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SoulCalibur II

SoulCalibur II is an arcade fighting game produced by Namco (now Bandai Namco Entertainment), released on July 10, 2002 and was simultaneously given home ports the following year for the Nintendo GameCube, PlayStation 2, and Xbox. It is the third installment of the Soul series. The console versions were made distinct by including a different guest character from separate franchises unique to that platform; Link from The Legend of Zelda series in particular is expectedly unique to the GameCube release of the game, contributing to its popularity, while Heihachi Mishima, a recurring major antagonist from the Tekken series (another fighting franchise by Namco), is unique to the PlayStation 2 version, and Spawn, an anti-hero from Image Comics, being unique to the Xbox release.

SoulCalibur II was met with critical acclaim and due to its considerable sales and reviews at the arcade and home ports, it is considered among the greatest fighting games of all-time. Unsurprisingly, despite all individual versions of the game are successful, the Nintendo GameCube release is the best-selling among the home console ports (1.09 million copies sold) due to Link himself widely being a favorite pick in the Soul series community alongside Zelda fans into the game as well as finding his rare inclusion as a playable guest rather a perfect choice for SoulCalibur II's setting unlike Heihachi and Spawn, which, similarly to The Legend of Zelda, is a fantasy based on early European ages in a never-ending clash between good and evil.

In 2013, a high-definition port based on the PS2 version was released PlayStation 3 and Xbox 360, called SoulCalibur II HD Online. However, although the guest characters Heihachi and Spawn reappear together in this version, Link does not, due to the fact he is exclusively owned by Nintendo. Because of this, the GameCube version has become a collector's item among fans today.

Prologue

"Transcending history, a tale of souls and swords, eternally retold."

-Narrator

The game is set four years after the end of Soulcalibur, which based on calculations from a timeline released on the "Soul Archive" website, puts the game's story in the year 1591.

The wave of slaughters that terrorized Europe reached a sudden end. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Osthreinsburg Castle. But just as the ceremony was to start, three young warriors assaulted the castle. In a matter of time the clan was defeated and Nightmare stood in front of the young warriors wielding the Sacred Trinity. After an intense battle Nightmare fell, but then the evil soul inside Soul Edge sent the young warriors into a vortex of hellfire and stood to confront them. As a result of Soul Edge's evil aura, Krita-Yuga revealed its true form: that of the Holy Sword, Soul Calibur.

The intense battle ended with the victory of the holy sword, but at the collapse of the vortex of Inferno, both swords along with the azure Nightmare were sucked in a void and expelled in another place. Siegfried Schtauffen, who was until a moment before the Azure Knight, restored his mind. Recognizing his sins, he set on a journey of atonement. Still the evil blade held a strong bond, and every night it took control of the body and took souls of those nearby. The efforts made by the young knight were fruitless, and four years later the Azure Nightmare returned.

Around those times various warriors came into contact of the demonic blade's remaining fragments, revealing Soul Edge's ultimate survival after its defeat. Driven either to possess or destroy it, they join a new journey, while Nightmare starts his rampage once again, seeking souls to restore Soul Edge once again...

Gameplay

SCII Link Jump Attack on Maxi

Like most other traditional fighting games, the objective is to bring the opponent's Life Gauge (represented as a green bar resembling the Magic Meter) down to zero before the player's within a set amount of rounds, knocking them out. If the opponent wins the required rounds first, the game is over. In the home release, however, there are several different modes such as Survival or Team Battle where the goal is to survive matches for as long as possible or battle multiple characters, respectively. The Extra mode allows characters to use unlockable weapons for a different gameplay experience (such as Link using the Biggoron's Sword rather than the Master Sword). The exclusive Weapon Master mode is essentially a story mode where the player, after choosing a character including guests, goes on an adventure to stop Soul Edge from an antagonist named Veral (playing as Nightmare) and encounter their rival from time-to-time.

In most modes, the end of the game involves the character fighting Inferno, the game's Final Boss. When ultimately defeated, an ending cutscene plays about the character's aftermath before the player returns back to the title screen. In Weapon Master, however, the credits will roll.

