Face-down | |||
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Japanese |
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Japanese (ruby) |
うらがわひょうじ | ||
Japanese (base text) |
裏側表示 | ||
Japanese (romanized) |
Uragawa Hyōji | ||
English |
face-down | ||
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Face-down (
Face-down cards have no properties (name, Attribute, Type, Level/Rank, ATK, DEF, effect) until they are changed to face-up. A face-down card being looked at or revealed is still considered face-down (although its properties can be determined by card effects while being revealed) and is returned to its original position once the player(s) have finished viewing it.
In Yu-Gi-Oh! ARC-V, small orbs with glowing red eyes appear on top of face-down monsters.
In the Decks
Each player's Main and Extra Deck is placed face-down in their respective zone at the start of each game. Cards in the Main deck are always face-down, unless stated otherwise
Face-down cards in the Extra Deck can be looked at by their possessor at any time, but cannot be looked at by their opponent.
Summoning a Pendulum Monster from Extra Deck
Extra Deck Pendulum Monsters (Fusion, Synchro, Xyz/Pendulum) can be summoned by its own mechanic only while face-down in the Extra Deck, and cannot be Pendulum Summoned.
On the field
During a game, cards are normally placed face-down by Setting them. Face-down cards on the field can be looked at by their controller at any time, but cannot be looked at by their opponent, unless stated otherwise.
Face-down cards on the field can be flipped face-up. (Flip Summon for monster and Activation for Spell/Trap cards, in general cases) However, face-up cards cannot be Flipped face-down, unless an effect specifically states so.
Monster Cards

Monster Cards can be placed on the field in face-down Defense Position, generally by Normal Set (it is not possible for monsters to be in face-down Attack Position, post errata of "Darkness Approaches"). Some effects may Special Summon face-down, but only if a card states explicitly that it can do so. In some video games, card effects that Special Summon multiple monsters face-down also shuffle them on the same side of the field.
Face-down Monster Cards cannot be equipped with Equip Cards; if a monster equipped with an Equip Card(s) is flipped face-down, the Equip Card(s) equipped to that flipped monster is destroyed.
Link Monsters cannot be placed face-down.
Spell/Trap Cards
Spell and Trap Cards can be Set in the Spell & Trap Zones or the Field Zone (in the case of Field Spell Cards). Quick-Play Spell Cards and Trap Cards cannot be activated during the turn they are Set. Pendulum Monsters cannot be played face-down in Pendulum Zones.
Information lost upon being flipped face-down
When a monster is flipped face-down, it will lose some specific information/applications on it[1].
Lost
- Any particular properties that the materials used for its Summon had
- Any previously-applied effects
- The location it was Summoned from
Retained
- Which particular cards in another location were sent there as materials for its Summon[Note 1]
- Whether it was Special, Fusion, Synchro, Xyz, Pendulum, Tribute, or Link Summoned
- Whether it was Summoned this turn
Banished
Some card effects can banish cards face-down. Cards that are banished face-down can be looked at by their possessor at any time, but cannot be looked at by their opponent. However, the number of banished cards (including face-down banished cards) is public knowledge.
References
Notes
- ↑ It could be argued that this is a property of those cards, not of the monster that was flipped face-down.