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Round 120 is a round in Bloons TD 6. It is the 20th true Freeplay Mode round, and was the last round added in Version 25.0 before Version 26.0 added another set of pre-determined Freeplay rounds. Fortified MOABs, BFBs, and ZOMGs will spawn on this round. If a Boss Bloon will summon on this round, this round plays as normal in combination with the summoned Tier 5 Boss.
Description
12 ZOMGs will start streaming in one by one, with 12 BFBs spawning soon after in the same fashion. About six seconds after the round starts, 24 Fortified MOABs will enter, quite spaced out.
Strategy
Summary
This round is generally quite easy to take care of and overshadowed greatly by Round 119's 3 BADs, but this round is notable as it is the round where Boss Bloons' highest tiers will summon.
Tips
- Have some refreshments after beating BADs on Round 119. As this round is very long and it lacks DDTs until Round 125, save your money for preparing Round 126 DDTs and Round 128 Fortified DDTs. MOABs and BFBs could be easily dealt by Shattering Shells and Blooncineration, mostly you already bought it to deal against dense DDT rushes on Rounds 102-118, so they are no longer the case any more.
Version History
Round 120 has been changed twice, excluding Round 101+ Freeplay changes.
Note: It is impossible to determine non-subjectively as to whether these changes are "buffs" or "nerfs", as the definition of a buff or nerf may vary, more specifically because the extra popped bloons may give more money and therefore can be considered a slight buff or nerf depending on how such a change is viewed.
- 25.0
Round 120 is now a pre-determined round.
- 26.0
Fortified MOAB count increased (16 → 24)
BFB count increased (8 → 12)
ZOMG count increased (8 → 12)
- 33.0
“ | To encourage challenge diversity using the new extended list of preset rounds in freeplay, we have decided to make a tweak to freeplay income tax to drop it off slightly slower and allow a little more cash to be earned naturally in this range. | ” |
~ Ninja Kiwi |
Income-per-pop percentage increased (2% → 5%)
- 44.0
Round 120 in Alternate Bloons Rounds now spawns a Fortified BAD. It uses pre-existing Round 119 format, but the last BAD is fortified. (since randomized rounds don't spawn Fortified BADs prior to Round 200, and even normal rounds don't spawn Fortified BADs prior to Round 140)
Trivia
- As of 44.0 update, Round 120 in Alternate Bloons Rounds uses pre-existing Round 119 format, but the third BAD is now fortified to make it harder. Also, Round 120/ABR has the fastest BAD spawn rate in the game up to Round 140 in normal gameplay.
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