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Enemies

Enemies (also known as NPCs) can be found clustered together in certain areas, attacking the player when provoked. Defeating them is required for completing most quests, and by extension, for grinding. Some enemies utilize Aura, along Blox Fruits, fighting styles, swords, or guns. They may use the moves of these weapons, or just the [M1] attacks. Most of enemies drop Money $ or materials, while a few drop f Fragments.

Types of Enemies

Basic

These enemies can be found on most of the Islands, located near a Quest Giver, and are usually in small groups of two or three. When defeated, they drop Money $ and EXP, although the amount of EXP gained from the enemy itself is usually very small compared to the amount gained from their Quest.

Players with Elemental Blox Fruits have immunity to all attacks from certain enemies after reaching a certain level. However, this immunity does not work if the enemy uses Aura. The same goes for Blade users, but only for enemies with Swords.

These enemies chase and attack the player either when the player gets close enough, or when they are hit with any attack, no matter how minor. It should be noted that they will stop chasing a player who got too close when they exit the area, but they will pursue players who attacked until, they will stop chasing after about a while has passed, or if the player goes too far.

Bosses

Bosses can be found on certain islands, usually larger ones. They usually spawn on special areas, for example Bobby, who spawns on a balcony on the biggest house in Pirate Village. They have much more health and more dangerous attacks compared to normal enemies and have greater rewards. However, they take a very long time to respawn and may require certain conditions to be met in order to access their area. All bosses bypass immunities such as elemental's and Blade's.

Most of these enemies drop either Accessories or Swords, although a few drop Guns and Materials as well. These drop at either a certain, undefined chance, or are guaranteed.

List of Enemies

Enemy Level Elemental/Blade level Notes
Bandits/Trainees Lv. 5 Lv. 2 Their Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2
Monkeys Lv. 14 Lv. 14
Gorillas Lv. 20 Lv. 20
Pirates Lv. 35 Lv. 35
Brutes Lv. 45 Lv. 45
Desert Bandits Lv. 60 Lv. 60
Desert Officers Lv. 75 Lv. 75
Snow Bandits Lv. 90 Lv. 90
Snowmen Lv. 100 Lv. 100
Chief Petty Officers Lv. 120 Lv. 120
Sky Bandits Lv. 150 Lv. 150
Dark Masters Lv. 175 Lv. 177
Prisoner Lv. 190 Lv. 192
Dangerous Prisoner Lv. 210 Lv. 212
Toga Warrior Lv. 250 Lv. 252
Gladiator Lv. 275 Lv. 277 These don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind.
Military Soldier Lv. 300 Lv. 304 Has a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura.
Military Spy Lv. 325 Lv. N/A Uses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead.
Fishman Warrior Lv. 375 Lv. 381
Fishman Commando Lv. 400 Lv. 406
God's Guard Lv. 450 Lv. 458
Shanda Lv. 475 Lv. 483
Royal Squad Lv. 525 Lv. 535
Royal Soldier Lv. 550 Lv. 560
Galley Pirate Lv. 625 Lv. 637
Galley Captain Lv. 650 Lv. 664 Uses Aura. Blade is useful here.

Enemy Level Elemental/Blade level Notes
Raider Lv.700 Lv.716 Their Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet.
Mercenary Lv.725 Lv.741
Swan Pirate Lv.775 Lv.793
Factory Staff Lv.800 Lv.820 Uses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart.
Marine Lieutenant Lv.875 Lv.897
Marine Captain Lv.900 Lv. 924 Uses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway.
Zombie Lv.950 Lv.976
Vampire Lv.975 Lv.1001 Uses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead.
Snow Trooper Lv.1000 Lv.1028
Winter Warrior Lv.1050 Lv.1080 Has a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead.
Lab Subordinate Lv.1100 Lv.1132 Uses Flash Step.
Horned Warrior Lv.1125 Lv.1159 Usesan attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead.
Magma Ninja Lv.1175 Lv.1211
Lava Pirate Lv.1200 Lv.1236 They have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks.
Ship Deckhand Lv.1250 Lv.1288
Ship Engineer Lv.1275 Uses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead.
Ship Steward Lv.1300 Lv.1342
Ship Officer Lv.1325 Lv.1367 Uses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily.
Arctic Warrior Lv.1350 Lv.1394
Snow Lurker Lv.1375 Uses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead.
Sea Soldier Lv.1425 Lv.1473
Water Fighter Lv.1450 Uses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead.