Soul Edge

SCII Restored Soul Edge

The Soul Edge is an ancient cursed sword in the Soul series and is its main antagonist.

Many warriors in the Soul universe set out to destroy the deadly evil sword, with some wanting to have it for their own reasons, but almost none prevailed. Meanwhile, in Hyrule, the sword began to control an evil wizard, who was defeated by Link. To prevent this from happening again, the young hero set out to destroy it once and for all in the other world where it came from. He managed to destroy a fragment of the sword, ending the evil that threatened Hyrule. This is the strongest and most dominating sword Link has ever encountered, even compared to his best blades.

Soul Edge has been wielded by many. The infamous male Soul Edge is wielded by Nightmare, and the female version is wielded by Cervantes (who is the main antagonist of the first game, Soul Edge). Link can actually buy this weapon for 7,800 Gold in the Castor Shop while playing the Weapon Master mode. His version of Soul Edge causes his defense and offense to greatly increase to 135% and 140%, respectively; however, it drains his health by 2 HP every second.[1]

Inferno Soul Calibur
Weapon Cost Attributes Description
7,700 Gold Offense goes up 40%
Defense goes up 35%
Drains 2 HP per second
An evil blade with a reputation for devouring souls. This weapon is also known to be a shape-shifter—which form it takes depends on its current owner. The forms it has taken are legendary, as are the souls of the renowned warriors it has consumed. Only those with great mental discipline can retain their will while wielding this weapon. It consumes the souls of those who fall before the blade, and also the soul of its wielder.

Link

SCII Link

Main article: Link (SoulCalibur II)

Link appears as a guest character exclusively for the Nintendo GameCube version of the game, and the incarnation featured in SoulCalibur II is the legendary Hero of Time from Ocarina of Time. He is available by default.

Biography

Hyrule's tranquility was shattered by the arrival of several disasters, which brought opaque, ominous clouds with them. Eventually, it was discovered that an unknown magician was to blame for all that had happened. Just as the people were about to lose all hope, the sun miraculously returned as Link, having been summoned by Princess Zelda to find the disasters' source, successfully destroys the magician. The people of Hyrule rejoiced in the belief that eternal peace would rule; but it eventually became clear that the magician responsible for the disasters was in fact controlled by an evil sword from another world, Soul Edge, and that the fragments of Soul Edge had been gathering in the other world.[2]

Knowing that the resurrection of the evil blade must be prevented at all costs, Link chose to travel to the other world and destroy Soul Edge himself, taking his trusted Master Sword and Ocarina of Time, and transporting himself off on a secret journey, to fully accomplish his mission of restoring peace to Hyrule.[3] Through the completion of Arcade and most other modes, Link ultimately succeeds in sealing away the evil within the Soul Edge via defeating Inferno, saving both his homeland and the Soul universe, and quietly leaving the world he had come upon, leaving only a faint echo of his Ocarina.[4] It is unknown how he returned back to Hyrule, although it is possible he used the Ocarina of Time to warp to his destination.

General Information

  • Link's Destined Battle in Arcade mode is against Raphael, the game's main protagonist.
  • The main theme from The Legend of Zelda series is used in Link's profile viewer and Destined Battle theme. It is also played if Link was used in the Eurydice Shrine Gallery.
  • Link's stage is the Ostrheinsburg Chapel and his alternate stage is Eurydice Shrine Gallery.

Costumes

Instead of having the standard two or three alternate costumes like every other character, Link has 4 different costumes based on appearances from other Zelda series games: green, red, blue, and pale violet. His two starter costumes are his traditional green tunic and the Goron Tunic. To obtain the Zora Tunic, the player must buy it in the Castor Shop for 21,000 Gold, found in the Extra Chapter 1 of the Weapon Master mode. Only after buying the Zora Tunic can the player buy the Blue Ring Tunic from the original The Legend of Zelda, which is sold for the same price as the Zora Tunic.

