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For other characters named Marcus, see Marcus (disambiguation). |
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Marcus is the elderly super mutant sheriff of Broken Hills in Fallout 2 and mayor of Jacobstown in Fallout: New Vegas.
One of the surviving original members of the Unity, his once fervent dedication to the Master's cause has since softened into a more tolerant attitude, paired with a desire for a world where mutants and humans coexist in peace. A strong leader through the decades, Marcus has played an integral role in the founding of the towns of Broken Hills in New California and Black Mountain and Jacobstown in the Mojave Wasteland. He appears as a potential companion of the Chosen One in Fallout 2 and a minor character in Fallout: New Vegas.
Background
Agent of Unity
A burly old mutant with a weary cast to his face, Marcus' toughness and vigor[1] seem at odds with his long, rough history and fundamental belief in the goodness of people. Whatever life he had before as a human, now long forgotten after he was dunked into the FEV Vats at the Mariposa Military Base, he states he does not have any regrets about his transformation into a mutant. In fact, he prefers his existence as a super mutant, seeing it as being free of the petty character flaws regular humans suffer from.[2]
Since his "rebirth", Marcus served in the Master's Unity with distinction, a firm believer in his vision and philosophy. For Marcus, the Master's plan was a chance to elevate humankind above internecine conflict, to break out of the vicious cycle of war. Marcus believed that humans could never elevate themselves alone, that the Master's actions were a necessary step in the advancement of humanity.[3]
Marcus' faith and direction in life, like most of his fellow super mutants' was shaken to the core after the destruction of the Cathedral and death of the Master at the hands of the Vault Dweller in 2161. Due to being the one that killed the Master's dream of elevating humanity, the Vault Dweller was initially an object of his hatred, though with time, as his attitude towards humans softened, Marcus also came to develop a healthy respect for the hero. As he saw it, if all humans fought for their beliefs with such conviction as the Vault Dweller did, a force like the Master would not have been needed to change the natural order. Still, he missed his friends in the Unity, remembering them as the best that humanity had to offer.[4][5]
Finding a new purpose
Left without a guiding voice to give him purpose after the Master's death, Marcus took to wandering the wastes. Around 2185, his path crossed that of Jacob, a journeyman knight of the Brotherhood of Steel. Seeing the other as an enemy, the two fought on and on for a few days non-stop until, worn out and left in a moment of calm, they realized the futility of the fight. As the pair laughed together, Jacob declared he was abandoning his sworn oath to destroy mutants and obliged to join Marcus in his travels.
As they traveled New California together, sharing many discussions over topics such as Brotherhood doctrine and the tenets of the Unity (in particular, the neurolink between the Master and the Cathedral's computers), other wastelanders gradually flocked to, and began following them; after all, it doesn't get any safer than a Brotherhood knight and a super mutant veteran. Realizing the opportunity they had, Marcus led the growing group to the site of a pre-War uranium mining town that he knew about from old maps. There, he and Jacob founded the settlement of Broken Hills in the fall of 2185.[6] After ensuring that the town survived winter, Jacob said his goodbyes and moved on, and the two friends would never meet again. Marcus stayed as mayor and sheriff at Broken Hills, though he missed his friend dearly, particularly the arguments between them on FEV dipping and how Jacob "would've been a great mutant" if their first meeting had been different.[7][8]
In his capacity as sheriff and mayor, Marcus' steady hand in managing the affairs of the town led it to prosperity. The uranium from the mine found its way to numerous clients in the wastelands, including Vault City.[9] However, the strength of Marcus' positive opinion of humanity, inspired by Jacob, gradually eroded as he saw the same flaws he once had, the petty hatred and jealousy beginning to tear apart his people and community. He often mused that the Master's plan could have succeeded with better candidates, but questioned if it could have succeeded against the human tendency to tear down the exceptional men and women among them. In his heart, he knew that the Master was right, but he soldiered on, supported by his memories of Jacob and the ideal world his friend showed him where mutant and human could live in peace and coexistence.[3][10]
By the 23rd century, around 2241, rumors circulated of an anti-mutant conspiracy, doing little to help quell the growing strife within Broken Hills. As he had only been chasing shadows until then, Marcus, in an act of desperation, extended a request for help to a tribal wanderer that came to his town in 2241, the Chosen One. After his new ally successfully exposed the conspiracy and neutralized the conspirators, in the process saving Broken Hills' mine from closure, the mutant warrior decided he was far too old for settling down and offered his help as a companion of the tribal.[11] Among the deeds done by Marcus in his time traveling with the Chosen One, the greatest was helping his friend assault Control Station Enclave, saving the people of Arroyo and ending the threat of the Enclave by vaporizing the oil rig in nuclear fire.