Enemy Level Elemental/Blade level Notes
Pirate Millionaire Lv. 1500 Lv. 1552
Pistol Billionaire Lv. 1525 Lv. 1579
Dragon Crew Warrior Lv. 1575 Lv. 1631
Dragon Crew Archer Lv. 1600 Lv. 1658
Female Islander Lv. 1625 Lv. 1683
Giant Islander Lv. 1650 N/A Uses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead.
Marine Commodore Lv. 1700 Lv. 1762 (with Blade) Uses Aura. Can be broken by Blade due to them using Triple Katana.
Marine Rear Admiral Lv. 1725 Lv. 1789 Very annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead.
Fishman Raider Lv. 1775 Lv. 1843 Their X skill can bypass Elemental and Blade immunity.
Fishman Captain Lv. 1800 Lv. 1869
Forest Pirate Lv. 1825 Lv. 1895 (with Blade) Uses Aura. Can be broken by Blade due to them using a Katana.
Mythological Pirate Lv. 1850 Uses Aura. Cannot be countered by Rubber, even though they use Electric.
Jungle Pirates Lv. 1900 Lv. 1974
Musketeer Pirate Lv. 1925 Lv. 2005 Uses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like.
Reborn Skeleton Lv. 1975 Lv. 2055
Living Zombie Lv. 2000 Uses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead.
Demonic Souls Lv. 2025 Lv. 2107 Uses old-unawakened Flame's "Z" and "C" move.
Possessed Mummy Lv. 2050 Lv. 2135 Uses Dark's old-unawekened "Z" and "C" move.
Peanut Scout Lv. 2075 Lv. 2161
Peanut President Lv. 2100 None Uses Aura.
Ice Cream Chef Lv. 2125 Lv. 2213
Ice Cream Commander Lv. 2150 Lv. 2240 (with Blade) Uses Aura. Can be broken by Blade due to them using the Dual-Headed Blade.
Cookie Crafter Lv. 2200 Lv. 2294 (with Blade) Uses Aura. Can be broken by Blade due to them using the Wardens Sword.
Cake Guard Lv. 2225 Lv. 2321 Uses Aura. Can be broken by Blade due to them using the Triple Katana.
Baking Staff Lv. 2250 None Uses Aura.
Head Baker Lv. 2275 None Uses Aura.
Cocoa Warrior Lv. 2300 None Uses Aura.
Chocolate Bar Battler Lv. 2325 None Uses Aura.
Sweet Thief Lv. 2350 None Uses Aura.
Candy Rebel Lv. 2375 None Uses Aura.
Candy Pirate Lv. 2400 None Uses Aura.
Snow Demon Lv. 2425 None Uses Aura.
Isle Outlaw Lv. 2450 None Uses Aura.
Island Boy Lv. 2475 None Uses Aura.
Sun-kissed Warrior Lv. 2500 None Uses Aura.
Isle Champion Lv. 2525 None Uses Aura.
Serpent Hunter Lv. 2550 None Uses Aura.
Skull Slayer Lv. 2575 None Uses Aura.

Enemy Level Elemental/Blade level Notes
Bladesmith Depends on Raid. Uses the old [X] move of Dual Katana and old [X] of Katana.
Bone Breaker Depends on Raid. Uses the old [Z], [X] move of Dark Step.
Shocker Depends on Raid. Uses the old [X], [C] move of Electric.
Sorcerer Depends on Raid. Uses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C].
Fruit User Depends on Raid.
Core None None This enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it.
Ghost Lv. 1500
Training Dummy Lv. 1500 None Uses Aura and the M1s of Dark Blade.
Elite Pirate Lv. 1750 None Considered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura.
Ancient Zombie Lv. 2000 None Uses Aura.
Ancient Vampire Lv. 2000 None Uses Aura.
Shark Lv. 2000
Piranha Lv. 2000
Ship Raid N/A Use the cannonballs.
Haunted Ship Raid N/A Use the cannonballs.
Fish Crew Member Lv. 2000 Uses the old [X] move of Water Kung Fu.
Ghost Shark Lv. 2000 This Enemy is part of the Haunted Shipwreck Sea Event.
Haunted Crew Member Lv. 2000 Uses Flash Step. They use Sanguine Art.
Ghost Ship Raid N/A This Enemy is part of the Haunted Shipwreck Sea Event.
Bone Wraith Dependent on the player's level. None They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.
Evil Wraith Dependent on the player's level. None They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.

Trivia

  • Enemies are the main source of money, mostly from quests.
  • Many people often think that grinding Bosses will help players receive more Mastery. In fact, this is completely wrong. Players constantly jumping servers to grinding Bosses is slower than grinding enemies, so grinding is still the most effective and optimal method when needing a lot of Mastery.
  • Most enemies in Third Sea use Aura which disables Elemental fruits passive ability.
  • There are currently 108 enemies in the game.