
- For the CPU Mode, see ITEM (CPU Mode).
An item is an object that appears on stage that characters can use or throw. Items are a large part of the gameplay of the Super Smash Bros. series. They may appear at any time in designated spawning areas during a match or summoned by a character's special move.
List of items
The items that appear during regular gameplay and are listed under Item Switch may be broken down into several different types of categories based on how they are used and their effects.
Container items
Container items can be broken if attacked or thrown and usually release other items when destroyed. Rarely, the container will explode when destroyed instead.
Item appearance | |||||||
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Item | Universe | ![]() |
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Barrel | Super Smash Bros. | ![]() |
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Capsule | Super Smash Bros. | ![]() |
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Crate | Super Smash Bros. | ![]() |
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Grass | Mario | ![]() |
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Party Ball | Super Smash Bros. | ![]() |
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Rolling Crate | Super Smash Bros. | ![]() |
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Container Enemies
In Super Smash Bros. Melee, breaking a container may release one of the following enemies listed below:
Battering items
Battering items changes each character's neutral attack, forward tilt, dash attack, and forward smash into a damaging item swipe (excluding the Hammer and Golden Hammer).
Item appearance | |||||||
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Item | Universe | ![]() |
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Beam Sword | Super Smash Bros. | ![]() |
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Death’s Scythe | Castlevania | ![]() |
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Fan | Super Smash Bros. | ![]() |
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Fire Bar | Mario | ![]() |
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Golden Hammer1 | Wrecking Crew | ![]() |
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Hammer1 | Donkey Kong | ![]() |
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Home-Run Bat | Super Smash Bros. | ![]() |
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Killing Edge | Fire Emblem | ![]() |
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Lip's Stick | Panel de Pon | ![]() |
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Ore Club | Kid Icarus | ![]() |
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Parasol | Kirby | ![]() |
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Star Rod | Kirby | ![]() |
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Shooting items
Shooting items are items that fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will shoot blanks once they run out. Starting in Super Smash Bros. for Nintendo 3DS and Wii U, trying to shoot an item with no ammunition will throw it instead.
Item appearance | |||||||
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Item | Universe | ![]() |
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Banana Gun | Super Smash Bros. | ![]() |
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Cracker Launcher | Super Smash Bros. | ![]() |
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Drill Arm | Super Smash Bros. | ![]() |
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Fire Flower | Mario | ![]() |
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Gust Bellows | The Legend of Zelda | ![]() |
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Rage Blaster | Super Smash Bros. | ![]() |
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Ray Gun | Super Smash Bros. | ![]() |
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Staff | Kid Icarus | ![]() |
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Steel Diver | Steel Diver | ![]() |
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Super Scope | Nintendo | ![]() |
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Throwing items
Throwing items are items that can be thrown at opponents. It's impossible to perform a regular attack while holding one as pressing the attack button will throw the item instead.
Transformation items
Transformation items provide fighters unique attacks and temporary effects.
Item appearance | |||||||
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Item | Universe | ![]() |
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Bullet Bill | Mario | ![]() |
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Cloaking Device | Perfect Dark | ![]() |
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Lightning Bolt | Mario | ![]() |
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Metal Box | Mario | ![]() |
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Poison Mushroom | Mario | ![]() |
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Super Mushroom | Mario | ![]() |
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Super Star | Mario | ![]() |
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Superspicy Curry | Kirby | ![]() |
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Timer | Super Smash Bros. | ![]() |
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Gear items
Gear items are items that temporarily improves a fighter’s natural abilities.
Item appearance | |||||||
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Item | Universe | ![]() |
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Back Shield | Kid Icarus | ![]() |
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Bunny Hood | The Legend of Zelda | ![]() |
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Franklin Badge | EarthBound | ![]() |
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Rocket Belt | Pilotwings | ![]() |
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Screw Attack ![]() ![]() ![]() |
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Super Leaf | Mario | ![]() |
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Recovery items
Recovery items can be used to heal the damage of the fighter who uses them. Starting in Super Smash Bros. Melee, fighters can pick up a healing item while holding another item.
Item appearance | |||||||
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Item | Universe | ![]() |
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Food | Super Smash Bros. | ![]() |
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Maxim Tomato | Kirby | ![]() |
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Healing Field | Super Smash Bros. | ![]() |
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Heart Container | The Legend of Zelda | ![]() |
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Fairy Bottle | The Legend of Zelda | ![]() |
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Helping items
Helping items allows a fighter to summon temporary allies to fight alongside them, or cause various effects that affect the battlefield.
Item appearance | |||||||
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Item | Universe | ![]() |
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Assist Trophy | Super Smash Bros. | ![]() |
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Master Ball | Pokémon | ![]() |
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Poké Ball | Pokémon | ![]() |
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Combining items
Combining items are items that first must be assembled before they can be used.
Item appearance | |||||||
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Item | Universe | ![]() |
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Daybreak | Kid Icarus | ![]() |
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Dragoon | Kirby | ![]() |
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Collectibles
Collectibles are items that can only be picked up in the course of gameplay and do not cause any direct or immediate change to a match.
Item appearance | |||||||
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Item | Universe | ![]() |
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Custom Part | Super Smash Bros. | ![]() |
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CD | Super Smash Bros. | ![]() |
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Smash Coins and Bills | Super Smash Bros. | ![]() |
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Sticker | Super Smash Bros. | ![]() |
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Trophy | Super Smash Bros. | ![]() |
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The Subspace Emissary
These items are only available in the Adventure Mode of Super Smash Bros. Brawl.
Items | |||||
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Item | Type | ||||
Auroros | Throwing | ||||
Key | Throwing | ||||
Stock Ball | Other | ||||
Trophy Stand | Throwing |
Other
The following items listed below do not fit into the above categories.
Specific items
The following items listed below are items that can be produced only by certain characters, stages, hazards, etc.
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Appears in Smash games but not as an item.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Appears in Smash games but as a stage hazard.
- ↑ 3.0 3.1 Appears in the Subspace Emissary and Smash Run respectively; by stomping on a red Koopa Troopa, but only functions like a green shell.
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