Heading East
After his adventures with the Chosen One, Marcus never returned to Broken Hills, as the dried-up uranium mine meant there was little reason for anyone to inhabit the place anymore. Instead, he wandered again, this time heading east into the Rocky Mountains, fueled by the inspiration of a dear friend once again. Now with a goal in mind, Marcus trekked to find other mutants like himself scattered around the wastes and create another place they could call home.[12][Non-game 1] Like Jacob before, he would never meet the Chosen One again but believed that everything worked out well for them in the end.[12]
On his new march through the wasteland, Marcus' talent as a charismatic leader worked well, gathering a sizable following of super mutants to him. Eventually, he and his followers crossed into the Mojave Wasteland where they reached Black Mountain, a pre-War military comms array that had been left highly irradiated from a direct nuclear strike during the Great War. Most human scavengers avoided the place due to its lethal radiation, however, this did not deter the mutants, who claimed Black Mountain as their new home in 2277. Closer inspection of the old array revealed the machines, in particular the radio equipment was in serviceable condition, enhancing its appeal as Marcus hoped to use it to reach out with his messages of a mutant haven.[13]
However, despite his good intentions, Black Mountain did not turn out to be the safe haven Marcus imagined it as. The most severe roadblock to his ideals came when an exodus of nightkin arrived at Black Mountain, led by Tabitha, a former high-ranking member of the Unity and a nightkin herself who suffered from a particularly severe case of Stealth Boy-induced schizophrenia, of which was exacerbated after Rhonda, her robot companion broke down and none of the mutants could repair it. Marcus' attempts to distract her with a journal project failed when she discovered Black Mountain's functional radio station and managed to get it repaired.[14][15] Believing herself a prophet of mutantkind, Tabitha's mental issues deteriorated further, leading her to ignore Marcus' leadership and accuse him of trying to usurp her destiny; Tabitha personally looked down on him, seeing Marcus and all first-gen mutants as being just a step up from the second-gen imbeciles that were all too common in the settlement, while the nightkin like her were the superior mutant race.[16]
Against Marcus' attempts for peace, the situation at Black Mountain was coming undone at the seams. As Tabitha's nightkin began to regularly clash with Marcus' fellow first generation super mutants, rather than aggravate the conflict, he chose to leave along with those mutants loyal to him in 2279, seeking somewhere else to establish their peaceful community, though not before Marcus personally smashed the radio transmitter in an attempt to hamper Tabitha's efforts.[17] Yet still, his efforts ended up for nought as not long after Marcus' exodus, Raul Tejada, a wandering ghoul mechanic from Mexico, arrived at Black Mountain, attracted by the loss of the broadcast and offered to fix it for the nightkin, but much to his dismay Tabitha decided to imprison and enslave him to serve as her on-hand repairman, first fixing the radio and allowing Tabitha to resume her broadcasts, after which she put him to work trying to fix Rhonda.[18] With her voice back on the airwaves, Tabitha was free to implement her project of a mutant stronghold and established the State of Utobitha, regularly broadcasting a rather peculiar, if not insane and rambling, radio message throughout the wasteland.[19][20]
After the disastrous events at Black Mountain, Marcus and his remaining followers traveled further away from the human-settled areas like New Vegas, eventually coming to find an old ski lodge nestled against the cliffs of Mount Charleston to the northwest. In honor of his old, old friend, Marcus declared their new home as Jacobstown. The town's isolation from human settlements allowed for the mutant inhabitants' lives to remain largely peaceful and left with enough space to house their giant frames and a wealthy crop to sustain them; the only regular trouble they faced was harassment by local packs of night stalkers attacking their bighorner cattle. Marcus' ultimate goal for Jacobstown was to establish it as a valuable trading partner to human organizations and an example of human-mutant cooperation, in essence a second, longer-lasting Broken Hills.[21]
