
Alcarnus is a town in the Borderlands of the Kehjistani Empire.
Lore
Early History
- Li-Ming(src)
Alcarnus was established c. 885, when ore was discovered in the Stinging Winds. Alcarnus was established as the center of mining in the area, with several other smaller settlements springing up in its wake.[1] By the later half of the 13th century, Alcarnus was a sprawling desert town.[2]

In 1285, its population was massacred by the Coven, and the town set ablaze.[2] Some refugees managed to escape to the imperial capital of Caldeum.[3] When The Nephalem arrived, they found corpses strewn in the streets, with blood 'running in rivers' through said streets, and the screams of the dying echoed through the town. The Nephalem managed to rescue surviving prisoners of the cult, before taking Maghda's life.[2] In the aftermath, the Imperial Guard were dispatched to the Dahlgur Oasis, in order to procure (new) slaves.[4]
Recent History
Decades after Malthael's attempted genocide, people still lived in Alcarnus. However, conditions were even worse than during the time of Hakan II.[5]
After Lilith's return to Sanctuary, the town was again beset by horror. Rashta, a surgeon driven mad in her search for a cure for the plague afflicting the city, conducted experiments among the ruins. Her evil was stopped by the Wanderer who slew her and most of Alcarnus's undead population. The area still remained dangerous even after Rashta's defeat, with infested villagers and other horrors still lurking around the ruined city.[citation needed]
In-game
Diablo III
Alcarnus appears as a zone in Act II of Diablo III. It is accessed through the Road to Alcarnus.
Monsters
Sub-zones
Diablo IV
Alcarnus appears in Diablo IV as a stronghold.
References
- ↑ Writings of Abd al-Hazir: Borderlands
- ↑ 2.0 2.1 2.2 Diablo III, Act II, City of Blood
- ↑ Diablo III, Act II, Shadows in the Desert
- ↑ Diablo III, The Imperial Guard's Orders
- ↑ 2019-11-11, BlizzCon 2019 Diablo IV: World and Lore Panel Transcript. Blizzplanet, accessed on 2020-05-12
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