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Creatures

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Greyling 0S

Creatures are non-player characters which are found throughout Valheim. They can be split to four categories:

  • Bosses are powerful aggressive creatures that must be summoned. Killing them unlocks Forsaken powers, increases world difficulty and provides loot to progress in the game.
  • Minibosses are unique, named, aggressive creatures that you can find in specific dungeons. Killing any given miniboss will reward with one of Hildir's chests.
  • Aggressive creatures will attack players when alerted. They also drop loot when killed.
  • Passive creatures provide resources when killed (or harvested). They will never attack players.
  • NPCs are friendly creatures/characters that can't be killed and may provide some service or help to the player.

Bosses

Bosses, also known as the Forsaken, can be summoned by offering specific items (hinted by the Runestones) at their specific spawn site. They have increased HP and special attacks.

A boss site is automatically marked on the player's map by reading the runestone in the specific biomes. There are multiple spawn locations for every boss.

Killing any given boss will reward the ability to use Forsaken powers.

Image Name Summoning Items to Summon Base HP Base Damage[1] Forsaken Power Weakness Resistance Immune
Eikthyr 3 locations in Meadows 2 Deer trophies 500 20 Pierce, 15 Lightning Your ability to run and jump is improved (+60%). Stagger
The Elder 4 locations in Black Forest 3 Ancient seeds 2500 35 Pierce, 60 Blunt Faster wood cutting (+60%). Fire Poison, Spirit, Stagger
Bonemass 5 locations in Swamp 10 Withered bones 5000 80 Blunt + 50 Poison, 130 Poison Resistance VS physical damage (Blunt, Slash and Pierce). Blunt, Frost Fire, Pierce, Slash Poison, Stagger
Moder 3 locations in Mountain 3 Dragon eggs 7500 30 Pierce + 200 Frost, 110 Slash, 200 Frost Always tailwind when sailing. Fire Frost, Spirit, Stagger
Yagluth 4 locations in Plains 5 Fuling totems 10000 65 Fire + 65 Lightning, 100 Fire, 40 Fire + 20 Lightning, 40 Blunt + 120 Fire Resistance VS magic damage (Fire, Frost and Lightning). Fire, Pierce Poison, Stagger
The Queen 5 locations in Mistlands Sealbreaker or 3 Seeker soldier trophies 12500 130 Slash, 140 Pierce + 100 Poison, 150 Pierce, 100 Slash, 40 Blunt + 40 Poison Increase mining speed and Eitr regeneration by 100%. Pierce Spirit
Fader 5 locations in Ashlands 3 Bells 25000 120 Pierce, 210 Pierce, 200 Pierce, 200 Pierce, 140 Pierce, 60 Fire, 120 Fire / 40 Blunt, 120 Pierce +300 max carry weight and +10% movement speed. Pierce Fire, Spirit

Minibosses

Minibosses are unique, named, aggressive creatures that you can find in specific dungeons, thanks to Hildir.

Killing any given miniboss (exept Lord Reto) will reward with one of Hildir's chests.

Image Name Primary Spawn Base HP Base Damage[1] Weakness Resistance Immune
Brenna Smouldering Tombs 1200 Sword: 60 Slash + 20 Fire
Fire Nova: 75 Fire
Blunt / Frost Pierce Fire / Poison
Geirrhafa Howling Caverns 3700 Claw: 40 Slash + 70 Frost, Double Claw: 60 Slash + 70 Frost
Frost Cone: 100 Frost, Frost Rings: 90 Frost
Fire Frost
Zil & Thungr Sealed Tower Thungr: 4200
Zil: 2100 (Roughly)
Thungr:

120, 130, 150 Blunt
Zil:
100 Blunt 20 Fire

Lord Reto Tomb of Lord Reto 7500 480 Slash

460 Pierce 500 Slash 420 Pierce

Spirit Pierce/Fire/Frost Poison

Aggressive creatures

Some aggressive creatures can have stars representing their level. One-star creatures have double the health and deal 150% damage, while two-stars have triple the health and deal double damage.

