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Carrier

This page is about the Carrier Sentinel. For the Archwing enemy, see Carrier (Enemy).

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With 'Assault Mode' and 'Ammo Case' as default Precepts, Carrier is a seeker Sentinel. Carrier also comes with a shotgun weapon.

Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity through its  Ammo Case precept, and is equipped with its unique  Sweeper shotgun featuring high stopping power.  Looter allows it to target environmental objects for extra loot.

Acquisition

Carrier's blueprint can be purchased from the Market.

Note that acquiring Carrier requires two open Companion slots: one for Carrier itself and one for the  Sweeper robotic weapon it comes with.

Manufacturing Requirements

15,000

1,000

400

1,500

3
Time: 24 hrs
Rush:  30
 Market Price: 75  Blueprints Price:  100,000

Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity Precept
 Accelerated Deflection Increases shield recharge rate of the Sentinel Any Uncommon No
 Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Rare No
 Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Common Yes
 Arc Coil Sentinel will zap multiple enemies within range Diriga Common Yes
 Assault Mode The Sentinel will attack the first visible enemy in range Any Common Yes
 Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Common Yes
 Botanist The Sentinel periodically scan nearby plants Oxylus Rare Yes
 Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Common Yes
 Cordon Sentinel clusters enemies in range Nautilus Common Yes
 Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Common Yes
 Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Rare Yes
 Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Common Yes
 Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Rare Yes
 Fatal Attraction The Sentinel pulls enemies towards the user Djinn Common Yes
 Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Rare No
 Ghost The Sentinel cloaks its owner when enemies are close Shade Common Yes
 Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Common Yes
 Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Rare Yes
 Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Common Yes
 Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Rare Yes
 Odomedic Wallrunning regenerates health for its owner every 3m Any Rare No
 Primed Regen Reduces recovery time and grants invulnerability on reviving Any Legendary No
 Reawaken Energy Orb pickups reduce recovery time and grant Overshields on revival. Increases max Overshields Djinn Rare Yes
 Regen Reduces recovery time and grants invulnerability on reviving Any Common No
 Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Common No
 Revenge The Sentinel will attack the enemy which attacked its owner Shade Common Yes
 Sacrifice The Sentinel will revive its owner at the cost of its own life Any Rare Yes
 Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Rare Yes
 Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Common Yes
 Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Common Yes
 Self Destruct The Sentinel explodes upon death, dealing Blast damage to nearby enemies Any Rare No
 Spare Parts The Sentinel has a chance to drop a rare material upon death. Any Uncommon Yes
 Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Common Yes
 Thumper The Sentinel will attack the first visible enemy in range Djinn Common Yes
 Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Common Yes

Sentinel Loadouts

Main article: Category:Carrier Sentinel Build

Notes

  • The Carrier exclusive precept mod  Striker no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive  Assault Mode precept mod.
  • Carrier's  Striker precept has a shorter enemy detection range than other sentinels. Giving the Carrier any other weapon will not alter this range as the range is determined by the precept, not the weapon.
    • This is also applicable for the opposite; giving another sentinel the Sweeper shotgun would result in reduced efficiency as the shotgun's spread and damage fall off will reduce both the chance to hit enemies with all bullets at maximum damage and at far ranges.
  • The shotgun fires in 2 shot bursts. Both the speed of the bursts as well as the time between bursts can be improved by both  Shotgun Barrage and  Accelerated Blast.
    • If it kills an enemy, it will immediately shoot at the next enemy, even if this may exceed his normal fire rate. This allows it to eliminate large groups of weak enemies very fast as long as they do not take more than 2 shots to kill.
    • Using  Ammo Stock at 50% will increase the sentinel's attack to a three-round burst, allowing it to reliably kill enemies in quick succession as long as they don't take more than 3 shots.
  • Sweeper has a polarity slot.
  • The Sweeper shotgun can ragdoll enemies who have just been ragdolled (particularly noticeable with  Soul Punch) if Carrier shoots them before they start to recover from the ragdoll effect.
    • It also seems to have an unnaturally high chance to ragdoll enemies with a killing blow.

Bugs

  • Sweeper, regardless of the sentinel it is on, has trouble targeting enemies in Vauban's  Bastille and it will shoot below the enemies instead.
  • With  Regen installed, in rare cases, Carrier revives but will not attack enemies while  Vacuum will still attract all pickups which may clutter the player's screen. This is known to happen during heavy lag.