Sometime prior to 2281, Marcus granted permission to Doctor Henry to take up residence in the old lodge in exchange for the doctor putting his scientific expertise to use developing a cure for the epidemic of schizophrenia among the nightkin. Word of Marcus' efforts to develop a cure attracted influential leaders among the disparate nightkin groups such as Keene and Davison, and they and their followers flocked to the town. However, as the research efforts dragged on, their patience for what was increasingly appearing to be an empty promise began to drain away.[22] By 2281, Davison's group had abandoned Jacobstown over feeling betrayed by Marcus, while Keene's patience was teetering on the brink day by day.[Non-game 2][23]
Interactions with the player character
Fallout 2
Interactions overview
Interactions | ||
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This character is a permanent companion. | |
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This character has a talking head. | |
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This character starts quests. | |
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This character is allied with the following faction(s). |
Quests
- Find the missing people for Marcus: Marcus has noticed people disappearing from Broken Hills lately. He wants the Chosen One to find them.
Effects of player's actions
- Marcus can join the Chosen One after completing these quests:
- Fix the mine's air purifier
- Any of:
- Find the missing people for Marcus
- Snitch on conspirators in Break Manson and Franc out of prison
- Snitch on conspirators in Blow up the mine's air purifier
- Positive Karma is also required.
He is skilled with big guns and large energy weapons. However, sometimes his use of burst weapons are as devastating to the team as to enemies. Also, like all other super mutants (barring those in Fallout Tactics), he is incapable of wearing armor which leaves him somewhat vulnerable. However, Marcus does have innate armor statistics that increase as he gains in abilities, thus mitigating his inability to equip armor. At his highest level, he has the equivalent of a suit of combat armor. The ammunition for his big guns can be a problem, too. This can be dealt with by arming him with a non-burst weapon like a turbo plasma rifle.
- Having Marcus in one's company will generally deny the Chosen One's entry into the inner sections of Vault City (though not the southern courtyard), so he has to be left outside and picked up on the way out. Becoming Captain of the Guard lets the Chosen One pass the guards, First Citizen Joanne Lynette however, will not be too pleased, resulting in exiling the Chosen One.
- Should the Chosen One be accompanied by Lenny and Marcus at the same time, Marcus will occasionally say things like "Nice to have another evolved human in the group, Lenny," "Hey Lenny! Ever been to Broken Hills?" and "Lenny! Let's get somethin' to drink!", indicating that the two have known each other in the past, or simply that Marcus considers their shared mutant status confers on them a brotherhood of sorts.
Other interactions
- Taking him to Dr. Troy in Vault City to be healed will get him purged of the various bullets embedded in his thick skin, which Troy will then give to the Chosen One. Giving 20 7.62mm, 40 .44 Magnum JHP & FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball. He has been shot by a lot of people. This can only be done as Captain of the Guard, otherwise Troy will go hostile for someone bringing a mutant into the city.
- Talking to Lenny in the Rawhide Saloon will change his reactions. Lenny will insult the Chosen One as a slave, telling them to tell Marcus, their apparent master, what Lenny's name is, asking Marcus as a brother mutant why he's hanging out with a human slug or insult Marcus as either a "butt-kissing mutie Tom" or "tame mutie".[24]
Statistics
- Marcus makes a number of comments as he levels up:
- "Wow! I feel as if I've passed some arbitrary experience value and gained more power!"
- "Aaagggh! Muscles... bulging... Stats... increasing.... Gaining level..."
- "Gimme a diploma and a silly lookin' hat with a tassel, 'cause I just graduated!"
- "Hey, I feel more powerful! Does that mean I get a pay raise?"