Behavior

  • Creatures will give up chasing after unable to attack for 60 seconds or unable to detect the target for 30 seconds.
  • Some creatures have a max chase range. After chasing that far they will give up if unable to detect the target for 1 seconds.
  • After unable to attack for 15 seconds, creatures will focus structures for 15 seconds if they can't reach the target.
  • Creatures only attack walls and doors if they aren't able to reach the target player.
  • Some creatures are afraid of fire and will flee from it.
  • Some creatures try to avoid fire and will be passive near it.
  • Some creatures circulate around the target while waiting to attack.
  • Swimming creatures try to flee towards water if forced on ground.
  • Creatures passively regenerate 1.67% of their max health every minute (100% over 60 minutes).
  • Creatures gain +30% more effective health per each additional player within 100 meters. E.g. 3 players = +60% effective health.
    • This is updated whenever the creature takes damage.
  • Creatures gain +4% more damage per each additional player within 100 meters. E.g. 3 players = +8% damage.
    • This is updated whenever the creature deals damage.

Meadows

Image Name Primary Spawn Base HP Base Damage[1] Notes Weakness Resistance Immune
Boar Meadows 10 10 Blunt Afraid of fire Spirit
Neck Meadows 5 6 Slash Afraid of fire Fire Poison Spirit
Greyling Meadows 20 5 Slash Avoids fire Fire Poison Spirit

Black Forest

Picture Name Primary Spawn Base HP Base Damage[1] Notes Weakness Resistance Immune
Greydwarf Black Forests 40 14 Slash, 10 Blunt Avoids fire Fire Poison Spirit
Greydwarf brute Black Forests 150 30 Slash Fire Poison Spirit
Greydwarf shaman Black Forests 60 14 Slash, 30 Poison Heals allies for 20 hp over 4 seconds Fire Poison Spirit
Troll Black Forests 600 60, 70, 50 Blunt Can destroy all trees, stone, and ores Pierce Blunt Spirit
Skeleton Black Forests 40 25 Slash, 20 Pierce Spawns with a melee or ranged weapon Blunt, Fire Pierce, Poison Poison
Rancid remains Burial Chambers 100 20 Blunt + 30 Poison Blunt, Fire Pierce, Poison Poison
Ghost Burial Chambers 60 25 Slash No drops Spirit Blunt, Pierce, Slash Poison
Root The Elder 20 55 Blunt Fire Frost Poison, Stagger

Ocean

Image Name Primary Spawn Base HP Base Damage[1] Notes Weakness Resistance Immune
Serpent Oceans 400 70 Slash Swims, only spawns at night or bad weather Frost Poison Fire, Spirit, Stagger

Swamp

Image Name Primary Spawn Base HP Base Damage[1] Notes Weakness Resistance Immune
Abomination Swamps 800 60, 80, 80 Blunt Can destroy all trees, stone, and ores Fire Blunt, Pierce Frost, Poison, Spirit
Blob Swamps 50 90 Poison Able to jump Blunt, Frost, Lightning Fire, Pierce, Slash Poison, Stagger
Oozer Swamps 150 115 Poison Able to jump, splits into 2 Blobs when killed Blunt, Frost, Lightning Fire, Pierce, Slash Poison, Stagger
Draugr Swamps 100 48 Slash, 48 Pierce Spawns with a melee or ranged weapon Fire Poison
Draugr elite Swamps 200 58 Slash Fire Poison
Leech Swamps 60 20 Pierce + 70 Poison Swims Poison Fire, Spirit, Stagger
Surtling Swamps 20 10 Blunt, 40 Fire Takes 5 damage per tick while in water Frost Fire, Spirit
Wraith Swamps 100 60 Slash Flies, only spawns at night or inside abandoned houses Fire, Spirit Blunt, Pierce, Slash Frost, Poison
Kvastur Swamps 700 80 Blunt Neutral until provoked, respawns after 1 hour if killed Fire Poison, Spirit

Mountain

Image Name Primary Spawn Base HP Base Damage[1] Notes Weakness Resistance Immune
Wolf Mountains 80 70 Slash Moves fast, spawns with stars only at night Spirit
Drake Mountains 100 90 Frost Shoots 3 ice spears Fire Frost, Spirit, Stagger
Fenring Mountains 300 85, 95 Slash Only spawns at night Fire
Stone Golem Mountains 800 110 Blunt, 110 Pierce Can destroy trees and stone Pickaxe Pierce, Slash Fire, Frost, Poison, Spirit
Bat Frost Caves 10 20 Slash Flies, moves very fast Fire, Spirit Blunt, Slash, Pierce Frost, Poison
Ulv Frost Caves 50 70 Slash Only spawns inside Frost Caves Poison Fire
Cultist Frost Caves 200 40 Fire, 35 Slash / 40 Fire, 35 Slash / 50 Fire Only spawns inside Frost Caves Poison Fire