Fighting Style

In SoulCalibur II, Link is the only character with a ranged attack and is self-taught. His fighting style retains many of his signature moves from past games in the The Legend of Zelda series and Super Smash Bros. series. Some of these moves include the Spin Attack, the Jump Attack, the Down Thrust, the Jump Thrust, and the Dash Attack. His range attacks have Link use the Bow, Bombs, and the Boomerang. He can also do swift kicks.

Weapons

Like all SoulCalibur II characters, Link has a total of 11 weapons to choose from. His starting and most-balanced weapon is the traditional Master Sword and Hylian Shield, and the rest of the weapons must be bought in shops in various cities in the Weapon Master Mode. Although most of his unlockable weapons are from Ocarina of Time and Majora's Mask, a few are from games predating the two Nintendo 64 titles where the Hero of Time was playable, specifically the original The Legend of Zelda and A Link to the Past on the NES and Super NES, respectively. Two of such, the Armos Series and Link's version of Soul Edge, are exclusive to the game. The majority of the weapons are paired with the Hylian Shield for defense.

Weapon Cost Attributes Description

Master Sword & Hylian Shield
Well-balanced A magic sword and shield that have accompanied Link on many adventures and helped him repeatedly save the land of Hyrule. This journey is no less dire, and Link once again goes into battle equipped with these items, this time in another world. These are well-balanced arms for Link.

Razor Sword
600 Gold Attack goes up 25%
Short reach
Takes 15% block damage
A sword forged by the blacksmith from the Mountain Village on Snowhead. The blacksmith is famous for his perfectionism—this sword is yet another excellent example of of his craftsmanship and boasts an amazingly sharp cutting edge. Unfortunately, the metal used to forge this blade is prone to chipping, so there remains some concern about its defensive capabilities.

Armos Series
900 Gold Defense decreases 30%
Offense increases with Soul Charge 40% (deteriorates)
A sword and shield from one of the living Armos statues that dot the land of Hyrule. The origins of these items are shrouded in mystery, much like the Armos themselves. Concentrating one's will increases the weapons' power, but they are a bit too heavy for Link and he cannot use them effectively for guarding.

Megaton Hammer
1,200 Gold Offense goes up 35%
Short reach
An extremely heavy hammer. Learning to use it effectively could take some time, as its reach is somewhat short for a weapon. Its power and toughness, however, far exceed that of any normal sword. It's guaranteed to inspire awe.

Cane of Byrna
1,600 Gold Soul Charge boosts offense up to 50%
Soul Charge lowers damage received by 25%
Soul Charge recovers up to 32 HP each time
An ancient magic staff that grants protection to heroes. It can be used even by those who are not sorcerers as long as their hearts are pure. It is said that praying to the staff with all one's heart will shroud the user in light and fill him with vitality. Because it is not a true weapon, it usually does not fare well when it clashes against an opponent's weapon.

Mirror Shield
2,200 Gold Hits taken are counters
33% of damage received is inflicted back onto opponent
A mirror-like shield found in the Spirit Temple. It is an amazing work of art, and there are few who would argue that it is not one of the finest shields in Hyrule. It is said that its surface reflects not only light but hostile intent as well.

Magic Sword & Magic Shield
3,000 Gold Causes 40% block damage
Weak against physical impact
Ancient arms hidden deep in an underground tomb. This powerful sword holds an enchantment that counters the forces of darkness, and its holy aura allows it to deliver damage to the enemy even without making physical contact. The shield is enchanted with a spell that protects its user from enemy magic, but the actual shield itself is quite old and is weak against physical impact.

Biggoron's Sword
4,000 Gold Long reach
Drains 3 HP per attack
A masterfully crafted long sword forged by the best blacksmith in Hyrule, Biggoron, who lives on Death Mountain. Designed specifically for Link, it is made to be wielded with one hand. Even so, swinging it with full force gets tiring after a while.

