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The subject of this article is from the Worlds Part II update.
The information from this article is up-to-date as of 25 March, 2025. |
The information from this article is up-to-date as of 25 March, 2025.
Solanium | |
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Category | Flora |
Type | Harvested Agricultural Substance |
Rarity | Rare |
Blueprint Value | 70 ![]() |
Used for | Building, Crafting |
Symbol | So |
Updated | WorldsTwo |
Solanium (So) is a resource.
Summary
Solanium (So) is a resource and one of the Harvested Agricultural Substance flora elements.
Game Description

A powerful chemical that has resisted attempts at synthesis. It can be harvested from the bark of the Solar Vine.
The vine requires a hot climate to thrive in the wild, but can be farmed in all environments with the aid of a Hydroponics Tray.
Source
This element can be harvested from wild plants, but requires the use of Haz-Mat Gauntlet.
It can also be found mixed with carbon in carbon-based plants or trees. For easy discovery, scan the surrounding flora with the Analysis Visor.
Please note the spawn rate for the "classic" solanium plants is really low and it is easier to find the element on other flora found on scorched planets.
With assistance from a Farmer, Solanium can be grown as a product of the Solar Vine plant, providing a base yield of 50 with a harvest time of 16 hours. It requires the use of Haz-Mat Gauntlet to safely harvest.
Solanium can be refined using a Refiner with the following ingredients:
Solanium ×1 +
Phosphorus ×1 →
Solanium ×2 ("Organic Expansion", 0.36 sec./unit output)
Phosphorus ×2 +
Oxygen ×1 →
Solanium ×1 ("Encourage Growth", 0.36 sec./unit output)
Phosphorus ×1 +
Sulphurine ×1 →
Solanium ×1 ("Encourage Growth", 0.24 sec./unit output)
Phosphorus ×1 +
Methane ×1 →
Solanium ×1 ("Organic Expansion", 0.36 sec./unit output)
Di-hydrogen ×1 +
Sulphurine ×1 →
Solanium ×1 ("Sulphur Injection", 0.16 sec./unit output)
Use
Crafting
Solanium is used as an ingredient for crafting the following products:
-
Heat Capacitor -- Frost Crystal x100 + Solanium x200 →
Heat Capacitor
-
Solar Vine -- Solanium x50 + Phosphorus x25 →
Solar Vine
Refining
Solanium is used as an ingredient for refining the following products using a Refiner:
-
Carbon -- Solanium x1 →
Carbon x2 ("Burn Plantlife", 0.12 sec./unit output)
-
Oxygen -- Solanium x1 + Kelp Sac x1 + Condensed Carbon x1 →
Oxygen x10 ("Artificial Photosynthesis", 3.6 sec./unit output)
-
Phosphorus -- Solanium x2 + Salt x1 →
Phosphorus x1 ("Floral Titration", 0.36 sec./unit output)
-
Solanium -- Solanium x1 + Phosphorus x1 →
Solanium x2 ("Organic Expansion", 0.36 sec./unit output)
Cooking
Solanium is used as an ingredient for cooking the following products using a Nutrient Processor:
-
Creature Pellets -- Faecium x1 + Solanium x1 →
Creature Pellets x1 ("Prepare Bait", 2.5 sec./unit output)
-
Floral Wafer -- Sugar Dough x1 + Solanium x1 →
Floral Wafer x1 ("Dough Augmentation", 2.5 sec./unit output)
-
Solartillo -- Solanium x1 →
Solartillo x1 ("Extract Nutrients", 2.5 sec./unit output)
Fishing Bait
When applied as bait, Solanium gives the following bonus towards your next catch:
- Catch Rarity Improvement: 6%
- Catch Size Improvement: 2%
Additional Information
- Base harvest amount for Solanium in a bio-dome is 50.
Release History
- Foundation - Added as a resource.
- Atlas Rises - Renamed from Fervidium (Fr) to Solanium.
- NEXT - It can now be refined. It can be harvested or found as a secondary element in flora.
- Visions - Hidden changes: The information panel has an additional icon indicating its purpose.
- Waypoint - The Optical Drill no longer increases the harvest yield.
- Aquarius - Added fishing bait bonuses.
Gallery
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Information panel
(Worlds Part II) -
Information panel
(Origins) -
Information panel
(Visions 1.77) -
Information panel
(NEXT) -
Information panel
(Atlas Rises) -
Collecting Solanium
(Atlas Rises) -
Collecting Fervidium
(Foundation)
Videos
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