Statistic | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 |
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Strength | 10 | 10 | 10 | 10 | 10 |
Perception | 08 | 08 | 08 | 09 | 09 |
Endurance | 10 | 10 | 10 | 10 | 10 |
Charisma | 03 | 03 | 03 | 03 | 03 |
Intelligence | 07 | 07 | 07 | 07 | 07 |
Agility | 08 | 08 | 08 | 09 | 09 |
Luck | 09 | 09 | 09 | 09 | 09 |
+ Secondary Statistics | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 |
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Hit Points | 145 | 165 | 175 | 190 | 205 |
Armor Class | 18 | 18 | 18 | 29 | 29 |
Action Points | 10 | 11 | 11 | 12 | 13 |
Carry Weight | 275 | 275 | 275 | 275 | 275 |
Melee Damage | 12 | 14 | 15 | 18 | 18 |
Damage Resistance | 30% | 30% | 30% | 40% | 40% |
Poison Resistance | 50% | 50% | 50% | 50% | 50% |
Radiation Resistance | 20% | 20% | 20% | 20% | 20% |
Sequence | 16 | 16 | 16 | 18 | 18 |
Healing Rate | 3 | 3 | 3 | 3 | 3 |
Critical Chance | 20 | 20 | 22 | 22 | 24 |
+ Tagged Skills | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 |
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Big Guns | 115% | 129% | 137% | 147% | 163% |
Energy Weapons | 87% | 91% | 101% | 109% | 118% |
Unarmed | 112% | 125% | 130% | 140% | 145% |
Fallout: New Vegas
Interactions overview
Interactions | ||
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This character starts quests. |
Quests
- Unfriendly Persuasion: Marcus informs the Courier that there is a band of mercenaries outside of Jacobstown and that their intentions are less than desirable towards the residents.
Other interactions
- Upon entering Jacobstown for the first time, Marcus will approach the Courier and initiate dialogue and give them some tips on being in Jacobstown.
Fallout: New California
![]() | The following is based on information from Fallout: New California. |
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Marcus can be found randomly when taking a card from the loot deck. When the player character has him as the active companion and performs a test that uses Strength, Endurance, or Intelligence, he can be exhausted to gain one hit on the test.
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have at least three SPECIAL tokens at this time, he must be discarded.
Inventory
Fallout 2
Apparel | Weapon | Other items |
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Super mutant leather armor | CZ-53 personal minigun | 1x Flare 2x Antidote 120x 5mm JHP |
Fallout: New Vegas
Apparel | Weapon | Other items | On death |
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Super mutant armor |
Notes
- In Fallout: New Vegas, Marcus is one of the only characters outside Caesar's Legion (along with Easy Pete as well as Follows-Chalk and Salt-Upon-Wounds from the Honest Hearts add-on), to pronounce Caesar's name as /ˈkaisar/ - in the classical Latin pronunciation - rather than /ˈsiːzər/, the morphed Zar pronunciation.
- Marcus's appearancein Fallout: New Vegas has a unique face compared to other super mutants, as he is the only one in the game not to wear a leather facial brace to hold up his lips.
- In Fallout: New Vegas, it is possible for Marcus to be killed by the random spawn of cazadores near Jacobstown.
- Marcus is the only character in Fallout: New Vegas to have only one Tag skill.
- Marcus is one of the most intelligent super mutants across the Fallout series, being able to speak fluent English and expressing a desire to reason with others rather than fight against them.
Notable quotes
Fallout 2
- "Long story. Want it short or the whole thing?"
- "That was Jacob, from the Brotherhood of Steel. He'd sworn some oath to destroy muties. We tussled for a while – probably a day or two. After a while, we just started laughing. What was the point?"
- "Right. Well, never really HATED humans. We just had a better way. These new governments, they think they've got all the answers. Blah, blah. Been there, seen that, got the scars."
- "Don't forget, I knew the folks involved. They were the best humanity had to offer. Your people are going to tell the story a different way, right?"
- "My memories of being a human aren't as clear as they once were, but I remember pettiness, hatred, jealousy... I prefer being a mutant."
- "Nope. Well, not now. It takes a few years after bein' dipped to get the juices flowing again. Why?"