Soul Edge(Complete)
7,700 Gold Offense goes up 40%
Defense goes up 35%
Drains 2 HP per second
An evil blade with a reputation for devouring souls. This weapon is also known to be a shape-shifter—which form it takes depends on its current owner. The forms it has taken are legendary, as are the souls of the renowned warriors it has consumed. Only those with great mental discipline can retain their will while wielding this weapon. It consumes the souls of those who fall before the blade, and also the soul of its wielder.

Great Fairy Sword
9,800 Gold Attack goes up 20%
Gains 5 HP per second
Takes 20% block damage
A sword blessed by the Great Fairy, rumored to be able to reflect any and all dark magic. Merely holding it fills the wielder with strength, but unfortunately, its protective power did not survive intact in this world, and it is no longer able to resist enemy attacks.

Bug-Catching Net
12,500 Gold Offense decreases 80%
Defenses decreases 80%
A long-handled net used for catching bugs. This item is an old companion of Link's and has appeared on many of his adventures—it accompanies him on this adventure as well. Obviously, it is not a weapon, but perhaps it will cause opponents to let down their guard.

Trivia

  • Bandai Namco Entertainment, formerly Namco, the video game company who produced the Soulcalibur series, is widely known for being the creator of Tekken, Ace Combat, Ridge Racer, Tales, Dark Souls, and of course, Pac-Man - its flagship franchise and the titular character being its mascot.
  • SoulCalibur II marks the first and so far, only time Link were to ever appear in a true fighting game, as well as being in a title not made by Nintendo.
    • Although he was previously featured in Super Smash Bros., specifically the original and Melee, that series used a completely different ruleset of battling on platforms, and therefore are considered distinct from conventional fighting games.
    • It is also the second time Nintendo were to make Link have an official crossover video game appearance. The next occurrence, Mario Kart 8, was released 11 years later.
  • Interestingly, alongside having a unique guest character, each home port's box art of SoulCalibur II has a certain important weapon of the Soul series on the title logo and a different color theme, with the GameCube version having Soul Calibur (green), while the PlayStation 2 release shows the evil version of Soul Calibur (blue) and the Xbox has Soul Edge (red).
  • The GameCube release of SoulCalibur II is one of the best-selling 3rd-party titles for the console.
  • Link's guest appearance in Namco's SoulCalibur II exclusively for the GameCube version can be considered a parallel to Mario, Luigi, and Princess Peach from the Super Mario franchise later featured in sports games SSX on Tour and NBA Street V3 by Electronic Arts (both were released in 2005), as they share the same rare case of being playable in a non-Nintendo game only for the console's port.
  • The guest character of the PlayStation 2 version was originally going to be Cloud Strife from the Final Fantasy franchise, who himself is the main protagonist of Final Fantasy VII. However, his appearance in SoulCalibur II was canceled when the deal with Square Enix was struck, resulting in Namco using one of their own characters, Heihachi Mishima, from the related Tekken series. This had left many fans disappointed, finding Heihachi's inclusion in the Soul series installment not unique, unlike Link and Spawn.
  • Link, alongside Spawn, was one of the first characters in the Soul series to use projectiles, in his case, Arrows, Bombs, and the Boomerang.
  • The character Necrid is exclusive for the home console releases of the game. He himself shares the same creator as Spawn - Todd McFarlane.
  • Siegfried Schtauffen (who is Nightmare in this game), the franchise's protagonist, as well as Yoshimitsu, coincidentally share the same Japanese voice actor as Link, Nobuyuki Hiyama. SoulCalibur II is also the final game where Hiyama himself would reprise his role as Adult Link before his retirement for the Nintendo protagonist. Notably, the actor did not perform a deep voice for the Hero of Time like he did in Ocarina of Time or as Fierce Deity Link in Majora's Mask, but rather in the same tone as Nightmare.[citation needed]
  • Aside from Charade (itself a fragment of Soul Edge), Link is the only character in the game to have his voice remain unchanged regardless of the dub option set to Japanese or English, due to not having any sentences to speak.
  • Excluding guest characters, SoulCalibur II features a few crossover elements from older Namco franchises. Specifically, the character Sophitia has two unlockable weapons, the Red Crystal Rod and Blue Crystal Rod, respectively, which are from the 1984 arcade The Tower of Druaga of the Babylon Castle Saga series and are essential items for its protagonist Gilgamesh to obtain in order to defeat the main antagonist Druaga himself.
    • Interestingly, the challenging action role-playing maze game is considered a precursor of The Legend of Zelda.
  • In the game's demo sequence, the two characters' age, weapons, and origin are shown to the player halfway in the battle and when one wins. For Link, however, because his age is unknown, and often varies between the Zelda games and other media, it reads as "--".
    SCII Soul Calibur sword near Link