Trivia


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This ornate sentinel is an excellent example of late Orokin craftsmanship and styling

Carrier Prime is the Primed version of the  Carrier Sentinel, featuring enhanced Health, Shield, and Armor, an additional polarity, and comes with the enhanced  Sweeper Prime weapon. It was released alongside  Ash Prime and  Vectis Prime.

Acquisition

Note that acquiring Carrier Prime requires two open Companion slots: one for Carrier Prime itself and one for the  Sweeper Prime robotic weapon it comes with.

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Carrier Prime's Relic Drops
 Blueprint Carapace Systems Cerebrum
 Lith V7 Common (V)
 Meso P12 Common (V)
 Meso V1 Common (V)
 Meso V3 Common (V)
 Meso V4 Common (V)
 Neo S3 Common (V)
 Axi N2 Common (V)
 Lith S5 Common (V)
 Lith V10 Uncommon (V)
 Neo A4 Common (V)
 Neo S1 Common (V)
 Axi A7 Common (V)
 Axi K12 Common (V)
 Axi V1 Common (V)
 Lith N2 Common (V)
 Lith S2 Common (V)
 Lith S3 Common (V)
 Neo A1 Common (V)
 Neo V3 Common (V)
 Lith C1 Rare (V)
 Meso C1 Rare (V)
 Meso C2 Rare (V)
 Meso C7 Rare (V)
 Meso N3 Uncommon (V)
 Meso V6 Uncommon (V)
Manufacturing Requirements

15,000

1

1

1

6
Time: 24 hrs
Rush:  30
 Market Price: N/A  Blueprints Price: N/A

Comparisons

  • Carrier Prime, compared to  Carrier:
    • Higher Health (650 vs. 560)
    • Higher Shield (300 vs. 250)
    • Higher Armor (150 vs. 80)
    • Additional Polarity

Trivia

  • When the Ash Prime Access was launched, the Carrier Prime was only included in the Bladestorm package, the most expensive of the Prime Access packages, running counter with previous Prime Access packages where non-Warframe Primes were included in the lower tier offerings. This has since been rectified with Hotfix 16.11.2 (2015-07-08), which included a script that gave the Carrier Prime to players who bought eligible Prime Access packages.
  • Currently Carrier Prime, together with Wyrm Prime, has the highest armor of all Sentinels, reaching up to 315 armor (51.22% damage reduction) with a max rank  Metal Fiber.
    • Carrier also possesses the highest health of all Sentinels, reaching 1280 health with a max rank  Enhanced Vitality.
    • With a max rank  Metal Fiber and a max rank  Enhanced Vitality, Carrier Prime possesses 2624 effective health (not including damage type resistances/weaknesses).

Gallery

Vaultings

  • On May 24th, 2017, it was announced that Carrier Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built sentinels will remain as is.

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Carrier can be equipped with the following items:

Cosmetics

See Also

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Update 37.0 (2024-10-02)

Changes to Companion Precepts

Many Companion Precept effects are currently too small or too brief to be really beneficial. We want your choice of companion to feel more meaningful and for your Companion to contribute in a more visible way, so there are a whole lot of buffs to get through.

  • Looter (CARRIER Sentinel):
    • Maximum range increased from 12 meters to 22 meters, and the description updated to clarify that it functions as a wave rather than the sentinel shooting each crate individually.

Update 34.0 (2023-10-18)

COMPANION STAT CHANGES

Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Revised Sentinel Stats:

  • Carrier: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Carrier Prime: 650 Health (from 400), 300 Shield (from 100), 150 Armor (from 150)

Update 33.5 (2023-06-21)

  • Fixed the attachment angle on the Carrier Prime’s right wing being incorrect.

Hotfix 31.5.7 (2022-05-06)

  • Fixed wing attachments on Carrier Prime not orienting correctly.

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Para Carrier Skin

Hotfix 22.20.4 (2018-05-22)

  • Fixed Carrier’s Ammo Case precept continuing to function after it has died.

Update 16.11 (2015-07-07)

  • Introduced Carrier Prime.

Update 10.2 (2013-09-27)

  • Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!

Update 10.0 (2013-09-13)

  • Introduced.

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Images

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