Fallout: New Vegas
- "Welcome to Jacobstown, human. You're free to walk around, just don't stare at the nightkin. They don't like people looking at them."
- "Was a resort pre-War. I renamed it to Jacobstown after an old friend. Died a long time ago."
- "Was part of super mutant army, ran a town, walked the wasteland with a tribal. Now I'm here."
- "Long story, so here's the short version. The Master created the super mutants and nightkin."
- "The Master thought he could unify everyone. No more differences, no more war. Didn't end well."
- "Town was Broken Hills. Bunch of super mutants, humans, and ghouls all living together peacefully. Well, most of the time."
- "We were looking for a GECK to save the village of Arroyo. Eventually, we did. Nuked an oil rig in the process."
- "We went separate ways after that. I went east into the Rockies, looking for other mutants like myself."
- "Don't know what happened to my friend. I've got a feeling it turned out all right in the end."
- "Caesar thinks he can change human nature. Most of the Legion is following Caesar, not Caesar's ideals. When he's gone, it'll crumble."
- "Might not happen overnight. Might take a few decades. But it'll happen. Basic human nature - greed, ambition, jealousy - will see to it."
Appearances
Marcus appears as a talking head in Fallout 2, and in Fallout: New Vegas as a minor character, where he is voiced by Michael Dorn in both. Marcus appears as a companion in Fallout: The Board Game in the expansion Fallout: New California. He appears in Fallout: Wasteland Warfare as a unit in the Super Mutants faction. He is mentioned in the Fallout Bible.
Behind the scenes

Fallout 2
- Colin McComb, who also worked on content for Broken Hills as a whole, contributed to the design of Marcus as he appeared in Fallout 2.[Non-game 3][Non-game 4] Chris Avellone was also involved with Marcus's design in Fallout 2.[Non-game 5]
- While Marcus says that he is no longer sterile in New Reno, Chris Avellone confirmed that Marcus was only joking and that super mutants remain entirely sterile.[Non-game 6]
- During combat, if Marcus is hit by an enemy weapon, he may occasionally cry out, "I am NOT a merry Mutant!" This is a reference to Michael Dorn's role as Worf on Star Trek: The Next Generation, specifically the episode "Qpid", in which Worf protested to being given the role of a "merry man" in Q's Robin Hood recreation.
- Marcus might say when unarmed and attacking: "one fist, two fist, red fist, blue fist." This is a reference to the Dr. Seuss book One Fish, Two Fish, Red Fish, Blue Fish.
Fallout: New Vegas
- Marcus as he appeared in Fallout: New Vegas was written by Jeff Husges, basing his speech patterns on the character's dialogue in Fallout 2.[Non-game 7] Although McComb was not part of the Fallout: New Vegas development team, Avellone was, and Husges reviewed his writing for Marcus's dialogue with Avellone.[Non-game 5]
- Colin McComb, who helped design Marcus in Fallout 2, said of Marcus's appearance in Fallout: New Vegas that he recalled "being quite happy with the deepening of Marcus's history and future."[Non-game 4]
Bugs
- minigun by the game if the player turns him hostile.[verified] Marcus will be granted a
Gallery
Fallout 2
Fallout: New Vegas
Tabletop Games
References
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Non-game
- ↑ Fallout Bible 0:
"5. Why in the final scene in Fallout 1 and 2 nothing is said about players friendly NPCs ? I'd love to know what happened to Marcus, Tycho, Ian, Cassidy or Vic afterwards. - Kreegle
Fallout 1: I don't know why. Tim and the Troika crew apparently ended up doing this for the NPCs in Arcanum, though.
Well, according to the manual in Fallout 2 (written by Chris Taylor), Ian bit the bullet in Necropolis, and Dogmeat died in the Mariposa Military Base. Tycho and Katja are not mentioned, so it's assumed they didn't join the Vault Dweller. Still, even though it's mentioned in the manual, I'd substitute your own experiences with them and let that be the true history... even though Dogmeat's pretty likely to bite it in the Military Base because of those damn force fields and because you can't tell him to park his doggie ass in a safe place (without locking him in a force field cage).
In any event, I'll try to include alternate endings for these characters depending on what you did in the game. Your actions should make a difference.