  • The titular weapon of the game, Soul Calibur (itself used by Xianghua as well as a few others when unlocked), possesses great holy power comparable to that of Link's Master Sword as well as the Four Sword. It can change shape and is even used for the final blow for Inferno in a similar manner Link does with the Blade of Evil's Bane for Ganon, though the hero himself never wields it, as he does not have an unlockable weapon based on this sacred sword. This is likely due to the fact that despite Link being technically suitable for Soul Calibur (as he is a warrior pure of heart), he already wields the Master Sword alongside the Magical Sword and Great Fairy's Sword, rendering it unnecessary.
  • Link's fighting stance in SoulCalibur II is similar to his style via Z-Targeting in Ocarina of Time and Majora's Mask.
  • Charade and Inferno, who randomly use various weapons and styles from every of the main characters, cannot wield Link's weapons (as well as the other guest characters). Story-wise, this is excusable, as Link does not originate in the Soul universe and Hyrule is beyond the villains' reach.
  • For unknown reasons, whenever Link is equipped with his unlockable weapons, including the Mirror Shield where he wields the legendary blade, his Scabbard for carrying the Master Sword and Hylian Shield on his back is missing.
  • The unlockable Magic Sword and Magic Shield in SoulCalibur II is actually the Magical Sword/Shield from the original The Legend of Zelda and are in a completely different appearance in contrast to the NES game, with the sword having a rugged edge with a slight resemblance to the Master Sword, while the shield does not have the Christian cross in the center and is mostly blue/silver rather than brown.
  • If Link uses his Bow at full power, especially while having a Soul Charge, its Arrow will become a Fire Arrow to inflict more damage.
    SCII Link Biggoron's Sword
  • As opposed to their original source material in Ocarina of Time, Link in this game is able to wield the Megaton Hammer and Biggoron's Sword, both known to be cumbersome weapons, in only one hand rather than two (implying great physical strength). Although the Great Fairy's Sword was originally a two-handed weapon in Majora's Mask, the Hero of Time was a child in the latter Nintendo 64 game, and as an adult in SoulCalibur II, he can use the powerful blade in the same manner as the Master Sword.
    • Ironically, in these Zelda games, if Link were to equip them during cutscenes or in his idle animations, he can be seen wielding those weapons with one hand.
  • Link's Dash Attack in SoulCalibur II, in stark contrast to its in-game move name of "Hyper Dash Attack", behaves in a significantly different manner as opposed to the Zelda games, specifically A Link to the Past and Link's Awakening; Unlike its official source material, the hero is not wearing the Pegasus Boots, simply runs toward his opponent for a short time rather than actually dashing, and he uses his sword (or other weapons) with both of his hands like that of a spear weapon rather than one. However, he can still crash into walls, causing Link to briefly fall down to the ground.
  • Link's Bombs in this game have their time fuses function differently from the Zelda games and other spin-off appearances. Rather than flashing and pulse larger as they are about to explode, they catch on fire instead. The fuses themselves are also unlit when thrown.
  • Link's Jump Thrust attack in this game, which goes by the name "Rocket Stab", unlike the Super Smash Bros. series, is accurate to how the technique was seen in The Adventure of Link (its only mainline appearance in Zelda), as he jumps up with one only hand on his Sword rather than two.
  • Although Link's non-green tunics, as seen from early games of the The Legend of Zelda series, are known to give defensive upgrades and additional bonus protection against certain hazards, they do not serve such purpose in SoulCalibur II, much like in the Super Smash Bros. series where they simply function as palette swaps, as he still quickly takes damage when standing on lava in his Goron Tunic costume on booby-trapped stages like other outfits (it should be noted that the tunic in Ocarina of Time does not provide complete immunity against magma or fire).
  • Despite the weapon description of the Bug-Catching Net saying it has accompanied Link on "many adventures", the actual item has rarely appeared in The Legend of Zelda series. It so far existed only in A Link to the Past, Skyward Sword, and A Link Between Worlds.
    SCII Link Arm Buster
  • Although SoulCalibur II is thought of as a "violent fighting game" and some fans find it strange to feature a Nintendo character like Link as the company normally has a stance against violence (especially Nintendo of America), The Legend of Zelda series creator Shigeru Miyamoto did not see a problem with Link being in the Namco title as a guest star, as the character had already been established as a fighter in the first two Super Smash Bros. games by SoulCalibur II's release, plus he is clearly such in his home series. Ironically, the two different fighting series both had a Teen ("T") rating by the ESRB (though only Melee and Brawl obtain this level for the latter), and the Zelda franchise itself is no stranger, as Twilight Princess, Link's Crossbow Training, and the Hyrule Warriors games, were also rated Teen. In addition, Ocarina of Time, despite being Everyone ("E"), also had brief moments of controversial violence during its finale that risked a much higher rating.
