“It's for those of us on the ... less robust side.”
—
Matthew talking about Angelic Robes
The Seraph Robe, known as the Angelic Robe prior to Fire Emblem: The Sacred Stones, is a Stat booster that recurs across the Fire Emblem Series. When used, it permanently raises the user's maximum HP by a set number of points that varies from game to game; 7 in a majority of the titles, 9 in Shadow Dragon and the Blade of Light and 5 in Awakening and Fates.
In Thracia 776, the equivalent of the Seraph Robe is the Life Ring, which permanently increases its user's HP by 7 when used.
In TearRing Saga: Utna Heroes Saga, the Seraph Robe's equivalent is a potion that is simply known as the Max HP Plus, permanently raising its user's maximum HP by 5.
If the Seraph Robe is used on the battlefield, its user's maximum HP will increase, but their current HP will not. This means that the user will need to be healed in order to take advantage of their boosted HP during the chapter they are participating in. Due to the high value of the item, it is best to either sell it or use it on a core unit. The Seraph Robe cannot be used if the user has already maximized their HP.
Item Information
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Seraph Robe
|
1
|
2,250
|
Increases its user's maximum HP by 9.
|
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Angelic Robe
|
1
|
10,000
|
Increases its user's maximum HP by 7.
|
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Life Ring
|
1
|
8,000
|
Increases its user's maximum HP by 7.
|
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Max HP Plus
|
1
|
12,000
|
Increases its user's maximum HP by 5.
|
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Angelic Robe
|
1
|
8,000
|
Increases its user's maximum HP by 7.
|
“Increases HP by a max of 7 points. Vanishes after use.”
—In-game description
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Angelic Robe
|
1
|
8,000
|
Increases its user's maximum HP by 7.
|
“Increases HP by a max of 7 points. Vanishes after use.”
—In-game description
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Angelic Robe
|
1
|
8,000
|
Increases its user's maximum HP by 7.
|
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Seraph Robe
|
1
|
8,000
|
Increases its user's maximum HP by 7.
|
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Seraph Robe
|
1
|
8,000
|
Increases its user's maximum HP by 7.
|
“An item that increases maximum HP by 7.”
—In-game description, Shadow Dragon
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Seraph Robe
|
1
|
2,500
|
Increases its user's maximum HP by 7.
|
“A robe that increases maximum HP by 7.”
—In-game description
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Seraph Robe
|
1
|
2,500
|
Increases its user's maximum HP by 7.
|
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Seraph Robe
|
1
|
2,500
|
Increases its user's maximum HP by 5.
|
Name
|
Uses
|
Worth
|
Effect(s) / Note(s)
|
Seraph Robe
|
1
|
10,000
|
Increases its user's maximum HP by 5.
|
Overview
If a unit cannot endure 3 standard hits (or 2 standard hits, in awakening) without dying, the Seraph Robe will always be more useful than a Dracoshield. As such, Seraph Robes are best suited to units with extremely poor durability, such as Clerics, Troubadours, Thieves, particularly frail Myrmidons and mages, or units that start out massively underleveled. Dracoshields should generally be left to units that can actually expect to take 4 or more hits and keep on fighting.
On the other hand, the Seraph Robe provides a better boost than most other stat boosters, and very few units will ever be capable of maxing out the HP stat. Giving it to an overwhelmingly important unit, such a lord of the main lynchpin of one's army, could be a good idea.
Item Locations
*Easy/Normal/Maniac Mode only.
**Hard Mode only.
Method
|
Location
|
Dropped
|
Chapter 10 (Revelation) - Enemy
|
Treasure
|
Chapter 7 (Birthright) - Chest
Chapter 14 (Conquest) - Chest
|
Visit
|
|
Events
|
Xeno. 6 - End of Chapter
|
Shop
|
Staff Shop Lv. 3 (Nohr, Revelation) (x1) Rod Shop Lv. 3 (Birthright, Revelation) (x1)
|
Battle Bonuses
|
2000 points
|
Visit Bonuses
|
500 points
|
Trivia
- In the Japanese version of Path of Radiance, using a Seraph Robe while at the base will not increase the character's current HP to their increased max HP (for example, using a Seraph Robe on Elincia with 34 max HP will raise her max HP to 41 but her current health will remain at 34).