As for Fallout 2, Matt Norton and I wrote end text for all of the ones in Fallout 2 using the narrator's perspective (and occasionally the appropriate voice actors), so here's the sections I was able to dig up (and it's not all the NPC allies, but the talking heads of everyone). They just didn't make it into the game, and as I understand it, Ron Perlman already had 5 billion lines to do in 2 hours. It's possible we decided not to do them because we ran out of time... or because Ron Perlman is an extremely muscle-bound fellow who looks like he can crush bricks in his hands."
"In any event, here you go - note that some are personalized for the actor, others are not:"
[...]
"Marcus"
"Inspired by the example set by the Chosen One, Marcus eventually traveled across the great mountains to the east, searching for other refugees from the Master's army. You never heard from him again." - ↑ Fallout: New Vegas Official Game Guide Collectors Edition p.294-296: "[1.10] Jacobstown
Marcus, a mild-mannered Super Mutant sheriff of Broken Hills took it upon himself to find a refugee for the "broken-minded" of his kind: low-intelligence Super Mutants and schizophrenic Nightkin. It proved to be more difficult than holding on to Broken Hills, but he eventually decided Jacobstown was a good spot to set up a community. Despite splinter groups (Davidson and Tabatha), Marcus does his best to take care of Lily and the other Super Mutants and Nightkin at Jacobstown."
(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland) - ↑ Fallout Bible 7: "2. In the Fallout Bible you have written, then FEV cause ghouls and supermutants sterile but in the F2 in the Broken Hills in the Old Ghouls House (or something like that) lives a son of Set. Set cannot have a son because he's a ghoul, so cause FEV sterile or not? (Or is it only a joke?)"
Chris Avellone: "According to designer Colin McComb (who is so tough that [1] he did design on Planescape and [2] lives in Detroit), Typhon was Set's son before they became ghouls and became sterile and mutated and all gross-looking." - ↑ 4.0 4.1 Colin McComb on Twitter
@AnalogBeatdown: "Hi @ColinMcComb! I'm a big Fallout fan and I noticed you were credited with working on Broken Hills in Fallout 2!
That being said, I was curious if you were the original writer for Marcus, and if so, what you thought of his depiction in New Vegas. Thanks!"
@ColinMcComb: "I am generally an Obsidian fan, and more specifically a fan of Josh’s thoughtful work. It’s been a while since I looked at FNV but I recall being quite happy with the deepening of Marcus’s history and future." - ↑ 5.0 5.1 Memories of the Mojave With Jeff Husges Part 2
- ↑ Fallout Bible 0: "2. Does FEV really cause sterility? In Fallout 1 it seemed like the answer was a resounding yes, and a number of reasons for this were given by Zax and Vree. But then in Fallout 2 after you take Marcus to the Cat's Paw he says "I hope she doesn't get pregnant" and says that the FEV doesn't make mutants go sterile, it just makes it take a few years "to get the juices flowing again". Moreoever, the deathclaws in Vault 13 were infected with FEV and yet they are able to reproduce. So, does the FEV cause sterility or not?"
Chris Avellone: "FEV causes sterility in some creatures. FEV does cause sterility in super mutants and ghouls - Marcus' comment in New Reno was a joke only (and it was an inappropriate one, for which I apologize for). For other creatures, however, the FEV does not cause sterility - in fact, it may actually speed up their reproductive cycles (in tandem with potential drawbacks). Known species that can reproduce after being mutated with the FEV include most species of rats, the mantises (who are known to have bred so fast they cover the Salt Lake City area like blankets), the radscorpions, and the deathclaws. This is only a partial list." - ↑ Question: "Why does Marcus speak in clipped sentences, e.g. "was a resort pre-war", "was part of the super mutant army"? Some other characters do this a little, however Marcus' speech uses this with far greater frequency."
Joshua Sawyer: "Jeff Husges (who wrote Marcus for F:NV) based Marcus' speech patterns on the character's dialogue from F2. Marcus has a similar style there, e.g. "Helped build the place.""
(Joshua Sawyer Formspring posts: June 5, 2011)
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