    • According to Namco, Link is the most difficult character to create for SoulCalibur II, as everything about the character has to be strictly approved by Nintendo. There have been some instances during development where some of his attacks had to be toned down due to being "too violent for a Nintendo character" (easily seen with the Bomb throw animation). Despite this, Link's moveset is seen to be more brutal than in a typical 3D Zelda game and even the Super Smash Bros. series.
  • Although the Cane of Byrna is by no means an actual weapon in A Link to the Past much like the Bug-Catching Net, in SoulCalibur II, if Link were to perform a Soul Charge, it becomes his most powerful weapon in his arsenal, as its attack power goes up to 150%, surpassing the Biggoron's Sword, Megaton Hammer, Great Fairy's Sword, and even his version of Soul Edge.
  • Link's blinking animation is slightly buggy, as at times he can be seen blinking twice in a row.
  • The Razor Sword and Megaton Hammer are depicted as more powerful than the Master Sword. This is an odd case, as in Majora's Mask for the former, the weapon is only double the strength of the Kokiri Sword, which is identical to the Master Sword's power in Ocarina of Time, and also how powerful the latter weapon in that game. However, the Megaton Hammer being stronger than the sacred blade in SoulCalibur II may be excusable, as aside from shorter reach, the key item from the Fire Temple designed to defeat Volvagia is able to smash large rocks and break certain walls.
  • As Link is a very commonly chosen character by fans due to his obvious popularity from The Legend of Zelda series, the fact he is featured in a non-Nintendo game (which is extremely rare in general), and the incarnation used is none other than the Hero of Time, he is often said to be among the best playable fighters in SoulCalibur II. Contrary to popular belief, however, Link is actually frowned upon in competitive play; he is listed among the lowest-tier (similar to Super Smash Bros.), most players resort to throws to achieve a Ring Out, and he is even banned in professional tournaments, not unlike fellow guests Heihachi and Spawn.
  • Whenever Link battles against the hidden character Lizardman, the fight coincidentally resembles how the character faces the Lizalfos and Dynalfos enemies in the Zelda games.
    SCII Link Fighting Ivy
  • As Link's exact height is unknown, although the Hero of Time is of average size in Ocarina of Time, as he stands 1.7m (5'7") according to the corrected measuring graph in the Lakeside Laboratory in the 3DS remake, he strangely appears much shorter than nearly all of the characters in SoulCalibur II - including Heihachi and Spawn, who, according to their profiles, are often (but not all) between 5'6"-6'5", suggesting that Link is only about 5'0" in-game.
  • Although not canon to either The Legend of Zelda nor Soul series in any way, Link's in-game story in SoulCalibur II is a reference to not only Ocarina of Time, but also Majora's Mask and A Link to the Past as well. The Hero of Time, in the opening cutscene, pulls the Master Sword from its pedestal in the Lost Woods as opposed the Temple of Time and he took down an evil magician to save Hyrule, which could possibly be Agahnim (despite this Link not actually being featured in the Super NES title). As his journey in the game is in fact a second adventure and he leaves the Soul universe to return back to Hyrule after saving the day, this is a clear homage to his quest in Termina. In addition, alongside having various weapons and the Blue Ring tunic from A Link to the Past and earlier NES titles, many The Legend of Zelda series fans who played the game considered Link's appearance to be self-contained or timeline-confused.
  • The unique Armos Series unlockable weapon for Link in SoulCalibur II, although the arms are based on the Armos' seen in Ocarina of Time, the enemies never use them as they hop to attack. In addition, Link's version of the sword is notably larger with the head of such foe on its guard and the rock-like shield has minor damage, showing a crack on its front, which is accurate to the official artwork of the Armos in the N64 title.
  • The Great Fairy's Sword and Bug-Catching Net serve as Link's Ultimate and Joke Weapons, respectively, which can be identified with a unique jingle upon buying them in Weapon Master mode.
  • Despite being a non-canon character in SoulCalibur II as with all other guests, Link's fighting style to an extent stayed within the Soul series for a brief time, possibly as a homage. For the game's sequel, SoulCalibur III, the "Sword & Shield" discipline retains a small bit of the Hero of Time's moveset, but any direct references to The Legend of Zelda franchise such as the Spin Attack, Dash Attack, Bow, etc., are removed for obvious reasons. However, unlike Link, no character in that title using this style were left-handed.
    MM Fierce Deity Link Artwork
  • Despite Link, as the main protagonist of the long-ongoing Zelda franchise, is widely known for banishing evil and is pure of heart like the character Talim, himself able to optionally wield the very weapon he was set out to destroy - Soul Edge, was not technically unheard of by the arcade's home release in 2003. On rare occasions since Majora's Mask (released three years prior), the young hero is capable of harnessing dark powers; the prime example is the infamous Fierce Deity Link transformation by the Fierce Deity's Mask.
  • According to an issue from Electronic Gaming Monthly around time of the game's release, Link's model was depicted in SoulCalibur II with genitals (which can barely be seen through his tights), which caused minor controversy due to his hailing from a more family-oriented franchise.

