The KSG 12 is a bullpup pump-action shotgun featured in Call of Duty: Modern Warfare 3.
Multiplayer
The KSG 12 is unlocked at Level 4 in multiplayer.
The KSG 12 fires nine pellets per shot. At any range short of ten meters, the KSG 12 will deal 28 damage per pellet, requiring four pellets to kill an enemy. Damage decreases linearly until fifteen meters. At fifteen meters, the KSG 12 will deal fifteen damage per pellet, needing seven pellets to kill. The KSG 12 will always need two pellets to kill in Hardcore game types. The KSG 12 has low penetration power.
The KSG 12's damage improves with the use of the Damage proficiency. At any range short of ten meters, the KSG 12 will deal 37 damage per pellet, needing three pellets to kill. Damage decreases linearly until fifteen meters. At fifteen meters, the KSG 12 will deal 21 damage per pellet, needing five pellets to kill. The KSG 12 needs the Damage proficiency in order to get a one pellet kill in Hardcore.
The KSG 12 is pump-action, and has a maximum fire rate of 60 RPM, or one shot per second.
The KSG 12 has good hip-fire accuracy. Aiming down the sights will narrow the shot spread by 11%.
The KSG 12 allows users to move at 100% of the base movement speed, or strafe at 40% of the base movement speed. The KSG 12 allows users to aim down the sights in 200 milliseconds. the KSG 12 reloads shell-by-shell. The first shell will take 1.5 seconds to be loaded in, with every subsequent shot taking 0.66 seconds (0.833 seconds if using the Grip). The pump action afterwards takes 0.9 seconds. This makes it so that the KSG 12 can take anywhere from 1.5 seconds to 16.56 seconds to reload.
The KSG 12 has a shell capacity of twelve rounds. The KSG 12 has a starting ammo loadout of 36 shells.
The KSG 12 has the usual assortment of attachments and weapon proficiencies available to it. Almost all of them work as intended on the KSG 12, but as previously mentioned, the Grip will make reloads slower.
The KSG 12, alongside the USAS 12, were modified on January 25th (February 3rd for PlayStation users) to fire nine pellets per shot by default, akin to how it behaved under the effect of the Extended Mags glitch.
Weapon Attachments
- Grip - Unlocked at weapon level 2.
- Silencer - Unlocked at weapon level 5.
- Red Dot Sight - Unlocked at weapon level 12.
- Holographic Sight - Unlocked at weapon level 17.
- Extended Mags - Unlocked at weapon level 26.
Proficiencies
- Kick - Unlocked at weapon level 4.
- Focus - Unlocked at weapon level 9.
- Attachments - Unlocked at weapon level 14.
- Melee - Unlocked at weapon level 19.
- Range - Unlocked at weapon level 23.
- Damage - Unlocked at weapon level 28.
Survival Mode
The KSG 12 is available in Survival Mode at level 26 and costs $2000. Its slow rate of fire makes it difficult to engage multiple targets, but the damage of the KSG means it will usually take out an enemy in two to three shells. A unique feature about this weapon in Survival Mode is that it stuns the enemies for about one second, as opposed to the other shotguns that stuns the enemy for about 0.5 seconds.
Gallery
- For attachment images, see KSG 12/Attachments.
- For camouflage images, see KSG 12/Camouflage.The Iron Sights.
Trivia
- While it is described as a pump-action shotgun in all other areas, the KSG 12 is listed as a double-barrel in Survival Mode.
- The KSG 12 with golden camouflage uses golden shells. This is also seen on the Model 1887.
- The KSG 12 has a Magpul RVG attached to it, even when not using the Grip attachment. This can be seen when switching weapons.
- When firing and aiming down the sights with the Grip attachment, the sound of the pump being racked is different from shooting and ADS'ing without a grip.
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