease SPR (85%) for 3 turns to one enemy |
- | 80 | Red | 30 | 20 | - | 10 | ![]() |
Incapacitate Target Lv.4 | [1 use per battle] Decrease fire resistance (130%) for 3 turns to one enemy Decrease physical accuracy (40%) for 3 turns to one enemy Decrease SPR (85%) for 3 turns to one enemy |
- | 80 | Red | 50 | 30 | 5 | 20 | ![]() |
Incapacitate Target Lv.5 | [1 use per battle] Decrease fire resistance (135%) for 3 turns to one enemy Decrease physical accuracy (50%) for 3 turns to one enemy Decrease SPR (90%) for 3 turns to one enemy |
- | 80 | Red | 100 | 50 | 10 | 30 | ![]() |
Brave Abilities
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Disarming Ionic Blaster Lv.1 | Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (30x + 17.5x per 5% morale above 100%, 380x max) to one enemy Decrease gun resistance (15%) for 1 turn to one enemy ![]() |
- | 55 | ||||||
Disarming Ionic Blaster Lv.2 | Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (30x + 20x per 5% morale above 100%, 430x max) to one enemy Decrease gun resistance (20%) for 1 turn to one enemy ![]() |
- | 55 | Violet | 20 | 10 | - | - | ![]() |
Disarming Ionic Blaster Lv.3 | Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (30x + 22.5x per 5% morale above 100%, 480x max) to one enemy Decrease gun resistance (25%) for 2 turns to one enemy ![]() |
- | 55 | Violet | 30 | 20 | - | 10 | ![]() |
Disarming Ionic Blaster Lv.4 | Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (30x + 25x per 5% morale above 100%, 530x max) to one enemy Decrease gun resistance (30%) for 2 turns to one enemy ![]() |
- | 55 | Violet | 50 | 30 | 5 | 20 | ![]() |
Disarming Ionic Blaster Lv.5 | Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (30x + 27.5x per 5% morale above 100%, 580x max) to one enemy Decrease gun resistance (35%) for 3 turns to one enemy ![]() |
- | 55 | Violet | 100 | 50 | 10 | 30 | ![]() |
Nanomachine Overload Lv.1 | [2 uses per battle] [1 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (40x + 20x per 5% morale above 100%, 440x max) to one enemy Increase LB gauge (100) to caster Increase LB damage (100%) for 3 turns to caster (can't be dispelled) |
1 | 160 | ||||||
Nanomachine Overload Lv.2 | [2 uses per battle] [1 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (50x + 25x per 5% morale above 100%, 550x max) to one enemy Increase LB gauge (100) to caster Increase LB damage (125%) for 3 turns to caster (can't be dispelled) |
1 | 150 | Violet | 20 | 10 | - | - | ![]() |
Nanomachine Overload Lv.3 | [3 uses per battle] [1 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (60x + 30x per 5% morale above 100%, 660x max) to one enemy Increase LB gauge (100) to caster Increase LB damage (150%) for 3 turns to caster (can't be dispelled) |
1 | 140 | Violet | 30 | 20 | - | 10 | ![]() |
Nanomachine Overload Lv.4 | [3 uses per battle] [1 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (70x + 35x per 5% morale above 100%, 770x max) to one enemy Increase LB gauge (100) to caster Increase LB damage (175%) for 3 turns to caster (can't be dispelled) |
1 | 130 | Violet | 50 | 30 | 5 | 20 | ![]() |
Nanomachine Overload Lv.5 | [4 uses per battle] [1 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (80x + 40x per 5% morale above 100%, 880x max) to one enemy Increase LB gauge (100) to caster Increase LB damage (200%) for 3 turns to caster (can't be dispelled) |
1 | 120 | Violet | 100 | 50 | 10 | 30 | ![]() |
Awakening Materials
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Sprites
Quotes
Background Story
NV | An engineer specializing in magic-based technology who appears in "Fundamental Forces," a graphic novel popular throughout the whole of Paladia. Dreaming of helping others, like the heroes she often saw on television, Louise developed a power suit wearable by anyone wishing to save the day. As the Warrior of the Crimson Crystal, she uses her invention to fight against evil. |
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Fusion
NV | I want to become stronger. I won't become a real hero until I actually help someone. |
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Awakening
NV | <blank> |
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Summon
NV | It's up to me. I'll make the light of hope shine again, and become a real hero! |
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Trust Mastery
Wait, are you a Sapphire Hero fan too? That's awesome! Wanna watch together? |
User Review
Notes
Gameplay
- She is available as a Guest Unit in the Story Event, Fundamental Forces: Researcher Arc.
- Players can test out her abilities as a Guest Unit through her Unit Intro Quest from 7/1 to 7/14 PDT.
- English Voice Actress:
- In her Normal form, any added or buffed resistance to Fire elemental attacks granted to herself or her allies will reduce the amount of HP absorbed by the Magnus Ability, Fire Foam and Limit Burst, Crystal Core Cannon
Default Attack Changes
- The passive ability Warrior of the Crimson Crystal/Crimson Crystal Core permanently changes her default attack only when Louise equips her corresponding TMR or STMR. This will override the unit from using a standard normal attack.
Area Effect Mechanics
- The area effects granted by Louise's cooldown skill Fire Starter does not stack when a duplicate unit uses the same ability.
- This ability will only affect allied party members. When an enemy Louise uses this skill in Arena, the enemy party will grant its corresponding effects.
- Area effects do not stack. Using a different skill, skills with a similar effect or evoking an Esper with the appropriate unit will overwrite the previous area effect.
- The area effects granted by Louise's cooldown skill Fire Starter does not stack when a duplicate unit uses the same ability.
Morale Ability Mechanics
- One of the effects of Louise's Trust Ability, Warrior of the Crimson Crystal fills up the morale gauge every turn. It is only available during Clash of Wills events, and it has no effect in other game modes.