Nomenclature

Names in Other Regions
Language Name Meaning
Japan Japanese ソウルキャリバーII (Sourukyaribā Tsū) Soulcalibur II

Gallery

External links

References

  1. "Fearsome demonic weapon said to excel in offense and defense...." — N/A (Soulcalibur II)
  2. "Just as the people were about to lose all hope, the sun miraculously returned. Link, who was summoned by Zelda to find the cause of the disasters, successfully defeated the magician. The people of Hyrule rejoiced in the belief that eternal peace would rule. Unfortunately, this was not to be. It became clear that the magician responsible for the disasters was in fact controlled by an evil sword called Soul Edge, which existed in an another world." — N/A (SoulCalibur II)
  3. "Knowing that the resurrection of the evil blade must be prevented at all costs, Link chose to travel to the other world and destroy Soul Edge. Link gathered his trusted Master Sword, Hylian Shield, and Ocarina, and set off on a secret journey." — N/A (SoulCalibur II)
  4. "Link came to this world in order to defeat the evil which threatened Hyrule. After a long journey, Link finally succeeded in sealing away the terrible evil. In doing so, he not only saved his homeland from peril, but also maintained the tranquility of this world. Link then quietly left this world--a faint echo of his Ocarina was all that remained." — N/A (SoulCalibur II)
Games

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