Plains

Image Name Primary Spawn Base HP Base Damage[1] Notes Weakness Resistance Immune
Deathsquito Plains 10 90 Pierce Flies, moves very fast Spirit, Stagger
Lox Plains 1000 130 Slash, 120 Blunt Can destroy trees and stone Fire Blunt, Frost, Slash Spirit
Fuling Plains 175 85 Blunt / Pierce / Slash, 45 Blunt + 45 Fire Spawns with a melee or ranged weapon Spirit
Fuling Berserker Plains 800 130 Blunt Can destroy trees and stone Spirit
Fuling shaman Plains 100 100 Blunt, 20 Blunt + 100 Fire Can cast a protective shield over allies in an area. Spirit
Growth Plains/Tar pits 100 45 Blunt + 50 Poison Slows down player with Tarred. Blunt, Fire Frost, Pierce, Slash Poison, Stagger

Mistlands

Image Name Primary Spawn Base HP Base Damage[1] Notes Weakness Resistance Immune
Seeker Mistlands 200 90, 120 Pierce / 100 Blunt Flies to close with player Blunt, Pierce, Slash Spirit
Seeker Soldier Mistlands 1500 100, 120 Blunt / 100 Slash Weak point on abdomen Blunt, Pierce, Slash Spirit
Seeker Brood Mistlands 20 60 Pierce Blunt, Pierce, Slash Spirit
Gjall Mistlands 1500 50 Blunt + 80 Fire, 20 Blunt Flies, spawns Ticks, Weak point on underside Fire Spirit
Tick Mistlands 50 50 Pierce Attaches to player to attack repeatedly Pierce Spirit
Dvergr rogue Mistlands 350 110 Pierce / 70 Blunt Neutral until provoked Spirit
Dvergr mage Mistlands 350 70 Blunt / 100, 130 Fire / 150, 200 Frost Neutral until provoked, three variants (fire, frost, support) with different attacks, support mages buff their allies Fire, Frost Spirit

Ashlands

Image Name Primary Spawn Base HP Base Damage[1] Notes Weakness Resistance Immune
Bonemaw Ashlands 1100 Frost Poison Fire, Spirit, Chop, Pickaxe
Lava Blob Ashlands 300 Blunt, Frost, Lightning Pierce, Poison Fire, Chop, Pickaxe
Fallen Valkyrie Ashlands 1500 Spirit Fire Poison, Chop, Pickaxe
Charred Warlock Ashlands 600 Can summon a Twitcher Spirit Pierce, Frost, Fire Poison, Chop, Pickaxe
Charred Warrior Ashlands 600 Spirit Pierce, Fire Poison, Chop, Pickaxe
Charred Marksman Ashlands 200 Spirit Pierce, Fire Poison, Chop, Pickaxe
Charred Twitcher Ashlands 220 Spirit Pierce, Fire Poison, Chop, Pickaxe
Volture Ashlands 200 Frost Poison, Chop, Pickaxe
Morgen Ashlands 1600 Lightning Blunt, Slash, Pierce, Fire
Asksvin Ashlands 800 Fire, Poison Spirit, Chop, Pickaxe
Skugg Ashlands 400 Pierce, Pickaxe, Fire, Lightning Poison, Chop

Passive creatures

Passive creatures do not attack the player or other creatures.

Image Name Primary Spawn Base HP Notes
Crow Black Forest 1 Flies away when approached
Deer Meadows, Black Forests 10 Flees when approached
Fish Oceans n/a Can be picked up when above water
Gull Meadows, Black Forests, Plains 1 Flies away when approached
Leviathan Oceans n/a 40 HP per Abyssal barnacle
Hare Mistlands 10 Flees when approached
Chicken None 10 Only spawning by hatching Egg
Hen None 80 Replaces Chicken when it grows up
Ash crow Ashlands 1 Flies away when approached

NPCs

NPCs are friendly character that do not take or deal damage.

Image Name Location
Valkyrie Appears when entering a world as a new character.
Hugin Anywhere within Valheim. Spawns close to players.
Munin Currently within the Mistlands and Ashlands. Spawns close to players.
Haldor Select locations within Black Forests.
Halstein Select locations beside Haldor within Black Forests.
Hallon Select locations beside Hildir within Meadows.
Blåbär Select locations beside Hildir within Meadows.
Hildir Select locations within Meadows.
The Bog Witch Select locations within Swamps.
Odin Anywhere within Valheim. Spawns at a distance from players.

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Creature deals up to this amount of damage if unmitigated. Damage range is between 75%-100% of this value.