Activated Ability - Massive Burst of Spiked Balls that bounce off the screen borders
”
~ BSM2 Flash description
Spikey Chaos is the Dart core epic power upgrade in Bloons Super Monkey 2. When activated, it unleashes a flurry of 12 spiked balls at a rapid rate for a brief time (1s flash, 2s mobile). The main difference between the normal core's spike balls and the spikey chaos spike balls is that spiked balls last much longer and can now bounce off the edge of the screen. They can't pop Lead Bloons but are an excellent all rounder ability that requires little in the way of preplanning.
Spikey Chaos is lethal at cleaning up bloons with little in the way of preplanning. The sheer quantity of projectiles that persist for a long time can easily clean up most bloons. The projectiles moving all across the screen is both a strength and a weakness, however. When compared to Lightning Trail, it lacks the ability to concentrate power in the most crucial spots, and unlike Lightning Trail, it cannot pop lead or (on mobile) frozen bloons, in addition to being unable to pierce through Shielded Bloons.
Spikey Chaos is better overall in Flash than on Mobile due to child bloons floating to the very top of the screen, alongside the lack of the Hotter Cooldowns powerup and second monkey playing in Spikey Chaos's favor. If opting to use Spikey Chaos, it is best used as a spray and pray option against swarms of bloons. It will struggle against fast moving shielded bloons due to shielded bloons deleting all of a projectile's pierce upon contact.
Differences Between Flash and Mobile
Listed are comparisons of Spikey Chaos in the final version of Bloons Super Monkey 2 Flash compared to the current version of Bloon Supermonkey 2 Mobile. Only attack speed differences above 15% are listed.
Initial Release
Spikey Chaos Attack cooldown increased from 0.033s → 0.05s (30 attacks per second → 20 attacks per second).
Spikey Chaos Duration increased from 1s → 2s.
Spikey Chaos Spiked ball damage and ceramic damage decreased from 2d → 1d and 4d → 2d.
Spikey Chaos Projectile Lifespan increased from 5s → 6s.
Spikey Chaos Spiked ball hitbox reduced from 20r → 15r.
Spikey Chaos Spiked ball speed reduced from 20 → 8.
Projectiles can't damage Frozen without Bloontonium Darts research.
Gallery
Spikey Chaos in action in flash
Projectiles fired from Spikey Chaos Left: Normal projectile Right: Projectile from research
Flechette Darts 1500(Flash) 30000(Mobile) Description Burst darts break into sharp slivers for extra poppage
Triple Burst 2700(Flash) 54000(Mobile) Description Upgraded to 24 dart burst for massive close quarter popping
Spikey Burst 8600(Flash) 172000(Mobile) Description Transdimensional shrinkifiers squeeze spiked balls into your burst shooters, which hit more and do more damage
Spikey Chaos 17000(Flash) 340000(Mobile) Description Activated Ability - Massive burst of spiked balls that bounce of the screen borders
Flying Pineapples 120(Flash) 2400(Mobile) Description Not sure what the monkeys put in these pineapples but they blow up after a few seconds (Weakness: Black Bloons)
Juicier Pineapples 250(Flash) 5000(Mobile) Description Bigger explosions take out more bloons per blast
Thermite Chunks 500(Flash) 10000(Mobile) Description Thermite-infused pineapple rings burst out for extra pops
Sliced Pineapples 925(Flash) 18500(Mobile) Description Pineapples split when they hit the sides of the screen, doubling the explosive power
Mega Fruit 6950(Flash) 139000(Mobile) Description Mega Fruit explosives blast through multiple bloon layers and do big damage to shields
MOAP 14000(Flash) 280000(Mobile) Description Activated Ability - The legendary MOAP does massive damage to shields and shreds through most bloons on screen
Magic Ring 200(Flash) 4000(Mobile) Description Pushing ring of pure popping magic (Weakness: Ceramic Bloons)
Fast Magic 425(Flash) 8500(Mobile) Description Deeper meditation yields faster magic pulses and more pops
Intense Ring 925(Flash) 18500(Mobile) Description Improved material components intensify and widen the damaging ring
Lightning Rod 1950(Flash) 39000(Mobile) Description Supermonkey's body channels highly charged magic that instantly leaps from bloon to bloon
Lightning Storm 4975(Flash) 99500(Mobile) Description Supercharged lightning branches to many bloons
Lightning Ring 12500(Flash) 250000(Mobile) Description A ring of pure lightning surrounds Supermonkey, doing massive bloon damage and periodically firing the Lightning Storm
Lightning Trail 21250(Flash) 425000(Mobile) Description Activated Ability - Elemental lightning energizes the space near Supermonkey for short durations, leaving an incredibly damaging electrified trail as he flies
Pulse Laser 400(Flash) 8000(Mobile) Description Monkey Tech visor unleashes forward-firing bursts of powerful energy (Weakness: Glass Bloons)
Laser Vision 800(Flash) 16000(Mobile) Description Improved power couplings allow for sustained fire and far more poppage
Plasma Vision 1500(Flash) 30000(Mobile) Description Tight beam lasing generates larger plasma orbs that hit more bloons and do more damage
Dual Blast 3000(Flash) 60000(Mobile) Description Strong-force defraction creates two plasma orbs for double the bloon carnage
Doom Burst 8400(Flash) 168000(Mobile) Description Neural fusion enhances computer control of devastating bursts of extra wide doom energy
Solid Doom 23500(Flash) 470000(Mobile) Description Dr. Monkey unlocks the power of self-cycling doom energy - a devastating beam of bloon-vaporizing awesomeness
Sidekick 30000(Flash) 600000(Mobile) Description Activated Ability - SM Junior joins you in his first field operations, adding his plasma vision and plasma whip to your arsenal for short durations